Balance changes for talismans
Hi,
Thanks for the wonderful game. I have a bit of criticism though but I'll try and keep it constructive.
The rare talismans in this game are generally not worth using nor upgrading at this time. Some of the high end talismans that produce shields or invisibility, vampiric, freeze, etc have abysmal trigger percentages, or should work for the entire party once triggered. I've been trying to use some on purple characters to reduce the glass cannon effect to no avail. They don't trigger enough, and don't produce a powerful enough effect. The vampiric for example I'd like to see trigger 75-100% of the time in its current state, or maybe 35-50% of the time for the entire party with a two turn duration maybe, same with invisibility and other sets.
In addition I was hoping maybe to see rare talismans have their percentage trigger effect increase as they are levelled, so that a freeze talisman triggers at a higher rate the more you upgrade it. (Just like a skill on a character). At five stars I feel given the amount of effort we've put into finding a matched set, it would be nice to have our hard work rewarded with special talismans triggering at high rates.
I feel like the end result in the current meta is that upgrading my purple talismans and purple characters is too much of a liability to play consistently at end game stage ->>>it's not worth at this time, and neither is upgrading almost any rare talisman.