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View Full Version : ARRGGHHHHHH yeah i am frustrated with the game play.



drrchmnd
09-11-2017, 02:43 AM
Greetings and Salutations All,

This is a rant because I've really gotten annoyed with game play especially the last 6 months. The only response that most of us are getting from tech support and bug reporting is, Thanks we will add this to the list of things we are working on, and then not see it fixed months later or in some cases over a year. But hey we've had lots of (ie way too freaking many) events with lots of new toons and additional methods of trying to separate us from out money.


Currently about the only way you are really able to level toons up is via buying stuff. It is really REALLY fun seeing lvl 30 players with 5 star maxed toons, in terms of level, talismans and probably also skill shards. I am going to leave the dumbing of the game down over the last several patches alone. There isn't anything I can say about dumbing a game down that is even remotely polite. And doing it for the noobs who whine about it being difficult is the dumbest reason ever.

The drop rates of leveling items has gone from ok to crap to stupidly good, to virtually non-existent and numerous variations in between. Can we get this evened out? Than again the drop rates for most items (especially in the skull dungeons - more on that in a minute) is a fluctuating mess throughout all the dungeons. The variation of loot quality and quantity is very odd when compared to the sands of time costs. Again this is an item that was supposedly being worked on and being fixed. Maybe the entire sands of time concept needs to be revisited in regards to loot quality and quantity. This might require dropping or raising the cost of each dungeon throughout the entire game though. The cost for the skull dungeons is now much more reflective of the overall loot reward for sands of time cost. BNW doesn't match the reward for cost of sands and actual time to beat the boss.

The actual drop items in the skull dungeons (except the talisman ones) is improving more or less. I really do not need another freeze talisman. Seems that the talisman skull dungeons gets stuck handing out the same rewards time after time. Biggest differences are the number of talismans you get at a time (got 5 freeze talismans once, yeah I sold them). Currently it also seems the evo stuff has gotten odd in its drop rate and type. Used to be able to count on both talisman and character evo stuff going through all of the skull dungeons. Can't do that now. Seems to be slanted very hard to character evo items but not the star upgrade items.

The sands of time is a decent concept to keep a person from playing and beating everything at once. It is also appears to be a decent method of setting the loot quality and quantity in a dungeon. Except it just might be kinda outa wack. This is really noticeable in the BNW sections for the loot to cost ratio. And speaking of which actual time should be calculated into BNW rewards.

Biggest issue with the sands of time is we are stuck at 80. Level 100 with 80 sands of time max. If you figure just skull quests and the lords of light areas that adds up to cost over 80 sands of time. Skull quests now cost 44, lords of light are 70, BNW areas are 120. That leads us to either spend ironite and get a refill or put the game down.

Lets talk about talismans and the arena. They are broken when put together. The number of times I have seen extra turns both individually and group (without a character capable of either), shields not working or reflecting correctly, the prisoner not functioning correctly or other characters not functioning correctly with, characters starting out a turn with new buffs that are cast by another character at the end of the turn, other effects working inconsistently or not at all (esp the guard effect with red troll). That looks like a good list and I've probably forgotten a few. The prisoner interactions really screw up pvp. Both when there are 2 prisoners fighting or one and the red angel of whatever, its the extra turn if his team kills first that causes the problem.

And the arena. Other than talisman issues the next would be who goes first. I would love to see a breakdown of this cause I really have a problem believing my stats are anywhere near 50/50. Would recommend a change in this. Have four cards show up pick one and it determines who goes first. And yes have it where all 4 can be yes and all 4 can be no or any combination in between. Typically the team that goes first wins. That said I can go either and win more often than not with my standard line up BUT that same said line up can't win worth a flip when it's the defense setup. Kinda makes me wonder what the difference is other than I am playing and the defense is the AI is playing (which fluctuates between an IQ of 75 and 175). Speaking of the AI, it needs to be evened out among all the characters. It seems that certain characters are "smarter" than others. Or else its using the ability to see what the actual stats are for characters and picking the highest vulnerability for its attacks, which by the way would be cheating.

Something I haven't figured out is how certain effects affect characters. Example the Corrupt General has a max chance of 25% to stun when using the All Hail attack. Does this mean a random generator is running through a set of numbers and if it hits the right number a character is stunned and that is that. Or is the random generator generating a number that should stun but there is a save based on the magic resistance that can negate it allowing the character to not be stunned. Basically the question boils down to is there a saving throw or not to be stunned. Based on what I have seen I am going to say there isn't a saving throw. This brings up the next question of why in the heck not? Sorry but having my butt handed to me one too many times from being stunned or frozen (especially frozen) where 3/4 or 4/4 or 2/3 and 3/3 being incapacitated is freaking annoying. That should be a 1 in a million chance not a regular occurrence.

Which means there shouldn't be a single character with an innate incapacitating ability chance higher than say 40%. 75% is just well dumb and overpowered, especially since there isn't a talisman or character to negate that type of percentage (and there shouldn't be one either).

Moving the bonus dungeons to the skull dungeon and out of the existing dungeon worlds they were in wasn't a great move. Now why in the heck do we want to go back into the worlds once they are beaten? Other than "achievements" I can't think of a single reason to. Well other than to attempt to get a specific talisman or something along those lines. Along those lines the skull dungeon is still buggy for loading each dungeon, entering, and exiting the location.

Is it just me or is anyone else having an "End game type of experience" currently. Just seems that everything is brutally stagnant and nothing really happening. And on that note we should be no where near an end game type of experience with a game just over a year old. Oh and the 1 year anniversary sucked hard. 75 ironite and a couple rare souls... really? Well that's what I got and I was checking daily to see if there was something else for that week. So I either managed to miss it, it wasn't talked about or nothing else happened. No clue which of those it is either.

And a question I would like to ask, Was there a management change about 6-7 months ago that changed the entire direction of the game? If so, did this impact the dev team in majorly negative ways? Cause it would explain a lot things. Especially like why there are events every other week and the not very subtle how to separate people from money vibe.

In conclusion, Thank you for reading, commenting and so forth. The opinions here are mine and mine alone. You can happily share them or disagree with them and that's ok. But as far as the devs and such, people can someone stand up and tell the higher ups to chill on things while yall fix the damned bugs so that we don't get too annoyed and leave. The game is great, gameplay is decent (except for arena), character choices are good, and the potential is awesome. But when an update half breaks the game there is a problem. When there are numerous events and specials while bugs and issues dont appear to get fixed, there is a problem.


To paraphrase something I read at game release, We are going to make this game accessible for all players both those who buy things and those that don't. Can we get back to this???

Jofer16
09-11-2017, 02:46 AM
This post is amazing lol

gmac
09-11-2017, 03:02 AM
Dude,

You write more than me and J combined.

And got both our attentions.

Congrats!

Maybe you should be our champ to try and get NF to change the game!

Cheers
gmac

Silentknight
09-11-2017, 03:06 AM
Only 4 posts??? Y? Angel of whatever...lmfao!

DaveMurray
09-11-2017, 08:51 AM
Forum is full of posts like that, i suppose someone is reading them from NF stuff, yet nothing changes..

R1ck
09-11-2017, 01:19 PM
It seems that devs are asked to release stuff according to a schedule but they are not competent enough to handle it.
Used to have faith on NF but it has been a year already and unfortunately they are not up to a great band like Iron Maiden.

drrchmnd
09-11-2017, 10:50 PM
Only 4 posts??? Y? Angel of whatever...lmfao!

I've never really posted much on forums regardless of the game or how long I played said game... Read them yeah I do that. Replay occasionally, post occasionally and thats about it. Until I just get completely fed the hell up like I have with this.

drrchmnd
09-11-2017, 11:04 PM
My objective here was a coherent rant that pretty much went through all the issues with examples. The only item I really didn't go off on is this: Iron Maiden, Legacy of the Beast has been turned into a straight out money grab. This actually sums up virtually every problem with the game.

Is the issue underpayment of (or overworking too few) employees? Which means they get hired, start, realize how screwed they are, and proceed to find another job. Which leaves the coding/work they were doing unfinished and completely half-assedly done. Which is probably the condition of the code they started off with to boot. Translation if you're given shit to work with you normally get shit for a result.

They next aspect of this would be the management item which I just touched on. Back about the beginning of the year the game play was starting to get pretty decent all the way around. Bugs were getting fixed and things were being smoothed out. Than it all changed like a light switch being turned off. Push for results regardless of quality of product started happening. And more and more bugs and issues started showing up but not being fixed unless they directly impacted a person's ability to play the game which further translates to be able to buy things.

Yeah, I am not completely thrilled where this game has gone. Needs some fixing it does. No MoJo Nixon in this store is there.....

MrFreeze
09-11-2017, 11:18 PM
This post is amazing lol

Lol. (You might have noticed I don't like using that "laughing out loud" thing, but I did laugh here)

"And a question I would like to ask, Was there a management change about 6-7 months ago that changed the entire direction of the game? If so, did this impact the dev team in majorly negative ways? Cause it would explain a lot things. Especially like why there are events every other week and the not very subtle how to separate people from money vibe."

I'll share my understanding of what happened. I'm not 100% sure about any of this. The devs never talked much about it directly.

Roadhouse interactive built the game and managed it for the first 2-3 months. I read some former employee opinions about roadhouse on a job website last year around this time. One guy said it was a really laid back and "cool" company to work for, but the code was messy. Big surprise huh?

When nodding frog took over, they made it sound like the company was based in London. I think we all know they're still working out of Vancouver. And my understanding is, (and this is where I'm the most unsure) the dev team is the same as the original roadhouse crew under new management. Whoever owns nodding frog probably has an office in London, but most of the work is done in Canada.

Again I just want to stress, this is what I've observed and picked up over the last year playing this game and being in these forums. I don't know for sure how acurate all this is, but I think I'm close.

T-Man
09-12-2017, 02:13 AM
Nice post dude. Good luck getting answers.

Jofer16
09-12-2017, 03:19 AM
They next aspect of this would be the management item which I just touched on. Back about the beginning of the year the game play was starting to get pretty decent all the way around. Bugs were getting fixed and things were being smoothed out. Than it all changed like a light switch being turned off. Push for results regardless of quality of product started happening. And more and more bugs and issues started showing up but not being fixed unless they directly impacted a person's ability to play the game which further translates to be able to buy things.

This strikes a cord with me for sure. I loved this game during that time, started a few months prior and was building up my arena team and just having an all around good experience. Maybe NF was riding the coat tails of previous management, when they finally took over, their lack of experience was on display, and the game nose dived. After the beginning of the year, arena dropped. Like I said in Nickos post this game just wasn't ready, I came in as a ghost and completely locked it down. The devs clearly were not happy and executed a series of system changes to slow down grinders, while swinging the nerf bat left and right. Total confusion and chaos on their part. The rest of the game suffered as a result, and it continues on.

I remember a Sparton post week 1 of arena defending the system they implemented by using me as an example when I passed Nicko basically saying any unknown can excel, so I think in the beginning they had gamers in mind and good intentions. Looking back, it's pretty hilarious now.

They destroyed the game by trying to destroy gamers from arena. The problem is other more popular games have hundreds of people just like me, they didn't want any single player winning so they went against the gaming grain instead of attracting more people and went with trying to invent a new PvP style system and meta strategy, which affected all aspects of the game and failed miserably.

Let the players play and give up on your broke ass PvP system, test your updates more thoroughly so less drastic changes are needed a few weeks later, this solves my main qualms. Maybe the game just has a planned life cycle through the tour and there is no long term plan, no end game, just get some cash and get out, money grab as you say. Sure seems that way, but I'll continue to hope and think otherwise and that they read these posts until I see the servers die.

If I didn't love the community and the potential of the game I wouldn't waste my energy on these forums. Some hate me, some love me, but for my love of everyone's passion for the game, I'll step in when needed and try to offer constructive criticism. Devs will listen, or run their cheap cash grab strategy while putting a stop to gamers, until this game officially sinks, depends on their end goal.

kkkreg5
09-12-2017, 04:08 AM
Beautifully stated drrchmnd. Your points are well... on point! Fixing these and the Trooper system would do wonders in my opinion. Take the game off line until it can be thoroughly fixed and roll it out again. Nodding Frog or it's management does not want to fix the game, but continue status quo until players leave and are replaced with newbies that will pay until they realize the game is broken and the cycle begins again.

Saigrim
09-13-2017, 12:23 AM
Perfect, perfect, perfect post. Loved Jofers commentary also.

Only thing I keep thinking of in the past few months is how, with all the current bugs and broken shit in this game, could they have thought introducing a plethora of more talismans with BNW (which I currently pretend doesn't exist) was a good idea? "Hey, half of all the talismans and and special character moves don't work worth a pinch of owlshit, let's add more!"

Mind numbing.

mjmxiii
09-13-2017, 01:51 AM
Oh and the 1 year anniversary sucked hard...


Took a while to get to this line but I laughed hard when I did.

Epic fucking rant. Fuck this game. We should all delete LotB from our devices!

...after we get Trooper Ed... and shard him... and go Eternal... and collect every toon ... and shard them.... ahh fuck it ...who my kitten?

Sanity tested. Test failed.

Might be insane but it'll be a cold day in hell before they force me to quit!

For all complaints
You will submit
You'll beg for changes
And none you'll get!

"Boohoochild" from the classic album, "7th Bug of a 7th Bug"

Sing it Bruce! 😆

Crazypants
09-13-2017, 01:57 AM
This articles got some insight to this games development history.

https://venturebeat.com/2016/09/26/why-mobile-game-maker-roadhouse-interactive-ran-out-of-cash/

drrchmnd
10-01-2017, 12:55 AM
Crazypants, thank you for the link. It provided some rather good info.

And thank you everyone else who commented and such. Now for some follow up. Yes I am writing another rant about events in a few minutes.

Butr about the companies involved in IMLB itself. It is a little convoluted and complicated, but here is what I have dug up and so forth. There is some speculation in this but it is based on information available in the links already posted, linkedin, and the UK one I will post.

Ok, here we go.

There are 4 companies involved in this game. They are: Iron Maiden itself (mgmt company etc), 50cc, Roadhouse Games, and Nodding Frog. Iron Maiden and Phantom are input and such and really don't play much of a role other than to license the name etc. etc.. 50cc is as far as I can determine an I.P. Company aka Internet Presence Company. Very little about them that I have managed to find other than they predate - 2013 for 50cc- Nodding Frog -2014- and are supposed to be involved with some large names on the internet. Nodding Frog is probably a held company for 50cc. Meaning 50cc basically owns them but they are not the same company. Ceo is the same.

Roadhouse, which was based out of Vancouver BC, ran out of money last year due to change in online environment and companies changing what they wanted etc.. Roadhouse wrote the game and provided the initial developer work and related work. Nodding Frog, the game concept developer, took over the dev team in B.C.. This is what caused the couple 3 months of basically nothing happening in game than BOOM explosion of things. Most of which were not bug fixes. So during this time frame Roadhouse "became" Nodding Frog. Which of course means there were going to be the typical issues over compensation, who is in charge, management issues, and etc. etc.. This is all the normal items and issues after an incident like this happens. It also means that people probably left and there was turnover and so on.

From here we can pretty much all guess what happened. Things started to get settled down and there was implementation of a schedule of events, new areas/characters, and a hard budget. So we are probably stuck up against the budget aspect for bugs getting fixed and for the game to be profitable which provides us with a slew of insane/inane completion events and related. Those events are the lovely nickle and dime to make money since it is technically a free to play.

The following link provides some fascinating reading though. Especially when reading through the filling history and people sections. And yes this is publically available information that showed up in a search.

https://beta.companieshouse.gov.uk/company/09321859


My second biggest complaint about the events and lots of new characters is really really simple. How "balanced" are these new characters to the existing ones. Answer: mixed. Plus last I heard this wasn't Pokemon where we have to catch em all.

My Biggest complaint is that the bugs aren't getting fixed. It's always fun to see the ones that are supposedly fixed show back up because of an event. This shows a lack of time to verify updates/events and a complete disregard for fixing existing issues.

I am going to reiterate something I said earlier: Why are we effectively at end of game with a game that is only a year and a half old. Where are the actual updates and continuation of the story? BNW doesn't count as an update because it is basically an upgraded lord of light dungeon.

And that I think will wrap this up. Now to go write the rant about events, nickle and dime, and related.