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View Full Version : Two minor bugs (PDK in Powerslave and "level-ending fury animation")



natasar
03-08-2018, 12:03 PM
I recently noticed two minor bugs in the game - both of them do not affect game play, but still...

The first one is with the PDK to the left of Horus in Powerslave (the right one from the player's perspective): If you kill Horus with a multi-target attack that should kill the PDK as well, the PDK stays alive and even does not not take damage at all. However, he will die immediately afterwards due to the boss kill.

The second one: If the level's boss is killed by a fury attack, there's a short lag in the final fury animation at some point. I do not know for sure if this is an issue caused by my device, but I do not think so.

GotN
03-08-2018, 12:21 PM
First thing also happens here all the time. Like you said no big thing, but definitely a bug.
Concerning the second one. I do nearly all cosmos grinding with Navigator. When using his fury to Horus and the skeletons swing down, game freezes for maybe a second. Had this happen in other cosmos levels too.

natasar
03-08-2018, 01:20 PM
Concerning the second one. I do nearly all cosmos grinding with Navigator. When using his fury to Horus and the skeletons swing down, game freezes for maybe a second. Had this happen in other cosmos levels too.

Yeah, that‘s excactly it. Had this happening with various chars in cosmos levels as well as BNW and LoL.

EnricoPalazzo
03-08-2018, 03:02 PM
The freeze is the game communicating with game server because it already registered a win.
You see this mostly during Eddie fury moves because they are pretty long animations.
With regular moves, all enemies are dead by the time the game connects to retrieve the reward (while waiting for the chest to drop from the sky), so nothing is moving.

Regarding the PDK: The game goes over the toons from left to right when calculating the damage. Since the battle is won when Horus is dead, the dog on the right has not received the damage yet. You can also see this in AMOLAD.
Similarly, multi-hit attacks that kill the last enemy of a battle with the first hit will not show the remaining hits since at that pint, the battle is already over.

Both are not really bugs, but just the way the game behaves.