PDA

View Full Version : Some bugs...



Mariner-1212
02-22-2018, 10:18 PM
Mystic Eddie's Seventh Seal is supposed to inflict Doom on the target if they are currently sealed. It doesn't. Sometimes it increases their Seal which is useless.

Shaman Eddie's Rendering Split is supposed to grant extra turns when it removes shields. It removes the shields, but doesn't always grant the extra turn.

Gunner Mayan Priestess is supposed to heal up to 3 random allies with her basic - currently heals up to Zero.

AoF grants extra turns from the grave, and regardless of any kills. But we already knew that.

Leviathan
02-23-2018, 01:21 AM
Hi Mariner,

Thank you so much for these reports. For the Mystic Eddie 'Seventh Seal' issue, are you noticing this 100% of the time no matter who you are facing, OR do you only seem to notice it when you are targeting teams with the Astra, Valkyrie Slayer. If Mystic Eddie is unable to apply Doom to a Sealed character, and Astra is on that team, then this is expected as her passive, Obstruct, grants Immunity to Mark, Doom, and Curse effects for all allies.

Also, the Gunner Mayan Priestess can heal up to 3 characters, but 'up to' can include 0. So each time you use that attack, you might heal 0, 1, 2, or 3 random allies.

I've also provided the team with the details you've reported regarding Shaman Eddie's Rending Split. They'll look into that further, but it would be helpful to know the teams you are facing when that extra turn is not being granted.

Mariner-1212
02-23-2018, 08:19 PM
Hi Mariner,

Thank you so much for these reports. For the Mystic Eddie 'Seventh Seal' issue, are you noticing this 100% of the time no matter who you are facing, OR do you only seem to notice it when you are targeting teams with the Astra, Valkyrie Slayer. If Mystic Eddie is unable to apply Doom to a Sealed character, and Astra is on that team, then this is expected as her passive, Obstruct, grants Immunity to Mark, Doom, and Curse effects for all allies.

Also, the Gunner Mayan Priestess can heal up to 3 characters, but 'up to' can include 0. So each time you use that attack, you might heal 0, 1, 2, or 3 random allies.

I've also provided the team with the details you've reported regarding Shaman Eddie's Rending Split. They'll look into that further, but it would be helpful to know the teams you are facing when that extra turn is not being granted.

Good call, Mystic's Seal was definitely being blocked by Astra in those instances. It's actually working really well then, since it can still seal teams where Astra is blocking Doom. Question on that - is Doom supposed to be a permadeath effect? Because I used it on AG earlier today, who then died but came back to life, sort of. He was still lying flat/dead on the ground, but with full health that I had to defeat again. I don't think he ever actually attacked though. Strange.

For Priestess she has never healed, this goes back months.

For Shaman I'll try to find some instances where he doesn't get the extra turn and get back to you.

Thanks!

JJJ428
02-23-2018, 08:46 PM
I like to add it looks like revenges do not do damage to garden of dismay dragon king. Was using sentinel Mayan princesss and her revenge never seem to do damage or remove any piece of force shield.

Yup
02-23-2018, 08:50 PM
AoF grants extra turns whenever it damn well feels like it - alive OR dead. Get used to it :)

Stormseye
02-23-2018, 09:14 PM
AoF grants extra turns whenever it damn well feels like it - alive OR dead. Get used to it :)

According to some of my PVP battles it happens even when he is not present in the battle. WAY OP! lol


That being said I have experienced the AoF extra turn bug many times.

I have yet to be Doomed my 7SEddie.

Reeb99
02-24-2018, 05:54 AM
AoF only grants extra turns upon the first non auto res kill or whenever he is resurrected UNLESS there was a prisoner present on the other team. That's when things get weird. Sometimes you get the extra turn as soon as the prisoner dies, sometimes you get it the next round. Sometimes you get it when the prisoner dies AND the next round.

So yeah, definitely some weirdness when it comes to AoF and the prisoner on opposite teams.

Yup
02-24-2018, 05:59 AM
From what I've seen.. the Prisoner doesn't have to be present anywhere for AoF to grant extra turns incorrectly. Things may be worse with the Prisoner present, or errors more predictable, but it's not mandatory.

Fister
02-24-2018, 09:17 PM
If you get stunned by grevious burn (Future Ed) the cleanse from GPD doesn't do anything. It is a red mark and not a grey, so I am wondering if it is supposed to be like that.