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View Full Version : Chain ability (Desert Marauder/Prisoner) not sealing a darn thing.



Yup
11-14-2017, 06:50 PM
While autoplaying LOL (W) with the Prisoner I suspected that the power ability - Chain, which is supposed to seal power abilities - didn't seem to be sealing anything.

So I did some testing on my defense -

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Desert Marauder....

(Autoplay)

D team has Desert Marauder...
A team has Assassin Corrupt Droid.

Marauder casts Chain on Droid, which is supposed to seal it's power ability....
Next A turn.. Droid casts Refit (power ability) and heals team (while sealed).

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Testing Prisoner....

(Manual Play)

A team has Prisoner
D team has Assassin Corrupt Droid

Prisoner casts Chain on droid and seals power ability.
1 turn later Droid casts Refit (while sealed).

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(Manual Play)

A team Prisoner
D team Gunner Dog

Prisoner casts Chain on Dog
Dog uses it's power ability - Howl (while sealed) next turn


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The actual power ability buttons ARE disabled, but when the AI is playing.. it completely ignores the disabled buttons and apparently the seal means absolutely nothing to the AI.

I only tested this with Chain. I don't know what other ability is supposed to seal... if there is one, and i have it, I can test with that as well. And it may merely be the Chain ability that's flawed not all "seal" abilities.

Dank Brew
11-14-2017, 08:05 PM
Hmm, I haven't noticed this happen. I wonder if it's been happening to me and not even notice lol

scott-5496
11-16-2017, 11:25 AM
This happens to me all the time - I don't really use chain anymore as it simply does not work. Yesterday I tried to cast it on GPD a few times and he healed himself and team on each occasion.