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Ransom
01-12-2018, 01:00 AM
Been playing this game since July 2016, and night city still hasn’t dropped.
What’s the deal here? I’m sure I’m not the only one tired of waiting. Especially when it was supposed to come out in 2017.

Amarthir
01-12-2018, 01:22 AM
Been playing this game since July 2016, and night city still hasn’t dropped.
What’s the deal here? I’m sure I’m not the only one tired of waiting. Especially when it was supposed to come out in 2017.

Soon™

Jokes aside I'm sure they're working on it and it'll probably be out before Summer. Once they do a "State of the Nation 2018" type post, I'm sure it'll be talked about.

Yup
01-12-2018, 01:27 AM
Over a year and a half??? I had no idea it's been that long (only playing since Sept 2017)

Okay.. I really doubt they are "working on it" at all.

Ransom
01-12-2018, 01:31 AM
Soon™

Jokes aside I'm sure they're working on it and it'll probably be out before Summer. Once they do a "State of the Nation 2018" type post, I'm sure it'll be talked about.

Man I hope it’s released before that. We have all been waiting forever it seems.

Amarthir
01-12-2018, 01:42 AM
So I don't know how app companies work, but would it be inconvenient to hire more people to work on the game? I don't know how much money they make but I feel like if they had more people, things could get done faster. Course I don't even know how many people they have right now.

Yup
01-12-2018, 01:48 AM
I'd speculate that in 18 months+ even just 1 developer and 1 designer could finish it. Yes, it would take some time.. but a year and a half????

MrFreeze
01-12-2018, 02:15 AM
I'd speculate that in 18 months+ even just 1 developer and 1 designer could finish it. Yes, it would take some time.. but a year and a half????

It said “coming soon” for at least 8-9 months. I think people were joking about it so much back then, they changed it to say, “coming in a future update”.

This is why I have no hope for more story levels after night city. If it takes another 1.5-2yrs, I highly doubt I’ll still be playing the game by then.

slauki
01-12-2018, 09:44 AM
the problem is they outsource most things to ukraine or india, i'm pretty sure about it. and there were far more important issues, since the game has so much other problems. but it's very sad that there was no new story worls for 1,5 years now.

despite this, the game is soooo much better today than 1,5 years ago, we shouldn't forget this. there were really big improvements in 2017.
without arena, sacrifice, fragments and events the game would be completly dead now.

DIEDD
01-12-2018, 01:19 PM
the problem is they outsource most things to ukraine or india, i'm pretty sure about it. and there were far more important issues, since the game has so much other problems. but it's very sad that there was no new story worls for 1,5 years now.

despite this, the game is soooo much better today than 1,5 years ago, we shouldn't forget this. there were really big improvements in 2017.
without arena, sacrifice, fragments and events the game would be completly dead now.

I agree with that, in the beginning the game had nothing more to offer besides playing the worlds to get trooper badges, now with all the events at least there is something to do. I hope that Night City arrives this year and the silent planet because the wait has become eternal.

Mariner-1212
01-12-2018, 02:50 PM
So I don't know how app companies work, but would it be inconvenient to hire more people to work on the game? I don't know how much money they make but I feel like if they had more people, things could get done faster. Course I don't even know how many people they have right now.

Just wanted to chime in here knowing a bit about app dev.

First, good app devs run from about $75-125/hour. This makes it very difficult to justify bringing on new ones when you look at your profit margins.

Second, you spend a significant amount of time onboarding the new dev. Onboarding includes getting a new dev up to speed on the code, letting them know which branches are currently being worked on (a branch is a subset of code/project being worked on which then gets merged back into the main code base, and then requires QA testing to try and see if it messed anything else up). And then there's the fact that a game like this runs on a central database (think backbone of an app housing all the data) that likely needs changes and additions and that has to be done by someone else that has enough knowledge of the core so not to screw it all up. And when all is said and done, each extra dev contributes approx 50% of what you expect when cross-working with others. You'd think 1 more dev = 100% more dev work, but no. Since everyone's code has to work together and be built on one system, while events and other content are getting released in the interim, it makes it very difficult to be as productive as you would be pulling a one-man show.

Lastly, from a business model, this game is freemium... BUT, it doesn't use Ads. I'm sure we all like that it doesn't, but it's leaving a HUGE chunk of income on the table. And without that income, they're relying on funding a team based on... ironite refills? The goal here is to break even (let alone profit), and adding more team with the current income probably makes that impossible.

With this in mind, and considering how the game is structured to get players to log in daily and play for hours, maybe putting an Ad system in place is a good idea. With such a specialized base here (iron maiden fans) I would think selling ads to bands that want to promote their new albums/singles would be a no-brainer. And with access to facebook you can profile what users have in common and sell those ads. And obviously, other mobile games would buy ads as well. I'm not suggesting that it is done where it ruins the game, but if the trade off for new worlds every couple months is that we have Ads, how does that sound to you all?

T-Man
01-12-2018, 03:17 PM
I would not mind ads Mariner. As long as they aren’t too intrusive. Say once at booting up the game, and they were relevant to the fan base. I mean if that’s what it takes, I could live with that I think.

Amarthir
01-12-2018, 04:46 PM
Yeah I'd be okay with ads too as long as it's not a ridiculous amount of them. For example having to watch a 15 second video after every other fight.

Having one at startup and perhapes even one when exiting the game would be fine enough for me.

Mariner-1212
01-12-2018, 04:58 PM
Yeah I'd be okay with ads too as long as it's not a ridiculous amount of them. For example having to watch a 15 second video after every other fight.

Having one at startup and perhapes even one when exiting the game would be fine enough for me.

How about watching a :30 video for 15 more SOT when you run out?

Amarthir
01-12-2018, 05:05 PM
How about watching a :30 video for 15 more SOT when you run out?

That would be fine as long as it's not something you can just abuse. Watch maybe one or two of those videos a day for that added boost in case you need more SoT but don't want a whole refill.

T-Man
01-12-2018, 05:15 PM
How about watching a :30 video for 15 more SOT when you run out?

I’ve done that sort of thing in other games, so I’m good with that.

slauki
01-12-2018, 05:40 PM
have thought of that too. you can make it on a volountary base. watch an ad to get 5 sot. or you will get one whell of fortune spin for xyz rewards. that would be a perfect balanced spot. everyone could choose and they would generate more income. with this iron maiden background it should be very good to sell ads.

Yup
01-12-2018, 05:47 PM
Actually, there already is an ad system in place.. it's merely used for the event news. They could throw in other content on those pop ups and rotate it. Perhaps make it appear slightly more often. No real difference from the player perspective, but generates ad revenue.

I am really against ads. But.. given that these pop ups already appear. Changing the content of them would really have zero impact.

Rayn13
01-12-2018, 05:47 PM
I can see it now Vampire Hunter Eddie sponsored by True Value Hardware ( Where the best wooden stakes and mallets are sold) and by the Garlic Growers Union. He could even have a nice nifty jacket or uniform.😂😂😂

Yup
01-12-2018, 05:49 PM
At this point.. I'd pay outright for VHE. Whatcha want NF? $5? $10 $25? $50?

Sponholz
01-12-2018, 07:22 PM
With this in mind, and considering how the game is structured to get players to log in daily and play for hours, maybe putting an Ad system in place is a good idea. With such a specialized base here (iron maiden fans) I would think selling ads to bands that want to promote their new albums/singles would be a no-brainer. And with access to facebook you can profile what users have in common and sell those ads. And obviously, other mobile games would buy ads as well. I'm not suggesting that it is done where it ruins the game, but if the trade off for new worlds every couple months is that we have Ads, how does that sound to you all?

I wouldn't approve and would probably uninstall the game if an AD system that could not be disabled shows up on LotB, look, I used to work as a developer/coder, sadly here in Brazil we are in no way paid 75$~125$/hour, in fact our economy really sucks and well, I will not go off-topic on this.

But no matter how good the app/program was, if it had any sort of ads involved, without the option for then to be turned off, the interest of potential users vanished almost on spot.

Said that...

I would gladly welcome a AD system that could be disabled for a low subscription fee, I think for a game that's freemium a 2,99$/month sounds fair, so this way you could still collaborate on a per/month basis and for the people who don't mind ads just click on then. (Edit: Please check the text bellow the --------- mark as a subscription model that would not involve ads. Since this comment is long, that can be missed sometimes.)

I do know, that Ads would probably generate a healthier revenue (except from me cause I would try my best to never click on then, not even by accident), but if you could have a substantial number to accept a monthly fee, that would be a fixed and optional income.

If you check some major games that launched recently, Star Wars Battefront 2 and Destiny 2 as the main examples, they had a HUGE backlash from the way IAP and content was released. I don't know if NF is wiling to take a step on that direction, the ADS may represent a better revenue, but is a risk to be considered.

Destiny 1 went that way when it released it's IAP store in-game, with the excuse of releasing extra content for free, but the truth was that even the free contents were lackluster.

Ok Ed, we get it... but why the hell are you talking about IAP? we are talking about ADS here...
Wow dear Ed, slow down... just as an example that when they released something that wasn't suppose the be implemented, they suffered a big backlash. This can be the case with ads on LotB.

---------------


I would very much prefer if: no ADS were implemented, but a OPTIONAL subscription with variable fees were. for example:

2,99$/month - each month as a subscriber you receive a pack of 5 rare souls and 1 G/A rare soul.
3,99$/month - each month as a subscriber you receive a pack of 10 rare souls and 1 G/A rare soul.
and
4,99$/month - each month as a subscriber you receive a pack of 10 rare souls, 1 G/A rare soul and 90 Ironites.

I would like something in the lines of that, as said a LOT if times here, rare souls are easily obtained, I really don't think that 10 per month would change much since the chances of then being a lot of 3* would be just like we all pretty much already know by now.
1G/A soul is a nice addition, since we already have 1/month now, an extra for subscribers wouldn't hurt the non-subscribers.
90 Ironites is just enough for 3 refills I think that maybe 70 (the lowest amount sold on the store would be nice either).

Why I prefer this? well this servers was incentive to play and subscribe to the game, on a non pay-to-win way at my eyes (no top-tiers souls involved).


Anyway, just my thoughts... appreciate everyone that reads my comments, and don't worry I read and like all of yours too.

Cheers!!! Ed.

slauki
01-12-2018, 07:46 PM
I would gladly welcome a AD system that could be disabled for a low subscription fee, I think for a game that's freemium a 2,99$/month sounds fair, so this way you could still collaborate on a per/month basis and for the people who don't mind ads just click on then.

don't like that, because they will look like greedy bastids if they implement this.

in plants versus zombis for example you can choose to watch an ad an get some gold or some diamonds in exchange. so everyone can choose to watch it or not to watch it. i like the freedom of choice there. that would be the way to go imo. so you can generate some revenue without pissing people off. it would be a more decent way than the pay 2.99 per month option. i would hate that since i don't wanna get tricked into spending money in order to prevent watching ads.

Amarthir
01-12-2018, 07:55 PM
Agreed, I think that having the choice to watch ads and get SoT, gold, ironite etc, would be perfect.

Sponholz
01-12-2018, 07:56 PM
don't like that, because they will look like greedy bastids if they implement this.

I got you. And taking your point of view into consideration, I agree. That's why I like better my final thoughts with just an optional subscription with no ads involved in the first place, just non-pay-to-win incentives to be a subscriber.

But if an Ad system is supposed to be implemented, implement it as a non intrusive button, with a Play Arrow Icon on it and that's it, if there is one thing that bugs me and a lot of other people regarding ads, is then appearing as pop-ups shoved on our faces. (honestly the most common type of ads, besides the bottom bar ones, which I also find annoying as hell).

Edit #1: And before anyone jump to any conclusion about the subscription fee, please look on how a lot of once-payed games went this way with a optional subscription that was implemented to give some cosmetic stuff and other non game affecting bonuses, have achieved great success in attracting even more people to play those games. Elders Scroll Online comes to mind right now.

Edit #2: Just remembered another thing regarding adds, the companies which uses an ad tool. in most cases, don't have any control regarding the type of ads you see, NF would probably use an ad service that already exists, so the responsibility of what is showing on the ads is not on NF's end. the revenue comes from clicking the ads, and not selling then to bands or any other interested, I think NF would probably use an existing ad service and not implement a "Want your add here? Call us at 666-IRON" in-house ad-system. Something like AdMob from Google is more likely the approach NF would use IMO.

There is a really good app that I use to all things related to Reddit, it has Ads and a IAP to become a pro user, a LOT of users reported offensive adds and collection of unauthorized data that were coming from the app, but the thing is, it was the ad-api that was requesting such data, nothing in the code of the app itself was the culprit.

T-Man
01-12-2018, 09:55 PM
don't like that, because they will look like greedy bastids if they implement this.

in plants versus zombis for example you can choose to watch an ad an get some gold or some diamonds in exchange. so everyone can choose to watch it or not to watch it. i like the freedom of choice there. that would be the way to go imo. so you can generate some revenue without pissing people off. it would be a more decent way than the pay 2.99 per month option. i would hate that since i don't wanna get tricked into spending money in order to prevent watching ads.

I like the way Plants vs Zombies handles adds as well. That would get my vote.

TheAlbatross-1864
01-15-2018, 02:33 PM
If adding ads means that updates come out faster then I'm for it. But I would prefer maybe 1 startup ad and then the choice to watch a video for sands refills or something. I will not tolerate an AD hijacking my screen after every other battle, I hate that to no ends.