PDA

View Full Version : Bugged "Wither" skill on CRE freezes the whole battle.



soulrain
05-10-2017, 04:41 PM
"Wither" skill (normal skill of past skill set) on Carriage Rider Eddie is not working properly.

Specifically, after using it, the game hangs just in the middle of the attack. In other words, I do the three taps needed for the skill, and after them the game hangs just before the damage animation is appeared on the enemy team. Of course, UI is not shown since the attack has not finished yet and the only way to proceed is to quit the battle or close the game.

This bug, though is random, happens with a huge rate. Something like 1/5. I haven't found an exact way to reproduce it, neither to prevent it. I've tried just staying with x1 game speed. I've tried to avoid doing 3 perfect taps or just don't do the 3rd tap too. Nothing helps.

Almost always, I have to play the same secret rooms again and again till it doesn't stuck. I've noticed that in underworld's secret room, it mainly stucks on the first round or to fifth (probably that's random too since I've yet to find a pattern).

Though, the serious problem is on battles that cannot be played on auto. One out of five battles is lost due to this bug. My attack team is heavily based on CRE and this specific skill too, so I cannot swap him.

If needed I can provide screenshots or video. It won't take more than a couple of battles to reproduce. It could either be a deadlock (and that's why it's so random - due to the randomness of thread scheduler), or just a combination of characters/buffs that have not found yet triggers it.

Tritium
05-10-2017, 05:43 PM
This bug seems to affect ALL 3-tap skills. It happens with my Cyborg Eddie, it happens with enemy Mummies, VE, etc. Any toon that has a 3-tap move is at risk of freezing the game. One can only hope that this game-breaking bug gets fixed sooner rather than later as it affects our strategies and makes us have to play with a sort of handicap due to neglecting powerful 3-tap skills.

soulrain
05-10-2017, 06:39 PM
Then it's a more generic bug than what I was thinking of. The truth is I never encountered it on Allied Soldier's 3-tap reflecting shield. Probaby it happens only on attacking skills.

It should be fixed, otherwise there is no reason for me to keep playing. PvP Battles is the only end game feature and with such bugs they're unplayable.

konstifik
05-11-2017, 11:29 AM
This has never happened to me and I use CRE and Wither on manual a fair bit, so it doesn't seem to be a bug that affects any player in any situation.

soulrain
05-12-2017, 12:25 PM
This has never happened to me and I use CRE and Wither on manual a fair bit, so it doesn't seem to be a bug that affects any player in any situation.

To me it's happening all the time. At least 1 out of 5 times I use this skill game freezes, effectively disabling my team which is heavily based on CRE.

soulrain
05-17-2017, 03:33 PM
Well, game now hangs even on auto-play.

Furthermore, Allied Soldier's reflect shield, hangs the game too, something didn't happen before (at least for me). It's impossible to play that way.

Who cares about new features when the existing ones do not work? :rolleyes:

soulrain
08-05-2017, 12:56 PM
Well, such a serious bug and it has not been fixed yet.

It happens all the time, on skills that require 3 taps. Playing against a team that contains such a character (Rescuer, Mummy Eddie, Allied Soldier, etc - aka 90% of the teams out there), is just a matter of possibilities if it will come to an end or just hang in the middle of the fight.

The problem definitely seems like a deadlock issue or a race condition with one thread expecting data that are not ready yet. On arm tablet it rarely happens. On athlon X4 860K PC and bluestacks, it happens a bit more. On i7 PC and bluestacks it happens all the time. So, its somewhat clear that since on the most powerfull CPU it gets triggered the most, it should have something to do with the threads design.

At least, if it is needed to, provide us with a proper debug build and logging, so we can send back proper verbose logs.