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View Full Version : Raising up sand of time to 120



slauki
06-05-2017, 11:22 AM
Hey guys,

had a good discussion with a buddy of mine who said that the sand of time cap should be raised to 120. After i thought about it, i found that this is an excellent idea.
The main problem which makes LOTB non real live compatible is that you have to log in several times per day, just to fullfill every obligation you have in the game.

120 SOT would do one main thing:

It would make the refill of SOT and SOW synchrone, which would be a huge improvement. You could burn everything and login 10 hours later and burn everything again.
Basicly only 2 logins per day would be needed, and this would make LOTB much better for the casual player and the hardcore ones too. We would have a bigger break that allows us
to work, to sleep and do other things without the "need" to play. Remember the old Kaijester who told us that he even woke up, burned some SOT and continue sleeping after that. While
this is way too hardcore for the most of us i bet he is not the only one who does that (or similar things).

120 SOT would structure LOTB way more and make it fit better into our real lives. Remember all the great guys that left because of this (billion, kaijester and many more ;-( ). And remember all the complains about that. It's a small and a simple change which would have a huge positive impact on the game i think.

Please devs consider this as an possibility to care about your players. These kind of games entice compulsive and addictive personalities, so they deserve some protection from your side.
And the avarage joe would thank you as well.

Let me hear what you guys think about this.

EDIT: in another game i played a while ago you can buy incresed stamina for in game currency. So the devs could even make some money with it. Let's say buy 5 additional SOT for xyz Ironite or gold. Same could work for SOW. So the ones who would like to have it can kinda buy it. This would also make sot refills more valuable so we can handle LOL, SQs and BNW (hopefully) better.

MrFreeze
06-05-2017, 12:02 PM
Great idea. On busy days I struggle getting through my troopers. Especially with the new increased cost of the secret locations. One way they could implement this would be to raise the cap for player level. Let us go up to 125 or 150. That way they can keep things even, and we can get some more of those free refills.

osiris0000
06-05-2017, 12:17 PM
This is a well thought thread slauki. I remember that discussion - i think Kaijester have left the forum and the game after that like the others you have mentioned.

Nowadays i am active in the game and forum - due to my long holiday. But even in a holiday, time spent in the game is way too much - almost equal to a full time job. From my marketing view point, game looks like focusing to one persona only - a person plays lot of hours daily. Almost everyone in this forum are this type of personas.

But there is tons of people out there just can put half an hour or 1 hour into this game daily. If they don't get reasonable (it doesn't have to be super duper) progress by playing half an hour a day, they will lose the motivation to play and quit. In my view, solution is not to focus on one persona only - they can also add some balance for the personas like who wants to play half an hour a day. It can be done without breaking hearts of who wants to grind longer hours and deserve more rewards.

Raising the SOT to 120 would be really helpful, but Nr.1 issue about the time for me is playing 50 troopers a day.

bickle
06-05-2017, 12:40 PM
Good idea, im on it pretty much all day for a good 6 hrs or more depending on work of if its the weekend

Hypnos
06-05-2017, 01:58 PM
Another top notch suggestion from you slauki :)

There are days where I simply don't have the time to play, and others where the game is constantly open. On busy days, if I came back late from work to a full 120 sands it would make playing my troopers easier and more efficient ie. it would mean purchasing less (or no) refills to fulfill daily obligations.

On bank holidays like today with lots of free time to spare, 120 sands would allow me to auto powerslave for a couple hours. At the same time, SoT would fill up just from playing. Combined with the free SoT from completing a level, it would make playing my daily fifty troopers quicker and convenient.

This really is an idea the devs should consider, since the player benefits from not having to spend hours upon hours playing and the game itself would benefit since players aren't exhausted from playing so much.

Thank you slauki, for doing the dirty work of starting this thread. Now hope someone sees it ;)

Mariner-1212
06-05-2017, 02:32 PM
I really like this idea from a player standpoint. It makes a lot of sense for us to have the additional sands.

From a business standpoint (devil's advocate), the argument can be made that they need to continue to fund the game, and since it is an ad-free model, there is no benefit to them to increase playtime / reduce the need to purchase ironite.

Maybe the answer comes in the form of a $5 - $10 monthly subscription model, where SOT (120) and SOW (20) are raised for the month.

We can't complain about bugs and then complain about paying... the money has to come from somewhere to pay the devs to keep working on the game. If that's a subscription model, you've got my money. Those who don't want to pay the monthly can stay at their 80/10 sands and stay casual and free.

I may get some backlash from this, but it's being said in the hopes that it can be taken into serious consideration by the NF team, as I feel there needs to be something in it for both sides for it to make sense.

JJJ428
06-05-2017, 02:32 PM
This plus letting us use more then one trooper at a time would solve a lot of issues for people.

Kardas
06-05-2017, 03:09 PM
Seems like a nice suggestion. Way back (in August???) the SoT cap was lowered, correct? Your points seem pretty solid regardless Slauki.
A different solution would be to allow multiple Troopers in the Skull Quests, but raising the SoT cap is probably significantly easier to program.
Only thing is I'm not sure how the LoL dungeons would be affected by this change.

slauki
06-05-2017, 03:33 PM
I really like this idea from a player standpoint. It makes a lot of sense for us to have the additional sands.

From a business standpoint (devil's advocate), the argument can be made that they need to continue to fund the game, and since it is an ad-free model, there is no benefit to them to increase playtime / reduce the need to purchase ironite.

Maybe the answer comes in the form of a $5 - $10 monthly subscription model, where SOT (120) and SOW (20) are raised for the month.

We can't complain about bugs and then complain about paying... the money has to come from somewhere to pay the devs to keep working on the game. If that's a subscription model, you've got my money. Those who don't want to pay the monthly can stay at their 80/10 sands and stay casual and free.

I may get some backlash from this, but it's being said in the hopes that it can be taken into serious consideration by the NF team, as I feel there needs to be something in it for both sides for it to make sense.

i think in longterm making players happy and keep em motivated should payout the best, but i can see you arguments though. i just think a subscription model is too much of a revolution for a f2p game. they would loose many players. so let us buy it would be an option. maybe it should work similar like slot expansion: 1 sot = 100 ironite or 1.000.000 gold maybe?with increasing costs for every additional sot/sow? something like that should work better i think, since it's more within the logic of the game.
sparton told us that they are working on multiple trooper uses, this would be nice too, but synching the game to 10h or even 8h seems necessary nontheless, just to get rid of the permanent need to log in and play the game.it just makes so much sense i think. right now it's a mess.

Tritium
06-05-2017, 04:39 PM
I agree with you, Slauki. A similar game to LOTB that I played early last year, SWGOH, had a 120 cap on their energy resource too, IIRC. That made it a lot easier to manage your time with the game. On top of that, they also had the ability to 'sim' a PVE battle and skip straight to the rewards. Both of these things made the game more manageable, since it was already a huge time sink.

Mariner-1212
06-05-2017, 05:03 PM
i think in longterm making players happy and keep em motivated should payout the best, but i can see you arguments though. i just think a subscription model is too much of a revolution for a f2p game. they would loose many players. so let us buy it would be an option. maybe it should work similar like slot expansion: 1 sot = 100 ironite or 1.000.000 gold maybe?with increasing costs for every additional sot/sow? something like that should work better i think, since it's more within the logic of the game.
sparton told us that they are working on multiple trooper uses, this would be nice too, but synching the game to 10h or even 8h seems necessary nontheless, just to get rid of the permanent need to log in and play the game.it just makes so much sense i think. right now it's a mess.

I really like your suggestion to be able to buy more slots, and agree it fits better within the game. Multiple Trooper uses would also be great.

Interesting fact, I believe the game is synced to 6.66 hours for a full 80-SOT refill from zero. That's kind of awesome. Less convenient, sure. But cool.

slauki
06-05-2017, 06:06 PM
I really like your suggestion to be able to buy more slots, and agree it fits better within the game. Multiple Trooper uses would also be great.

Interesting fact, I believe the game is synced to 6.66 hours for a full 80-SOT refill from zero. That's kind of awesome. Less convenient, sure. But cool.

man i love such details, great observation man! play this game for almost a year now and you were the first one who mentioned this i belive, how cool is that? :D

Edit: if they change the refill time for one sot to 3 1/3 mins it will be 6,66 again :D

IceManFerrar
06-05-2017, 06:17 PM
Excellent suggestion, Saluki...I would support it in a heartbeat.
I am down to only 44 troopers to make it easy for me to use them all. Ideally wanted 40, but had some former troopers and forum friends ask for Troopers, so went over my self-established limit. :)

MetalWarrior
06-06-2017, 02:34 AM
All the ideas of slauki are great, and this one is definitely on time when our sot is running low.
We would really appreciate if dev takes the suggestion for granted and have mercy on our poor 3061 souls.

Aristo4
06-06-2017, 04:49 AM
Great thoughts as usual from the named soldier...but although i'd want sot capped to 120 too I think a middle ground of 100 sot generated in 8 hours (instead of the 6,5 hours now) would make both our lives better and will not harm NF's interests too...cause whatever we all think/want/say etc its their call to make at the end.

Peace.

slauki
06-06-2017, 06:46 AM
Great thoughts as usual from the named soldier...but although i'd want sot capped to 120 too I think a middle ground of 100 sot generated in 8 hours (instead of the 6,5 hours now) would make both our lives better and will not harm NF's interests too...cause whatever we all think/want/say etc its their call to make at the end.

Peace.

8 hours and 100 sot would be a compromise for sure, and i agree that the devs have to create money. But since one part of the game (arena) seems to work well with 10 hours refill time i cannot see a reason that the other part wouldn't do fine too.

the idea behind this suggestion is also a synchronizaton between the different parts of the game to make players life more easier. that said a synchronization to 8 hours will work too for sure :-)

hope someone will bring this up to the devs....

hold
06-06-2017, 08:08 AM
8 hours and 100 sot would be a compromise for sure, and i agree that the devs have to create money. But since one part of the game (arena) seems to work well with 10 hours refill time i cannot see a reason that the other part wouldn't do fine too.

the idea behind this suggestion is also a synchronizaton between the different parts of the game to make players life more easier. that said a synchronization to 8 hours will work too for sure :-)

hope someone will bring this up to the devs....

I like your thinking in this thread. In my timezone the new Skull Quests are a bit of a pain.

I get up in the morning and need 40 SoT. Farming GoD leaves me 8 games. So I played 12 troopers. But shortly after the next 2 Skull Quests unlock - and thanks to the daily rewards I am able to play them and 4ish more GoD. So I am at 18 troopers. 6.5ish hours later my SoT are full again and I can farm GoD at least 16 times but with the rewards something like 20 times. That is 38 troopers. When the next Skull Quests unlock I normally can play them leaving me with 40 troopers but it is already evening where I like to do other stuff as well. That always leaves me with a very late night session and it is really uncomfortable.

First I was thinking about cutting down my trooper numbers - but for now I farm a lot battling Horus as my material stock is still quite high. For new players it really must be a pain in the arse.

Same timezone thing is with Arena. I could do the last couple of weekends and ruined my sundays with it staying up that late. So this weekend I probably won't do it again. I was mentioned somewhere else not long ago that the players with unfortunate timezones have quite a bit of a disadvantage. A bi weekly change of the reset time or something like that would also be very nice.

Caretaker
06-06-2017, 06:42 PM
This guy always had wise solutions. Great thread once again man, with a real arguments after similar ones longe ago after reducing sot from 100 to 80.

I remember kai and his contributions to the community especially with talismans and his waking intervals, some considered sick those days, to make the most of the game has to offer, but I didn't know it is why he left.

Well thought with syncing times and with sq increase in sot requirements and future content around the corner some increase should be mandatory, so why not this one since is well put. I do play more lol since sacrificing came out and droprates on 3* evos improved and all of that is a call for increasing the rooftop on sot. So ++ from me on this one.

zdm-1083
06-08-2017, 09:39 AM
I like this idea too.

Enti
06-08-2017, 09:42 AM
Even with today's extra 20 SoT from daily login reward, my "tasks" here are going extremely well. SQs done, 17 troopers left to play through, I can spend the rest of free SoT on LoL later on to level up my remaining toons, while it's only 10 hours after reset, from which I was sleeping through 5 :D

I think even an increase to 100 (as pointed out earlier) would give a huge relief for players to perform the daily necessities

Icarus
06-08-2017, 08:38 PM
I must be on the side of the devs and the game this time.

The idea IS good but you must think that buying SoT is one of the things you need, and for that you spend ironite, how do you get ironite? by playing of course, or why not by buying?
Since we like the band and we would like to support the team because is a F2P game, and also a very good F2P despite of its bugs, the balancing is coming and is going good right now.

So...
120 (+40) could be very well for almost all the players and with that quantity you can have also spare SoT if you are the current player that doesn't play that much and use almost all the troopers.
Because 120 SoT could make the following:
* Fast progress in the game, like farming LoL a lot and getting the evo shards you want faster
* Big farming, that will get you the last items you need to get to the team you want

A lot of material, everything you want BUT... remember that this game is great, what are you going to do if you finish the game by having everything???
And also without spending a cent on it.
That is why the effort,patience and progress make everyone a different trooper (upss), a different player to play with or against to.

For me the best quantity is 100, (just +20, yes)
That could help for the LoL days if you fail because with 80 you had just 11 tries every 6 hours (aprox).
I burn all my SoT in about 30-40 mins depending on the lvl i chose.

100 for me could be ideal and even if that happens, it could come with some other changes because a F2P game needs to be balanced.

Let me think what do you think about this.

Mysti
06-13-2017, 06:37 PM
It's possible this has been mentioned many times and other threads, but I searched and didn't find it, so...

If not raising the SOT amount (which would be nice, but I do see the point also that SOT refills equal actual $income raised), I'd like to see it be made to where if you buy a refill with Ironite that if you then have an event (level increase) that fills up your SOT that you should be able to keep the amount of SOT you had left of your purchase plus get the 80 for the refill.

It's very annoying to have used Ironite for a refill and then after just a few games level up and lose essentially the benefit of having bought extra SOT.

Sometimes it's not convenient to wait for the time to replenish your SOT (goals like farming a certain LOL dungeon before time runs out, or using all your troopers for the day before the refresh) and it really feels like you've been cheated or wasted money/Ironite when within a play or two you level up.

And it should work both ways--if SOT refills equal money for the developers then they also equal money for the players and we shouldn't lose the value of the money we've spent to leveling up.

I know there are players that never spend Ironite on SOT refills, but there are those of us whose strategy does include farming/grinding to acquire items and the fact that you can lose the value of an SOT refill purchase to leveling up is probably the thing I dislike most about the game. (I've been playing since the release and it's happened enough times that it really is my least favorite existing aspect of the game outside of bugs/server crashes.)

Berry-7604
08-20-2017, 08:42 PM
I'm up for more SoT, take it to 120 or maybe some higher level.