View Full Version : March 2018 Tuning Discussion - PRELIMINARY
Sparton_LOTB
02-26-2018, 10:24 PM
This is the main post to discuss tuning changes that are in an upcoming update.
You can see the details for the preliminary tuning adjustments in the Game Updates forum post (http://forum.ironmaidenlegacy.com/showthread.php?9846).
Ironstyle
02-26-2018, 11:08 PM
As RobG stated in the other post...I'm stoked about the 'available in The Gauntlet' statement.
Amarthir
02-26-2018, 11:12 PM
Glad to see that you're focusing more on improving Eddie's across the board. Can't say I'm happy with Navigator Eddie's coolest move being nerfed, especially since it's finally being fixed at the same time. Hopefully the increased damage of the initial attack will compensate.
Moving around Cyborg Eddie's skill set is kind of weird, I thought it was fine as it was, but I guess that being able to steal alot of buffs with a basic is pretty good. And with Calibrate being as good as it is, healing everyone is a huge plus.
Those new talismans sound brutal, especially the Necropolis set. Obviously multi hitters are ideal for that set. But the biggest thing in my opinion is mentioning them being ready in the Gauntlet, does that mean we'll be seeing it in the next update? Last I heard, the mode wasn't even in beta testing yet.
Sparton_LOTB
02-26-2018, 11:41 PM
As RobG stated in the other post...I'm stoked about the 'available in The Gauntlet' statement.
But the biggest thing in my opinion is mentioning them being ready in the Gauntlet, does that mean we'll be seeing it in the next update? Last I heard, the mode wasn't even in beta testing yet.
As we're getting closer to beta testing that feature, we're starting to have a better idea of what are the kinds of rewards it will launch with (or have added soon after it globally launches), which is why we added that note there. However, I can't really say much about when the Gauntlet will arrive (beta or otherwise) other than it won't be with the early March release.
Stormseye
02-26-2018, 11:51 PM
Very excited about the changes to Cyborg since I finally got him this year and I had not leveled him due to him not fitting into my builds with his single target basics. Now to start boosting some yellow talismans in preparations.
Cheers
Ironstyle
02-27-2018, 12:40 AM
...However, I can't really say much about when the Gauntlet will arrive (beta or otherwise) other than it won't be with the early March release.
Regardless, the addition of some of the rewards is a nice treat and a bit of an insight on what we can expect as rewards during the Gauntlet events. I can wait a little longer.
Reeb99
02-27-2018, 01:59 AM
No comments on the preliminary changes. I just wanted to add that we need more ways to combat yellow buffs in PvP. It's getting out of control when every other team has the Seventh Son Eddie and a yellow Valkarie. Fate talismans on everyone as well...
JJJ428
02-27-2018, 03:10 AM
Is there going to be a fix for being able to reduce time of golden effects, that was in the notes for the last patch but was said wasn’t working as attended.
MoonShadow
02-27-2018, 07:28 AM
I also think that's a good move to improve the HP of some Eddies, with so many heavy (and true) damage hitters around, its hard sometimes to keep 'em alive.
So happy about the mentioning of the Gauntlet in the notes, even if isn't close to the global release, but I still hope that the beta testing will inlcude some of the players, even if registered here on the forums or not.
Am I right that Zone Talis are going to be pretty nasty soon? Reduce offensive and defensive stats by 90%?
Sponholz
02-27-2018, 01:50 PM
Is there going to be a fix for being able to reduce time of golden effects, that was in the notes for the last patch but was said wasn’t working as attended.
+1 for this, Also... SoL's Twisted Trade max fury on kill, still "no bueno"?
Cheers, Ed.
JJJ428
02-27-2018, 06:33 PM
I will post this in the bugs discussion as well but has anyone noticed that the sentinel Mayan priestess is stealing all benefital effects. The way I read her skill she should take 2 at most but lately have seen her take 8 benefital effects off my characters has anyone else noticed this?
SirSpooksAlot
02-28-2018, 06:07 AM
Spartan, do you think we will ever see Dr.Necropolis as an actual playable toon? Ever since I started playing I have hoped you guys would add him in since he seems like such an interesting character from the spoken part at the end of If Eternity Should Fail.
Coletrain
03-01-2018, 12:14 AM
Sparton, I've been playing around with the Gunner Undead Rescuer and I feel as though he could use an upgrade or two. The basic attack has a great effect but lacks damage. I would be more interested in a change to his power move though. There is a bit too much randomness involved to make it a useful move in any game mode. I use it sometimes as a curiosity if i'm beating an opponent easily, however I would never use it regularly. For a character that drops at 4*, it seems like the moves should be a bit better. Any thoughts?
Sparton_LOTB
03-01-2018, 01:03 AM
Spartan, do you think we will ever see Dr.Necropolis as an actual playable toon? Ever since I started playing I have hoped you guys would add him in since he seems like such an interesting character from the spoken part at the end of If Eternity Should Fail.
We were actually going to debut him with the other Mayan Priestesses last fall, but we decided instead that we would revisit that character and instead put our effort towards The Witch Doctor.
I don't know where exactly he is in our roadmap of characters to add to the game, but he's a likely candidate to be added at some point for sure.
Sparton, I've been playing around with the Gunner Undead Rescuer and I feel as though he could use an upgrade or two. The basic attack has a great effect but lacks damage. I would be more interested in a change to his power move though. There is a bit too much randomness involved to make it a useful move in any game mode. I use it sometimes as a curiosity if i'm beating an opponent easily, however I would never use it regularly. For a character that drops at 4*, it seems like the moves should be a bit better. Any thoughts?
Yeah, I brought this up with Kaz, and he agrees that it's something he can look into. Definitely the whole "playing with randomness" has been executed a bit more interestingly with the Cannoneer, but maybe there's a different flavour of that we can do to help improve that skill while retaining that "random effects" identity.
Sparton_LOTB
03-06-2018, 10:37 PM
The full update patch notes are now live (http://forum.ironmaidenlegacy.com/showthread.php?9870).
Closing this thread.
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