dEaF TO LiGhT
08-17-2016, 05:01 PM
Has anyone figured out whether to load these guys with solely green talismans or add some blues as well?
I finally beat the Beast on madness, and got the Allied Bomber Boy (Sentinel) with my legendary soul.. (ugh...I know). Then in the Madness purple level, I got a rare gun/assassin that pulled me a gunner Allied Bomber Boy. Both of their basic ability is an attack that says "Deals magic damage to all enemies" and "Damage increases based on your Max HP." Does their magic stat affect their attack at all, or is it solely based on Max HP? I've been trying to switch out magic and HP talismans on these guys but haven't been able to see much difference. The Ox Cultist is like this too.
Side note: I've also seen types of damage that "scale" with a certain stat, like Soldier Eddie's Bullet Trace ability (random damage that scales with the Special stat). This I'm guessing is based on both the stat of whatever the random damage is, and is perhaps multiplied by the special stat, but I'm not sure.
I finally beat the Beast on madness, and got the Allied Bomber Boy (Sentinel) with my legendary soul.. (ugh...I know). Then in the Madness purple level, I got a rare gun/assassin that pulled me a gunner Allied Bomber Boy. Both of their basic ability is an attack that says "Deals magic damage to all enemies" and "Damage increases based on your Max HP." Does their magic stat affect their attack at all, or is it solely based on Max HP? I've been trying to switch out magic and HP talismans on these guys but haven't been able to see much difference. The Ox Cultist is like this too.
Side note: I've also seen types of damage that "scale" with a certain stat, like Soldier Eddie's Bullet Trace ability (random damage that scales with the Special stat). This I'm guessing is based on both the stat of whatever the random damage is, and is perhaps multiplied by the special stat, but I'm not sure.