Sadly no. The kind of fix needed for this is not possible with a server tuning push. We're still investigating a thorough solution for this.
Not sure if it is a bug but I've never seen these enemies using:
- Assassin/Gunner Golden Son using their power abilities
- any Newborn of Light using their power abilities
Often see magus Golden Son using their healing move and Warrior with their critical attacks, can't recall Sentinel Golden Son move...
Btw, I just took a closer look at Mummy Eddie's power moves, and I saw that stunned enemies can be taunted for two turns with one of them... Well, if they are stunned, one taunt is useless since stunned enemy is completely out of order for that turn... Any thoughts on this? Maybe to extend stun effect instead or something...
Hello I have a couple of quick questions or clarifications.
Are skillshards going to be set to where you can one buy 1 a week?
Is the sacrifice update comming before or after the pvp update?
(I ask this cause I have no room for new characters)
Is there a way to up the character slots sooner if the sacrifice update is a long way off?
I also wanted to thank you for the great job you have been doing in the communication department.
well.. this update is not supposed to bring any new content right ? i think its just for the character optimizations. i would like to know when can we expect night city and the new eddies / characters. still nice to get the update though :D and thanks guys for the great communication. cheers
But this next update is just tuning, right? I don't think we're expecting new content with this one if I understood Sparton correctly.
There have been some fixes for character AI (both when enemies and when you have them on autoplay), so prepare for maximum Enduring for the Assassin Lord of Light dungeon, that's for certain.
Even though he has stun effects himself, don't forget you can use that effect with other characters who stun enemies. There aren't many taunt effects in the game, and and this is one of the few that can then last more than 1 turn, so it has a tricky (but we hope useful) niche against certain opponents.
1) Not with this tuning pass. We will re-enable it in the future and will do our best to inform players ahead of time when that will happen. Currently we want to wait for there to be at least one other source for getting them and to ensure the once a week logic properly works.
2) Sacrifice is indeed coming after PVP
3) We're looking into this. The only thing holding us back right now is ensuring that we don't raise the limit to a point where people's save files end up way bigger and cause some weird technical glitch, so we need to find out where our upper bounds are so we can safely raise this.
Things are moving a bit slower than anticipated to ensure we've tested all of the changes thoroughly and can deploy them without error. It's looking more likely like late next week. Really sorry about that.
Multiple new Eddies will become available before the end of the month, so get ready!