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Matt_LOTB
08-10-2016, 01:39 AM
Hi Everyone.

As you've no doubt noticed, we did a server update this afternoon. the intent of this update was to lay some groundwork for the upcoming Time Rift Dungeons game client update.

As many of you have also clearly noticed, this server update included a significant number of tuning changes. You can find the list posted below.
Alliance General HP Increased
Child of the Damned (Magus) DEF and HP Lowered
Comet and Meteor Talisman Tuning and Balancing
Cyclone Shield tuned to match description.
Rapid Fire ability damage increased, but Extra Turn Chance lowered.
Wickerdog King Skill trigger chances increased. Mid-to-late game damage increased.
Wickerdog Queen basic attack made into AOE
Scramble Cost Lowered
Target skill made AOE with higher trigger chance.
Updating Ravage effect trigger chance.
Skewer now 100% Accuracy steal chance.
Lowered cost of Sever.
Mad Dance, Scald, Fire, and Break Skills all now have Permadeath.
Void Shield reflects both Physical and Magic damage as true damage back to all enemies with a chance to remove beneficial effects.
Bury now properly scales off of Magic and HP instead of ATK and HP
Chomp now stuns enemies below 30% HP
Thieve Skill Positive Effect Steal Chance increased to 100%. It now also DEF breaks.
Agony Skill now has a final hit AOE
Reave is now AOE
Rise has a chance to grant an Extra Turn, but enemy cost increased by 1. Rise Damage also lowered.
Disquiet replaces Reave on the Pharaoh's Spirit (Warrior) due to incompatible stat scaling on Reave.
Mourn Trigger chance increased to 50%.
Mummy Eddie late game HP and SP scaling increased
Decay skill is now AOE
Cast is now a multi-hit Skill. Fix for Cast DOT not dealing damage.
Ravage DEF break chance increased. Ravage is now multi-hit.
Fix for Cripple scaling the wong effect. Cripple is now multi-hit.
Pharaoh Eddie Fury Ability made AOE invincibility
Pharaoh Eddie DEF scaling increased.
DEF Scaling increased on Ruin and Slave to Death abilities.
Tuned the drop rates of items in the main campaign to have more emphasis on Rune drops.
Twist of Fate ability now deals True Damage.
Demon Golem (Fight and Gunner) Atk and Magic stats increased.
Onslaught type talisman now have 3 stat types
Bulwark and will talisman now have comparable stat numbers


Additionally, you will start to see the Newborn of Light advertised on the loading screens - this advertisement is slightly premature - this character (and his sibling, the Golden Son) will begin dropping from the Book of Souls as soon as our new game client goes live.

Furthermore, some of you have noticed that we have capped maximum stamina at 80. This is part one of a two part bug fix. The second part is that we will be capping player Rank at 50 in a future update. It was a bug in the game that allowed players to proceed ranking up beyond level 50 in the first place. To be completely honest with you, though, I had planned for this change to be implemented with our next update, or I would have communicated this to you in advance.

Otherwise, this server update was a little bumpy on our end, so we are on the lookout for newly introduced bugs. If you do find some, please let us know. I've created a bug report thread (http://forum.ironmaidenlegacy.com/showthread.php?761-August-9-2016-Server-Update-Bug-Reports) in the bugs forum for you to collect them.

Cheers,
-M

Edit - One More Thing...

This server update does not fix the major progression or blocker bugs that you have been seeing over the past couple of weeks. Those ought to be fixed in the forthcoming game client update.

Vaseodin
08-10-2016, 03:17 AM
Mummy Eddie late game HP and SP scaling increased

Thank you!

Jessiah
08-10-2016, 05:20 AM
While Most tweaks are positive (and thank you for those)-- the level cap/nerf is not is not going to be one of those with the current drop system being broken on the later Madness levels.
Could you leave that one out until the drops are re-balanced and said change receives mostly positive feedback for a week?
The stamina recharge that comes with ranking up is one of the big reasons why I've gotten so far despite the brick wall that is the 3* to 4* level up and the gorge that has to be crossed to do the same for the 4* to 5* level up.
Auto-grinding 13, 14, 15, 16 times in a row hitting the xp limit and repeating the grind before letting the clock recharge the meter is only way I have scored enough 3* evo shards to upgrade even two of my characters to 5*.
Hilariously enough, they are the one character I never used before then (Soldier Eddie) and the support/healer/tank character (the green Allied Soldier).

Dutch
08-10-2016, 06:34 AM
Hello Matt,

Thanks for given us the details, I have no issue with most of the chances but what irks me is the proposed level cap. Why cap this at all? I can live with the 80 cap on sands but player rank is all that seems to be left when it comes to a sense of achievement, I don't see why this should even be capped at lvl 100, it sets standards amongst competitive players and reaching a new level has its perks for everyone as in, its a free refills of sands, so why not change and lower the exp earned on player rank per map/battle?

talpuz
08-10-2016, 07:03 AM
Tuned the drop rates of items in the main campaign to have more emphasis on Rune drops.



Can you confirm that 3* evo shards do not drop anywhere anymore?

Beeboo
08-10-2016, 07:24 AM
Click on Drop menu, no more 3 star

Dutch
08-10-2016, 07:29 AM
it only ever showed 3* in the main world drop info, as soon as you went into a map and hit drop info it only stated 2*, but so far since to last update im getting far less drops of everything, just as well i have a stack of 3* evo shards, this chance has been set up for the new time rift release, so i guess no more 3* drops or maybe theyve changed the drop rates to a ridiculous amount

Mendo
08-10-2016, 07:37 AM
Hello Matt,

Thanks for given us the details, I have no issue with most of the chances but what irks me is the proposed level cap. Why cap this at all? I can live with the 80 cap on sands but player rank is all that seems to be left when it comes to a sense of achievement, I don't see why this should even be capped at lvl 100, it sets standards amongst competitive players and reaching a new level has its perks for everyone as in, its a free refills of sands, so why not change and lower the exp earned on player rank per map/battle?



Caps are usually implemented to keep endgame content challenging and interesting to players, instead of turning it into a quick farm. It also ensures that players don't just rush through new content, which will be balanced around that cap and an eventual increase in cap.

All in all, this update look a bit like the monetization managers' forecast for MTX sales was a bit below target. "Make them buy more booster packs!" - because boosting a single class for the cost of a full price PC game is so massively enthusing... At least according to player reports on 3* drops, that's where we are right now. This will hopefully change a bit with the time rift dungeons, but they probably have their own purchase incentives...

Dutch
08-10-2016, 07:43 AM
Caps are usually implemented to keep endgame content challenging and interesting to players, instead of turning it into a quick farm. It also ensures that players don't just rush through new content, which will be balanced around that cap and an eventual increase in cap.

All in all, this update look a bit like the monetization managers' forecast for MTX sales was a bit below target. "Make them buy more booster packs!" - because boosting a single class for the cost of a full price PC game is so massively enthusing... At least according to player reports on 3* drops, that's where we are right now. This will hopefully change a bit with the time rift dungeons, but they probably have their own purchase incentives...

Yes, like i said, i dont have an issue with the 80 cap at all, even if i lost 15 sands because of it, thats 3 runs so hardly makes a difference, i have an issue with the player level being capped at lvl 50, it kind of brings the game to a halt for me, as atm im just farming which is kind of boring and all im looking forward to is levelling up, it keeps the game interesting

Atheist
08-10-2016, 08:38 AM
You are releasing content, you are doing rebalances to characters and skills and ofc all these past weeks you offering stuff and events like 2x gold, various bundles in discount and etc while a LOT of people getting locked outisde of the game with their accounts. I believe your no1 priority should be to release the new client and bring back all these accounts. And start from there, but nope you just release other stuff and upgrades which cause even more people to having their accounts bugged and lost (just check the new entries in fb loop thread and in various threads around teh forumz)... Sorry to say this but It feels like WE ARE TESTING this game now and it only fortifies my thoughts that this game wasn't ready to be released. On the other hand, great balance changes as most people say because i cant play for the last 13 days :P ETA for the new client ?

Jennie-5128
08-10-2016, 09:38 AM
"Chomp now stuns enemies below 30% HP"

This has made my demon dog much better, so thank you

* trying to find something positive to say after her moaning in the other thread *

Dutch
08-10-2016, 09:41 AM
"Chomp now stuns enemies below 30% HP"

This has made my demon dog much better, so thank you

* trying to find something positive to say after her moaning in the other thread *

LOL! I just got another Angel of Pain from 10 soul stones, yet to pull a 5*......

Jennie-5128
08-10-2016, 10:02 AM
I feel your pain on that one, Dutch.

The rune rebalance appears to mean not just less evo shards but less xp shards too...

Oh well. Dungeons soon.

Dutch
08-10-2016, 10:06 AM
I feel your pain on that one, Dutch.

I have started chucking 10 notes out the window, it seems more fun...

Jennie-5128
08-10-2016, 10:10 AM
I have started chucking 10 notes out the window, it seems more fun...

Where is it that you live again? ;)

satani
08-10-2016, 02:00 PM
is it just me or did they remove all 3* evo shards from the game? Before you were able to get them at Road to ruin / snake eyes (Underwolrd) on Hard or Grenade Shock / silent Screams (Battlefield) on Madness? They are not listed anymore and before the patch i would have at least 2 to 3 3* shards by now. Btw they also reduced the rewards for these levels from 3 items to 2!
They did reset the timer for the Soldier Souls (nice) but now i can't buy ANY rare 3-5* Soul (either warrior/mare/guard or assassin), everytime i get the message "Purchase faied, try again later!)

Dutch
08-10-2016, 02:02 PM
is it just me or did they remove all 3* evo shards from the game? Before you were able to get them at Road to ruin / snake eyes (Underwolrd) on Hard or Grenade Shock / silent Screams (Battlefield) on Madness? They are not listed anymore and before the patch i would have at least 2 to 3 3* shards by now. Btw they also reduced the rewards for these levels from 3 items to 2!
They did reset the timer for the Soldier Souls (nice) but now i can't buy ANY rare 3-5* Soul (either warrior/mare/guard or assassin), everytime i get the message "Purchase faied, try again later!)

yep, all gone since last nights update, as for the trooper ones, i was only able to buy the gunner and sentinel one as i had already purchased the other 3 before the lock happened, all should become availbable again once the lock has come off

satani
08-10-2016, 02:30 PM
yep, all gone since last nights update, as for the trooper ones, i was only able to buy the gunner and sentinel one as i had already purchased the other 3 before the lock happened, all should become availbable again once the lock has come off

i have no lock around my souls. before the patch, the mage, warrior and guard were locked for 2 or 3 days (i bought them) and only had the gunner/sentinel open. Maybe it's just a graphical glitch and the souls are still locked? I just farm ~1000 more soldier points and try to buy the gunner/sentinel soul.
What bugs me is the reduced rewards for replaying a level

Dutch
08-10-2016, 02:33 PM
i have no lock around my souls. before the patch, the mage, warrior and guard were locked for 2 or 3 days (i bought them) and only had the gunner/sentinel open. Maybe it's just a graphical glitch and the souls are still locked? I just farm ~1000 more soldier points and try to buy the gunner/sentinel soul.
What bugs me is the reduced rewards for replaying a level

yeah mine havent got a lock either but i know i purchased them, so hopefully ion 2 days time all will be availble for me again

Bryan-3528
08-10-2016, 02:41 PM
Matt, thank you for all of the information, we look forward to future updates from you.



Onslaught type talisman now have 3 stat types


I was thinking these needed some love and it's nice to see it happen. everytime one would drop for me i would ask myself "why would i use this if it only has 2 stats when the others have 3?"

I also like the 4 star runes dropping on underworld hard to help me level some talismans up since that is my biggest gap right now.

jpmusic
08-10-2016, 03:26 PM
Guys, has anyone noticed that you can't pull of souls anymore by doing missions? Before every once in a while you got a few souls, since the update I haven't been able to get anything but talismans and runes. Sorry if this has been already answered, I must have missed it :D

Dutch
08-10-2016, 03:28 PM
Guys, has anyone noticed that you can't pull of souls anymore by doing missions? Before every once in a while you got a few souls, since the update I haven't been able to get anything but talismans and runes. Sorry if this has been already answered, I must have missed it :D

I got a few today not many so there still out there

Jennie-5128
08-10-2016, 03:44 PM
I got a few too, but not so many as usual.I think this has all been to do with the rune rebalance - rather than other things being marked down, runes have been marked up, and everything else has gone down in comparison

Stormseye
08-10-2016, 05:06 PM
Furthermore, some of you have noticed that we have capped maximum stamina at 80. This is part one of a two part bug fix. The second part is that we will be capping player Rank at 50 in a future update. It was a bug in the game that allowed players to proceed ranking up beyond level 50 in the first place. To be completely honest with you, though, I had planned for this change to be implemented with our next update, or I would have communicated this to you in advance.

Does this mean there will be no more free Sands of Time refills for leveling since there will be no more leveling beyond 50? Currently I a level 70.

Gonzo
08-10-2016, 05:15 PM
Hellhounds basic attack, Pounce, has the same animation as the other dogs and is now AoE, wasn't it single target before?. I think its not in the patch notes. At least I can't find it.

BillLion
08-10-2016, 05:16 PM
Does this mean there will be no more free Sands of Time refills for leveling since there will be no more leveling beyond 50? Currently I a level 70.

Good point. I'm only level 55, but still past the 50. That'll cut down play time significantly.

Gonzo
08-10-2016, 05:47 PM
Hellhounds basic attack, Pounce, has the same animation as the other dogs and is now AoE, wasn't it single target before?. I think its not in the patch notes. At least I can't find it.

Alliance General basic Attack Command was changed to physical damage, which lets him use his lyfesteal buff. Pretty good.

OpticSugar
08-10-2016, 05:54 PM
Guys, has anyone noticed that you can't pull of souls anymore by doing missions? Before every once in a while you got a few souls, since the update I haven't been able to get anything but talismans and runes. Sorry if this has been already answered, I must have missed it :D

I just got a rare soul from a golden chest by defeating "Blessed Garden" in Ailing Kingdom on hard... maybe they only drop in the secret locations.

Mendo
08-10-2016, 06:27 PM
Hehe... Just noticed a quietly omitted change. The Axis General is now a Corrupt General. I was wondering if people complained about fighting alongside a high ranking member of the axis ;)

Might be a good idea to remove the "Hail!" Attack sound as well though.

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08-10-2016, 07:14 PM
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08-10-2016, 07:28 PM
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08-10-2016, 07:31 PM
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Qed
08-10-2016, 09:43 PM
Is the troll (war) doing true damage now?
Just asking beacause tooltip says magic.

talpuz
08-10-2016, 10:43 PM
Can you confirm that 3* evo shards do not drop anywhere anymore?

FYI, I just dropped 3x 3* evo shards on the secret location of underworld (normal), so they do drop from secret levels.

daisu1-4294
08-10-2016, 10:48 PM
shards or runes -_-

talpuz
08-10-2016, 10:50 PM
Evo shards, not runes.

jpmusic
08-10-2016, 11:32 PM
FYI, I just dropped 3x 3* evo shards on the secret location of underworld (normal), so they do drop from secret levels.

I can confirm this, I just got 3* yellow evo shards right there.