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View Full Version : Soul Drop Percentages - Now Available in Book of Souls



Sparton_LOTB
03-22-2018, 06:48 PM
We are happy to provide to our players a reference that will tell you the drop percentages for Souls you can earn or purchase within Legacy of the Beast. Learn more about this new addition below!

Where to Find This Information

We’ve added an “i” button to the top-right of the Book of Souls screen. Tapping this button will open the Soul Drop Percentages screen, which shows a list of all souls currently available in the game (or that have the potential to be available in the future).

You can find the odds for characters you’re likely to obtain from any Soul currently earnable (or purchasable), regardless of where a particular soul was obtained (battle reward, Challenge reward, the Store, etc).

Souls Included in the Soul Drop Percentages Screen

This screen will provide the drop rate info for the following:


Persistently-available souls (Soul, Rare Soul, Legendary Soul, etc)
Special souls which are likely to return in future events (Rare Gunner Soul, Sentinel Legendary Soul, etc)
Event souls (starting from when they’re available, shown for a period of time exceeding their availability to be earned or bought in-game)


Please note that older souls that players may have earned or bought but which are no longer available will not be listed.

When This Becomes Available

You can check these out now! The server updates to support this have already gone live, and as of the time of this posting, you will be able to access this feature after your next forced close and reopening of the game.



We appreciate your patience while we put this all together, and love your passion and dedication for both the game and the band!

Sick
03-22-2018, 06:50 PM
Good news.

slauki
03-22-2018, 06:52 PM
thank god guys!!!!!

Yup
03-22-2018, 06:55 PM
Thank you!

And for what it's worth.. the odds aren't as bad as it feels sometimes.. except for the generic rare souls. :)

Sick
03-22-2018, 07:01 PM
Sparton, may I ask if the drop rates within the star classes are the same for all characters?

Amarthir
03-22-2018, 07:19 PM
They're actually about what I expected. But I'm glad they're here anyways. Maybe it'll ease up some of the negativity around here.

Patrice-1201
03-22-2018, 07:29 PM
Thanks Sparton, what are the odds for event souls in terms of #*, classes and the "increased odds" characters?

slauki
03-22-2018, 07:48 PM
Sparton, may I ask if the drop rates within the star classes are the same for all characters?

that's the key question now. are the 5* equally distributed or is the prisoner or vhe 1% of the 1,5% 5* g/a drops....
can we get some answers for this please?

but a good first step at least, ty...

Sparton_LOTB
03-22-2018, 08:48 PM
Sparton, may I ask if the drop rates within the star classes are the same for all characters?

For most rarities, no. For example, tutorial characters like the Sentinel Harpy are guaranteed to be earned by new players, so we have made that character less likely to be obtained from souls.

For 5★ characters, I have a more specific answer below.


Thanks Sparton, what are the odds for event souls in terms of #*, classes and the "increased odds" characters?

Event Souls are typically closest to Rare Souls in terms of rarity distribution. Other than that, I think it'll be best for everyone to see and share their opinions for how that is communicated when the next event soul goes live (we'll have quite a few in the coming months).


that's the key question now. are the 5* equally distributed or is the prisoner or vhe 1% of the 1,5% 5* g/a drops....

All 5★ characters are equally weighted compared to other 5★ characters of their class unless otherwise stated for a soul. For example, Rainmaker Eddie is just as likely to be obtained as Vampire Hunter Eddie in any soul they’re both in (and neither are a highlight for).

Ironstyle
03-22-2018, 08:55 PM
Awesome! Thanks for this update!

Sick
03-22-2018, 08:59 PM
Who would have thought this. In the end Slauki was right. The numbers for each one of us were just to small to get reliable statistic results. It is just coincidence that you wait for one character forever while the other seems to drop all the time.

Sponholz
03-22-2018, 09:01 PM
Now, this is good news!!!!

First of all, well done NF!!! Took a while, but well done!

Great first step, we as players appreciate this!

... Ed.

Yup
03-22-2018, 09:26 PM
All 5★ characters are equally weighted compared to other 5★ characters of their class unless otherwise stated for a soul. For example, Rainmaker Eddie is just as likely to be obtained as Vampire Hunter Eddie in any soul they’re both in (and neither are a highlight for).

Thank you. That is nice to hear, even if VHE freakin' hid from me for the longest time :)

slauki
03-22-2018, 09:48 PM
thanks a lot for clarification, i appreciate the transparence a lot even it wasn't "fully voluntary" :p

but in the end one main complaint is solved now...

now we just need new content and a rebalincing of the arena MUHAHAHAHAHA


Who would have thought this. In the end Slauki was right. The numbers for each one of us were just to small to get reliable statistic results. It is just coincidence that you wait for one character forever while the other seems to drop all the time.

not sure if i ever stated this regarding character drops ;) this are the odds now, no idea how it was structured before. but what i found interesting, kardas and me have estimated a dropchance of 10% for premium chars from rare souls (4* and above) now it turns out to be 9,5% for raares and 10% for g/a. that's the power of big numbers.

Yup
03-22-2018, 10:20 PM
now we just need new content and a rebalincing of the arena MUHAHAHAHAHA

No no no.. just playable content.. content... content... content that farms iron coins... content.. content...

Rain88
03-22-2018, 10:39 PM
Meh. 1%, 2%, 5%... what difference will it make? It's all luck/gambling .
Regardless this will make heaps of people happy.

T-Man
03-22-2018, 10:53 PM
Good to see the numbers. Thanks NF.

Deano82
03-22-2018, 11:29 PM
Excellent news at last 👍👍

Askora
03-23-2018, 01:25 AM
Glad to see this, even though I wasn't as concerned about it as others.

druid138
03-23-2018, 02:43 AM
Thanks for making these available, NF.

To reiterate slauki's comment, we, as a community, had already pretty much nailed these drop rates by estimating from experience. That shows the power of the swarm and the value of us all posting (and continuing to post) our soul / fragment / talisman / etc. drop results here in the Forum.

Sparton's comments about equal probabilities of a given X* toon from the pool of X* toons is the most interesting information, and I'm happy that's the case. From a math point of view, when probabilities get really low (e.g., 1% for a 5* from a Rare), sometimes strange things happen, and a given toon remains elusive for an extremely long time - even when there is equal probability. I'm still waiting for Cyborg . . .

hold
03-23-2018, 08:15 AM
At least we know what we are gambling against and personally for me that means that ironite for souls is not worth it. I will chase this Nomad for eternity :(

Two other things I take from this:

- server updates are possible! Not taking this thread off topic but in another thread people believed the odds or drop rates cannot change during an event.
- certain characters can be made to drop less likely as stated by Sparton. I cannot proof it otherwise and the more characters you get the higher the chance you get a duplicate - for sure. But some doubt remains especially I have had and have read about a bit too many coincidences that are mathematically also very unlikely.

But guys! The biggest thing here is that you as a community made a combined effort to get those drop rates and you won! Every gambler in this game knows now for sure how lucky he got winning a 5* char. Now you can make an informed decision if you want to gamble or not.

MrFreeze
03-23-2018, 10:08 AM
Thanks for finally getting this out. I don’t know why it took three months to make such a simple list. The odds are about what I expected, but for me it was never about the actual odds. It was about the integrity of your company. I wanted to be impressed, but instead my opinion of NF has suffered a bit. But maybe my expectations are too high.

I didn’t do the math on it, but there’s one part of all this that’s driving me away. Every time a new 5* character is added to the pool, the individual chance for pulling a particular character goes down. If you guys keep dumping new characters on us every month, the odds of getting that one character we want becomes near impossible. Are the any plans to rectify this problem in the future?

scott-5496
03-23-2018, 10:44 AM
Glad it is all final out and out to bed. Clealry the team have had to be dragged over a few hot coals to get this out but we have it now so thankfully this is over as an issue for the forum and users. As others have said it seems to be we worked this out as a community in any case and yes, I think that 'might' be an end to me buying event souls for ironite as I am just not a gambler at heart......though, well, eh, maybe I will a llittle in the future if I have the ironite! LOL

Anyway, well done to the devs for getting it out at last! Pretty sure it does not change my thinking on the nature of the game so really it makes little difference to me in the end I think. I want the game to succeed and to keep going forward and I for one like the way things are going with the monthly events approach. I am more than happy to have events like the recent ones as I like to have a target to get to and have a way fo getting to that even if there is a bit of RNG in drops...we all knew what we needed to do and I think there should be more fo this where you can get a new toon and have a chance to collect other soul resources such as Lilith.

If they want to increase hours played I think this is the way to do it - with the current PVP meta and dropping win rates I think using PVP for this kind of event would not be as good and open as a LOL/PVE/Missions/BNW approach but that is just me as I do not have loads of time to play manually a lot.

Onwards and upwards folks!

blade685
03-23-2018, 01:43 PM
All 5★ characters are equally weighted compared to other 5★ characters of their class unless otherwise stated for a soul. For example, Rainmaker Eddie is just as likely to be obtained as Vampire Hunter Eddie in any soul they’re both in (and neither are a highlight for).
I don't know now but before it is totally false and tested, so much luck before to have same 5* than new 5*.... like 4 or 5 same rainmaker and 0 Vampire Hunter Eddie....
There is no bad luck when you have 5 same 5* and 0 others :)

Sponholz
03-23-2018, 02:39 PM
As I told before, nice FIRST STEP.

Now on to the next level:

This will probably quiet Apple down, since well, the odds are somewhat showed there.

But, I can say this would be the RIGHT approach for your CUSTOMERS, not just Apple rules:

(Screenshots take from King's Knight from Square-Enix, all the games I play from then, show this level of transparency.)

4428

They add characters a LOT on this game, 6~9 (New characters/month).


... Ed.

EDIT: Before some of you raise the pitchfork and debate how hard the update could be every single time a new char is added, this can be solved using any spreadsheet tool (MS Excel or similar.)
I'm posting this as example only, I am honestly not caring that much for this game anymore (playing casual and still trying to have some fun). But this would be the kind of respect we deserve as customers.

slauki
03-23-2018, 02:48 PM
As I told before, nice FIRST STEP.

Now on to the next level:

This will probably quiet Apple down, since well, the odds are somewhat showed there.

But, I can say this would be the RIGHT approach for your CUSTOMERS, not just Apple rules:

(Screenshots take from King's Knight from Square-Enix, all the games I play from then, show this level of transparency.)

They add characters a LOT on this game, 6~9 (New characters/month).


... Ed.

EDIT: Before some of you raise the pitchfork and debate how hard the update could be every single time a new char is added, this can be solved using any spreadsheet tool (MS Excel or similar.)


love the idea, as you said it would be customer friendly. would also love to see drop% for some stuff in the cosmos/lol/bnw in addition. but i get that this prolly won't happend. they revealed the necessary minimum and everything else would be a very welcomed bonus....but well we need new content first anyway :)

Sparton_LOTB
03-23-2018, 05:39 PM
I didn’t do the math on it, but there’s one part of all this that’s driving me away. Every time a new 5* character is added to the pool, the individual chance for pulling a particular character goes down. If you guys keep dumping new characters on us every month, the odds of getting that one character we want becomes near impossible. Are the any plans to rectify this problem in the future?

Our strategy in this area is something that has evolved to help mitigate this precise situation:


We'll have different kinds of event souls that can highlight certain characters (such as the 666 Soul from earlier this year)
We'll be continuing to add new kinds of souls (such as the Heroic Souls that'll be earnable through the Gauntlet [details still pending])
We'll be including more events with class-based souls (such as the Colosseum of Magi from earlier this year)
We'll be including a portion of our new characters in ways that aren't strictly random chance from souls (such as missions for the Eddie The Bird characters, or the two alternate ways we introduced to earn the Liliths).


In this way, the normal souls will still have value for getting a wide variety of characters for both new and long term players, while also giving all players other means to expand their roster which don't rely on that expanding pool.

edsel
03-23-2018, 05:59 PM
and when this is tested the reality is:
if you do not try the chance is 0
if you open a zillion souls you can still not get what you are after

I have had 4 VHE and never got Mariner-so...

Liebhild
03-28-2018, 11:57 AM
"must disclose the odds of receiving each type of item to customers prior to purchase"

Not just for 3* / 4* / etc. NFs way looks nicer, because the odds are higher.

And it is funny how some now again stick their head in the ass of NF till you can see it coming out of their mouth.

Maybe some should remember how often it happened, that you pulled 3 or more 4* duplicates in a row. Calculate with the correct odds (not those *-odds) how likely this is, look in the forums how often this was happening.

It is also funny, that for those odds they needed 3 months...

blade685
03-28-2018, 01:54 PM
2018: only useless characters,dupes and 0X5*
today after buying event souls: useless 3*, another 4* red piro dupe, and finally one 5* in 2018 and: one fucking cyborg dupe....
I will update again that 4* and 5* dupe to sacrifice them to have only dupe again, cool year with 0 new characters ( chance to win) .....

MrFreeze
03-28-2018, 04:24 PM
Our strategy in this area is something that has evolved to help mitigate this precise situation:


We'll have different kinds of event souls that can highlight certain characters (such as the 666 Soul from earlier this year)
We'll be continuing to add new kinds of souls (such as the Heroic Souls that'll be earnable through the Gauntlet [details still pending])
We'll be including more events with class-based souls (such as the Colosseum of Magi from earlier this year)
We'll be including a portion of our new characters in ways that aren't strictly random chance from souls (such as missions for the Eddie The Bird characters, or the two alternate ways we introduced to earn the Liliths).


In this way, the normal souls will still have value for getting a wide variety of characters for both new and long term players, while also giving all players other means to expand their roster which don't rely on that expanding pool.

None of these sound like they’ll really help much for going after older characters like AG or ACotD. Have you guys considered splitting souls into “seasons” or something. Eventually as you add more and more characters it’s going to get ridiculous trying to pull any specific one. It already is. If you had a “season 1” for older characters and “season 2” for newer ones it might help. Another year of adding characters into the current system and it’s going to be a joke. You’ll end up with 200-300 possible options just from rare souls.

hold
03-28-2018, 09:36 PM
Maybe some should remember how often it happened, that you pulled 3 or more 4* duplicates in a row. Calculate with the correct odds (not those *-odds) how likely this is, look in the forums how often this was happening

That's the reason I don't believe what they are claiming. Either they changed it now or there is some really weird stuff in the code they don't know about or they are not telling the truth or the coincidence is simply out of this world.

But the chances to pull the dupes we read about here are so small if the chars are equally distributed that something really smells ...

Yup
03-28-2018, 09:44 PM
But the chances to pull the dupes we read about here are so small if the chars are equally distributed that something really smells ...

Not really... throw 50 coins - 10 gold, 20 silver, and 30 copper..... towards a cup across the room at the same time in one toss..... you'll inevitably end up with some of each in the cup.. and then check how many are heads up and how many are heads down. You have the greatest odds of sinking the copper coins.... end up with a bunch that are both copper and heads up.... so dupes.

Being evenly distributed doesn't necessarily mean you have a lower chance of getting duplicates. If the odds are the same for two souls.. then you have an equal chance of getting different characters or the same character.

What should possibly be implemented is a cap on the AMOUNT of duplicates permitted in a drop. I'm okay with getting 2 or 3 of the same character, but when I get 7, 8, 10, 12.. that's when it's just ridiculous. I don't even need ONE Green Chopper, or Owl Cultist, or red dice...... let alone 10.

hold
03-29-2018, 05:11 AM
Not really... throw 50 coins - 10 gold, 20 silver, and 30 copper..... towards a cup across the room at the same time in one toss..... you'll inevitably end up with some of each in the cup.. and then check how many are heads up and how many are heads down. You have the greatest odds of sinking the copper coins.... end up with a bunch that are both copper and heads up.... so dupes.

Being evenly distributed doesn't necessarily mean you have a lower chance of getting duplicates. If the odds are the same for two souls.. then you have an equal chance of getting different characters or the same character.

What should possibly be implemented is a cap on the AMOUNT of duplicates permitted in a drop. I'm okay with getting 2 or 3 of the same character, but when I get 7, 8, 10, 12.. that's when it's just ridiculous. I don't even need ONE Green Chopper, or Owl Cultist, or red dice...... let alone 10.

I know that - but I am also in the game since start and some of the odds are really really odd ... not impossible for sure - but (and I am only talking about 4* or higher) ...

slauki
03-29-2018, 08:13 AM
I know that - but I am also in the game since start and some of the odds are really really odd ... not impossible for sure - but (and I am only talking about 4* or higher) ...

if you ask me guys, i think the reason it took so long to reveal the odds is, that they had to change the way the chracters drop work itself...
for now i will belive the statement, but it's very likely to me, that there did exist a "deny a complete roster" function, back in the days...

blade685
03-29-2018, 09:57 AM
What should possibly be implemented is a cap on the AMOUNT of duplicates permitted in a drop. I'm okay with getting 2 or 3 of the same character, but when I get 7, 8, 10, 12.. that's when it's just ridiculous. I don't even need ONE Green Chopper, or Owl Cultist, or red dice...... let alone 10.
i'm waiting for that since a long time and yes it is ridiculous
In that event only same dupes again and again

Liebhild
04-24-2018, 12:16 PM
I brought a friend to this game (hope he will forgive me someday).

He has between 25 and 30 4* and 5*

4 - 4* duplicates
3 - 5* duplicates


Of cause this is possible, but do the math how likely this is.


NF is has additional code here.

blade685
04-24-2018, 01:46 PM
I brought a friend to this game (hope he will forgive me someday).

He has between 25 and 30 4* and 5*

4 - 4* duplicates
3 - 5* duplicates


Of cause this is possible, but do the math how likely this is.


NF is has additional code here.

yes for sure at one moment (or day...) you have many chance to have one toon, it is tested

Mercifal
04-26-2018, 10:13 PM
4533

I think that BattleCats handled percentages better, especially when you can farm golden tickets (something like rare souls) like crazy. I mean just look at it. Rare - 65% (3*), super rare - 30% (4*), uber super rare - 5% (5*). Of course I'd like to see that kind of percentage in book of souls (with decreased chance for 4* from 30% to like 20%), but probably the developers will not want to discuss the bigger chances of getting 4* or 5* toons.