Gonzo
08-19-2016, 11:27 PM
Tittle!!!! LOL You were expecting a long a** signature wall of text post, right? Hahahahaha.
No, for real. I've been having a hard time using all my tropper allies, basically because I need to grind Time Rifts non stop to get some good drops. This is the only in game "social" interaction, and I feel I'm letting a lot of allies down.
In most games, whenever a new game mode is opened, it brings a new kind of energy.
Let's talk about some of the most succesful mobile games right now.
*Star Wars: Galaxy of Heroes has two different "tables" Story Mode and Cantina Battles, this one could be like our Time Rifts.
*Marvel Avenger Alliance 2: Story Mode and Spec Ops, this last one uses what's called "Directives" as energy. Once the timer of that said Spec Ops is finished regular energy is used.
*MCOC: It has only one type of energy, IIRC, but the game has different games modes that let's you keep playing until they are replenished. Alliance Wars, or whatever it's called uses another type of energy.
80 Sands of Time is not enough to "enjoy" the game right now, ranking characters is still too difficult. I won't talk about that in this post, It's been already mentioned before and we all know it's too soon to say anything about this new game mode.
Wouldn't it be better to get another kind of energy for Time Rifts? I know some will say "set the timer 3 minutes instead of 5", and this might help, temporarily, but it won't be an end game solution.
From a bussines point of view, this gives the game, two different and discriminated instances for the player to refill.
No, for real. I've been having a hard time using all my tropper allies, basically because I need to grind Time Rifts non stop to get some good drops. This is the only in game "social" interaction, and I feel I'm letting a lot of allies down.
In most games, whenever a new game mode is opened, it brings a new kind of energy.
Let's talk about some of the most succesful mobile games right now.
*Star Wars: Galaxy of Heroes has two different "tables" Story Mode and Cantina Battles, this one could be like our Time Rifts.
*Marvel Avenger Alliance 2: Story Mode and Spec Ops, this last one uses what's called "Directives" as energy. Once the timer of that said Spec Ops is finished regular energy is used.
*MCOC: It has only one type of energy, IIRC, but the game has different games modes that let's you keep playing until they are replenished. Alliance Wars, or whatever it's called uses another type of energy.
80 Sands of Time is not enough to "enjoy" the game right now, ranking characters is still too difficult. I won't talk about that in this post, It's been already mentioned before and we all know it's too soon to say anything about this new game mode.
Wouldn't it be better to get another kind of energy for Time Rifts? I know some will say "set the timer 3 minutes instead of 5", and this might help, temporarily, but it won't be an end game solution.
From a bussines point of view, this gives the game, two different and discriminated instances for the player to refill.