View Full Version : multiple time hitters & talismans
Kutte
04-03-2017, 06:08 PM
on some toons talisman effects like energy or burning don't with multihitters like assassin axis soldier, gunner undead yellow soldier
energy talismans still don't steal energy as advertised, they just add energy and are blocked by immunity which doesn't make any sense
whats up with ascension talismans? it seems they don't do anything right now
Peppoah
04-04-2017, 10:53 AM
Hi Kutte,
Have you tried explosive talismans lately? Try them and you'll be surprised. I have them on my desert marauder.
Kutte
04-04-2017, 11:55 AM
nope, i was never able to collect them :(
Peppoah
04-04-2017, 08:10 PM
nope, i was never able to collect them :(
I have lots of them from last year. They were my first red Talis on level 50 but they were almost useless because you had to trigger them. With the update they work on perfect hits and they even do multi damage on the single attacker Desert Marauder. I hope, I didn't tell a secret and they let it as it is. I have cyclones, too and want to try them as soon as they're maxed out.
Peppoah
04-05-2017, 01:35 PM
Hi Kutte,
I saw you have the desert golem maxed out with skillshards. Is it worth the investment? I was planning to max mine out,too, but I saw they want to nerf him. So many plans, so less skillshards. Grim reaper is also waiting to be tuned.😀
Kutte
04-05-2017, 03:42 PM
He is/was nice.
It was my first real Gunner and somehow i still like him more than my Gunner CotD.
i still use him in LoL Dungeons. not sure why he deserves a nerf...
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