EnricoPalazzo
03-08-2018, 08:32 AM
I've suspected this before, but last week brought this behaviour to light for me:
I have the suspicion that the RNG is running over the database of players and marks some accounts for goodies for a while.
Perfect example for me last week:
I rarely see Skill Shards in the skull quests, and even less so with the Satellite feature.
One afternoon last week, I opened the Satellite and - voila! - a skill shard popped out, nice.
I then played Talisman Cache, which yielded some useless talismans - and another Skill Shard. So far, I could have put that down to random good luck.
You guess what's next: I got another Skill Shard from Talisman Hoard, unfortunately, I had no more Skull Quests open.
Next day, it fell silent again, not a single Skill Shard dropped since.
I had streaks of luck before, with two Skill Shards dropping from Skull Quests over the course of one or two days, but never that obvious with two out of two plus the Satellite drop.
I also saw this before for some soul events.
I have average luck with souls I think, but for the event featuring Aces High Eddie, I got AHE from the very first event soul, got three or four 4* characters from a 10-pack, which also included another Aces High Eddie.
Unfortunately, I then ran out of Ironite.
Something similar happened for the Mayan event, while on other events (most of them, actually), I got jack shit out of a ton of souls.
One explanation is of course me imagining things combined with some phases if simple luck.
Another would be that there is an underlying routine that runs an RNG over all user accounts, selects some and raises their chances for the good stuff for a limited time.
This would motivate people to spend more on souls and goodies, since the chances seem to be quite high to actually get good returns, and for some time that would be correct, until your acoount fell out of favour again, at which point you'd just be sinking money.
Has anyone seem something similar?
I have the suspicion that the RNG is running over the database of players and marks some accounts for goodies for a while.
Perfect example for me last week:
I rarely see Skill Shards in the skull quests, and even less so with the Satellite feature.
One afternoon last week, I opened the Satellite and - voila! - a skill shard popped out, nice.
I then played Talisman Cache, which yielded some useless talismans - and another Skill Shard. So far, I could have put that down to random good luck.
You guess what's next: I got another Skill Shard from Talisman Hoard, unfortunately, I had no more Skull Quests open.
Next day, it fell silent again, not a single Skill Shard dropped since.
I had streaks of luck before, with two Skill Shards dropping from Skull Quests over the course of one or two days, but never that obvious with two out of two plus the Satellite drop.
I also saw this before for some soul events.
I have average luck with souls I think, but for the event featuring Aces High Eddie, I got AHE from the very first event soul, got three or four 4* characters from a 10-pack, which also included another Aces High Eddie.
Unfortunately, I then ran out of Ironite.
Something similar happened for the Mayan event, while on other events (most of them, actually), I got jack shit out of a ton of souls.
One explanation is of course me imagining things combined with some phases if simple luck.
Another would be that there is an underlying routine that runs an RNG over all user accounts, selects some and raises their chances for the good stuff for a limited time.
This would motivate people to spend more on souls and goodies, since the chances seem to be quite high to actually get good returns, and for some time that would be correct, until your acoount fell out of favour again, at which point you'd just be sinking money.
Has anyone seem something similar?