View Full Version : Gunner Child of the Damned..
90mphyorker
01-22-2018, 04:25 AM
..Keeps handing my arse to me on a plate.
What gives? Has she had a buff recently and I’ve missed it? I thought she was pretty average character for PVP but she keeps annihilating me. I haven’t played Arena much these past months, so have I missed something?
Against 3 seperate teams I’m 1 for 14.
First two teams I’m 0 - 5 against both. I lost all 10 tosses which didn’t help. But man, she was hitting like a truck. Taking 1, often 2 characters out in one hit. My Vampire Ed survives through Immortality Talismans and sometimes I managed to get his fury up to revive my team. But if I managed to get that far she had enough energy to use Golden Stare which granted her team Heal Shields, and the moment I lost Red Buzz I was toast. Warm buttery toast. No way to remove the shield and no way to survive her damage.
Today, I’m 1 - 4. Actually won a toss this time, which I still lost. Confused how that happened though. Went first, removed her first and damaged the others. Looked away when it was their turn and when I looked back I had lost. They had an AoF in there team and I think the bug beat me.
Eventually beat them on the 5th attemp on a match I must has won the toss on becasue the other 3 I didn’t even get a go. On the 4th match in one hit she killed my Green bat, Red Buzz Lightyear and Yellow Titty girl. One hit!! I had two blockers and that still happened!
Guess I’ll have to up my game and tactics against her as what I’m doing now sure as hell isn’t working.
*Note*
I am not calling for a nerf. Just expressing what happened to me recently and to see if anyone else had issues against teams with her in or if it’s just me being shit. Out of the respect of those teams, I won’t say who they were, what their team or talisman compositions were. They’ve created good defences so props to them. It’s good to see her being used more!
Askora
01-22-2018, 04:32 AM
She's tough, and they did fix her scaling with the past update. Key thing with her is she scales from your stats.
Yeah.. seems the recent change has made GCotD really a contender... especially with a Charge buff.
slauki
01-22-2018, 05:38 AM
good example for bad overtuning. she deserved a buff, but she is somewhat out of line compared to similar characters now. NF is known for randomly overtuning toons every once in a while i thought they have fixed this, but i was apparently wrong. at least we have a complete new meta now, this might keep things fresh for a while...
Blade
01-22-2018, 10:23 AM
good example for bad overtuning. she deserved a buff, but she is somewhat out of line compared to similar characters now. NF is known for randomly overtuning toons every once in a while i thought they have fixed this, but i was apparently wrong. at least we have a complete new meta now, this might keep things fresh for a while...
The Story about the Child is:
1) it was an OK toon at former Times, Not used by many
2) they Changed the Basic Attack from physical to true
3) during that, the damage scaling went wrong
4) nobody noticed
5) the tuning notes went online, saying that the scaling will be DEcreased, indicating that it was overpowered
6) some guys noticed that and powered Up their Child
7) the child showes Up in several defenses in PvP, exploiting the scaling problem
And Here we are... I am not sure if this behavior should be called clever to exploit a wrong scaling for 3 (?) weeks or not. I am curious about the Level of nerf the Child will receive in the next Update. To prevent this in the future, they should Not release the tuning notes too early...
scott-5496
01-22-2018, 10:34 AM
I have come up against her a few times this week and she does indeed hit like a truck and nearly wiped me out - but all my guys just hung on enough to let me heal and fortify. She did die quickly to be fair but I think some folk are putting up defence teams that are set up to hit like trucks and rely often on the coin toss - if they go first you can be in deep do do. Like others say hopefully the scaling gets fixed as she is clearly over powered and certainly more common this last week or so. Maybe best to steer clear of her though depending on your team. I must admit I don't dodge teams with her - but so far I have managed to survive OK but only maybe three or four times.
IT is WAY over tuned for a multi-target attack. I mean 5 digit damage to an entire team is quite unique. Traditionally 5 digit damage is for single-target hitters.
I just know that it must die first now :)
ShaneBazTe
01-22-2018, 05:04 PM
I straight up refuse to fight any team thats got her in. Waste of SOW and effort.
surfingwithdje
01-22-2018, 06:42 PM
The Story about the Child is:
1) it was an OK toon at former Times, Not used by many
2) they Changed the Basic Attack from physical to true
3) during that, the damage scaling went wrong
4) nobody noticed
5) the tuning notes went online, saying that the scaling will be DEcreased, indicating that it was overpowered
6) some guys noticed that and powered Up their Child
7) the child showes Up in several defenses in PvP, exploiting the scaling problem
And Here we are... I am not sure if this behavior should be called clever to exploit a wrong scaling for 3 (?) weeks or not. I am curious about the Level of nerf the Child will receive in the next Update. To prevent this in the future, they should Not release the tuning notes too early...
Thanks for that summury Blade...
Sad to know that she will be nerfed, i maxed mine last week after seeing how she was powerfull in the arena (i didn't noticed the future nerf in the tuning note :/)
Well that's right she hits like a truck but i'm not favorable for a nerf... in my opinion we need some heavy hitters like her or like how was wrath in the past : that makes the arena fights more intenses and faster...
Fast win or fast lose, that's a really good meta for the arena event next week :)
Amarthir
01-22-2018, 06:43 PM
I used her from a trooper in AMOLAD. Curse, Class Advantage and Critical Strike put the damage at around 40k, insane! Maybe we should use her in BNW
I used her from a trooper in AMOLAD. Curse, Class Advantage and Critical Strike put the damage at around 40k, insane! Maybe we should use her in BNW
It dies fairly easily though. (Not sure it's a "she" Looks like a boy to me like the other CotD toons)
JJJ428
01-22-2018, 07:00 PM
I just want to see if I am missing something. what tuning notes got leaked? The tuning that happened last week is done is there notes for next months tuning out there somewhere already?
I believe everyone is referring to this month's tuning notes.
http://forum.ironmaidenlegacy.com/showthread.php?9682
Gunner CotD got scaling changed with the update last week.
slauki
01-22-2018, 07:18 PM
yeah also cannot see an upcoming change, the change was done last week.
surfingwithdje
01-22-2018, 07:23 PM
Yeah i just checked the january tuning notes and the correct scalling is still live... I didn't seen something about nerf ?
Blade
01-22-2018, 10:30 PM
I believe everyone is referring to this month's tuning notes.
http://forum.ironmaidenlegacy.com/showthread.php?9682
Gunner CotD got scaling changed with the update last week.
Puh, I really missed that the update was done together with the release of 7th son as normally a popup shows up when you start the app for the first time after an update!? Moreover the nerf was applied to the power move, not to the basic attack. Seems like I really mixed up something here! My bad...
Sorry guys for the confusion and thanks for the correction! The community is wide awake, good to know :)
MoonShadow
01-23-2018, 08:12 AM
Well, I have to admit that I’ve got a lot of fun in PvP matches since this toon was tuned up a couple of weeks ago, despite the fact that – ocassionally – it wipes my team away. I have a special feeling for the children of the damned, maybe because my first ever 5* character was the Warrior one, which helped my a lot in finishing some missions to advance in the game.
Sure, this Gunner child (it is really a she?) might be unbalanced, as it does sometimes a crazy AoE damage, but since its damage increases based on the enemy’s attack & magic... you’ll never know what kind of numbers you’ll see on the splash after a hit. ;)
It might be the devs intention to do that kind of damage, and I think that its good for the PvP enviroment to have some good new old toons from time to time to play with, there are a lot of toons out there with so much potential, and I prefer playing with them, instead of running after a new toon, which might be pretty hard to get because of the RNG.
Also, it brings a bit of a new challenges in the game, which is also a good thing, as I remember that the toons like Gunner Corrupt Rescuer, Astra Valkyrie or the VHE, changed the way of crafting our ofenses/defenses, for example.
Moonchild-6759
01-23-2018, 09:46 AM
As much as i like playing with this character in Pvp, it is out of hand.
I played a match using this character with a set of Chance and a set of Explosive talismans (yet to get my fate set complete) and the enemy team was pure assassins (not so smart but of well). I did not see what talismans the opponent used all i know is that 1 basic attack move with no other buffs than it's own talismans was enough to win the match.
That is not a new char to play with - it's a broken character.
Moonchild
90mphyorker
01-24-2018, 01:47 PM
Fuck my old boots, I seriously seem to have no luck against teams with her in. Another 10 battles and 9 tosses lost in a row!
I should stop wasting my SoW when I face one for the first time and lose, but I’m dumb and keep thinking it couldn’t happen again. Turns out it can.
Damage I’m seing and the anount of toons she’s killing in one hit, I’ve changed my mind. She’s broken and needs rebalancing.
Peppoah
01-24-2018, 05:27 PM
His or her attack scales with your magic and attack, so you need to go with a low magic/attack against him/her. A blocker can help, too. There are toons, where the damage scales with HP, defense or MR. I was thinking about SSD with all health Talisman or something similar.
It all depends on your tactics and your team. every toon is beatable.
I like to play teams that have her.
What makes it hard to fight them is the WUR that blocks everything.
And remember: If you need help, take a prisoner!
blade685
01-24-2018, 06:09 PM
His or her attack scales with your magic and attack, so you need to go with a low magic/attack against him/her. A blocker can help, too. There are toons, where the damage scales with HP, defense or MR. I was thinking about SSD with all health Talisman or something similar.
It all depends on your tactics and your team. every toon is beatable.
I like to play teams that have her.
What makes it hard to fight them is the WUR that blocks everything.
And remember: If you need help, take a prisoner!
if you loot him one day ;)
90mphyorker
01-24-2018, 11:06 PM
His or her attack scales with your magic and attack, so you need to go with a low magic/attack against him/her. A blocker can help, too. There are toons, where the damage scales with HP, defense or MR. I was thinking about SSD with all health Talisman or something similar.
It all depends on your tactics and your team. every toon is beatable.
I like to play teams that have her.
What makes it hard to fight them is the WUR that blocks everything.
And remember: If you need help, take a prisoner!
I had two blockers.
Warrior Undead Rescuer and Angel of Strife.
She killed them both each time in one hit. And Gunner Valk too. (Edna is it?)
I only survived those last times as VHE has Immortal Talismans.
Prisoner is useless going 2nd as he doesn’t disable any passives.
His or her attack scales with your magic and attack, so you need to go with a low magic/attack against him/her. A blocker can help, too. There are toons, where the damage scales with HP, defense or MR. I was thinking about SSD with all health Talisman or something similar.
It all depends on your tactics and your team. every toon is beatable.
I like to play teams that have her.
What makes it hard to fight them is the WUR that blocks everything.
And remember: If you need help, take a prisoner!
I think it's kind of fun too but....
A character doing roughly 12-15K to each and every member of the opposing team (unbuffed) of True damage is not a well-tuned character. Add Charge, it does 20-25k to each member. Add Charge and Ascension it's doing 30-40K to each member. That's way, way too much damage for a multi-target hitter. Any other multi target hitter does an average of about 6k per enemy, not 30K. Even supposed heavy hitters like Wrath only do ~15K with charge and ascension and ~6k without them.
Peppoah
01-24-2018, 11:47 PM
I had two blockers.
Warrior Undead Rescuer and Angel of Strife.
She killed them both each time in one hit. And Gunner Valk too. (Edna is it?)
I only survived those last times as VHE has Immortal Talismans.
Prisoner is useless going 2nd as he doesn’t disable any passives.
Try a Pharaoh instead of VHE.
or... Viking, Visions, Edward the Great, Mummy, FOTD, Cyborg,..... all MR and Def and HP strength there rather than atk and mag.
90mphyorker
01-25-2018, 02:49 AM
Try a Pharaoh instead of VHE.
I did. She only did 28,000 damage to him.
Still lost. But me forgetting about Death Dogs passive didn’t help as it ruined my survival plans. Againat a Team of Pharoah, WUR, AoS and AG she still did massive damage.
I don't know if it is just me, but it seems that his damage increases based on defense and MR, he does too much damage to Pharaoh Eddie who has low attack and magic.
blade685
01-25-2018, 03:22 PM
with a pharaoh and blocker many teams with him just kill my blocker at each turns = impossible to win :cool:
Sponholz
01-25-2018, 11:54 PM
Blockers are overrated IMO.
Why don't you try to go with no blocker, against a team with area dmg?
He/She is a gunner that hits hard.
Usually the teams with GCotD bring Astra, and a Blocker, Astra also hits hard, so 2 AoE attackers = most blockers gone in one attack.
Just bring some hard hitting AoE char also and you can have a good shot of killing the blocker on your first attack round.
Cheers, Ed.
90mphyorker
01-26-2018, 01:07 AM
Just did 33,000 damage to Alliance General.
Had the slowest match ever against her. Going with no characters with high Attack or Magic to dent her damage, I couldn’t kill Red Buzz as I had no impact. But through AG, Green Bat, Pharoah and Edna I managed to keep myself alive. But Red Buz kept stealing my invisibility and when I finally couldn’t steal back off him with AG it was a slow death. That team is low on Magic and Attack but when she could cause damage, she still hit like a truck!
Attacked for a 2nd time, swapped Pharoah for VHE hoping to win the toss. Thankfully I did and was able to win. AG stealing power kept them from using power moves too much, allowed me to grant Green Bat Invisibility on the first round and VHE actually allowed me to cause damage this time. Edna kept extending the invisibility. Not sure how would I would have gone if I lost the toss though.
Sponzhold, the problem I have is that a barely win the toss, and whatever team I bring in, either high attack/magic teams or high health/mr, she still does insane damage. I need to have a team to survive the first round and blocker seems to at least keep some characters alive.
calizario
01-26-2018, 03:08 AM
I see many complaining about the Child, but let's face it arena was boring .. fights too long, this buff in the child I enjoyed. . I have a thought about times of attacks that probably should be different from many .. I do not worry about defeat nowadays .. I just want to have fun .. Those who receive my attacks should note that there are not many changes in my team .. is a team with a blocker and 3 toons of strong attack .. The game is with a lot of defense buff .. needed this swing to the side of the attack .. to my view the arena returned to have its starting time fast as was the about 3 months ago .. I'm enjoying it ..
Patrice-1201
01-26-2018, 07:13 AM
I see many complaining about the Child, but let's face it arena was boring .. fights too long, this buff in the child I enjoyed. . I have a thought about times of attacks that probably should be different from many .. I do not worry about defeat nowadays .. I just want to have fun .. Those who receive my attacks should note that there are not many changes in my team .. is a team with a blocker and 3 toons of strong attack .. The game is with a lot of defense buff .. needed this swing to the side of the attack .. to my view the arena returned to have its starting time fast as was the about 3 months ago .. I'm enjoying it ..
could not agree more, a fast meta after those long boring defensive games is more than welcomed ;-)
Peppoah
01-26-2018, 11:53 AM
I see many complaining about the Child, but let's face it arena was boring .. fights too long, this buff in the child I enjoyed. . I have a thought about times of attacks that probably should be different from many .. I do not worry about defeat nowadays .. I just want to have fun .. Those who receive my attacks should note that there are not many changes in my team .. is a team with a blocker and 3 toons of strong attack .. The game is with a lot of defense buff .. needed this swing to the side of the attack .. to my view the arena returned to have its starting time fast as was the about 3 months ago .. I'm enjoying it ..
Thanks Caliza, I couldn’t say It better. Please let the child as it is. I hate this moaning about OP. I enjoy the arena atm and I see a lot of diversity. I see FotD eddies, I see tailgunners, Vikings, pharaohs, AHs, VHS, 7s, Navigators and even SOL.
scott-5496
01-26-2018, 01:05 PM
Yeah just leave as is - the only teams I am dodging just now are 7th Son as not got the team yet to beat him but that is fine with me - just lost three coin toss and it was a heavy hit first round even with a fairly defensive team...oh well it is all good and I am OK with a 90 odd % win rate and around 30% def - not too bad and cant really be bothered messing about with my attack team beyond the standard three team you can set - too much bother! Too lazy really to care too much!
Peppoah
01-26-2018, 01:28 PM
I did. She only did 28,000 damage to him.
Still lost. But me forgetting about Death Dogs passive didn’t help as it ruined my survival plans. Againat a Team of Pharoah, WUR, AoS and AG she still did massive damage.
I faced your team today in the arena and all I can tell you, is to think about your talisman setup. It’s not the best idea to have a pharaoh with thorns and endure in the AOS.
That’s the last hint I’ll give you.
Sponholz
01-26-2018, 06:07 PM
Thanks Caliza, I couldn’t say It better. Please let the child as it is. I hate this moaning about OP. I enjoy the arena atm and I see a lot of diversity. I see FotD eddies, I see tailgunners, Vikings, pharaohs, AHs, VHS, 7s, Navigators and even SOL.
This alone is what I like the most on this "new" arena.
I think everyone that is complaining just need to think outside the box for a while, man I'm loving to see SoL as a 3 star starting char, getting some love that put him at the same level of the best 5* Eddies around, I also hope and think that the "even SOL" part of your msg is referring also to my team, I think I have faced your team a couple of times this week. :cool:
Anyway, I am having a ton of fun on the Arena this week, and even as I am not anymore a seasoned PvPer as I once was, I think I can still give one little tip to all of the players out that are having trouble, just have a good look at your roster and don't think that only certain chars will be effective, you may have the answer to the current meta sitting on the bench for a long time.
Cheers, Ed.
Amarthir
01-26-2018, 07:19 PM
I also can't say I dislike how things are right now. There hasn't been a 3* Eddie that people actually liked since the Mummy days in the beginning. Maybe we can bring him into the game as well in the future.
But with SoL Eddie, he's impressive all around right now, the only thing I don't like is that he doesn't hit very hard, but mine only has 2 skill shards to his name. Even unsharded though, his ability to transfer, remove, steal, block, and shorten AOE buffs is amazing. And his healing factor is pretty tops when paired with someone who can inflict more than one debuff at a time to multiple opponents. Not to mention his fury is pretty brutal, especially when paired with a very certain Magus AOE stunner
To sum things up, I'm actually having fun playing PvP again, the only thing that really draws out a fight anymore is Angel Talismans.
Dank Brew
01-26-2018, 07:39 PM
I don't have GCotD anymore, sacrificed him way back. But I like the new version. The slow meta kills pvp. A fast match is a good one to me. As always, there are plenty of ways to counter a big damage dealer.
Sponholz
01-26-2018, 07:59 PM
I also can't say I dislike how things are right now. There hasn't been a 3* Eddie that people actually liked since the Mummy days in the beginning. Maybe we can bring him into the game as well in the future.
But with SoL Eddie, he's impressive all around right now, the only thing I don't like is that he doesn't hit very hard, but mine only has 2 skill shards to his name. Even unsharded though, his ability to transfer, remove, steal, block, and shorten AOE buffs is amazing. And his healing factor is pretty tops when paired with someone who can inflict more than one debuff at a time to multiple opponents. Not to mention his fury is pretty brutal, especially when paired with a very certain Magus AOE stunner
To sum things up, I'm actually having fun playing PvP again, the only thing that really draws out a fight anymore is Angel Talismans.
Don't worry Amarthir, soon enough you will have him as the Predator he is.
And the most important change to SoL IMO is the fun factor on this Eddie is now above the charts.
SSE looks a lot of fun too, def will be used when I get him, VHE I will also toy a little with, maybe on D where he is solid and right now my D is just a breath of fresh air in the sea of VHEs and SSEs.
So far the game is really enjoyable on PvP atm.
Cheers, Ed.
Sag7272
01-26-2018, 09:04 PM
Won't argue against the faster meta arguments but something seems fishy with GcotD, his damages surpass Cyborg's beam on a basic attack... And that's without taking into account that a Rainmaker twice as fragile, many many times rarer & considered highest single damager Eddie "only" does about 35k with ascention+charge as a single hitter... While boasting 4k+ Attack/Magic..
There's way of making meta faster without going overboard & I personally think he's or she's heading right into nerf...
Remind me of DG heal, 25k for 4 power+damages+heal block on a 3* toon..it was good while it lasted but obviously something was wrong..
(Yeah, have him before you ask ;))
I found that the gCotD can one shot my entire team with the ascention tal, so thats not exactly good.
I found that the gCotD can one shot my entire team with the ascention tal, so thats not exactly good.
This. He is suddenly a hard hitter, but he can usually be contained with the right setups. But with ascension and crit? Oh Lordy it’s like a Nuke went off. Unless you have a blocker with endure active or most toons with immortal tali you are basically toast.
Ascension, Crit, and Accuracy... whoo hoo. Add Magic charge or class advantage and well you're looking at close to 100k damage to an entire team in a single hit. This is why I think it's overtuned. Without the buffs it's still a pretty hard hitter, but the damage stays under 5 digits most of the time.
slauki
01-27-2018, 09:30 AM
the faster meta is a good argument, i like that too. but breaking the meta with some ridiculous overtuned charts is something different.
if we continue that way we can replace the pvp fights with slot machines. this would be even faster and would help us a lot next week during the event ;)
Without the buffs it's still a pretty hard hitter, but the damage stays under 5 digits most of the time.
yeah i agree here, maybe some buffs shouldn't stack like ascention and 100% crit, otherwise there will always be ways to break everything. like on defense, only one shield matters, that could work for offense buffs too.
but aside that ascension itself is a problem, 75% or 50% stat boost would be much more reasonable
Mizrael
01-27-2018, 12:55 PM
(Slauki just beat me to it)...Meta shifting,faster pace...that all sounds good, but it shouldn’t be achieved by ONE broken character!
I have seen her do 36K AoE damage and that just isn’t right!
And it makes me laugh how everyone jumped straight to adding one in their teams...how heroic!
Liebhild
01-27-2018, 02:43 PM
In my eyes SSE and theat child are simply bullshit, NF knows this for sure, everyone wants to have SSE and invests therefore => more money
@slauki: we already have a slot machine, with NF's defense cheating loosing the coin toss means, you have to bring tanks and play endless or you loose.
iPoop
01-27-2018, 04:26 PM
Thanks Caliza, I couldn’t say It better. Please let the child as it is. I hate this moaning about OP. I enjoy the arena atm and I see a lot of diversity. I see FotD eddies, I see tailgunners, Vikings, pharaohs, AHs, VHS, 7s, Navigators and even SOL.
I agree, leave the toon as is. It's a glass cannon. Kill it first. Yes, there are techniques and situations that prevent this. That's part of the game in my opinion.
Mariner-1212
01-27-2018, 07:30 PM
I mean no disrespect to anyone here on this topic, but guys, it's not a problem. I can beat a team with this toon every time. The one that's a problem for my setup - Clair. If she has endure and my toons don't remove it, and she runs that fury - I'm done for. But that's the nature of my attack team construction. She gives me problems, GCOTD no problem at all. I think if you went with my team you would experience the same results. The fact that many people here call it OP just tells me it's time to craft a defense with it. If most people are using the same attack strategies that wipe out Clair and other common teams but have a problem with one toon, that just means there's another option at your disposal.
Be honest, how many toons are sitting on your bench that you would NEVER be able to use in PVP? More than 80% of them, right? Let's not shit on every toon that comes in and finally proves itself useful.
SSE is a very useful new Eddie for Arena as well, but not OP. Just don't let him use his fury! SOL Eddie has fury reduction and can steal those guard shields from his team, effectively crippling him.
And take VHE. And thanks to everyone using VHE, I've crafted a team that makes him much less effective against me, which has worked out very well. For that same team though, Pharaoh and his fury are a pain in the ass. I just have to wait it out most of the time, which is 3 rounds of trying to stay alive. I'm sure most of you would say that Pharaoh doesn't pose an issue for you, and therefore the masses would not call him OP. Against my team, he's OP because of who I bring in.
The point is - craft a team that handles and accounts for GCOTD (or anyone else giving you problems). Having someone on a team means always that a weakness is created somewhere in that team.
Mariner-1212
01-27-2018, 07:36 PM
This. He is suddenly a hard hitter, but he can usually be contained with the right setups. But with ascension and crit? Oh Lordy it’s like a Nuke went off. Unless you have a blocker with endure active or most toons with immortal tali you are basically toast.
I wasn't going to give away the answer, but Ezz just told everyone exactly how to handle this. A blocker with endure (or with true damage talis) handles it no problem. And with those talis on him, his defense is low and he can usually be taken out on the first round.
I am just giving a team with two GCotD a chance. Will let you know how it works.
Maybe I will put a set of Purge talis on later. That should help against a blocker with Endure😆.
yeah.. it's really only an issue when a team with it gets first strike and there's some turn multiplier like echo or AoF.
stuff...
For what it's worth I have a team capable of beating practically any other team. Of course, that doesn't happen due to defense boosts and other "lucky" ai events. But it's a strong team without any really "rare" team members.
On the other hand, I've recently completely redesigned a second team with pretty much the same results - able to beat most teams as long as there aren't any "lucky" ai events.
So.. this is why I generally feel EVERY match comes down to the AI... sometimes it is going to win no matter what. Chasing it to try and get that 100% win rate is, at least to me, kind of silly. It's also why I think the arena in general is shit. The top players stay at the top because they have all the time in the world to play.
Imagine if the Superbowl or World Series was determined ONLY by the team that had more time to play?? Sorry.. if the team players don't have Saturday off to play, they can't win the Superbowl/World Series. How shitty would that be? Well that's PvP for you! If Devs actually wanted to even it out.. they'd close the arena at a RANDOM time not the same exact time every weekend so users know when to expend all their time and ironite on refills - some weeks the arena runs for 8 days.. some 5, some 7, some 6 etc.. Or set a limitation such as the top 100 players are NOT eligible for the top 100 two weeks in a row... as things stand the arena merely rewards those players with too much time on their hands, that's it.
The same topic all over again, this happened already many times since PVP was launched. Involved The Prisoner, Visions Eddie, Wrath and maybe others that i don´t remenber right now. It is not a problem that if he can be beaten or no, for sure he can and will always be. For me the problem is that he is making more damage than intented. And as usual, happenned before, devs ended up "correcting" the problem. Or making the problem worse. He is a 4* toon, I don´t think he should be making that amount of damage.
Amarthir
01-27-2018, 08:57 PM
I also managed to make a second attack team due to SoL Eddie. It even works on PI teams since those buffs can be stolen (at this point I'll accept this as a handicap for PI).
For Gunner CotD. Having a blocker with a ton of health and true/shell Talismans is a must obviously, but as long as you get past that first round, it's a piece of cake.
I think that by the end of the month we'll all have a better scope of what should be fixed in the arena.
JJJ428
01-27-2018, 09:00 PM
I still would like it for multiple shields to stack and still have no idea why that isn't a thing.
I wasn't going to give away the answer, but Ezz just told everyone exactly how to handle this. A blocker with endure (or with true damage talis) handles it no problem. And with those talis on him, his defense is low and he can usually be taken out on the first round.
It’s definitely not that simple. Equipping your blockers with endure, shields, Etc. seldom means you will still have those buffs by the time gcotd gets to attack. No more spoilers but there are some pretty common defenses out there exploiting this exact point.
Amarthir
01-28-2018, 07:04 AM
Well now, after going up against a Gunner CotD with Ascension and Critical Strike with a team designed to take all the damaged I EXPECTED to receive and still have a chance, I still got wiped the first time.
I mean, second time around I went first with my normal attack team and wiped them but.... Yeah maybe she should be at least looked at. 10k is one thing, but mixed with Ascension and Critical Strike is boosted to about 40k, and the best part is if there's a magus undead rescuer on their team and you don't bring a prisoner, your team gets cursed and takes 80k!
The real catcher is how GCotD manages to keep Ascension for several turns. Am I missing a Perfect Ascension talisman set?
Because whenever I see or use Fate talismans, they change... even if it's just for a moment while the same Perfect buff is applied again. GCotD + Ascension seems to stay on Ascension no switching, not even briefly at the turn start.
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