This is the main post to discuss general changes from the recent update.
You can see the details of the update that has just gone live in the Game Updates forum post.
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This is the main post to discuss general changes from the recent update.
You can see the details of the update that has just gone live in the Game Updates forum post.
Am I missing something? I don't see any fixes related to Thorn Talismans. Are they still working the same way?
Quickly popping in to say thanks for the update! Game seems to run fine so far, and Satellite 15 and Arena events look good.
BTW, is Satellite 15 a permanent fixture, or only hanging around for special events (orbiting you could say, lol)
One snag I'm spotting so far: my defense tab is empty. Is that supposed to happen?
@ Zamasu: See this part in update:
Quote:
Fixed an issue where a hang (or extremely long delay) could occur when Reflect Shields/Thorn Shields/etc were present on both sides of the battle and a lot of damage kickers were being triggered and reflected
It's a permanent addition; just remember that it'll only store up 2 batches of rewards!
Oh yeah, there was an optimization for server data that we cleared out some associations there; we still have the old match records, but the Defense List is starting clean from this update.
It'll start repopulating as everyone starts attacking everyone else again.
Huh, I'm not aware of any change happening there.
VHE standard move does way less damage now than before, did you forget to mention that or is this unintended?
he hits like he has no skillshards on dusk....
Wrath hits like a toddler too.
It would be nice if AoF passive would work. Lost my first fight because it didn't give my team the extra turn. There was no passive block on the opposing team. Great start for me...
Can you check the rewards on LoL too? I only get two displayed when it has to be three .....
the animations are much slower now in pve, game takes much longer than before...
and i have a feeling that more characters suffer from lower damage...maybe good old skillshard bug? (had the feeling with pharaohs mend for example, but not sure)
Thanks for that info; I'm gonna try to deep dive into that match when a programmer is free and see if that matches up with a know bug or if that's something new.
It looks like there's a bug when you get exactly 2 rewards that it's not centered; I wasn't aware we shipped with this, but I'll pass this along to be prioritized.
Pvp is slow even in 3x speed and many toons ( Wrath, VHE, AG, URW so far) hit like none of them have any skill shards
Distinct possibility. It's been a year since the Trooper Skill Shards exploit got fixed (and the resulting bug).
One other thing I noticed is that the game thinks I have played zero BNW so far (Just the fact that I have Kari should clue people that that's not the case). Sparton, Kaz, any fix expected for the BNW quests played counter?
I had to re boot a couple of times as PVE and LOL were looking odd when you went in to a level - there was none of my team to pick to play attack and no defence toons either - it did this in LOL and AMOLAD too. I rebooted and it seems fine again. I too am seeing the off centre reward in LOL - not major but it does look like you are missing a piece of loot.
PVP seems to be a lot better in terms of bugs - thorns seem fine so far and VHE fury crash has not happened yet either....he does also seem to be hitting very soft now which mean he does not kill himself as much when he hits my thorns...oh well never mind I guess I can live with that!! I wonder if the VHEs will drop off a little now...only time will tell!
I will miss this game. One more update before it is completely unplayable.
R.I.P.
You might want to take a second look at that, because VHE fury is definitely doing way less damage than before the update and there is nothing in the tuning notes about changing that skills. Did some calculations and it does indeed look like his skill shards aren't taken into account.
Yes wrath really so bad damage now i will to let him in garage for some time ^^
This is just laughable now...
Prisoner appears to be blocking new fate talismans effects, at least on the first round. It’s a talisman not a passive so not sure why it’s blocked.
And yes wrath and vhe are now relegated to baby status.
Depending on the build, you should be seeing about 15K True damage for VHE's Fury, as per the damage decrease in the patch notes. The basic attack DUSK is the only skill we've verified that is not scaling properly. This will be fixed shortly. Do continue to post if you see any additional suspicious issues around damage though and we will investigate accordingly.
Can you provide more details for the damage numbers you're seeing and the damage numbers you're expecting? We're not observing the issue you're describing in a general sense, and it's not clear if you're seeing something new or are just seeing tuning changes/the known issue with Dusk.
This is probably related to the issue that the Prisoner is blocking certain talisman effects. I'll make a note to ensure the fix is checked with this new talisman as well.
Warrior Trixter seems to be bugged a bit, it just removed Endure (2 turn) from my entire team, even though he's a single hitter. No thorns, no cyclones, no blue bat - it was a very clean removal. Everything just went away.
Love the new art in ailing kingdom, looks awesome! I think people are referring to vhe rebirth doing less damage, it is pretty noticable. I have not changed talismans on him and he used to do 7k damage eah hit and now he does 4k instead which is a pretty huge decrease.
Rainmaker however is a damage monster now going from 7k each execute hit to around 12k
Wtf is the point of these tunings? You make one great attacker into a wimp, and a wimp into a great attacker. All your doing is annoying people. This is ridiculous to me and I don't even have either of them.
For the record, they are both natural 5* assassin eddies. THE HARDEST PULLS TO ACHIEVE IN THE ENTIRE GAME. They should both be strong as fuck. Stop making unnecessary changes and fix the fucking game.
Prisoner passive bug is my least favorite one right now. Although looks like Corrupt General is a monster now. I have All Hail fully sharded and it's stunning people in waves.
Also, Navigator Eddie's "Roaring Wave" attack is pretty messed up on the timing part. Unless it's just me.
If you're going to fix that, it would be nice if you could fix it where he blocks passives again. Most notable is not blocking the 'block' passive on the first round, but I think golden pharaoh dog's 'aegis' passive may also be immune on the first round. I've also seen NBoL (assassin and warrior) ignoring the blocked passive status.
Where my VHE fury was doing 9k per hit it now does 3k per hit...