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Yup
10-20-2017, 05:36 PM
- If defense holds, the player shouldn't be able to turn around and attack you again hoping for first strike or whatever. If your defense wins the battle, you should be disabled from being attacked by that player again immediately. Similar to how the defense retaliation screen works. If you lose, you can't immediately attack again. This would purify the rankings quite a bit. It also means if you lose a battle before the refresh cycles, you can't get that 2 SOW bonus.

- Eternity characters should be limited to 1 per battle. There's no "skill" in playing the odds to collect iron coins and buy eternity fragments repeatedly over a long period of time. The ability to equip 4 eternity characters in a battle is overkill. There are strong characters which are not eternity characters. Similar to how there's 1 Eddie per battle, there should be 1 Wrath, Clairvoyant, or Beelzebub.