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slauki
07-11-2017, 10:25 AM
hey guys,

would like to discuss one thing here and it's the energy talismans and stealing energy in total. we all know that the talismans are broken, don't wanna discuss that.
sometimes they steal the energy sometimes they only genereate it. very often they can give a player full energy after one proc.

but the energy stealing in total is kinda problematic.

had the situation several times where ONE char stole my whole energy and i was left with a half team and no way to revive. many people also use multiple sets, so chances are big to rip off everything. this can lead to a broken and counterless situation, which shouldn't occour. without energy you cannot heal or revive effective and you are basicly screwed when going 2nd.
and there is NOTHING you can do about it.

my suggestion to fix the situation would be:

1. let the talis steal less energy in general
2. let them proc less often
3. let them only generate energy as before
4. let us only steal energy one time per round
5. let immunity prevents us from stealing stealing
6. introduce mores way to generate energy
7. a combination of some suggestions

curious to hear what you think about this. i feel this situation is completly broken.

Edit:

Quote Originally Posted by Sparton_LOTB View Post
What we as the design team want them to function like: Once chance roll regardless of how many enemies are attacked (for this kind of augment), steal power, not care about Immunity, and be reliable (at least as far as augments are concerned).

We've gotten them to steal (instead of just generate), it's just a matter of this augment (and some other augments, like Vanish) procing more often than they should based on the number of targets... and in the case of this, stealing more power than is intended. The lead programmer actually committed a change that should allow us to correct that, but it hasn't been tested yet. If that works out well with no knock-ons, the odds for augments like Energy, Vanish, Void, etc will then proc at the correct rates in all situations in a future update.

zdm-1083
07-11-2017, 10:58 AM
Hi,


curious to hear what you think about this. i feel this situation is completly broken.

It is broken, right now only counter is to stole energy too.

AFAIC, previous behavior was fine: 35% proc, steal 3 max
I also got the impression that it was not working on immune previously.

Lulero
07-11-2017, 12:51 PM
While this thread isn't about discussing if it is overpowered or not, I'd just like to say that I've been running them before that "fix" and that my win rate on defense din't move. Moving on.

The not working on immune needed to be addressed. It wasn't coherent with, say, Cyborg's Tase (or any other "steal" mechanism I can think of right now, related to energy or not).

Going first with 12 energy vs 0 after first action, can't argue about that one, it's "a bit" out of hand.

However I believe the "steal" and its reliability are needed so the set stays relevant. That's what allow it to be somewhat a counter to some characters like both magus and gunner corrupt rescuers.

Askora
07-11-2017, 12:53 PM
The one I really enjoy :rolleyes:, is going second. Then have Visions steal all my buffs and energy, Wrath then marks my team and does AoE roughly 8500 points of damage to everyone. Follow that up with a perfect hit from the next member of the team doing 15000 points AoE plus whatever there normal damage does. Since Kaz and Sparton want pvp to be about strategy, I'd like to know what strategy to use against that. If I'm lucky to have anyone still standing, it doesn't matter as I have no energy.

I was using energy talismans before they got "fixed", and was happy with how they worked. Now, it seems like they are way overpowered. I'd prefer to have them back the way they were, otherwise we end up with talismans that proc at some stupid 12% thing.

slauki
07-11-2017, 01:06 PM
Going first with 12 energy vs 0 after first action, can't argue about that one, it's "a bit" out of hand.

However I believe the "steal" and its reliability are needed so the set stays relevant. That's what allow it to be somewhat a counter to some characters like both magus and gunner corrupt rescuers.


The one I really enjoy :rolleyes:, is going second. Then have Visions steal all my buffs and energy, Wrath then marks my team and does AoE roughly 8500 points of damage to everyone. Follow that up with a perfect hit from the next member of the team doing 15000 points AoE plus whatever there normal damage does. Since Kaz and Sparton want pvp to be about strategy, I'd like to know what strategy to use against that. If I'm lucky to have anyone still standing, it doesn't matter as I have no energy.

I was using energy talismans before they got "fixed", and was happy with how they worked. Now, it seems like they are way overpowered. I'd prefer to have them back the way they were, otherwise we end up with talismans that proc at some stupid 12% thing.

yeah the 12 vs 0 or 3 scenario is not that uncommon these days and it'S really nasty. you have the disadvantage to go 2nd and you habe the additional disadvantage to go without energy then, that's way to much of a screw up. maybe they should work like siege and doesn't steal the first round?

and what askora described is also not uncommon, and the worst part is that there is nothing you can do about. the energy sets shuld stay powerfull for sure, but not as gamebreaking as they are right now. you simply don't know what to expect. that's not strategical at all. only option is to steal is back, you are still alive. so you have to use a broken strategy to fight a broken strategy. and we have the same luckfest as several times before (freezefest tauntfest and energyfest now :P ) . so not much strategy involved many times, just close your eyes and pray...well that's not the way i enjoy pvp at least. this way we will loose more and more players every day.

DaveMurray
07-11-2017, 01:13 PM
Since Kaz and Sparton want pvp to be about strategy, I'd like to know what strategy to use against that. If I'm lucky to have anyone still standing, it doesn't matter as I have no energy.

It's simple, go first.
Oh wait, that's not strategy that's RNG.
Oh wait, that's what we call pvp here, have the proper toons and go first. Then be happy about it..

LordOsiris
07-11-2017, 01:52 PM
I'd like to see all teams be limited to their talisman set ups. No more than 1-2 types of talismans of the same type if they have an effect. Stat boost talismans could be unlimited (eg 15% health or magic etc).

For example, I played a team which had 2 or 3 strike talisman toons and a NBoL. (Mummy, sentinel SD and Wrath). Lost the coin toss and never got to push a button.

If that team were limited to one strike talisman and NBoL, maybe it would have been an even fight. The same could be said of a team with one energy set?

Jofer16
07-11-2017, 02:26 PM
It's simple, go first.
Oh wait, that's not strategy that's RNG.
Oh wait, that's what we call pvp here, have the proper toons and go first. Then be happy about it..

"Then be happy about it" lol you win this thread.

Hypnos
07-11-2017, 02:27 PM
The only counter to this strategy, is fight fire with fire. Deploy a character with an energy set and keep it an even battleground. Saying this, it makes no sense to turn the arena into an energy transferring centre. This ought to be amended soon.



If that team were limited to one strike talisman and NBoL, maybe it would have been an even fight. The same could be said of a team with one energy set?

All it takes is one energy set on one character to steal up to 12 energy. Broken? Probably. ;)

Lulero
07-11-2017, 03:17 PM
IMO, this set and several others should proc on basic attack regardless of the number of target, hit or miss, and be adjusted accordingly. Meaning same odds and same amount of energy stolen no matter what it faces.

But it should still steal, bypass immunity (like all? other steals do) and be reliable. Otherwise it will most probably turn from broken to useless.

Kardas
07-11-2017, 03:50 PM
Good thread Slauki, I'm inclined to agree here.

I like that Energy Talismans are useful again, but I agree that they're a bit over the top.
PVP should not be about PWR tug-of-war (or at least I think so), and I've now had several matches which played exactly like that.
It feels like it's all about hoping to drain your opponent's energy so their reviver(s) don't... well... revive.

Mariner-1212
07-11-2017, 03:58 PM
In theory, the limiting of toons with talismans could fix the issue, but there will never be a limit to the number of characters that can use specific talismans because that would be near impossible to implement.

Right now, to use the Energy talismans, you've got to forego your Shells. You have to give to get. Your toon steals power but is more susceptible to attacks. This is what's working really well about these talismans, the need for 3. Not to mention, these energy talismans are readily available to everyone in the game, unlike the shell and strike talismans (to name a few) that you are totally screwed if you don't have.

They need to be tweaked to:
- exactly 3 power stolen per attack by an individual (multi-hitter or individual damager, either way it's 3 power stolen because power is a team-inclusive element)
- If you have 4 power thieves on your team, you can steal the 12 power - because you won't have 4 on your team for long with that limited talisman defense. Like I said above, you have to give to get... and if you're using up 3 slots per toon with energy talismans, you can't utilize many of the other talismans.

I'm sure they'll be fixed soon. To me, the next most important issue is getting everyone access to the same talismans. This week's events with 24-hour purchase chances is an excellent solution. When everyone has access to the same stuff, the playing field is leveled, and it becomes more about strategy than the haves vs. the have nots.

Askora
07-11-2017, 04:01 PM
I was happy with the way they worked. I ran two characters with them and they'd steal up to 3 energy each, usually less. If luck was with me, I could cripple their defense that way. It worked like it should, giving some strategic advantage without making it overpowering.

I vote for them to put them back to the way they were.

Ian
07-11-2017, 05:49 PM
Yeah like a lot of things here, they were fine before they got "fixed". Let them generate power rather than steal it.

Sparton_LOTB
07-11-2017, 06:06 PM
IMO, this set and several others should proc on basic attack regardless of the number of target, hit or miss, and be adjusted accordingly. Meaning same odds and same amount of energy stolen no matter what it faces.

But it should still steal, bypass immunity (like all? other steals do) and be reliable. Otherwise it will most probably turn from broken to useless.

Basically, what Lulero posted is precisely what we as the design team want them to function like. Once chance roll regardless of how many enemies are attacked (for this kind of augment), steal power, not care about Immunity, and be reliable (at least as far as augments are concerned).

We've gotten them to steal (instead of just generate), it's just a matter of this augment (and some other augments, like Vanish) procing more often than they should based on the number of targets... and in the case of this, stealing more power than is intended. The lead programmer actually committed a change that should allow us to correct that, but it hasn't been tested yet. If that works out well with no knock-ons, the odds for augments like Energy, Vanish, Void, etc will then proc at the correct rates in all situations in a future update.

That said, for people balking at it stealing 12 Power at once... yes, it can, but it's pretty damn unlikely (https://www.wolframalpha.com/input/?i=4+trials+with+a+45%25+chance+of+success).

Aristo4
07-11-2017, 08:24 PM
Yeah, the numerous times I went second to start with 0/2 powers, while opponent had started with stealing power, then casting sth for 5 powers and ending his turn with 7 powers in the bank, was just a illusion probably. :rolleyes:

Lulero
07-11-2017, 09:21 PM
Glad to read that one Sparton, for many reasons but most of all thank you for letting us know!

@Aristo4: If you faced me, I run 2 sets + Cyborg (who uses Tase) + Desert Marauder for perfect. It's even worse when I'm on the offense as marauder gets switched out for (most often) another set. Sparton was pointing out the odds for one toon managing to steal 12 powers, which according to his link is 1 over 24 tries. Sounds about right. Before you go thinking I'm a regular at (ab)using bugs and can afford to switch talismans that easily, I have been using those sets since I decided to build around Cyborg several months ago.

Aristo4
07-11-2017, 10:12 PM
Glad to read that one Sparton, for many reasons but most of all thank you for letting us know!

@Aristo4: If you faced me, I run 2 sets + Cyborg (who uses Tase) + Desert Marauder for perfect. It's even worse when I'm on the offense as marauder gets switched out for (most often) another set. Sparton was pointing out the odds for one toon managing to steal 12 powers, which according to his link is 1 over 24 tries. Sounds about right. Before you go thinking I'm a regular at (ab)using bugs and can afford to switch talismans that easily, I have been using those sets since I decided to build around Cyborg several months ago.

Yes it was me attacking you, but the loss came using my newly skilled VHE and screwing up, think I got you next time with my cyborg:cool:
About your last sentence no comment, I didn't think anything.

Lulero
07-11-2017, 10:39 PM
Hehe, looking forward to it, fellow Cyborg user :D

Back to topic: Got nothing to add :O

Bradata
07-11-2017, 10:57 PM
It seems to me that whenever a player finds a way to raise the defense % number from a single digit by using good combo of toons and talismans other players call this unfair... and try to change it. Well, I call THIS unfair! As someone mention it, just put some energy talismans on your toons and steel it back. Let's not forget that the defense is controlled by a stupid AI and the defending player has no control over the fight when being attacked, it looks to me that you want to take away all the chances he has to defend himself. Very soon the PVP will be like 100% on Attacks and 0% on Defenses for everyone because of all these "corrections" or "adjustments" for "broken" toons or talismans.
Unfair!

iPoop
07-12-2017, 12:53 AM
It seems to me that whenever a player finds a way to raise the defense % number from a single digit by using good combo of toons and talismans other players call this unfair... and try to change it. Well, I call THIS unfair! As someone mention it, just put some energy talismans on your toons and steel it back. Let's not forget that the defense is controlled by a stupid AI and the defending player has no control over the fight when being attacked, it looks to me that you want to take away all the chances he has to defend himself. Very soon the PVP will be like 100% on Attacks and 0% on Defenses for everyone because of all these "corrections" or "adjustments" for "broken" toons or talismans.
Unfair!

LOL, I couldn't agree with you more Bradata! Don't forget to throw in the buzz term "unbalanced" too. :rolleyes:

slauki
07-12-2017, 02:09 AM
It seems to me that whenever a player finds a way to raise the defense % number from a single digit by using good combo of toons and talismans other players call this unfair... and try to change it. Well, I call THIS unfair! As someone mention it, just put some energy talismans on your toons and steel it back. Let's not forget that the defense is controlled by a stupid AI and the defending player has no control over the fight when being attacked, it looks to me that you want to take away all the chances he has to defend himself. Very soon the PVP will be like 100% on Attacks and 0% on Defenses for everyone because of all these "corrections" or "adjustments" for "broken" toons or talismans.
Unfair!

since this is a discussion thread, we can talk about it. while i really like your 3 reviver defense, you exploit broken mechanics. this is totally okay if you want to do it. most of us (including me) do similar things since beta, with freezefest, tauntfest etc. i don't think that it's unfair to do so, it's just broken and has to be fixed asap.

if you think it's okay to go first AND to use 7 energy powermoves AND to have enough energy to do the same on the next turn, while the enemy has nothing left i strongly disagree. even the dumbest AI can win with this approach. if we all would do it then the only question would be who will trigger the last effect and who not. or basicly who goes first... this would generate random wins without significant strategy impact. and the worse thing there is nothing you can do against it than use the same mechanics and hope that the % will be on your side. this would kill diversity and it would be extremly boring.

and yeah i agree that the defense has to win some fights too, so 100% vs. 0% is not a good scenario too. but this way to win is very problematic, as i tried to explain.

HomemLivre
07-12-2017, 02:32 AM
Basically, what Lulero posted is precisely what we as the design team want them to function like. Once chance roll regardless of how many enemies are attacked (for this kind of augment), steal power, not care about Immunity, and be reliable (at least as far as augments are concerned).

That said, will chars that can steal power be able to do this against immunity (like Alliance General)?

Bradata
07-12-2017, 01:31 PM
since this is a discussion thread, we can talk about it. while i really like your 3 reviver defense, you exploit broken mechanics. this is totally okay if you want to do it. most of us (including me) do similar things since beta, with freezefest, tauntfest etc. i don't think that it's unfair to do so, it's just broken and has to be fixed asap.

if you think it's okay to go first AND to use 7 energy powermoves AND to have enough energy to do the same on the next turn, while the enemy has nothing left i strongly disagree. even the dumbest AI can win with this approach. if we all would do it then the only question would be who will trigger the last effect and who not. or basicly who goes first... this would generate random wins without significant strategy impact. and the worse thing there is nothing you can do against it than use the same mechanics and hope that the % will be on your side. this would kill diversity and it would be extremly boring.

and yeah i agree that the defense has to win some fights too, so 100% vs. 0% is not a good scenario too. but this way to win is very problematic, as i tried to explain.

My 3 revivers defense has 28 wins out of 201 fights which is 14% so as you can see it isn't as good as you describe it, even you win against it many times. I just can't see where is the problem. Steeling energy only triggers on perfect hit and we all know that AI is never perfect. And yes, the mechanics I use got broken after they got nerfed in the last update, Wrath and Clairvoyant used to be Eternal now they are just "meh" like most of the characters we sharded before and then devs castrated them one by one.
Oh, by the way I tried my defense team to use it for attacking and guess what not good I lost many fights experimenting with them broken mechanics.

Lulero
07-12-2017, 03:18 PM
@HomemLivre

Dunno about Alliance General, but all built-in steals I got to test were already bypassing immunity before that "fix" to the Energy Set.

HomemLivre
07-12-2017, 04:18 PM
@HomemLivre

Dunno about Alliance General, but all built-in steals I got to test were already bypassing immunity before that "fix" to the Energy Set.

Thanks for the info, mate. I tested Alliance General against immunity and its not working.

Kamuz24z
07-12-2017, 04:32 PM
Thanks for the info, mate. I tested Alliance General against immunity and its not working.

Same here it doesn't work

DaveMurray
07-12-2017, 05:34 PM
This thread is still alive? Seriously?
90% of the game is bugged and our problem is the energy talis? At least those are available to everyone so a new player can "abuse" those OP/bugged(lol) talis.

Let's take a look at just a very few annoying things that are not working propertly(only PvP, don't get me started with RNG etc..):
AoF still giving extra turns whenever. Just today Aof gave 2 extra turns to himself(last toon standing) and i lost a match. No it wasn't raised earlier to save you from writing that.
Defence still procs everything 4 times more often than normal so that they can equalize the fact that it's just lame. So f.e. Wrath still removes all the buffs with 80% and that fucked SSD taunts the whole team with 95%.
Characters getting stunned/frozen/taunted while immunity is on.
Counter on explosive talis.
AI wins the coin 70%
Annoying APMA from time to time still present.
Shields are completely fucked up(one of my favorite and for me the worst bug at the moment). If you got more than one shield active(shell, heal, void, force etc) then none is working and you take normal damage.
95% of the toons and Eddies are useless and the rest 5% are not available to most of the players so they can't compete in pvp.
Point system, just lmao. Saturday night fever and nothing else.
Pure RNG, no strategy and no skill can save you, if the AI wants you to loose you will loose no matter what.
Rewards for rankings are completely lame.
Newborns trigger revenge with 99%.
If you are marked and heal with an attack marks explode you go ghost and can attack but not get attacked.
GCR shield, nuff said.

OK i can keep going forever, those are just the few that came to my mind right now. Don't get me wrong, energy talis are not working propertly but there are things way more bugged than those that need a fix asap.
Now let me go get a 4th dupe from eternals souls..

mk ultra
07-12-2017, 05:46 PM
The only problem with energy talismans is they are still generating power. Example: enemy has 2 power & in one move i "steal" 9 energy points.

Chaosego888
07-12-2017, 08:56 PM
This thread is still alive? Seriously?
90% of the game is bugged and our problem is the energy talis? At least those are available to everyone so a new player can "abuse" those OP/bugged(lol) talis.

Let's take a look at just a very few annoying things that are not working propertly(only PvP, don't get me started with RNG etc..):
AoF still giving extra turns whenever. Just today Aof gave 2 extra turns to himself(last toon standing) and i lost a match. No it wasn't raised earlier to save you from writing that.
Defence still procs everything 4 times more often than normal so that they can equalize the fact that it's just lame. So f.e. Wrath still removes all the buffs with 80% and that fucked SSD taunts the whole team with 95%.
Characters getting stunned/frozen/taunted while immunity is on.
Counter on explosive talis.
AI wins the coin 70%
Annoying APMA from time to time still present.
Shields are completely fucked up(one of my favorite and for me the worst bug at the moment). If you got more than one shield active(shell, heal, void, force etc) then none is working and you take normal damage.
95% of the toons and Eddies are useless and the rest 5% are not available to most of the players so they can't compete in pvp.
Point system, just lmao. Saturday night fever and nothing else.
Pure RNG, no strategy and no skill can save you, if the AI wants you to loose you will loose no matter what.
Rewards for rankings are completely lame.
Newborns trigger revenge with 99%.
If you are marked and heal with an attack marks explode you go ghost and can attack but not get attacked.
GCR shield, nuff said.

OK i can keep going forever, those are just the few that came to my mind right now. Don't get me wrong, energy talis are not working propertly but there are things way more bugged than those that need a fix asap.
Now let me go get a 4th dupe from eternals souls..
Wow! You go 1st 30% of the time. I've been steady at 10-15% for months, not even exaggerrating. I win the flip everytime I test my defense though, which makes it pointless to even do so. I agree with everthing else you said. Don't forget about the Corrupt Rescuer that comes out of the gate casting endure and the Nomads that counter twice then execute their mirage move... and my personal favorite... The Soulless Demon that Counters, Taunts so many times that the rest of the team just says the hell with it and doesn't even make a move until next turn!

slauki
07-12-2017, 10:46 PM
This thread is still alive? Seriously?
90% of the game is bugged and our problem is the energy talis? At least those are available to everyone so a new player can "abuse" those OP/bugged(lol) talis.

Let's take a look at just a very few annoying things that are not working propertly(only PvP, don't get me started with RNG etc..):
AoF still giving extra turns whenever. Just today Aof gave 2 extra turns to himself(last toon standing) and i lost a match. No it wasn't raised earlier to save you from writing that.
Defence still procs everything 4 times more often than normal so that they can equalize the fact that it's just lame. So f.e. Wrath still removes all the buffs with 80% and that fucked SSD taunts the whole team with 95%.
Characters getting stunned/frozen/taunted while immunity is on.
Counter on explosive talis.
AI wins the coin 70%
Annoying APMA from time to time still present.
Shields are completely fucked up(one of my favorite and for me the worst bug at the moment). If you got more than one shield active(shell, heal, void, force etc) then none is working and you take normal damage.
95% of the toons and Eddies are useless and the rest 5% are not available to most of the players so they can't compete in pvp.
Point system, just lmao. Saturday night fever and nothing else.
Pure RNG, no strategy and no skill can save you, if the AI wants you to loose you will loose no matter what.
Rewards for rankings are completely lame.
Newborns trigger revenge with 99%.
If you are marked and heal with an attack marks explode you go ghost and can attack but not get attacked.
GCR shield, nuff said.

OK i can keep going forever, those are just the few that came to my mind right now. Don't get me wrong, energy talis are not working propertly but there are things way more bugged than those that need a fix asap.
Now let me go get a 4th dupe from eternals souls..

yeah man, i agree with many things in your post. but whats the best approach now?

i would solve all the problems one by one and pointing out other broken things, to get a good result in the end. that's the most constructive way i think.

yeah we are waiting forever to get a good working game and for new content, this frustrates us all. iron maiden has deserved a much better game fur sure, but it is what it is and we should try to make it better as good as we can.

DaveMurray
07-13-2017, 08:28 AM
Wow! You go 1st 30% of the time. I've been steady at 10-15% for months, not even exaggerrating. I win the flip everytime I test my defense though, which makes it pointless to even do so. I agree with everthing else you said. Don't forget about the Corrupt Rescuer that comes out of the gate casting endure and the Nomads that counter twice then execute their mirage move... and my personal favorite... The Soulless Demon that Counters, Taunts so many times that the rest of the team just says the hell with it and doesn't even make a move until next turn!

I go first 1 in 20-30 times, i just wrote 70% because there are still a few in here that defend the dev team and say that it's just RNG, i have bad luck and it's 50-50 for them, so i try to believe them even if i know that there is no RNG in this game and everything is working propertly on that section..
I had to change my strategy so that i won't die in the first round because of that. Pushed me to use toons i didn't want to but know i see why everyone using them, i raised my attack rate from 84% to 95% and the 5% are freezes and crashes.

slash1424
07-13-2017, 12:14 PM
95% of the toons and Eddies are useless and the rest 5% are not available to most of the players so they can't compete in pvp.


This hits it for me. Without GCR, ABB(with energy tali) and MCR on my team I couldn't get into the top 500. I have no other way to cc the other team without MCR. Go against cyborg, prisnor, AoF and SSD I don't even get a chance to attack. There is no way for entry lvl players to get competitive, and now ppl complain to nerf shit because they lose a couple of matches. Donít like your energy stolen, take off your Strike or explosive on a team mate and steal it back! I can finally get to warlord III with my team. Canít get to warlord II because rank 225 and higher I canít compete. I donít really mind that because I havenít been playing that long and work full time, but I will certainly not be able to compete without access to the pvp talisman or an ox cultist.

Slash-2083

Chaosego888
07-13-2017, 03:13 PM
I go first 1 in 20-30 times, i just wrote 70% because there are still a few in here that defend the dev team and say that it's just RNG, i have bad luck and it's 50-50 for them, so i try to believe them even if i know that there is no RNG in this game and everything is working propertly on that section..
I had to change my strategy so that i won't die in the first round because of that. Pushed me to use toons i didn't want to but know i see why everyone using them, i raised my attack rate from 84% to 95% and the 5% are freezes and crashes.
I was just trying to be funny there but I have really never been close to 50%, It's always to the point where I go first once or twice per list clear. I really don't even care about it that much, I just hate the fact that there is way too much percentage based RNG bullshit in this game. I play a really defensive strategy in this game because of going 2nd all the time and it actually gets me in trouble sometimes when I do go 1st. 75% of my losses are when going 1st because I am never prepared for it

Ezz
07-13-2017, 08:04 PM
I was just trying to be funny there but I have really never been close to 50%, It's always to the point where I go first once or twice per list clear. I really don't even care about it that much, I just hate the fact that there is way too much percentage based RNG bullshit in this game. I play a really defensive strategy in this game because of going 2nd all the time and it actually gets me in trouble sometimes when I do go 1st. 75% of my losses are when going 1st because I am never prepared for it

It's funny I feel it has always been pretty close to 50% for me. HOWEVER, during this current week I have had 2 occasions where I counted and I went second 16 times in a row and another time I went second 13 times in a row. Not sure how random that is, the odds of that happening "at random" must be absolutely astronomical.

Chaosego888
07-13-2017, 08:55 PM
It's funny I feel it has always been pretty close to 50% for me. HOWEVER, during this current week I have had 2 occasions where I counted and I went second 16 times in a row and another time I went second 13 times in a row. Not sure how random that is, the odds of that happening "at random" must be absolutely astronomical.

What is really weird is ever since I posted that, I have went 1st 9 times out of 21 fights, the closest to 50% I have ever seen. There was a Saturday a couple weeks ago where I went 2nd for 5 consecutive lists.

Lulero
07-13-2017, 09:00 PM
@Slauki: Since thread is going out of topic and Sparton's answer being buried page 2, can we get an edit/update of OP? Here's a slightly shorter version than original to leave un-relevant parts out:


What we as the design team want them to function like: Once chance roll regardless of how many enemies are attacked (for this kind of augment), steal power, not care about Immunity, and be reliable (at least as far as augments are concerned).

We've gotten them to steal (instead of just generate), it's just a matter of this augment (and some other augments, like Vanish) procing more often than they should based on the number of targets... and in the case of this, stealing more power than is intended. The lead programmer actually committed a change that should allow us to correct that, but it hasn't been tested yet. If that works out well with no knock-ons, the odds for augments like Energy, Vanish, Void, etc will then proc at the correct rates in all situations in a future update.

slauki
07-13-2017, 10:49 PM
@Slauki: Since thread is going out of topic and Sparton's answer being buried page 2, can we get an edit/update of OP? Here's a slightly shorter version than original to leave un-relevant parts out:

good idea man, will edit it now...