Lulero
06-24-2017, 04:31 PM
Edited title, see above. It didn't change the thread name for reasons.
Issues:
(1) Inventories for characters & talismans are too limited
(2) Management of the characters & talismans you actually use is annoying (especially for talismans)
(3) Related, you cannot easily tell how many of a particular character or talisman you own
Notes:
- The sell interfaces are much easier to browse than the bottom bar
- To be able to sort characters and talismans is good, but could be extended
Suggestions:
Filters:
Sorting options are useful, but filters are very needed, for both characters (as Slauki illustrated below) and talismans.
The more filter options the better:
- character class/stars/max level
- talisman class/type/sub-type/stars/max level (possible to achieve close to a class filter already by selecting a slot of the wanted color, but it's only a workaround)
- specific to sell talisman interface, those new
Item count:
Add, to character/talisman views, the amount of similar items owned. Wouldn't hurt to have a breakdown with types/stars/level along with the total figure.
Quick sell: (Note: In the work according to Sparton, see answers)
When awarding new talismans, given the player can see how much he owns of that particular type as per suggested, add the option to sell them right away without going through inventory.
Some context:
I maxed both inventories.
To ease management of talismans I can't max yet, level 2 means "I want more of that", level 3 means "I don't want more of that". When selling I search for level 1 talismans and look at levels of the others from that type to know if I should keep or actually sell. It's quite tedious.
I also artificially expended my talismans inventory by storing some on my 4* characters. I hate having to do this as it's quite annoying to track.
Edit notes:
- Removed the inactive stash suggestion, hard to describe and filters arguably better and for sure easier to implement
- Added filters (credit to Slauki, even though I was about to edit anyway to include that exact one, but without his brilliant illustration for characters)
- Improved readability
- Added a note about quick sell being in the work
Issues:
(1) Inventories for characters & talismans are too limited
(2) Management of the characters & talismans you actually use is annoying (especially for talismans)
(3) Related, you cannot easily tell how many of a particular character or talisman you own
Notes:
- The sell interfaces are much easier to browse than the bottom bar
- To be able to sort characters and talismans is good, but could be extended
Suggestions:
Filters:
Sorting options are useful, but filters are very needed, for both characters (as Slauki illustrated below) and talismans.
The more filter options the better:
- character class/stars/max level
- talisman class/type/sub-type/stars/max level (possible to achieve close to a class filter already by selecting a slot of the wanted color, but it's only a workaround)
- specific to sell talisman interface, those new
Item count:
Add, to character/talisman views, the amount of similar items owned. Wouldn't hurt to have a breakdown with types/stars/level along with the total figure.
Quick sell: (Note: In the work according to Sparton, see answers)
When awarding new talismans, given the player can see how much he owns of that particular type as per suggested, add the option to sell them right away without going through inventory.
Some context:
I maxed both inventories.
To ease management of talismans I can't max yet, level 2 means "I want more of that", level 3 means "I don't want more of that". When selling I search for level 1 talismans and look at levels of the others from that type to know if I should keep or actually sell. It's quite tedious.
I also artificially expended my talismans inventory by storing some on my 4* characters. I hate having to do this as it's quite annoying to track.
Edit notes:
- Removed the inactive stash suggestion, hard to describe and filters arguably better and for sure easier to implement
- Added filters (credit to Slauki, even though I was about to edit anyway to include that exact one, but without his brilliant illustration for characters)
- Improved readability
- Added a note about quick sell being in the work