This is the main post to discuss general changes from the recent update.
You can see the details of the update that has just gone live in the Game Updates forum post.
Printable View
This is the main post to discuss general changes from the recent update.
You can see the details of the update that has just gone live in the Game Updates forum post.
Big fan of this:
"When managing characters and talismans, the lists for characters/talismans will preserve your position more often when doing a combination of powering up, equipping/unequipping, selecting different talisman slots, etc"
Can wait to test this. Thanks!
Really good stuff, thank you very much first of all. I d like to know if the achievement bug has been detected and fixed. Appreciate your hard work to improve this game and glad to support it as well as I can!
Thanks Sparton, PVP changes and inventory fix seem nice on paper, and I believe it's even better in game \m/
Yeah, let us know how you feel and if there's any places where you think it could still be improved. It took us a while to work out the kinks, but there may be some use cases we could improve further. It's definitely really helpful when you have dozens of talismans (as many of us do).
We're still working on identifying what is causing this. We will keep you posted if we find a fix.
How long will it take to be finished? It still gives me the information that my version is out of date and I should upgrade to the newer version.
Nice! Thanks again for all the improvements!
Anyone else not able to update? Is it just not available yet in the App Store? I get the message that it's out of date but can't actually update
Instead of going through the game to update, close the game completely and search for the game in playstore.
Thanks for the update! Good to see all those quality of life improvements for the inventory! Especially happy about the increased character slots! Now I can throw some gold to the wind and aim for 100 4* chars in earnest.
Slight pity about that issue with Titan Shield. I figure Mummy (and Visions) will take a bit of a hit in PVP (not that I'm part of it) until that's fixed.
I still have mixed feelings about the multi-hit Talisman proc fix. On the one hand, I understand that it was overpowered on some people (Golden Sons in particular) but I can't help feel that this solution takes away from creative Talisman builds.
The game sent me to the app store to download actually. Once you've done that and boot up the game again you should be able to download the rest. Hope that helps!
Unfortunatly, Legacy has stopped
Have Run update, cleared cache still FAIL
Sounds good, I'll just have be patient. Thanks!
Can't say I'm happy with the talisman changes. This update rendered all my lvl 50 freeze and burn talismans useless junks and overall made easy-to-farm quests unwinnable (say LoL X sentinel which was just ongoing today).
So what can I say? hmmm? So long and thank for all the fish ?
One other tiny thing: I recall the preliminary thread saying that the Sentinel Corrupt Droid's Power move would be changed from 6->5 PWR. I'm not seeing it in the final version though. Did this get cancelled? I don't have a Corrupt Droid so I can't check
hey guys, not sure what to think of the changes yet, but the PVP-related changes seems fine on paper at least. also the talisman inventory changes are much appreciated. same with the the character slots and the bugfixes of course.
but all our suspects weren't touched. do you guys want to think more carefully about the changes, or what was the issue? would it be possible to tell us some of your conclusions, since many of us are not sure what to do and who to evolve now. it would be great if you could enlighten us a litte :-)
I just compared the January Update list with the February Update list and the Skill Balancing section on both is completely different. Nothing on the Torture, Sweep or Bullet Trace skill. The thing on Salvage was also originally listed under Skill Changes. Strange.
The talisman thing is something that I would like clarity on... is the fix affecting the chance of an effect being applied to one strike or is it one talisman set % chance? (ie: if you have 3 shock sets giving 105% chance to shock enemies on perfect hit, is it being reduced to only 35% chance or is it a random enemy being affected now like it is with Paralysis and Blind talismans?)
- Angel of Fear and Corrupt Droid were changed due to the error in their skill damage scaling and what that meant for usage of other single-target damagers
- We deemed it unnecessary to take actions regarding Sentinel Soulless Demon and Warrior Troll based on posts by the players
- We are taking more time to investigate what, if any, changes will be done to the Prisoner, or if there is content or values not directly tied to the Prisoner we will do to encourage a more diverse PVP meta
It looks like our updated character tuning table has some errors/omissions relative to the tentative notes. We're working on fixing that now.
When you execute a Perfect Basic Attack, the talisman will have a chance to trigger. If it affects enemies (Shock, Paralysis, Blind, etc), it's chance is checked per enemy.
So if you use Shock talismans (35% chance to Shock for 2 turns), there'll be a 35% chance per enemy of getting 1 Shock.
If you have multiple sets, those odds are added together (so 3 Shock sets is 105% chance, or guaranteed on a Perfect Hit).
Wow! Freeze talismans really are worthless now. Just took Mummy, GS, and CG through game of death twice. Mummy taunted - CG stunned - but ONE enemy froze in two run throughs
This update is a bit of a game changer...
is the server online again ? coz app closes immediately when i try to start
The only reason Freeze Talismans were reliable on auto-play before was because they were triggering way more than they should have been (nearly every time a character did a Perfect Hit).
If you auto with Perfect Hit buff it'll be a different result for sure... like with all other augment talismans.
A really nice update!
I wonder if you guys manage to fix the problem with the Visions Eddie not cleanse in the second turn.
Tks for the update guys.
Also, we've replaced the Game Update - February 2nd 2017 post with a new thread (same title, different link) to fix the issue with some attachments missing information.
This also notes the addition of the Evolution Requirement Tips feature.
Thanks for reporting!
Can anyone who runs into this issue (app closing immediately upon launch) send an email to [email protected]? Please include the following information: The exact device you are using to the play the game, and the current operating system you have installed.
Thanks!
A lot to like here, will come back to comment on that later.
For now, was there a mistake on Angel of Strife?? I have him fully sharded and he used to do about 10k in damage (all hits combined). He now just did 200-300.
Is this is mistake?
For the Crackle ability on Rainmaker, Levels 2 through 5 all say "Damage +10%". Is this intentional?
Depending on the exact amount of hits you had, it seems around what I would expect. Assuming you're always doing perfect hits, fighting 3 waves of enemies, each wave with 3 enemies taking exactly 3 hits to kill (3 * 3 * 2 = 18 proc chances, not counting kill hits for proc chance), then that's 18 trials with 12% chance of success, which on average would be a little of 2 procs per run.
Fixing two major bugs affecting proc chance (underlying number being 3x what it was supposed to be and certain skills triggering it 2x-4x more than it should be) maybe has swing the odds of it a bit low, so I'm open to suggestions of a better proc chance, but it's definitely not triggering all the time any more, and that's expected.
Yes; damage increases from skill levels are multiplied together, not replacing the previous skill level.
A Matter of Life & Death on manual 3x. That's 3 turns/round,five rounds,4 enemies approx.,3x. That's 45 attempts on 4 enemies approx., all perfect hits froze 3 toons. 2 were already stunned. 2 of 3 losses. Apologies to my troopers as my champion now SUCKS! Change to Corrupt General. Also test defence and my Carriage Rider with 1 set of level 1/30 froze as much as my Magus GS with 2 sets maxed. 1 time, 1 toon
Even though it's always good to see that some development is being done, there's absolutely nothing for someone like me, endgamer/grinder since october. I really don't give a f*** about pvp, not invited and live in the wrong timezone, and the constant changing of stats/skills and whatnot, all because of pvp, really doesn't change anything.
Why should i continue playing this game*, if you can call it playing at all, when droprates/randomness and the lack of new content aren't adressed. A montly update and an occasionally notice about what to come, will not change the fact that players are leaving. Players leaving should be seen as money lost, or have i missed something?
Before you "spank" me or regard me as a crybaby*, know this. I started a second account to see if this game had anything interesting at all, and to my big surprise, starting over was really fun. Sadly, halfway through battlefield/madness and underworld/hard i ran into a brickwall due to droprates/randomness, and progress were only possible with troopers or RL-money, so maybe the dev team, or money-makers, should concider a different approach.
*playing this game = wasting my time
*spank me...crybaby= not very "heavy metal" but who gives a f**k, but please spank me ;-)
tex \m/ - - \m/