View Full Version : October 2017 Tuning Discussion - PRELIMINARY
Sparton_LOTB
10-07-2017, 07:39 PM
This is the main post to discuss tuning changes that are in an upcoming update.
You can see the details for the preliminary tuning adjustments in the Game Updates forum post (http://forum.ironmaidenlegacy.com/showthread.php?9023).
Sparton_LOTB
10-07-2017, 07:41 PM
And while it's not directly related to the tuning:
We are of course going to have a wealth of other bug fixes for the next update, including fixes for various combat hangs (including reflection issues from Thorn Shields and similar)
We will have increased capacity for character and talisman inventories (still sorting out the exact details for how much, though)
JJJ428
10-07-2017, 07:53 PM
Sparton any update on looking at Angel of fear and his passive not working correctly when he is revived? Thanks.
DIEDD
10-07-2017, 07:57 PM
Wow, really good chages for rainmaker.:D
slauki
10-07-2017, 08:21 PM
cool that you try to even the eddies out a little more. a slight nerf to VHE seems reasonable as the buff for rainmaker and shaman and other chars. would like to see some decrease in wraths basic move though, i think he will still be slightly too strong compared to others even his powermove will take a well deserved hit ;-).
aside this cool that we will see more missions/archievments, more slots, talismans and finally the long awaited fixes for thorns and combat hangs...oh yeah and better pumpkins ofc...
what i really dislike we have to wait till the end of the month, it the update comes out earlier...
Silentknight
10-07-2017, 08:33 PM
We will have increased capacity for character and talisman inventories (still sorting out the exact details for how much, though)
Minimum increase of 50 each would be nice, any less is pointless!
Rainmaker changes look interesting, and normally characters that I've got get nerfed rather than improved, so that's nice. BNW achievement is laughable considering how unstable it is. Hopefully the disappearing controls are among the big fixes.
tex-0775
10-07-2017, 09:43 PM
Now that you're tweaking Rainmaker, are you going to do something about his def/mr ? I mean, 70 is just hilarious and the number doesn't increase with his levels. (If this is a reported bug, just scroll by ;))
slauki
10-07-2017, 10:43 PM
Now that you're tweaking Rainmaker, are you going to do something about his def/mr ? I mean, 70 is just hilarious and the number doesn't increase with his levels. (If this is a reported bug, just scroll by ;))
i agree here while the changes are heading in the right direction i fear he will still be pretty useless. maybe some more tweaks are needed to rise him to the level of VHE and AHE. his fury is kinda weakish, the stats too. skills are also mostly like VHEs but less usefull, because he is weak himself.
how about if "crackle" would give perfect immunity to him and to up to one or 2 random allies of for 2 turns? or if favor removes up to 2 beneficials from one enemy. his fury might revive one random ally with will health or give perfect immunity or heal like hell. maybe even alltogether? come on guys, many more ways to make him usefull than this. you are only going the 50% path i feel ;). sure he shouldn't be ridiculously OP but pretty strong for one of the rarest character in game...
Amarthir
10-08-2017, 12:14 AM
Already bringing VHE down when I get him lol, but it's not a terrible nerf thankfully. And a nice buff to characters that I have for once is cool, now I feel more involved in improvements. Those Fate Talismans sound like they'll be heavily sought after. Likely will be made for Rainmaker Eddie. Well back to scouring for him, but my motivation will be based off of how the arena changes. Increasing the scaling for CG's stun is a testy move, but we'll see how it plays out. I have a couple pumpkins already so I wonder how much of a scale they're getting. I wonder, will Val's Disruption shields be a part of her passive? That would make her pretty great.
All in all, a very progressive tuning update.
ericgallucci
10-08-2017, 02:53 AM
I’m sorry but these changes to Rainmaker are not nearly enough, considering he is a freaking 5 STAR assassin. I have a fully sharded one and I am pissed these are the “upgrades” he is getting. For one, give him only true damage attacks, not this mixed damage crap. His new stab skill is worthless, GRE has a way better heal block skill that hits everyone with a better % chance. If it did true damage then that would be an understandable trade off. His fury will still suck cause it does nothing other than attack. Make it hit everyone and then that would be interesting. The reason everyone uses VHE is because his fury revives everyone and grants critical strike. Also if you don’t change his A.I. then none of this matters as he is easily the dumbest Eddie in the game. You guys fixed Aces High but this is a fucking joke and you guys added another skill level. Jesus he already took 32 skill shards.
Kaz_LOTB
10-08-2017, 03:08 AM
I’m sorry but these changes to Rainmaker are not nearly enough, considering he is a freaking 5 STAR assassin....
There are some subtleties to his kit now that should make him competitive with other Assassin / Gunner Nat 5. Aside from doing the most damage of any character, he will be especially good against Gunners and other high SP units due to his new damage scaling.
Also if you don’t change his A.I....
It will indeed be updated due to his new kit.
...you guys added another skill level...
No additional skill levels have been added to Rainmaker. The Skill "Stab" itself (which exists on another character) gained a new skill level to ensure that any skill shard investments into Rainmaker currently were not lost.
Kamuz24z
10-08-2017, 03:49 AM
Kaz-Sparton Any final decision about the pvp feature showing the attack team
Kaz_LOTB
10-08-2017, 04:47 AM
Kaz-Sparton Any final decision about the pvp feature showing the attack team
The feature is largely operating as expected (i.e. allowing players to improve and adapt their defenses to increase their success rates based on the meta at their given division), so there are currently no plans to change it.
We'll continue to keep an eye on how things pan out at the higher divisions. There may be something more specific that we'd possibly implement there (like a "sneak attack" option), but nothing currently planned.
-Kaz
Amarthir
10-08-2017, 05:20 AM
So is Claim now fixed to heal 10% regardless of the number of marks applied? Or is it in the sense that it's 10% for 0-1 marks and 20% for 2 marks, 30% for 3 marks and so on?
Kaz_LOTB
10-08-2017, 06:37 AM
So is Claim now fixed to heal 10% regardless of the number of marks applied? Or is it in the sense that it's 10% for 0-1 marks and 20% for 2 marks, 30% for 3 marks and so on?
A base heal of 10% with 0 Marks. Then additional heals from each Mark, as it works now.
-Kaz
Amarthir
10-08-2017, 06:42 AM
A base heal of 10% with 0 Marks. Then additional heals from each Mark, as it works now.
-Kaz
Oh good, so effectively a buff then.
Tridimensionale
10-08-2017, 08:41 AM
Another nerf for Wrath .. at least could you consider a buff for his useless fury ?
Some love for Rainmaker & Shaman is better than nothing i guess..
konstifik
10-08-2017, 11:19 AM
Are Guard Shields supposed to generate fury from reflected damage? I e, when I have reflective shields() on and the enemy have guard shield(s), the guard shield generates fury when they attack me and get some damage reflected back on them. Is this intended or a bug that will get fixed? Either way, I hope you'll change it as it doesn't make sense and makes for a very easy exploit of defenses with Warrior Troll.
RobG-9641
10-08-2017, 12:41 PM
Corrupt Ox Cultist, not Corrup. You guys can’t even proofread a Facebook post let alone your computer code. Your ineptitude is getting more and more painful...
3834
And while it's not directly related to the tuning:
We are of course going to have a wealth of other bug fixes for the next update, including fixes for various combat hangs (including reflection issues from Thorn Shields and similar)
It is not understandable why you don't release a hot fix just to fix thorn talismans, they are so broken that make the game unplayable.
konstifik
10-08-2017, 01:57 PM
It is not understandable why you don't release a hot fix just to fix thorn talismans, they are so broken that make the game unplayable.
Yeah, with their estimation of end of October for this update, we are looking at 2-3 more weeks with bugged thorn and cyclone talismans. As it is you can likely get a pretty good hold rate by just putting some thorn and/or cyclone sets on your defense along with a toon with perfect hit passive.
Blacksteel
10-08-2017, 02:01 PM
And while it's not directly related to the tuning:
We are of course going to have a wealth of other bug fixes for the next update, including fixes for various combat hangs (including reflection issues from Thorn Shields and similar)
We will have increased capacity for character and talisman inventories (still sorting out the exact details for how much, though)
@Sparton @Kaz, please take a look at the current bug list and match it to your in-house system, there have been many changes since the last patch.
I don't see some apparently easy fixes included on the preliminary list, i.e. the AoS skill misspelling and UI catching clicks when it shouldn't (referenced as double/delayed click), but this are minor grips.
Please make freeze and talisman fixes a top priority, many passives need a good look as well.
http://forum.ironmaidenlegacy.com/showthread.php?8565-Bug-List
Thanks
T-Man
10-08-2017, 03:44 PM
Another nerf for Wrath .. at least could you consider a buff for his useless fury ?
Some love for Rainmaker & Shaman is better than nothing i guess..
Wraths fury flat out sux! As it stands, it would be better if he didn't have a fury at all.
Some good things in this update. Nice to see some other toons get buffed, but don't like the nerfs.
More nerfs to VH isn't cool. I know has been over used in the arena, but buffing other toons could swing things without nerfing him further. Example: Aces was used well in the arena this week. This should be the goal without resorting to nerfs imo (Wrath as well for that matter). Let's not continue to force once great toons to the bench. VH is great in those difficult BNW levels as well.
The bugs need to be priority #1.
Its true Wrath's fury is bad. Been trying to make it useful in pvp but that's a stretch.
MrFreeze
10-08-2017, 04:33 PM
Its true Wrath's fury is bad. Been trying to make it useful in pvp but that's a stretch.
I find it’s most useful when your opponents team uses that move instead of VHEs fury. I like it when that happens.
T-Man
10-08-2017, 04:43 PM
I find it’s most useful when your opponents team uses that move instead of VHEs fury. I like it when that happens.
Yep, that's the best use of it. Lol
slauki
10-08-2017, 06:24 PM
hey sparton/kaz,
any chance that we get the 2x xp boost back for 50k gold? it was extremly handy and since we get a ton of toons with all these events it would really be a nice move.
no sane person would pay 100 ironite for it, but the 50k were a cool deal. would be happy if you would consider it at least.
To make pvp playable thorns and red bat must be fixed ASAP. These two things are unjustly boosting hold rates for those who feel compelled to use them.
I have lost more matches to the glitches involved with thorns and red bat than matches I have legitimately lost. Just plain stupid.
I’ve wised up and I no longer fight teams with red bat on defense. Thorns on the other hand cannot be easily avoided since you cannot see them prior to the match starting.
These should be priority 1 and 2 if NF is aiming for a fair and balanced pvp environment.
calizario
10-09-2017, 12:55 PM
hey sparton/kaz,
any chance that we get the 2x xp boost back for 50k gold? it was extremly handy and since we get a ton of toons with all these events it would really be a nice move.
no sane person would pay 100 ironite for it, but the 50k were a cool deal. would be happy if you would consider it at least.
This should not have left the store heheheh. It gives a good advance to level up the insignificant toons
This should not have left the store heheheh. It gives a good advance to level up the insignificant toons
I agree too, not only that, all gold deals, I thought there were additions to the store, not only available that week. Hope they come back!
Cheers
gmac
Dank Brew
10-09-2017, 04:30 PM
Corrupt Ox Cultist, not Corrup. You guys can’t even proofread a Facebook post let alone your computer code. Your ineptitude is getting more and more painful...
3834
Yep, this is exactly why the game is bugged so bad. Proofreading.
slauki
10-09-2017, 09:27 PM
sparton might ban me from the forums for this one, but i think i have found a logical flaw in the sacrifice system :D
let's say we do a L6 and get 3x one legenday for 3 legendaries in total (maximum i belive).
let's compare this with a level 7 where 3x two legendaries can drop for 6 in total (also maximum i belive).
so the quantity has doubled but we have to invest 2,5 times the essence? that's ugly!
counter actions:
1. let up to 3 legs drop (yeah i'm a greedy bastard)
2. lower the requirement for L7 to 40k essence
the other drops are in order btw ;)
cheers
Sparton_LOTB
10-10-2017, 12:06 AM
any chance that we get the 2x xp boost back for 50k gold? it was extremly handy and since we get a ton of toons with all these events it would really be a nice move.
no sane person would pay 100 ironite for it, but the 50k were a cool deal. would be happy if you would consider it at least.
This should not have left the store heheheh. It gives a good advance to level up the insignificant toons
I agree too, not only that, all gold deals, I thought there were additions to the store, not only available that week. Hope they come back!
Well, a lot of the gold deals were priced with the understanding that it was a sale; some exclusive items clearly on the expensive side, and others way cheaper than they'd otherwise be.
That said, I can look into it and see if there's something that makes sense, either as an occasional deal or something that can stick around as a persistent bonus.
sparton might ban me from the forums for this one, but i think i have found a logical flaw in the sacrifice system :D
let's say we do a L6 and get 3x one legenday for 3 legendaries in total (maximum i belive).
let's compare this with a level 7 where 3x two legendaries can drop for 6 in total (also maximum i belive).
so the quantity has doubled but we have to invest 2,5 times the essence? that's ugly!
counter actions:
1. let up to 3 legs drop (yeah i'm a greedy bastard)
2. lower the requirement for L7 to 40k essence
the other drops are in order btw ;)
cheers
You're not accounting for the fact that getting 3x Legendary Souls from a T6 sacrifice is far less likely than 6x Legendary Souls from a T7 sacrifice.
slauki
10-10-2017, 12:50 AM
.Well, a lot of the gold deals were priced with the understanding that it was a sale; some exclusive items clearly on the expensive side, and others way cheaper than they'd otherwise be.
That said, I can look into it and see if there's something that makes sense, either as an occasional deal or something that can stick around as a persistent bonus
that would be awesome, yeah 50k were prolly a little on the low end, hope you will figure out something cool, that really motivated me to level up chars and BBQ them on the altar...
You're not accounting for the fact that getting 3x Legendary Souls from a T6 sacrifice is far less likely than 6x Legendary Souls from a T7 sacrifice.
that's an argument, but does this change the imbalance itself? i don't think so ;) and to be honest i prefer every other drop over the legendary as many other players too, but that might be a matter of taste. i still think you slightly overrate the value of the legendary soul. but at least they are not as rare anymore and in addition with sacrifice it's much much better than months ago...so all in all not that much to say against it aside the imbalance :)
Rain88
10-10-2017, 01:51 AM
Rainamker Eddie's changes are ridiculous if they were supposed to be an improvement . He will still be a useless Eddie for an ultra rare 5*
Sag7272
10-10-2017, 03:52 PM
Many things to debate here but I'll go with the closest to me...
Good to see some love for the Rainmaker but too many of his moves necessitate to be set up... Fervor, new crackle, new rain ect... With 70 Def/Mr & under 6k base HP He's not in position to set up anything, he'll probably be dead before having time to use it... Maybe with the new purple set he'll get some grip but he's too easily taken down no matter what skills he's having... To me, he's in dire need for some survivability over anything else, you have to build whole team around him just to make it through first turn.. Doing 30k damages is pointless if you can't deliver it.. With that rarity/shard count you can surely do better than that!
That's only an opinion, haven't tried new setup obviously & it may end up completely different than that but sadly expectations aren't too high with those changes, he'll stay cool, rare... & Sadly a rare sight too..
Looking forward for other changes like repair of shields & new tallismans tho!
konstifik
10-10-2017, 08:07 PM
Many things to debate here but I'll go with the closest to me...
Good to see some love for the Rainmaker but too many of his moves necessitate to be set up... Fervor, new crackle, new rain ect... With 70 Def/Mr & under 6k base HP He's not in position to set up anything, he'll probably be dead before having time to use it... Maybe with the new purple set he'll get some grip but he's too easily taken down no matter what skills he's having... To me, he's in dire need for some survivability over anything else, you have to build whole team around him just to make it through first turn.. Doing 30k damages is pointless if you can't deliver it.. With that rarity/shard count you can surely do better than that!
That's only an opinion, haven't tried new setup obviously & it may end up completely different than that but sadly expectations aren't too high with those changes, he'll stay cool, rare... & Sadly a rare sight too..
Looking forward for other changes like repair of shields & new tallismans tho!
Set him up with resilience, resistance and shell talismans and he will have rather nice stats.
Browno
10-10-2017, 08:10 PM
I think rainmakers fury will be epic! First!
Vhe eddie is weak too without life and immortal talismans, they are just different animals.
iPoop
10-10-2017, 09:34 PM
NF, any chance of tuning the drop rates of talisman in the BNW gardens? Currently the drop rates are horrible and provide very little incentive to play the gardens.
Please consider doing this for the October tuning. Its got to be easy to accomplish, no? Just change some numbers in a table? :cool:
cheers
Sparton_LOTB
10-10-2017, 09:58 PM
NF, any chance of tuning the drop rates of talisman in the BNW gardens? Currently the drop rates are horrible and provide very little incentive to play the gardens.
Many of the "mid-tier" talismans are still quite rare, but are very valuable in many game modes (Shell, Immortal, Strike, etc). We definitely don't want people to crank out a dozen sets of these in a single weekend, so they're tuned to take quite some time to get a full set of. That said, we already increased the frequency (http://forum.ironmaidenlegacy.com/showthread.php?8768) of some of these exclusive talismans so that players can get more of their collection to be competitive quicker, and we're pretty happy with their drop rates right now.
The absolute rarest talismans (Quake, Lightning, Rage, etc) are obviously not nearly as viable for PVP due to the prohibitive power cost and the need to dedicate so many slots to a niche effect, but will help in PVE game modes (and possibly future game modes) where building up to their crazy high power cost is more viable. These are tuned to be even more rare so you have something to work towards in the really long term, so I wouldn't want you to consider them as "something to grind for", but instead something to slowly earn a full set of over time as you cleanse the Brave New World for the sake of other rewards (or to capitalize on events).
Rain88
10-10-2017, 10:57 PM
I think rainmakers fury will be epic! First!
Vhe eddie is weak too without life and immortal talismans, they are just different animals.
Are you actually comparing the Eddie that does insane damage with extra turn chance, have a chance to revive in his power move, revive everyone and grants them crit in his fury and the Eddie that does ?????... some damage maybe???...
MrFreeze
10-10-2017, 11:46 PM
3838
Yeah, my constant fear is this
3839
I didn’t notice anything about thorns in the notes. Maybe I missed something.
Sparton_LOTB
10-10-2017, 11:56 PM
I didn’t notice anything about thorns in the notes. Maybe I missed something.
There's still bugs for the next update being fixed/verified by QA, so there's definitely more fixes coming.
Specifically relating to Thorn Talismans, I see a fix in our system that has to do with reflected damage causing excessive delays/combat hangs (due to reflected damage being reflected), so unless there's problems with the fix for that that cause certain kinds of shields to stop working or something, we should have a fix for that in the next update.
JJJ428
10-11-2017, 01:09 AM
I wanted to see if there is going to be a fix for perfect ghost actually being able to be beaten by permadeath. Right now if I take the gunner chopper in against the Magus LOL I can beat him in under 3 turns and he still ghosts.
slauki
10-11-2017, 01:30 AM
may i ask if there was a drop nerf for powerslave recently?
i made more than 130 runs and no 3+ ironite drop there anymore (rarely 2 ironite). i'm 100% sure they dropped before, and i' pretty sure they don't drop anymore, so something has unfortunaty changed there.
Browno
10-11-2017, 03:55 AM
Are you actually comparing the Eddie that does insane damage with extra turn chance, have a chance to revive in his power move, revive everyone and grants them crit in his fury and the Eddie that does ?????... some damage maybe???...
I think rainmaker will be a beast damagewise in upcoming update. And as i said they will be different animals. My guess is that rainmaker will be a damage beast whilst vampire will have more utility. So it will come down to preference. Rainmakers new fury will probably hit for 50k using all assassin set.
Everytime i maxed an eddie they became much stronger in a later update :p
Rain88
10-11-2017, 09:27 AM
I think rainmaker will be a beast damagewise in upcoming update. And as i said they will be different animals. My guess is that rainmaker will be a damage beast whilst vampire will have more utility. So it will come down to preference. Rainmakers new fury will probably hit for 50k using all assassin set.
Everytime i maxed an eddie they became much stronger in a later update :p
Even if he have massive damage, hell make it 100k fury, he's still useless and by far the worst 5* Eddie and definitely not an "animal" . All of his skills are one target only except for claim (which is a healing skill anyway) , his fury does nothing except damage, he got ridiculous stats (70 defence?), insane amount of skill shards for no apparent reason. Most single target assassins such as assassin corrupt harpy and gunner desert marauder are way better than him and they are not even an Eddie or a natural 5*... If you want a single target assassin, there is absolutely no reason to chose Rainmaker Eddie. Regardless of all this, you can't combine him with anyone to make a decent team ... I usually immediately attack teams with Rainmaker Eddie without even looking at the rest of the team (and I don't believe that I ever lost against such a team).
I have been waiting for an update to boost him for like a year and if this is the update that's supposed to do that I have never been more disappointed in this game.
Browno
10-11-2017, 11:13 AM
I think he will be fun to use anyway. Potential for tons of marks on enemies :)
Ive fully sharded Rainmaker and he is very effective at killing Lord of light - that's pretty much it - the limit of his utility, which is not exactly a glowing endorsement. Ive also had him as a dupe about 6 times which is where most of those skill shards came from - thank you sacrifice...
His problem is that he is far too fragile, so the best defence for him is to eliminate enemies quickly, yet he doesn't do enough damage to achieve this. In BNW (if it doesn't crash) he can't stay alive long enough without a lot of support, yet he is no more effective damagewise than some 4* Eddies.
Peppoah
10-11-2017, 02:02 PM
may i ask if there was a drop nerf for powerslave recently?
i made more than 130 runs and no 3+ ironite drop there anymore (rarely 2 ironite). i'm 100% sure they dropped before, and i' pretty sure they don't drop anymore, so something has unfortunaty changed there.
I think, you’re talking about evo runes. The 3* drop only in BNW since one of the last updates. I’m constantly short of 3* blue ones.
Bobby2613-8511
10-11-2017, 04:41 PM
To the devs, here are the things I'd like you to check for your next tuning:
Many players need 3* EVO runes (to upgrade chars/talismans to 5*), with the overall level of bugs in this game preventing us to farm LoL and/or BNW to get those. Could you look into rewarding them in lower Dungeons or in Madness levels or lower the entry cost for those hard level (LoL/BNW).
When I can compete in LoL X, I have had more 1K gold clearing the level than 3* EVO and honestly, this is really insulting. I've lost at least 3 battles in LoL only this morning because of freezes attempting to get those runes and this is really disengaging.
Finally, I foolishly thought I wouldn't be impacted by your new rule of limiting skill shards from trooper badges because I was spending them at the moment I had the required amount. I was wrong. All I want from this store is the skill shards, I mean, this is the only real way to progress in this game. Don't expect me to buy souls when all I seem to get are dupes. So, I'd like to politely ask, could you at least raise the limit? I have accumulated 15k badges since you've implemented this, again, I feel robbed from progressing in your game.
Note: Sorry, if you can understand me right. English is not my native language.
Note 2: I took time to write this (takes at least 5x the time a native English would have spend), this is because I like this game and I would like to keep playing it. But to be honest, sometimes you make it really hard.
Thanks
slauki
10-11-2017, 06:41 PM
I think, you’re talking about evo runes. The 3* drop only in BNW since one of the last updates. I’m constantly short of 3* blue ones.
no, i'm talking about ironite. ;)
Rain88
10-11-2017, 07:11 PM
I think he will be fun to use anyway. Potential for tons of marks on enemies :)
Marks don't make a difference. Regardless, where is that potential for tons of marks? The changes that add a mark to a skill with a 50% of to add another mark ON A SINGLE TARGET while increasing its cost to a total of 6 power? . There is absolutely nothing fun about him and he will be getting worse. Hell, even Storm Eddie, the natural 3* is better and more useful than him.
Ive fully sharded Rainmaker and he is very effective at killing Lord of light - that's pretty much it - the limit of his utility, which is not exactly a glowing endorsement. Ive also had him as a dupe about 6 times which is where most of those skill shards came from - thank you sacrifice...
His problem is that he is far too fragile, so the best defence for him is to eliminate enemies quickly, yet he doesn't do enough damage to achieve this. In BNW (if it doesn't crash) he can't stay alive long enough without a lot of support, yet he is no more effective damagewise than some 4* Eddies.
I stand corrected then, he is as useful as the sacrificial heart lol. I agree with pretty much everything you said... Although being able to kill lord of light is not really something special or significant , most toons are more useful in there
Browno
10-11-2017, 07:48 PM
Marks don't make a difference. Regardless, where is that potential for tons of marks? The changes that add a mark to a skill with a 50% of to add another mark ON A SINGLE TARGET while increasing its cost.
It says rain also adds marks for each other mark on the target. A used mark is 5%hp i believe.
I might get you wrong here but it seems you are even more upset about rainmaker even tho he gets buffs.
Instead of buffing a char way op they might buff him bit by bit until satisfied.
Im just trying to be positive about it.
konstifik
10-12-2017, 08:08 AM
It says rain also adds marks for each other mark on the target. A used mark is 5%hp i believe.
I might get you wrong here but it seems you are even more upset about rainmaker even tho he gets buffs.
Instead of buffing a char way op they might buff him bit by bit until satisfied.
Im just trying to be positive about it.
Consuming a mark takes 12 % HP.
Rain88
10-12-2017, 07:35 PM
It says rain also adds marks for each other mark on the target. A used mark is 5%hp i believe.
I might get you wrong here but it seems you are even more upset about rainmaker even tho he gets buffs.
Instead of buffing a char way op they might buff him bit by bit until satisfied.
Im just trying to be positive about it.
As i said before, marks don't make a difference if he's not useful and he can't survive.
No I'm pissed because this "buff" is ridiculous... when other 5* 's time is up (such as vampire hunter and aces high) their buffs were significant to make them one of the best toons. That buff was a one time buff afterwards it was tweaks and nerfs.... Rainmaker gets this? This is supposed to be his buff? That's plain ridiculous
Sag7272
10-12-2017, 07:57 PM
I think rainmaker will be a beast damagewise in upcoming update. And as i said they will be different animals. My guess is that rainmaker will be a damage beast whilst vampire will have more utility. So it will come down to preference. Rainmakers new fury will probably hit for 50k using all assassin set.
Everytime i maxed an eddie they became much stronger in a later update :p
Even if he have massive damage, hell make it 100k fury, he's still useless and by far the worst 5* Eddie and definitely not an "animal" . All of his skills are one target only except for claim (which is a healing skill anyway) , his fury does nothing except damage, he got ridiculous stats (70 defence?), insane amount of skill shards for no apparent reason. Most single target assassins such as assassin corrupt harpy and gunner desert marauder are way better than him and they are not even an Eddie or a natural 5*... If you want a single target assassin, there is absolutely no reason to chose Rainmaker Eddie. Regardless of all this, you can't combine him with anyone to make a decent team ... I usually immediately attack teams with Rainmaker Eddie without even looking at the rest of the team (and I don't believe that I ever lost against such a team).
I have been waiting for an update to boost him for like a year and if this is the update that's supposed to do that I have never been more disappointed in this game.
Main issue with Rainmaker is that he is the epitome of the assassin class, crazy single target true damages without def or HP, was cool when his use was a 3rd slot Eddie that you switch to take down a boss but in PvP... He's too much without compromise, you can't do a "compromise build" without severely affecting his skills because he's ONLY good at doing damages..
VHE (for example) can be built without being an all out glass canon & still be of some use for his team, most Eddies can be built for different teams... Not the Rainmaker, his team have to be 100% supporting him or he'll vanish too soon to be of any use.. Don't get me wrong, he's very fun to play but saying he's a PvP 5* worthy Eddie... Nah, maybe he's in the end just too cool for that lol
Browno
10-12-2017, 08:34 PM
I totally agree on that rainmaker is a one trick pony, and a fun fact is that he got boosted in basic attack and then nerfed for doing too much damage with his basic attack.
He also had crazy special back in the days :)
zamasu
10-13-2017, 07:46 PM
Out of the topic question:
@Sparton Are we going to get more eternal characters soon? or you don't have anything planned?
Sparton_LOTB
10-13-2017, 09:23 PM
Many players need 3* EVO runes (to upgrade chars/talismans to 5*), with the overall level of bugs in this game preventing us to farm LoL and/or BNW to get those. Could you look into rewarding them in lower Dungeons or in Madness levels or lower the entry cost for those hard level (LoL/BNW).
We have a wealth of stability improvements and bug fixes which should make battles across all game modes (but especially BNW) much less problematic.
That said, while I can understand that some players are having more problems than others in those features, the structure of the game progression is intended to have those as places to specifically grind for the evo requirements to evolve characters and talismans, and them being farmable from the Campaign was merely a stop gap until the respective features became available.
Regarding the cost of the dungeons, they're priced appropriate to the rarity of the main drops in question, and the length it takes for players to clear those dungeons. We do not want players to grow even more fatigued being able to enter the highest BNW floors for 5 Sands of Time, even though battles are a magnitude (or more) longer than the campaign. The current "free entry" event aside, we want players to balance their Sands of Time expenditure across various features.
Finally, I foolishly thought I wouldn't be impacted by your new rule of limiting skill shards from trooper badges because I was spending them at the moment I had the required amount. I was wrong. All I want from this store is the skill shards, I mean, this is the only real way to progress in this game. Don't expect me to buy souls when all I seem to get are dupes. So, I'd like to politely ask, could you at least raise the limit? I have accumulated 15k badges since you've implemented this, again, I feel robbed from progressing in your game.
The reason there is a limit to begin with is to encourage players to branch out and buy different items that are available for Trooper Badges, especially with the exclusive fragments that will be arriving to the Trooper tab. Because of how important Skill Shards are, we don't want players to choose to not buy other items because they want to invest their Trooper Badges into Skill Shards alone (and also don't want players to just invest in souls instead of also trying to get Skill Shards), so adding limits is the most appropriate way we can do that.
That said, while this means you're getting less Skill Shards from Trooper Badges alone, that's also why we added the ability to get an additional Skill Shard each week from the Arena, and are able to get additional Skill Shards each month for Gold; we recognize these are important resources and want to ensure you have a variety of ways to get them.
Out of the topic question:
@Sparton Are we going to get more eternal characters soon? or you don't have anything planned?
Well, if you have some Eternity Souls, you may want to hold onto them for a bit longer, but I can't say much more than that.
That said, no characters are planned to be added to the Eternity Souls any time soon, but characters in the realm of "Eternals" (either actual Eternals or characters as strong as them) are planned to be added to the game outside in places that aren't the normal Rare Soul/Legendary Soul/etc availability.
Rain88
10-13-2017, 10:11 PM
Well, if you have some Eternity Souls, you may want to hold onto them for a bit longer, but I can't say much more than that.
That said, no characters are planned to be added to the Eternity Souls any time soon, but characters in the realm of "Eternals" (either actual Eternals or characters as strong as them) are planned to be added to the game outside in places that aren't the normal Rare Soul/Legendary Soul/etc availability.
Loving the discretion... Wasn't there a post last month clearly stating that there will be a calendar for the upcoming events/update
Also, let's just ignore the Rainmaker Eddie topic all together
Sparton_LOTB
10-13-2017, 10:53 PM
Loving the discretion... Wasn't there a post last month clearly stating that there will be a calendar for the upcoming events/update
It's not an exact calendar, but we said we would release a preview about the events for October, and we did. You can see the "Halloween 2017" preview in the News feature in-game.
Also, let's just ignore the Rainmaker Eddie topic all together
Kaz already responded earlier in the thread, as the tuning changes are stuff that he did and he has responded to comments accordingly. I don't really have much else to add, personally.
JJJ428
10-13-2017, 11:21 PM
I think for some people we would just like some sort of heads up for when we need to hoard resources. The Magus Undead rescuer event is probably the one that sticks in peoples minds, Personally this is the only event I really despised. It made you rely on a non-farmable item and now to compensate for any future events I am holding on to all my souls until I have a decent amount in reserve before spending any of them. This shouldn't be how the game works to enjoy it. Hoarding resources because we are afraid to spend them. By asking for a calender for what is needed when, I think some players could enjoy the game a little more. This is how i felt when people were asking for a calendar. Anyone else feel free to correct me if I am wrong if you were looking for something more.
slauki
10-14-2017, 12:09 AM
I think for some people we would just like some sort of heads up for when we need to hoard resources. The Magus Undead rescuer event is probably the one that sticks in peoples minds, Personally this is the only event I really despised. It made you rely on a non-farmable item and now to compensate for any future events I am holding on to all my souls until I have a decent amount in reserve before spending any of them. This shouldn't be how the game works to enjoy it. Hoarding resources because we are afraid to spend them. By asking for a calender for what is needed when, I think some players could enjoy the game a little more. This is how i felt when people were asking for a calendar. Anyone else feel free to correct me if I am wrong if you were looking for something more.
yeah, but why should they tell us when to hoard and when to burn, that would hurt their business a lot. imagine they announce a rare soul event in four weeks, everyone would hord and noone would buy the souls then. that's why i don't expect exact calendars with dates ;)
Askora
10-14-2017, 12:19 AM
yeah, but why should they tell us when to hoard and when to burn, that would hurt their business a lot. imagine they announce a rare soul event in four weeks, everyone would hord and noone would buy the souls then. that's why i don't expect exact calendars with dates ;)
My thoughts exactly. So the easy answer as to when to horde is? Always! :cool:
My thoughts exactly. So the easy answer as to when to horde is? Always! :cool:
Always horde everything. Avoid doing anything in the game other than grinding. I woudln't be surprised if the next events were back to back needing the same limited material, where the second event had the better reward.
"Shouldn't have cashed in all your regular souls. You can always buy packs of souls in the store!"
Amarthir
10-14-2017, 12:39 AM
Recently I've been hardly doing anything in the game. Although that's due to personal issues outside of the game, I've just been too distracted to farm BNW today or do troopers. I suppose I'm just waiting for something that's new or really crazy.
Speaking about the calendars, I was disappointed with what we got. I was hoping for at least a date for them. Didn't need info or anything like that, just would've liked to know when they started at the very least.
So with the next event being about the pumpkins, all I have to ask is why? We're taking joke characters and having a sacrifice event based on them? I already have 2 of the 3, why do I want more? What I'd like to hear is, maybe their essence tag is going to be boosted so that one is like, 9000 or something. I saw in the patch notes that they are getting stat-buffed but I highly doubt that would make people want to use them.
The whole "Dark Rituals" thing sounds cool. I mean, when you have something like the Coming Home event where you get rewards just by playing, that's been my favorite type of event (other than immortal souls but I'd risk to say that's everyone's favorite) I just hope this isn't gonna be another RNG event.
I can't say much about Hallowed be Thy Game, but hopefully the October finale will be as good as the pun suggests.
Rain88
10-16-2017, 04:00 AM
Kaz already responded earlier in the thread, as the tuning changes are stuff that he did and he has responded to comments accordingly. I don't really have much else to add, personally.
As in this response:
"There are some subtleties to his kit now that should make him competitive with other Assassin / Gunner Nat 5. Aside from doing the most damage of any character, he will be especially good against Gunners and other high SP units due to his new damage scaling."
That's supposed to answer what exactly?
I don't see the point of these preliminary "discussion" forums... as far as I remember not a single instance of changes due to the community's feedback occurred.
Bobby2613-8511
10-16-2017, 04:12 PM
Thanks for answering Sparton
That said, while I can understand that some players are having more problems than others in those features, the structure of the game progression is intended to have those as places to specifically grind for the evo requirements to evolve characters and talismans, and them being farmable from the Campaign was merely a stop gap until the respective features became available.
Regarding the cost of the dungeons, they're priced appropriate to the rarity of the main drops in question, and the length it takes for players to clear those dungeons. We do not want players to grow even more fatigued being able to enter the highest BNW floors for 5 Sands of Time, even though battles are a magnitude (or more) longer than the campaign. The current "free entry" event aside, we want players to balance their Sands of Time expenditure across various features.
Last time I could fight in LoL X , I had more 1000 Gold rewards than 3* EVO runes. So when you say the price is appropriate to the main drops. I can only shake my head in dissapointment. I'd have no problem fighting those hard fights if the rewards were really worth it. I don't want to tell you what to do, I'm only reporting what I've been experimenting. And so far I can't tell you it's good. (I'd say, it's not even fair) When that's happening I only feel like quitting. (For you to know, I will turn Level 100 this week and I started playing 3 months ago. I'm not saying this is amazing, I only say I've been playing alot.)
The reason there is a limit to begin with is to encourage players to branch out and buy different items that are available for Trooper Badges, especially with the exclusive fragments that will be arriving to the Trooper tab. Because of how important Skill Shards are, we don't want players to choose to not buy other items because they want to invest their Trooper Badges into Skill Shards alone (and also don't want players to just invest in souls instead of also trying to get Skill Shards), so adding limits is the most appropriate way we can do that.
That said, while this means you're getting less Skill Shards from Trooper Badges alone, that's also why we added the ability to get an additional Skill Shard each week from the Arena, and are able to get additional Skill Shards each month for Gold; we recognize these are important resources and want to ensure you have a variety of ways to get them.
You know what? I don't want to be disrespectful but how dare you forcing me to buy things I don't want to? Every player have his way of playing, his "master plan" to grow his roster. But you forcing us to choose between RNG and real progression just suck and again, is very desengaging. By all mean, you could add anything that wouldn't imply RNG BS (or simple XP shards). Like 3* EVO runes (lol - no I won't change my mind) But fair enough, this is only my player's point of view and maybe if enough unsatisfied customers/players voice their opinions with their wallet, like I intend to do, maybe you'll listen more to your player base, if they're still there when you'll wake up. I'm still new to this game and I don't pretend having all the answers. But think about it, only 3 months and thinking about leaving, I really hope you'll find things that'll engage people more not do the opposite.
Respectfully, Bobby
DaveMurray
10-16-2017, 05:22 PM
Hmmm just read the update notes.
Nerf again to 5* Eternal Wrath - hahahahahaha
No nerf to 4* purple beast - hahahahaha
Eda, Valkyrie Knight-Immunize-Now also has a chance to grant Perfect Immunity up to 2 allies at the start of battles for 2 turns. - Add endure and you got God mode, hahahaha
That's all. Have fun.
That purple Valkyrie won't get nerfed until I pull her - but I am saving my rare G/A souls and not opening any, so it won't happen. Sorry.
Not shocked that wrath is getting adjusted but obviously eternals are meant to be quite ordinary aren't they? As Rainmaker proves, five stars ain't always as good as four stars...
You know, those female Valkyrie character models really should be redrawn. A number of characters have gone through several iterations of art, so it's not impossible. I really dislike the fact that supposed elite warriors have to wear porn star boots and have unfeasibly large breasts stuffed into an impractically tight costume. There's a time and place for such outfits but the battlefield ain't it. NF - you have an obviously frustrated staffer on the books. Perhaps take him for a night out, yeah?
Where is this new achievement for clearing BNW levels multiple times. Shouldn’t it be in „challenges“? Can’t see it anywhere...
Bobby2613-8511
10-16-2017, 08:52 PM
Where is this new achievement for clearing BNW levels multiple times. Shouldn’t it be in „challenges“? Can’t see it anywhere...
Thought those weren't live yet, are they?
Thought those weren't live yet, are they?
You’re right. Read over that they are targeting end of the month.
scott-5496
10-17-2017, 09:57 AM
It still amazes me to no end that the team cannot fix Thorns or other shield related issues or indeed the VHE fury crash. If I am guessing their bug fixer has been on holidays for two weeks. Now I do have thorns on my defence (these have been on for a long time now) and I notice more are doing the same -I take them off at times from my attack team and go magic based to circumvent the crashes though I have to say thorn v thorn does not always crash the game - it seems to be only certain instances of it. Same with VHE fury move - only crashes sometimes...is that the same for all of us?
Also I have to say that (not owning either VHE or Rainmaker) they really are quite dominant in the arena at the moment and yet still seem to not be getting nerfed like others are.....it does seem odd. Either way I still would rather that there were little to no nerfs unless something is broken or set up not how it is supposed to be. I would rather we have tools or toons to beat the current OP/popular toons or metas.
I think waiting to the end of the month for fixes has to be the longest we have had to wait for such common crashes to be fixed and as far as I can see no explanation as to why it is taking so long to sort - it is a concern I think that the game so desperately needs sorted yet there have not been any quick fixes, never mind full app store updates other then the game name change for IOS11.
blade685
10-17-2017, 10:23 AM
It still amazes me to no end that the team cannot fix Thorns or other shield related issues or indeed the VHE fury crash. If I am guessing their bug fixer has been on holidays for two weeks. Now I do have thorns on my defence (these have been on for a long time now) and I notice more are doing the same -I take them off at times from my attack team and go magic based to circumvent the crashes though I have to say thorn v thorn does not always crash the game - it seems to be only certain instances of it. Same with VHE fury move - only crashes sometimes...is that the same for all of us?
Also I have to say that (not owning either VHE or Rainmaker) they really are quite dominant in the arena at the moment and yet still seem to not be getting nerfed like others are.....it does seem odd. Either way I still would rather that there were little to no nerfs unless something is broken or set up not how it is supposed to be. I would rather we have tools or toons to beat the current OP/popular toons or metas.
I think waiting to the end of the month for fixes has to be the longest we have had to wait for such common crashes to be fixed and as far as I can see no explanation as to why it is taking so long to sort - it is a concern I think that the game so desperately needs sorted yet there have not been any quick fixes, never mind full app store updates other then the game name change for IOS11.
personnally i see only VHE , Rainmaker only one player ^^
Sparton_LOTB
10-17-2017, 05:17 PM
It still amazes me to no end that the team cannot fix Thorns or other shield related issues or indeed the VHE fury crash.
Some bugs are hard to track down the actual source of, even when you're able to reproduce it.
In the case of the reflected damage bug, the initial fix of that needed more testing, as it caused other bugs relating to reflected damage that we had to track down and fix. Thankfully, it looks like all of the related knock-ons from that were found and fixed, so the next update will have a fix for that (which should be coming relatively soon).
Additionally, it's not a trivial matter to submit an App Store update that has actual changes to the game (as opposed to the store-facing thing you alluded to) to fix just one or two bugs (even if they are big ones), because it delays the team's ability to fix other bugs as they need to quarantine an update to go live. Thus, more often than not updates will wait until there's a series of other fixes before going live.
MrFahrenheit
10-18-2017, 12:05 AM
Corrupt Ox Cultist, not Corrup. You guys can’t even proofread a Facebook post let alone your computer code. Your ineptitude is getting more and more painful...
3834
hey @RobG-9641, get a life!
konstifik
10-18-2017, 07:40 AM
Some bugs are hard to track down the actual source of, even when you're able to reproduce it.
In the case of the reflected damage bug, the initial fix of that needed more testing, as it caused other bugs relating to reflected damage that we had to track down and fix. Thankfully, it looks like all of the related knock-ons from that were found and fixed, so the next update will have a fix for that (which should be coming relatively soon).
Additionally, it's not a trivial matter to submit an App Store update that has actual changes to the game (as opposed to the store-facing thing you alluded to) to fix just one or two bugs (even if they are big ones), because it delays the team's ability to fix other bugs as they need to quarantine an update to go live. Thus, more often than not updates will wait until there's a series of other fixes before going live.
Will this update go out before the next PvP reset? According to the october event calender, "Dark rituals in the mayan arena" is up next, and as all the PvP events you've done have been full week events, I'm guessing that event will start this weekend. Another PvP event with the Thorn/Cyclone shield bug would be terrible to bear through.
scott-5496
10-18-2017, 09:44 AM
Some bugs are hard to track down the actual source of, even when you're able to reproduce it.
In the case of the reflected damage bug, the initial fix of that needed more testing, as it caused other bugs relating to reflected damage that we had to track down and fix. Thankfully, it looks like all of the related knock-ons from that were found and fixed, so the next update will have a fix for that (which should be coming relatively soon).
Additionally, it's not a trivial matter to submit an App Store update that has actual changes to the game (as opposed to the store-facing thing you alluded to) to fix just one or two bugs (even if they are big ones), because it delays the team's ability to fix other bugs as they need to quarantine an update to go live. Thus, more often than not updates will wait until there's a series of other fixes before going live.
Thanks for the reply Sparton. I understand some of the issues and I do get where you are coming from but it is just that in the past when there has been significant major issues hot fixes have been pushed out relatively quickly with no need for a store update - if this one is more of a pain to sort due to knock on effects I get that too. Just glad to see some comment on this being fixed - that is much appreciated though to be honest thorns are workable in most situations - just getting used to workaround now so only a few crashes this week so far.
Cheers
Mariner-1212
10-18-2017, 02:51 PM
Hey Sparton/Kaz, can you guys try to squeeze in the Achievement fix for this next round? I'm up to 12 now that I'm waiting to claim, along with about 2 months worth of Daily Challenges.
Thanks!
Sparton_LOTB
10-18-2017, 05:22 PM
Will this update go out before the next PvP reset? According to the october event calender, "Dark rituals in the mayan arena" is up next, and as all the PvP events you've done have been full week events, I'm guessing that event will start this weekend. Another PvP event with the Thorn/Cyclone shield bug would be terrible to bear through.
We're aiming to have it out before the end of the week, unless something catastrophic shows up during our signoff.
Hey Sparton/Kaz, can you guys try to squeeze in the Achievement fix for this next round? I'm up to 12 now that I'm waiting to claim, along with about 2 months worth of Daily Challenges.
I believe we have a fix for you; this is what I've transcribed into the upcoming patch notes based on a verified fix in our system:
Fixed an issue where players who have already completed most of the achievements could no longer visually claim more achievements
Mariner-1212
10-18-2017, 06:33 PM
I believe we have a fix for you; this is what I've transcribed into the upcoming patch notes based on a verified fix in our system:
Fixed an issue where players who have already completed most of the achievements could no longer visually claim more achievements
Thanks Sparton, sounds great. And the upcoming additions of 5* Eddies sound great too, can't wait!
DaveMurray
10-19-2017, 07:26 AM
I just read the announcement from Leviathan regarding the scheduled update and i would like to ask the devs if anything changed from the preliminary notes regarding nerfs and buffs to toons.
If nothing changed i am off from pvp for good and probably from game too since i only play for pvp, the rest is on auto-mode.
Fixed an issue where players who have already completed most of the achievements could no longer visually claim more achievements
IF this solve the problem with achievements and daily rewards are we going to get all the things that we claimed and got lost?
Sparton_LOTB
10-19-2017, 05:18 PM
I just read the announcement from Leviathan regarding the scheduled update and i would like to ask the devs if anything changed from the preliminary notes regarding nerfs and buffs to toons.
Final patch notes will go live when the update does, as it always does.
IF this solve the problem with achievements and daily rewards are we going to get all the things that we claimed and got lost?
From what I understand of the underlying problem + fix, players affected by the bug were getting daily rewards automatically when the daily rollover occurs anyways, and achievements that wouldn't have been claimable would then be claimable when the update goes live, so I don't think anything was lost.
If you're not sure the fix works for you after the update, I'd recommend contacting Support, as they'll have more information they can glean from your account to correct any missing rewards, if applicable.
Sparton_LOTB
10-19-2017, 06:57 PM
The full update patch notes are now live (http://forum.ironmaidenlegacy.com/showthread.php?9063).
Closing this thread.
Powered by vBulletin® Version 4.2.3 Copyright © 2025 vBulletin Solutions, Inc. All rights reserved.