Log in

View Full Version : January 2018 Tuning Discussion - PRELIMINARY



Sparton_LOTB
01-11-2018, 07:29 PM
This is the main post to discuss tuning changes that are in an upcoming update.

You can see the details for the preliminary tuning adjustments in the Game Updates forum post (http://forum.ironmaidenlegacy.com/showthread.php?9682).

MisterEly
01-11-2018, 07:41 PM
Guess this update will mark the return of SoL Eddie, which I'm happy to see. I wonder what else we'll get, maybe one of those "unannounced game modes" these patch notes keep throwing around...

slauki
01-11-2018, 07:46 PM
hmm seems interesting, but no changes to eda? pair her with endure and you have an unbeatable attacking team if you take 3 of them. and in fact guys start to do that recently and brag about it on FB. so it's a broken 100% win strategy vs everyone. and you said that you don't want a team vs everyone, but in fact this is a huge leak which has to be adressed.

aside that not sure why you guys focus on a 3* magus eddie while there are a lot of other 4*/5* eddies who would need some love too (viking, hallowed, carriage rider, witch doctor ...)

Yup
01-11-2018, 07:55 PM
(Hopeful thinking) .... Do the alterations the super-rare talismans (Lightning, Zone, Rage, Etc) at all possibly mean drop rates may be altered (i.e. improved)?

druid138
01-11-2018, 07:56 PM
(Hopeful thinking) .... Do the alterations the super-rare talismans (Lightning, Zone, Rage, Etc) at all possibly mean drop rates may be altered (i.e. improved)?

Proliferation of Scales?

Amarthir
01-11-2018, 08:07 PM
I was hoping Carriage Rider Eddie would get buffs this time but SoL was a bit of a surprise. They sure do have a growing list of Talismans that will be in the new content. I don't know why they're telling us this if they don't know when said content will be finished but the Talismans themselves sound pretty cool anyways.

Would it be possible to make it so that endure can't be extended? I have my Eda wearing invisibility Talismans and they don't seem as broken since it goes away as soon as she attacks.

I'd hope that they can fix this without nerfing her passive or power move because she carries my attack team most of the time.

Sparton_LOTB
01-11-2018, 08:09 PM
hmm seems interesting, but no changes to eda? pair her with endure and you have an unbeatable attacking team if you take 3 of them. and in fact guys start to do that recently and brag about it on FB. so it's a broken 100% win strategy vs everyone. and you said that you don't want a team vs everyone, but in fact this is a huge leak which has to be adressed.

Considering that we know that Perfect Immunity is partially broken on live right now and that the Endure can be stolen, that brag definitely seems more like hot air than actual truth...

Even once Perfect Immunity is fixed, though, I can think of at least two different approaches for defense teams that would have a decent chance of winning that should still be competitive to normal offenses seen at the top of the leaderboard (in fact, I've reviewed battles that include some of those components on top-end defense teams). Whether or not players want to tailor their defenses with that in mind is up to them.


aside that not sure why you guys focus on a 3* magus eddie while there are a lot of other 4*/5* eddies who would need some love too (viking, hallowed, carriage rider...)

Most of our focus recently has been on updating 4* and 5* Eddies (Aces High, Tailgunner, Fear of the Dark, Hallowed [in this patch], etc). We don't want to completely neglect 3* Eddies, but we will still be mainly focusing on the higher-rarity ones.

Yup
01-11-2018, 08:16 PM
..... at least two different approaches for defense teams that would have a decent chance of winning ..... Whether or not players want to tailor their defenses with that in mind is up to them.


As the handle states.... Yup

Endure + PI is not an issue here. Blue buffs can be removed and stolen a couple ways. They just can't be removed via something like Clairvoyants remove buff ability.

slauki
01-11-2018, 08:29 PM
Considering that we know that Perfect Immunity is partially broken on live right now and that the Endure can be stolen, that brag definitely seems more like hot air than actual truth...

Even once Perfect Immunity is fixed, though, I can think of at least two different approaches for defense teams that would have a decent chance of winning that should still be competitive to normal offenses seen at the top of the leaderboard (in fact, I've reviewed battles that include some of those components on top-end defense teams). Whether or not players want to tailor their defenses with that in mind is up to them.

Most of our focus recently has been on updating 4* and 5* Eddies (Aces High, Tailgunner, Fear of the Dark, Hallowed [in this patch], etc). We don't want to completely neglect 3* Eddies, but we will still be mainly focusing on the higher-rarity ones.

okay, as long as you guys have it on the radar i'm happy :).


As the handle states.... Yup

Endure + PI is not an issue here. Blue buffs can be removed and stolen a couple ways. They just can't be removed via something like Clairvoyants remove buff ability.

don't forget we are talking about a very unique offense startegy. i have my doubts that AI can handle this at all, even if they would have some weapons. but more than 95% of all defenses doesn't have it right now, nor they should since this is a not so popular yet. just want to make this a little more of an issue, to keep things rolling a bit faster :)

Yup
01-11-2018, 09:45 PM
Actually a defense to counteract Endure + PI is pretty readily available. I think most by level 40-50 have the capability even if they don't have the overall hitting strength to win matches.

Sponholz
01-11-2018, 09:51 PM
I love updates, I only wish that some hotfixes were dropped a little faster, but to be fair to NF 1 update per month is above average, in some games balancing changes takes 4 months to occur.

And... I like the SoL changes, since Buff Stealing plays a huge part on the game nowadays, the changes does sound promising. He is a very well designed Eddie IMO, love his design, and the way he "Hacks" the game with his fury is one of the coolest fury animations for me.

And a little controversial opinion here, I am liking the way PI is working atm, usually PI was SO strong that any char with it is a REAL menace until it fades, or in Eda's case, until the buffs *hopefully* fades.

As it is today: any char that have it is Immune to any debuff, can't have the PI removed or stoled, so the char can't be debuffed/cc'ed in any way. Which is still strong imo, but the fact that in some way PI now has a pseudo-counter, that only steals the buffs, they still can't be removed.

One of my most successful attacking team doesn't have Eda and/or buff removers/stealers.


I know I was a little harsh and said a couple of times that this game is beyond broken (not in a bad manner fyi, just in a way that somethings would be really hard to fully fix, taking some technical approach), and to be honest sometimes strange bugs happen that they could also have a collateral fixing effect.

And the forums, with those pro-active posts are making me like this game more and more. The community here is just awesome. Devs and Players.

So take this post as my sincerely apologies, if by any chance I misconduct myself in any way.

Anyway, I like the changes on this patch so far, Looking forward to play more with SoL.


Cheers! Ed.

Yup
01-11-2018, 09:56 PM
As it is today: any char that have it is Immune to any debuff, can't have the PI removed or stoled, so the char can't be debuffed/cc'ed in any way. Which is still strong imo, but the fact that in some way PI now has a pseudo-counter, that only steals the buffs, they still can't be removed.


Please don't misunderstand my comments.... in no instance is PI ever removed. I was stating it IS possible to remove blue buffs on a character with PI. But PI stays in place. Yellow buffs never go anywhere until they expire (except Ghost via Permadeath).

slauki
01-11-2018, 10:04 PM
Actually a defense to counteract Endure + PI is pretty readily available. I think most by level 40-50 have the capability even if they don't have the overall hitting strength to win matches.

but a defense has to have a chance vs a wide range of opponents, not only vs 2% of the guys who can easily swich the team if you adjust your defense in that way. but spartons post implied this so i guess, we can expect something soon.

and to be fair, the PI hype took a big hit, so it's not as annoying as it was some weeks ago.


just one other thing to discuss/adress:

does anyone else feel that ascension is somewhat out of line? i think a 50-60% rise of stats would be more reasonable than doubling them.

and yeah this pre infos are golden!

Ezz
01-11-2018, 10:32 PM
So is the fact that other buffs can be stolen from a toon with PI a bug or working as intended?

Sponholz
01-11-2018, 10:37 PM
Please don't misunderstand my comments.... in no instance is PI ever removed. I was stating it IS possible to remove blue buffs on a character with PI. But PI stays in place. Yellow buffs never go anywhere until they expire (except Ghost via Permadeath).

Sup Yup!!! Honestly, I wasn't even replying on top of your comment, that was my personal opinion about PI, I just like the way PI works now.

I think that it's still strong, since itself can't be stealed and prevent any debuffs to be applied. I just like that you now can, at least, steal the buffs from a char that have PI.


So is the fact that other buffs can be stolen from a toon with PI a bug or working as intended?

Taking Sparton's comment into account, I think it's a bug. But this is one bug I like so far.

Cheers!!! Ed.

Yup
01-11-2018, 10:53 PM
.... aaaaaaccctttuuallllyy..... I'm finding the Angel talismans more annoying :) You can't tell where they are until a toon starts cleansing and healing.

Ezz
01-11-2018, 11:17 PM
Taking Sparton's comment into account, I think it's a bug. But this is one bug I like so far.

Cheers!!! Ed.

Ok I thought it was a bug, so I must be dumb because other than bugged stealing or Aces high I have not come up with a way to remove endure from toons with PI. I just usually have to wait it out.

But in fairness - despite many G/A souls I still don’t have Eda so it’s tough for me to experiment and test how to deal with PI.

DIEDD
01-11-2018, 11:54 PM
No mention of aces high ed skills not working properly? and about souls not grouping correctly in the book of souls?

Demoonchild
01-12-2018, 11:46 AM
Perfect immunity is a perfect pain in the ass....
As Slauki said, going with an attack team with 3 Edas with endure and a Pharaoh is just like cheating, you just can't lose any battle, since if any of the Edas do his power move, it gonna be extended for everyone.
Also this "ability" makes PvP fights longer and boring, since it's not really a challenge, it's more like a break in a game and PvP system full of them already. The "Perfect solution" would be to make it last just 2 or 3 rounds...
Anyway, is always great to see this tweakings from time to time to balance weak chars. Talking about weak chars, I would like to see some love for the Trooper soul characters, the Warlord and Bastion primarily, since for me they seem more a 4* character, and not 5* at all...
That and fixing the current bugs(extra turns, buffs stolen even with PI, prisoner won't blocking passives, etc) will made the game better for everyone.

slauki
01-12-2018, 01:03 PM
Perfect immunity is a perfect pain in the ass....
As Slauki said, going with an attack team with 3 Edas with endure and a Pharaoh is just like cheating, you just can't lose any battle, since if any of the Edas do his power move, it gonna be extended for everyone.
Also this "ability" makes PvP fights longer and boring, since it's not really a challenge, it's more like a break in a game and PvP system full of them already. The "Perfect solution" would be to make it last just 2 or 3 rounds...
...

my solution would be to adjust her so that she gives PI to herself and up to ONE ally for maximal 2 rounds. would make her way more reasonable. but in fact this would still let her be pretty much unkillable for 2 turns if you take 3 of them with endure.

Ezz
01-12-2018, 03:18 PM
my solution would be to adjust her so that she gives PI to herself and up to ONE ally for maximal 2 rounds. would make her way more reasonable. but in fact this would still let her be pretty much unkillable for 2 turns if you take 3 of them with endure.

Agree - PI has its place, but Eda just needs some limitations. Maybe allies only get PI for one round? I don’t have her so perhaps I am a little biased, but if people are using 3 of her that’s pretty close to broken.

Amarthir
01-12-2018, 04:49 PM
Okay now, what if there was a character who was designed with a basic or power move that will specifically remove PI?

Sponholz
01-12-2018, 07:42 PM
And why not just limit the numbers of repeated chars that can be used on PvP? I always find funny that on most RPGs related games, you can have multiple copies or a unique char, here on LotB for example, Clairvoyant, she is a Eternal, there is only one Clairvoyant, she is a named char, that you can bring 3 if you want.

Characters with standard designations as "names" are ok in my eyes, like, Desert Guardian, ok in your Desert Palace I suppose you have hundreds of Desert Guardians.


I imagine a party with 3 Edas...

Eda 1: Hi Edas? sup.
Eda 2: Same as always Eda. And you Eda?
Eda 3: Nah same old thing, have you two checked my new catchy phrase for us?
Edas 1&2: No, shoot!
Eda 3: It's just like Johnny Walker's keep walking, but to us is Keep enduring.
Pharaoh Eddie: Oh God!!! Somebody kill me! (Oh nvm, you can't, I'm enduring).


Ok this joke was so bad, that I will not even post my final usual cheers, I will just endure here for the rest of the day...

JJJ428
01-12-2018, 07:54 PM
For all this talk of three eda has anyone actually tried it? Last time I looked into it one of the Eda's who grants perfect immunity for two turns overrides the infinite perfect immunity for other eda's so as long as that "glitch" is in effect seems like a very poor defense to me.

Askora
01-12-2018, 08:01 PM
For all this talk of three eda has anyone actually tried it? Last time I looked into it one of the Eda's who grants perfect immunity for two turns overrides the infinite perfect immunity for other eda's so as long as that "glitch" is in effect seems like a very poor defense to me.

Yeah, same problem when Trooper gives perfect immunity, it trumps her passive. So, when the perfect immunity he gives expires then Eda no longer has her perfect immunity.

slauki
01-12-2018, 08:04 PM
For all this talk of three eda has anyone actually tried it? Last time I looked into it one of the Eda's who grants perfect immunity for two turns overrides the infinite perfect immunity for other eda's so as long as that "glitch" is in effect seems like a very poor defense to me.

i can even name you players that use this, because i see them on my defense tab. and i saw some screenshots on facebook so it's working for sure. but most people cannot abuse it because it's hard enough to get one eda, not to talk about three ;)

i could abuse my 3 beelzebubs, but damn they are pretty useless unfortunatly...

Yup
01-12-2018, 08:48 PM
Well at least now I have something to shoot for besides just VHE.. I need a couple more Edna! BWAHAHAHAHAHAHAHA

JJJ428
01-13-2018, 12:10 AM
i can even name you players that use this, because i see them on my defense tab. and i saw some screenshots on facebook so it's working for sure. but most people cannot abuse it because it's hard enough to get one eda, not to talk about three ;)

i could abuse my 3 beelzebubs, but damn they are pretty useless unfortunatly...

I love to see the screen shots because I tested it with my 3 eda's and they are over riding each other so only one had infinite PI.

slauki
01-13-2018, 12:55 AM
I love to see the screen shots because I tested it with my 3 eda's and they are over riding each other so only one had infinite PI.

here we go:

4199

have personally never tried it but it seems to work just fine one was overriding as it seems.

JJJ428
01-13-2018, 05:19 PM
But do you see the third eda is missing her PI. I think as long as this exists the strat is too risky to attempt. You could have the first Eda remove PI on the remaining Eda's.

slauki
01-13-2018, 05:44 PM
But do you see the third eda is missing her PI. I think as long as this exists the strat is too risky to attempt. You could have the first Eda remove PI on the remaining Eda's.

yeah but wouldn't this mean 2 rounds of PI anyway? 2 rounds of PI+endure are enough to kill almost everyone when attacking. i think PI expired on the picture, but not sure.

JJJ428
01-13-2018, 05:55 PM
I wouldn't consider 3 edas very strong attack wise I would think you could easily build teams to last the 2 turns and then easily take them down. I thought the argument was against 3 of them with endure they could possibly keep making them last forever because of the extend beneficial effect? I am a bit late to the discussion so am I missing something?

Ezz
01-13-2018, 06:03 PM
I wouldn't consider 3 edas very strong attack wise I would think you could easily build teams to last the 2 turns and then easily take them down. I thought the argument was against 3 of them with endure they could possibly keep making them last forever because of the extend beneficial effect? I am a bit late to the discussion so am I missing something?

The real fun will begin when the buffs to SOL Eddie are implemented. Use him with 3 Edas with endure. Throw endure on him as well with immunity and maybe he even gets PI. Watch him rip away beneficial effects on the opponents and then 3 gunner allies will fill the fury meter quick and extend his teams beneficial effects with his fury. Then even using energy talis to steal power won’t help. Can’t wait.

slauki
01-13-2018, 06:40 PM
I wouldn't consider 3 edas very strong attack wise I would think you could easily build teams to last the 2 turns and then easily take them down. I thought the argument was against 3 of them with endure they could possibly keep making them last forever because of the extend beneficial effect? I am a bit late to the discussion so am I missing something?

like ezz points out this is just a big exploit, this tactic is broken imo. yeah they are not such huge damage dealers, right, but pair them with an VHE who has endure or an AHE a pharaoh and you are in very good shape to kill most guys after 2 turns. such things shouldn't be possible since this a team vs everybody or at least vs 95% of guys. and once the bugs are fixed, it will work as described, so right now the bugs might prevent a 100% exploit temporary. if nothing is changed it will be a 100% exploit soon.

JJJ428
01-13-2018, 10:06 PM
Now I see you guys are talking more from attack stand point then defense stand point but again I don't see this being a big exploit with the characters you listed. With VHE there is no real way to remove opponents beneficial effects so just becomes a stalemate. Though after reading SOL Eddie changes this may become an issue. While this could be considered exploitable I do not see an issue since arena rush is based around speed just like I didn't see the big deal with Viking Eddie an update or so back when it granted 100% extra turn so you could generate infinite fury. I tried that once and it took so long and I got bored I couldn't see it ever being effective. Possibly same thing with this offence while it may be exploitable I am not sure it would be as expedient to become effective in the arena for Saturday rushes. I could be wrong though I concede to any of the higher level arena players weighing in on this.

Mizrael
01-13-2018, 10:32 PM
I thought that January 2017 was...like...last year?...

Amarthir
01-13-2018, 10:39 PM
I thought that January 2017 was...like...last year?...

Ha! I just noticed that.

Askora
01-13-2018, 11:24 PM
I thought that January 2017 was...like...last year?...

Good catch! Maybe it's the 'Somewhere in Time' update! Hopefully everything's retroactive. Lol

Yup
01-14-2018, 12:11 AM
wait... when it is?? .... am I trapped???

Symbiote
01-14-2018, 12:39 PM
I imagine a party with 3 Edas...

Eda 1: Hi Edas? sup.
Eda 2: Same as always Eda. And you Eda?
Eda 3: Nah same old thing, have you two checked my new catchy phrase for us?
Edas 1&2: No, shoot!
Eda 3: It's just like Johnny Walker's keep walking, but to us is Keep enduring.
Pharaoh Eddie: Oh God!!! Somebody kill me! (Oh nvm, you can't, I'm enduring).


Ok this joke was so bad, that I will not even post my final usual cheers, I will just endure here for the rest of the day...

Hahahaha thank for this... Pharaoh Eddie... i laughed a lot xxxD :D
So good! :D


Edit: Do anyone have the same bug for months in Arena that it do not show your wins for last week and best? And counterattack and revenge seems still buggy.. if i attack with a char my Sentinel Mayan Priestess attacks often alone and then i have my turn with her.. that's good for me but it seems that it is not supposed to be. The same with red undead rescuer with counterattack..
It is a bit strange... ^^

Peppoah
01-14-2018, 02:59 PM
i can even name you players that use this, because i see them on my defense tab. and i saw some screenshots on facebook so it's working for sure. but most people cannot abuse it because it's hard enough to get one eda, not to talk about three ;)

i could abuse my 3 beelzebubs, but damn they are pretty useless unfortunatly...

Aaaah, and I had a dupe Eda and sacrificed her. :mad:

Sparton_LOTB
01-14-2018, 05:29 PM
I thought that January 2017 was...like...last year?...

Whelp, forgot to update that part of my post template, my bad...

Liebhild
01-15-2018, 07:34 AM
Will the shields get fixed on counterattacks?

Will you finally reduce defense bonus to a less ridiculous level?

WILL YOU FINALLY ANSWER WHY THAT DEFENSE BONUS IS THERE ANYWAY???????

JJJ428
01-15-2018, 10:30 AM
I just got want to say I am trying to test this triple Eda offense and I still say it is terrible. Allowing for the fact that I just may be terrible or it doesn’t match my play style, triple eda is just not good and nothing to worry about even if they do fix some of the glitches around then and the update to SOL Eddie. I much rather take any other offense I use then a triple eda team. I love to hear from anyone else who actually had three Eda’s to try this.

TheAlbatross-1864
01-15-2018, 02:14 PM
I'm pretty happy about mystic eddie, speed of flight eddie, and lazy azov getting a boost!

Peppoah
01-15-2018, 06:32 PM
Dear Sparton,
The power cost for meteor, comet and zone will be reduced to 8. Could you do the same to the quake and rage talis? I find the quake talis very interesting but with a power cost of 10, they’re almost useless. Wickerman Eddie has the same effect with a lot less power cost and he can raise power by himself.
Thank you.

Sparton_LOTB
01-15-2018, 07:18 PM
The power cost for meteor, comet and zone will be reduced to 8. Could you do the same to the quake and rage talis? I find the quake talis very interesting but with a power cost of 10, they’re almost useless. Wickerman Eddie has the same effect with a lot less power cost and he can raise power by himself.

While all of those talisman skills are similar, we felt that some of those were more viable than others. For the most part, people weren't using stuff like Comet, but were using things like Quake (with Quake being sometimes seen even by some defenses high up in the Arena leaderboard). That's why only some of the talisman power costs were adjusted.

While Wickerman Eddie's max level Erupt is similar to Quake, there's a pretty sizable gap in effect chance (which is especially important if you account for Accuracy Up).

MetalHeart
01-15-2018, 07:58 PM
Please include the mystic eddie in the fixes. The question concerns exactly the procs doom from the ult. At the time of the animation, targets under doom are killed, after the animation ends there are crazy figures of ture damage, but the targets is alive and with full health. Its model just lies on the floor and atack my team. So much battles on arena lose.

Yup
01-15-2018, 08:32 PM
While all of those talisman skills are similar, we felt that some of those were more viable than others. For the most part, people weren't using stuff like Comet, but were using things like Quake (with Quake being sometimes seen even by some defenses high up in the Arena leaderboard). That's why only some of the talisman power costs were adjusted.


Uhm.. perhaps you don't see Comet, Lightning, Zone, Rage in arena wins because no one can get the whole freakin set of any of them!!!! :) Drop rates seem to be stupidly low. (posted with love)

Quake seems to be the easiest to come by.. so seeing it more in the arena comes as no shock.. heck as I posted (http://forum.ironmaidenlegacy.com/showthread.php?9684-Must-ve-hit-a-quake).. I woke up with 12 extra Quake talismans at some point for no reason.

I've farmed GOD level X for roughly 400 runs now... Have picked up 4 comet.. and 2 lighting..... STILL don't have a full Lightning set..... many, many vampiric and a few Immortality. So they are there.. but come on.. is there some reason NF makes it take MONTHS to get even 1 set??

Level X should ONLY be dropping the super rare.. no vampire.. no immorality...and maybe even leave the Comet to level iX... but Level X of GOD should ONLY be dropping Lightning or Comet. .. Level X of GOF only Rage and Echo... Level X of GOL Only Zone and Quake. If you are going to make us work for it.. give us the rewards. I can not express how frustrating it is to see a Vampiric talisman drop in GOD Level X, or a Counter drop in GOF lvl X... or a Chance in GOL lvl X. Especially since only about 1 in 5-10 runs results in ANY talisman drop at all.

Sparton_LOTB
01-15-2018, 11:55 PM
Heads up; there's a minor update that has recently gone live in both app stores. This doesn't include the tuning changes noted here, but just has some minor back-end fixes for stability.




Please include the mystic eddie in the fixes. The question concerns exactly the procs doom from the ult. At the time of the animation, targets under doom are killed, after the animation ends there are crazy figures of ture damage, but the targets is alive and with full health. Its model just lies on the floor and atack my team. So much battles on arena lose.

It looks like there was a bug that was occurring before relating to Mystic Eddie's Time to Die, but it's happening in different scenarios than what we originally had found. We're looking into narrowing down the exact cases to see if we can get a fix in.

Thanks for the additional info.


Uhm.. perhaps you don't see Comet, Lightning, Zone, Rage in arena wins because no one can get the whole freakin set of any of them!!!! :) Drop rates seem to be stupidly low. (posted with love)

Quake seems to be the easiest to come by.. so seeing it more in the arena comes as no shock.. heck as I posted (http://forum.ironmaidenlegacy.com/showthread.php?9684-Must-ve-hit-a-quake).. I woke up with 12 extra Quake talismans at some point for no reason.

I've farmed GOD level X for roughly 400 runs now... Have picked up 4 comet.. and 2 lighting..... STILL don't have a full Lightning set..... many, many vampiric and a few Immortality. So they are there.. but come on.. is there some reason NF makes it take MONTHS to get even 1 set??

Well, they're still intended to be long-term goals to work towards, and these changes make them long term rewards that may have more practical uses (instead of just being trophies/keys to complete certain missions).


Level X should ONLY be dropping the super rare.. no vampire.. no immorality...and maybe even leave the Comet to level iX... but Level X of GOD should ONLY be dropping Lightning or Comet. .. Level X of GOF only Rage and Echo... Level X of GOL Only Zone and Quake. If you are going to make us work for it.. give us the rewards. I can not express how frustrating it is to see a Vampiric talisman drop in GOD Level X, or a Counter drop in GOF lvl X... or a Chance in GOL lvl X. Especially since only about 1 in 5-10 runs results in ANY talisman drop at all.

We actually changed it from only dropping the super rare talismans because more players found it was less rewarding to be grinding in lower floors for stuff like Vampiric, Guard, Strike, etc, when they could be grinding the higher floors. That way they can work towards slowly getting stuff like Rage while still occasionally getting stuff like Thorns, Explosive, Echo, etc (selling any ones they don't need more of directly from the loot popup at the end of the level).

Sponholz
01-16-2018, 12:00 AM
Heads up; there's a minor update that has recently gone live in both app stores. This doesn't include the tuning changes noted here, but just has some minor back-end fixes for stability.

Any fix is a welcome fix!!! Specially in stability IMO.

Please, feel free to keep this type of updates coming, It's always nice to check for app update and see that there is a LotB update among then. No matter how small the fix/change is.

Cheers!!! Ed.

Yup
01-16-2018, 12:44 AM
Okay.. I'll begrudgingly accept that some players actually WANT the lower end talismans to drop at level X. I completely disagree with that.. but well.. ya can't please everyone.

The gist was... if you are altering power costs based on what you see in the arena.... well.. how many arena fighters actually have 4 rage, 4 zone, 4 lightning, etc talismans???

I have 1 rage, 1 zone, 3 lightning.... but then 8 Comet, 4 Meteor, and 16+ Quake


And of course... I hadn't loaded the game since today's rollover and when I did... I see increased talisman drops in BNW... okay.. never mind :)

Mariner-1212
01-16-2018, 01:46 AM
Still getting MACLO errors in BNW when it tries to award you runes that will put you over 999. At some point in the past it split them at 999 and started new lists, but then like an idiot I used some from the 999 pile, and now it errors every time. I was stuck at 995 and had to sell off 200 3* and 4* red runes just to play tonight.

Yup
01-16-2018, 02:20 AM
.. then again.. 11 runs through GOD Lvl X... 1 Endure talisman.. that's it.

Mariner-1212
01-16-2018, 02:27 AM
.. then again.. 11 runs through GOD Lvl X... 1 Endure talisman.. that's it.

Hang in there Yup, I've only went through a couple times (less than 11) and got an Echo, Rage (to finally complete the set) and now a Zone. They're definitely dropping more often.

Yup
01-16-2018, 02:41 AM
If you say so... 5 more runs.. 1 more Endure..... 1 Life.. So yea maybe more often.. just not that last Lightning I want.


okay... finally got the lightning.. .. and definitely more drops.. moving on to the others now :)

Symbiote
01-16-2018, 12:11 PM
This time i had good luck, get my last two Lightning in this event after 2-4 runs... before this i get my second lighting after weeks of farming...
but the rage talis where hard af to get, i got so many red runes which is great but it were hard times :D

I have a question about the language ingame.., i am from germany but i'm playing in english, but the news are in german, and the translations are horrible (understandable but horrible ^^' maybe like my english xD)..,
could you fix this that if you set the language in the settings that not only the game is in that language but the news too? this would be nice, every time i have to read it here again...

blade685
01-16-2018, 01:12 PM
it's too boring i will not play that event in bnw :rolleyes:
To be bored i have the pvp :)

Yup
01-16-2018, 03:22 PM
You're missing out Blade. I've completed my Lightning set and my Rage set since yesterday... but I realize you already have rage :)

blade685
01-16-2018, 03:46 PM
You're missing out Blade. I've completed my Lightning set and my Rage set since yesterday... but I realize you already have rage :)

i have rage since a long time :)

Kira
01-16-2018, 04:46 PM
.. then again.. 11 runs through GOD Lvl X... 1 Endure talisman.. that's it.

Which floor did you farm to get those talismans?

Yup
01-16-2018, 04:51 PM
Always lvl X here. All talismans can drop in level X. Not that they will.. but they can. If I only need Endure.. I might drop to level 7. Odds would be better to get Endure at level 7 since higher talismans don't drop at level 7.

Tap the REWARDS button on the dungeon screen.. it tells you what levels talismans drop from.

Sick
01-16-2018, 08:32 PM
Finally I have been able to complete all three sets of ultra rare talis (rage, lightning & zone). Took me 379 BNW runs.😆

Peppoah
01-16-2018, 11:42 PM
Congrats, you lucky guy. I’m at 464 runs now and still need 3 lightning talis.

Peppoah
01-17-2018, 12:10 AM
While all of those talisman skills are similar, we felt that some of those were more viable than others. For the most part, people weren't using stuff like Comet, but were using things like Quake (with Quake being sometimes seen even by some defenses high up in the Arena leaderboard). That's why only some of the talisman power costs were adjusted.

While Wickerman Eddie's max level Erupt is similar to Quake, there's a pretty sizable gap in effect chance (which is especially important if you account for Accuracy Up).

First of all, thank you for your quick response and I respect your decision.
But I have my doubts that people are using them in PVP defenses. I was in the top 50 for at least the last four or five weeks and never was confronted to quake talis. And when I check my troopers, where many of them are playing PVP in the higher ranks, I don’t see them. With all those PI in the arena, they’re almost useless, anyway. That’s a reason, why I don’t use my Wickerman Eddie in the attack teams so often. Speaking of him, his erupt when skilled has a 55% chance, which seemed to be higher in reality.
Anyway, let them as they are and I’ll wait for another update. I had saved explosive, thorn, cyclone and guard talismans in my inventory for almost a year, till they became precious.

Sparton_LOTB
01-17-2018, 12:48 AM
I have a question about the language ingame.., i am from germany but i'm playing in english, but the news are in german, and the translations are horrible (understandable but horrible ^^' maybe like my english xD)..,
could you fix this that if you set the language in the settings that not only the game is in that language but the news too? this would be nice, every time i have to read it here again...

Do you have any examples for which sections/pages have problematic translations? If it's some of our older text, we can get that relocalized, but if it's newer event text, we can bring those examples back to our localizers to see where the breakdown is.

Yup
01-17-2018, 12:58 AM
Well they were dropping better.. but this afternoon I've ran 16 times (3 full SOT fills) and seen only 3 lower level talismans.

Fudjo
01-17-2018, 01:14 AM
Finally I have been able to complete all three sets of ultra rare talis (rage, lightning & zone). Took me 379 BNW runs.😆

With the Proliferation of Scales event, I got the last two Lightning talismans I needed to complete all three sets. Took me 210 BNW runs in total, nearly all on Level X, so I guess I'm really lucky?

Sick
01-17-2018, 06:38 AM
Do you have any examples for which sections/pages have problematic translations? If it's some of our older text, we can get that relocalized, but if it's newer event text, we can bring those examples back to our localizers to see where the breakdown is.

Hey Sparton, the pop ups explaining about new events are always German. It reads like a machine translation.

Inishmore
01-17-2018, 04:51 PM
Hey Sparton, the pop ups explaining about new events are always German. It reads like a machine translation.

To be honest: I hope it is a machine translation!

Besides I play the game in English as well, but I remember that the Alliance General in the German translation dealt magic damage. Did that ever get amended to physical damage? Anyone playing the game in German and in possession of the Alliance General?

Symbiote
01-17-2018, 07:13 PM
Do you have any examples for which sections/pages have problematic translations? If it's some of our older text, we can get that relocalized, but if it's newer event text, we can bring those examples back to our localizers to see where the breakdown is.

Hi Sparton, thanks for your response.

When i set the game in the options to english everything is fine ingame, but the whole news section is in german., every page. They aren't that horrible how i wrote (i mean my english isn't the best too. xD but here and there are some words that aren't translated that "good" in my opinion or spelling mistakes) but it is confusing if you play in english and the news are in german. I read them here again for better understanding. (and learning)

It would be great if i set the game to english the news section would be too, because it is easier to understand if you know all the talis descriptions, names and so on, but if i read the news for new characters or whatever in german it is a bit confusing..

I hope you do understand what i mean...


btw. your avatar the Sentinel Soulless Demon was my first best and most loved non eddie character when i started playing a year ago. :D

Symbiote
01-17-2018, 07:17 PM
Hey Sparton, the pop ups explaining about new events are always German. It reads like a machine translation.

Yeah, didn't read that post, he nailed it.
In a nutshell. :D

Sparton_LOTB
01-17-2018, 08:09 PM
Hey Sparton, the pop ups explaining about new events are always German. It reads like a machine translation.


To be honest: I hope it is a machine translation!


When i set the game in the options to english everything is fine ingame, but the whole news section is in german., every page. They aren't that horrible how i wrote (i mean my english isn't the best too. xD but here and there are some words that aren't translated that "good" in my opinion or spelling mistakes) but it is confusing if you play in english and the news are in german. I read them here again for better understanding. (and learning)

Thanks for the feedback guys. I've passed this on to my teammate who coordinates with the localizers to follow up or reconsider who we use to help localize the German news info in our game.

If you do notice any specific sentences or paragraphs with problems and can private message me the details, that'll help with ensuring we narrow down the exact problem for improving the quality of future news pages in German.


Besides I play the game in English as well, but I remember that the Alliance General in the German translation dealt magic damage. Did that ever get amended to physical damage? Anyone playing the game in German and in possession of the Alliance General?

I believe that was incorrectly referred to magic damage in all languages at one point, but was corrected. If that's still incorrect (in any language), do let me know what language it's wrong in and we can flag that for retranslation.


It would be great if i set the game to english the news section would be too, because it is easier to understand if you know all the talis descriptions, names and so on, but if i read the news for new characters or whatever in german it is a bit confusing..

Yeah, right now due to how the web pages for the news is set up, it gets your device language (instead of in-game language setting). I believe there's a task to instead use your in-game language choice, so I'll follow up with the team to see what the state of that task is.


btw. your avatar the Sentinel Soulless Demon was my first best and most loved non eddie character when i started playing a year ago. :D

Cool to hear!

Fun fact: when I first started playing after joining the team, the Sentinel Soulless Demon was the character I got from my first Legendary Soul (and one of my first characters above 3 stars). I originally wasn't much of a fan of him, but decided to give him a shot and try out some different talisman combinations... eventually settling on the Blind + Invisibility combo that helped carry me through most of the campaign and progressing through stuff like the Lord of Light and Brave New World when they came out. Sometimes you just don't know how good a character can be until you give it a chance to shine!

Dank Brew
01-17-2018, 08:51 PM
PI is fine. No matter what, people will find a loophole or exploit to have the "best" defense or offense. I personally don't see any issues with PI and don't have trouble facing people with it. But then again I don't do PvP more than once a day unless its an event.

But the main point is that when they change it, those same people will find another annoyingly stupid way to piss you off with an exploit.

The tuning changes look great to me. Thanks NF.

Dank Brew
01-17-2018, 08:58 PM
Hey Sparton, quick question... When on autoplay, why can't it change eddies? The change eddie button goes red/yellow when his health is low, why doesn't it change to the other? Is this on your guys radar for future updates?

slauki
01-17-2018, 09:08 PM
Hey Sparton, quick question... When on autoplay, why can't it change eddies? The change eddie button goes red/yellow when his health is low, why doesn't it change to the other? Is this on your guys radar for future updates?

please don't ask for this dank. as they tried to implement this last time, the eddies changed in an unpredictible way, which made autofarming extremly annoying. you could suddenly be beaten in powerslave because the ai changed to a 4* without talismans. so it was not possible to level eddies anymore. they swiched it back pretty quick, thank god.

regardless what you do guys, please don't try this ever again. never ever please :) even the memory of this hurts and pisses me of :P

so be careful what you ask for ;)

Dank Brew
01-17-2018, 09:15 PM
Hmm don't remember this. Must have really been a fast withdrawal haha

I only brought it up because my toons really really really love to completely avoid their skills and just wait to die. They are notoriously stupid, my entire roster. Bastards. Can hardly auto farm BNW GOF VII right now, and it's super freaking easy - it pisses me off.

Sparton_LOTB
01-17-2018, 10:02 PM
Hey Sparton, quick question... When on autoplay, why can't it change eddies? The change eddie button goes red/yellow when his health is low, why doesn't it change to the other? Is this on your guys radar for future updates?


please don't ask for this dank. as they tried to implement this last time, the eddies changed in an unpredictible way, which made autofarming extremly annoying. you could suddenly be beaten in powerslave because the ai changed to a 4* without talismans. so it was not possible to level eddies anymore. they swiched it back pretty quick, thank god.

regardless what you do guys, please don't try this ever again. never ever please :) even the memory of this hurts and pisses me of :P

so be careful what you ask for ;)

slauki's (understandable) PTSD aside, yeah, there was a period where we tried to add "smart" swapping of Eddies on autoplay to swap an Eddie out if it got low health and though it could swap a stronger and/or class advantage Eddie in. However, it just didn't work reliably, so we reverted that functionality not long after.

If we were to pursue that again, we'd need to make sure we're a lot more strict to what would be considered an "acceptable" swap out (and/or provide some kind of functionality so that could be turned on or off), and since that can be extremely difficult to adjudicate for players of all kinds of player progression, we haven't gone back to that subject since the first attempt.


I only brought it up because my toons really really really love to completely avoid their skills and just wait to die. They are notoriously stupid, my entire roster. Bastards. Can hardly auto farm BNW GOF VII right now, and it's super freaking easy - it pisses me off.

The current AI doesn't have a good sense of using skills in certain orders; it just picks a character to act, and that character does what it thinks is best in isolation (which sometimes leads to things like burning power on a non-healing skill when another character could have used a heal that turn). It's a general AI improvement we want to take some time to tackle, but primarily our focus is on fixing combat bugs over general AI improvements.

Dank Brew
01-17-2018, 10:30 PM
slauki's (understandable) PTSD aside, yeah, there was a period where we tried to add "smart" swapping of Eddies on autoplay to swap an Eddie out if it got low health and though it could swap a stronger and/or class advantage Eddie in. However, it just didn't work reliably, so we reverted that functionality not long after.

If we were to pursue that again, we'd need to make sure we're a lot more strict to what would be considered an "acceptable" swap out (and/or provide some kind of functionality so that could be turned on or off), and since that can be extremely difficult to adjudicate for players of all kinds of player progression, we haven't gone back to that subject since the first attempt.



The current AI doesn't have a good sense of using skills in certain orders; it just picks a character to act, and that character does what it thinks is best in isolation (which sometimes leads to things like burning power on a non-healing skill when another character could have used a heal that turn). It's a general AI improvement we want to take some time to tackle, but primarily our focus is on fixing combat bugs over general AI improvements.

Thanks for the reply. I'm glad to hear that combat bugs are the primary focus. I was just curious cause of my idiot teams haha
And the PTSD comment was great hahahaha

Dank Brew
01-17-2018, 10:59 PM
Here's a new one (for me)... Eddie wasn't allowed to scroll side to side for his other skills/attacks in PvP. Luckily for me it was a very easy opponent so it didn't make a difference. But still... Should be looked into. It was the battle that just happened Sparton.

Dank Brew
01-17-2018, 11:03 PM
Whoa. Is the 7 deadly gifts supposed to be there again? I tried to claim and it said error and I tried again and now it's frozen lmao. I already got my pharaoh from it way back. I'm guessing this is also a glitch.

Yup
01-18-2018, 03:09 AM
Here's a new one (for me)... Eddie wasn't allowed to scroll side to side for his other skills/attacks in PvP. Luckily for me it was a very easy opponent so it didn't make a difference. But still... Should be looked into. It was the battle that just happened Sparton.

Wait... you can scroll side to side???

HomemLivre
01-18-2018, 01:03 PM
Thks to this little update from the App Store Im not able to run the game, no matter what...

Reinstalled, clear cache and data, nothing works... only a black screen shows up.


Sended an e-mail to the support and no response. How is this even possible with a high-end smartphone?


Does anyone had this issue?


EDIT: Its so awesome to loose an 2x drop from BNW, you guys can imagine it...

EDIT 2: Trying to play via emulator, but lots of crashes make me lose my resourses and troopers...

Askora
01-18-2018, 01:33 PM
Thks to this little update from the App Store Im not able to run the game, no matter what...

Reinstalled, clear cache and data, nothing works... only a black screen shows up.


Sended an e-mail to the support and no response. How is this even possible with a high-end smartphone?


Does anyone had this issue?


EDIT: Its so awesome to loose an 2x drop from BNW, you guys can imagine it...

EDIT 2: Trying to play via emulator, but lots of crashes make me lose my resourses and troopers...

Damn, that sucks. Had a couple of times the game has just closed in the middle of a level, no error or anything. Didn't even think about it being related to that update the other day. High-end phone here as well, I'm on a galaxy s8+.

HomemLivre
01-18-2018, 01:43 PM
Damn, that sucks. Had a couple of times the game has just closed in the middle of a level, no error or anything. Didn't even think about it being related to that update the other day. High-end phone here as well, I'm on a galaxy s8+.

The game was running (with the already know bugs and some MACLs) but just after the update that I only ran yesterday the game simply can't open, only shows a black screen that I can only close through a physical button. Im in use of a Motorola Z2 Force with Oreo.

Askora
01-18-2018, 01:59 PM
The game was running (with the already know bugs and some MACLs) but just after the update that I only ran yesterday the game simply can't open, only shows a black screen that I can only close through a physical button. Im in use of a Motorola Z2 Force with Oreo.

Hopefully the big update fixes the issue. Doesn't help much for you farming BNW right now though. Thinking the update should come in a few hours based on the usual update pattern. Might get a few hours, if it fixes everything.

HomemLivre
01-18-2018, 02:07 PM
Hopefully the big update fixes the issue. Doesn't help much for you farming BNW right now though. Thinking the update should come in a few hours based on the usual update pattern. Might get a few hours, if it fixes everything.

Yeah! Hope your right!! :D

Liebhild
01-18-2018, 02:23 PM
After that mini update sometimes the control buttons disappear

Sparton_LOTB
01-18-2018, 06:19 PM
The game was running (with the already know bugs and some MACLs) but just after the update that I only ran yesterday the game simply can't open, only shows a black screen that I can only close through a physical button. Im in use of a Motorola Z2 Force with Oreo.

Damn, sorry to hear that mate. I've passed your info along to the team to investigate.

Do you know if the game is being installed to an SD card? We know there's issues with running the game from an SD card; if the game is getting reinstalled to that location, try moving it manually to the internal memory, and that may solve the problem.

zamasu
01-18-2018, 06:20 PM
@ Sparton Are we getting an update today? :D

Amarthir
01-18-2018, 06:43 PM
@ Sparton Are we getting an update today? :D

+1 but if not today than perhaps tomorrow. I assume the "All Dungeons Weekend" event will start tomorrow, or more precisely, Saturday. Last months "mid month" prediction came out on the 18th so... Maybe. There hasn't been any warnings about maintenance today

Sponholz
01-18-2018, 06:48 PM
If I recall correctly, there wasn't a maintenance on November and December's patches, so there is hope. But in all honesty, I think the update will go live prior to the sacrifice event.

Cheers!!! Ed.

Mariner-1212
01-18-2018, 06:51 PM
I am probably wrong, but I can't recall a time when it didn't go live on a Wednesday. I was expecting next Wed since the event is supposed to follow the dungeon weekend.

Amarthir
01-18-2018, 06:54 PM
I am probably wrong, but I can't recall a time when it didn't go live on a Wednesday. I was expecting next Wed since the event is supposed to follow the dungeon weekend.

I spent some time looking at past update threads and many of the days vary from Monday through Friday. But there hasn't been any updates on Saturday or Sunday.

Sponholz
01-18-2018, 07:00 PM
I am probably wrong, but I can't recall a time when it didn't go live on a Wednesday. I was expecting next Wed since the event is supposed to follow the dungeon weekend.

Well, I didn't want to be that guy that points out stuff but...


Game Update - August 25th = Friday

Game Update - September 19th = Tuesday

Game Update - October 19th = Thursday

Trooper Update - November 21st = Tuesday

Christmas Update - December 18th = Monday

Lol.

Oh and Mariner, never had the chance to thank you for putting out Corrupt General and Desert Marauder with shards/tallis for me to test then out as Troopers, really helped with my choice on who to shard first.


Cheers!!! Ed.

Mariner-1212
01-18-2018, 07:06 PM
Well, I didn't want to be that guy that points out stuff but...


Game Update - August 25th = Friday

Game Update - September 19th = Tuesday

Game Update - October 19th = Thursday

Trooper Update - November 21st = Tuesday

Christmas Update - December 18th = Monday

Lol.

Oh and Mariner, never had the chance to thank you for putting out Corrupt General and Desert Marauder with shards/tallis for me to test then out as Troopers, really helped with my choice on who to shard first.


Cheers!!! Ed.


Jesus! hahaha...

Guess I can't remember a time when it WAS on a Wednesday either! Classic, thanks Ed.

HomemLivre
01-18-2018, 10:42 PM
Damn, sorry to hear that mate. I've passed your info along to the team to investigate.

Do you know if the game is being installed to an SD card? We know there's issues with running the game from an SD card; if the game is getting reinstalled to that location, try moving it manually to the internal memory, and that may solve the problem.

I have no SD card in my phone. The game was installed in the internal storage.

Sparton_LOTB
01-18-2018, 11:06 PM
I have no SD card in my phone. The game was installed in the internal storage.

Hm, k, I've let the programmer who was investigating that problem know.

HomemLivre
01-18-2018, 11:26 PM
Hm, k, I've let the programmer who was investigating that problem know.

Ok, tks Sparton! :)

JJJ428
01-19-2018, 07:25 PM
Maintenance incoming today, maybe something big for the sac event starting tomorrow I hope.

Mariner-1212
01-19-2018, 07:38 PM
Maintenance incoming today, maybe something big for the sac event starting tomorrow I hope.

Message on Facebook says it's for them to push THE CHOSEN ONE update...!!!

Askora
01-19-2018, 08:11 PM
Hope like hell it fixes their last hotfix update. Middle of a battle in pve, game closes. Middle of a battle in PvP, game closes. Navigating main screen, game closes. No rhyme or reason to it. I've lost several wins in PvP thanks to that fix. Not amused.

Sparton_LOTB
01-19-2018, 09:48 PM
The maintenance will be released for both platforms momentarily. You can grab the new update from your app store and check out the patch notes (http://forum.ironmaidenlegacy.com/showthread.php?9712) now.

Closing this thread.