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Nifelheim
12-08-2017, 03:51 AM
Extra turn errors are out of control. Noticed this first time today with characters not normally bugged.

In one battle assassin cotd attacked 6-7 times in a row. Lost, fought again and was repeated. Wasn't triggered by a kill.

Another battle fotd Eddie hit me around 4 times in a row.

Another battle sentinel Mayan hit me at least 8 times in a row, I counted 8, but didn't start at first attack. No red bat presenting any battle

Stormseye
02-15-2018, 04:05 PM
Had a WCoTD hit for 7 times then killed that ally and hit another ally 3 more times before his turn was over. Not sure if he was running Echo set but I managed to survive and permadeath kill him along with his team. It was a ripping victory!

blade685
02-15-2018, 06:25 PM
Had a WCoTD hit for 7 times then killed that ally and hit another ally 3 more times before his turn was over. Not sure if he was running Echo set but I managed to survive and permadeath kill him along with his team. It was a ripping victory!

yes it is completely crazy some times only for defence teams....

JJJ428
02-15-2018, 06:49 PM
I love to know if accuracy up or down effects echo talismans. I think they would but I had a nomad with echos and accuracy down go off on me and get 4 extra turns twice. I mean that’s some seriously bad rolls if possible.

Askora
02-15-2018, 07:41 PM
I love to know if accuracy up or down effects echo talismans. I think they would but I had a nomad with echos and accuracy down go off on me and get 4 extra turns twice. I mean that’s some seriously bad rolls if possible.

I'm pretty sure it's been said by the devs that accuracy up and accuracy down should not affect proc rate of talismans. They should only affect actual character skills.

druid138
02-15-2018, 07:44 PM
Had a WCoTD hit for 7 times then killed that ally and hit another ally 3 more times before his turn was over. Not sure if he was running Echo set but I managed to survive and permadeath kill him along with his team. It was a ripping victory!

Did your team have any shields up? Voids or Thorns? There is a bug with WCotD and ACotD where their extra turn will sometimes trigger incorrectly when attacking an enemy with certain types of shields.

zamasu
02-15-2018, 08:02 PM
I thought I was nuts when a Nomad went off with 5 turns in a row lol

Yup
02-15-2018, 08:42 PM
only for defence teams....


That;s the real bitch about it. Won't EVER happen for the attack team. In fact Echo seems to fire rarely for the attack team. It fires, but seems rare to me.

Reeb99
02-15-2018, 11:24 PM
I've noticed some weirdness with the Sentinel Soulless Demon and counter talismans. Normally you can't counter counters, but it goes into a strange chain with the green demon where he taunts, gets countered, counters again in a chain without getting a turn.

Yup
02-15-2018, 11:45 PM
Counter's always been hinky if you ask me.... If I steal or remove the counter buff... that toon SHOULD NOT then counter, but they always do. I mean.. if a counter buff gets stolen or removed from my characters, they don't counter. It's stuff like this that seems to weight the AI defensive team always more than the attack team.

Reeb99
02-16-2018, 05:43 AM
Yeah, there's also a counter bug with damage over time effects when they proc damage at the end of the turn. Even if the character that applied the damage over time died, it will counter the character nearest the far end. I chuckle when I see characters in PvP that apply burns, since they are going to die quickly from the counters.

Liebhild
02-16-2018, 01:57 PM
That is not an error that is part of the NF fraud. I asked so many times now, that they say why the defense got such a strange bonus. Use echos or whatever on your own team, nothing triggers.

It is the same with the odds, NF doesn't give the informations.

Stormseye
02-16-2018, 03:06 PM
Did your team have any shields up? Voids or Thorns? There is a bug with WCotD and ACotD where their extra turn will sometimes trigger incorrectly when attacking an enemy with certain types of shields.

It is quite possible I had Void and/or Cyclone Shield up during that fight. Interesting to know about that bug.

Thanks for the insight.

Stormseye
02-16-2018, 03:10 PM
That;s the real bitch about it. Won't EVER happen for the attack team. In fact Echo seems to fire rarely for the attack team. It fires, but seems rare to me.

I run Echo set on my Eddie and it fires quite a bit on Attack side. Sometimes two or three times in a row. Most I have gotten was 4 but that was not during PVP.

JJJ428
02-16-2018, 04:10 PM
I thought the odds for extra turns were suppose to be lowered in the arena, yet I see krampus get 3 extra turns for 4 rounds in a row. Also like to add passive disable does not seem to work against him either.

Yup
02-16-2018, 06:29 PM
I run Echo set on my Eddie and it fires quite a bit on Attack side. Sometimes two or three times in a row. Most I have gotten was 4 but that was not during PVP.

Seems to depend on the toon...

7th Son Eddie's heal+echo seems to fire more often when applied to allies than the crimson dogs "add echo to allies" does. And echo talismans seem to fire at a different rate as well. :)

Krampus isn't an "echo" though.. it's "extra turn" like the gunner dog. And the extra turn is NOT a passive, it's a skill percentage. That's why it can't be disabled. Krampus' passive is to heal.

All I know is I see defense teams getting a whole bunch of extra turns that I never seem to get when attacking :)

JJJ428
02-16-2018, 06:54 PM
That’s what I meant with the disable passive. If I use it he still heals after taking any damage. It’s like the disable passive has no effect in negating the healing. Sorry if my post was confusing.

Askora
02-16-2018, 07:07 PM
That’s what I meant with the disable passive. If I use it he still heals after taking any damage. It’s like the disable passive has no effect in negating the healing. Sorry if my post was confusing.

Yeah, the passive disable is screwed up. Think it disables it for what amounts to half a turn. So, you hit him and it's disabled as long as it's still your turn. His turn and it's no longer disabled.

Or, could be it's disabling my GPD's passive even though you're not fighting my team. Had VHE hit my GPD for 55,000 points of damage, no passive disable and VHE didn't have ascension or crit chance. Just imagine the damage he could have done with those things in play.

JJJ428
02-16-2018, 07:24 PM
I am with you on GPD. When he is on other team he seems to reduce damage but when he is on my team I swear he doesn’t reduce the damage st all. Have seen disable passive not really do much against other teams GPD either. But it will certainly give Val Valkyrie her distruption shield again and again. Seems when it helps me it doesn’t work and when it provides some sort of benefit to the other team that’s when it does work.