Caretaker
02-09-2017, 05:20 PM
I've promised a post, so here we go.
Your thoughts on how the attack lists, weekly reset and no of attack should look like
Intro (or what do we have now) :mad:: name of the game is 'Who wants to be an Eternal'.
Part 1. Everything does not depend solely on you, but also how hard do other people grind.
By grind I mean bash the same people over and over due to some mythical 'matchmaking system' which obviously does not work in a way that it produces virtually same lists over and over again. And I think the pool of players isn't that shallow. And what we have seen is that ppl with high points will be on your list once in an eternity. For what, protection? whose? No, it's just that matchmaking sucks (sorry, it does). That's on the attack lists.
Part 2. (Please note that I was sitting on 8th, and then again 7th place so it does concern me to. Be proud for you are top players and don't turn into crybabies)
The weekly reset is way off as well.
The week of run for it ends, table is due to reset. And so it does. Top players are awarded for their grind with rewards, but that's not all, let's give them some rest. For that we have them start at 1900 points. wtf? So what do we do? We refill our sands of war and kick ass on Sunday and Monday in particular to gain great point advantage where we shall appear rarely on attack list and the rest of the week is just keeping the distance while those behind grind for 100 pts up 100 pts down getting nowhere. Sorry, but that is just how it is and the best players can confirm it.
To me, being no1 is more or less unimportant. To me, the name of the game is 'collect 2300 points', because that's where all the good prizes are. So I don't see how that much advantage is fair to all. Oh yeah, week after week, not all due to their luck with souls and indisputable skills or ironite, but also due to this system, same ppl are on top, collecting prizes so don't bother trying.
Part 3. As many respected players pointed out, limiting the revenge is good. But it should follow with attack limits too.
I would like for us to discussed these issues, without getting nervous, for the benefit of all.
In my following post I will try and give one of many possible improvements :rolleyes:. I've even broken it down on paper and I see what cons it has for each rank and it is not ideal. But as NF says - something along these lines is in order :p
Your thoughts on how the attack lists, weekly reset and no of attack should look like
Intro (or what do we have now) :mad:: name of the game is 'Who wants to be an Eternal'.
Part 1. Everything does not depend solely on you, but also how hard do other people grind.
By grind I mean bash the same people over and over due to some mythical 'matchmaking system' which obviously does not work in a way that it produces virtually same lists over and over again. And I think the pool of players isn't that shallow. And what we have seen is that ppl with high points will be on your list once in an eternity. For what, protection? whose? No, it's just that matchmaking sucks (sorry, it does). That's on the attack lists.
Part 2. (Please note that I was sitting on 8th, and then again 7th place so it does concern me to. Be proud for you are top players and don't turn into crybabies)
The weekly reset is way off as well.
The week of run for it ends, table is due to reset. And so it does. Top players are awarded for their grind with rewards, but that's not all, let's give them some rest. For that we have them start at 1900 points. wtf? So what do we do? We refill our sands of war and kick ass on Sunday and Monday in particular to gain great point advantage where we shall appear rarely on attack list and the rest of the week is just keeping the distance while those behind grind for 100 pts up 100 pts down getting nowhere. Sorry, but that is just how it is and the best players can confirm it.
To me, being no1 is more or less unimportant. To me, the name of the game is 'collect 2300 points', because that's where all the good prizes are. So I don't see how that much advantage is fair to all. Oh yeah, week after week, not all due to their luck with souls and indisputable skills or ironite, but also due to this system, same ppl are on top, collecting prizes so don't bother trying.
Part 3. As many respected players pointed out, limiting the revenge is good. But it should follow with attack limits too.
I would like for us to discussed these issues, without getting nervous, for the benefit of all.
In my following post I will try and give one of many possible improvements :rolleyes:. I've even broken it down on paper and I see what cons it has for each rank and it is not ideal. But as NF says - something along these lines is in order :p