No luck here... Everything is the same as it was before:
Time Rift is supposed to give you Evo Shards -> you don't get any.
Why, why do you do this to us? :(
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No luck here... Everything is the same as it was before:
Time Rift is supposed to give you Evo Shards -> you don't get any.
Why, why do you do this to us? :(
That's a change for mystical too then isn't it? Everything I see says it used to be ATK instead of MR. That could be nice in a way, to pair them together and get some of both ATK and MR, except for ones like my crystal talismans that no longer drop making that now impossible.
80 SoT
- 1 3* Evo Rainbow Evo Rune
- 1 Assassin Talismans
- 1 Burn Talisman
Talis I can't update without evo runes...
Special location underworld hard (almost died at one point):
- 30000 gold
- 3 5* yellow shards ...
Great can't wait what's in for me in madness. 3 common souls?
All other secrets only trash.
Rainmaker is absolutely no fun anymore. Still does no magic damage in fury, marks still heal and he is too vulnerable. With the little damage he does he is a liability. Glad I did not waste any skill shards on him.
So instead of sorting out really annoying bugs we all got a slap in the face?
Hold on: Warrior Troll is usable now.
Not sure if it was a change on mystical and mr. But I looked at one and it's
Mr now. The only reason I see doing def and mr is if a skill use both of those, haven't seen that, or if you were using the purple set that is times def and mr but I think it takes 3 for a set. But it might be good in the future.
Just spent ironites on a SoT refill, gotten a total of 4 3stars evo runes.
Doesn't seem to be a better drop rate on them just a better chance to get more then one at a time. Only way to know for sure is to do like 200 missions and compare that data to the old data collected and subtract a percent for the extra time it takes to complete the same number of missions. To see if 3* evo runes are really dropping at a faster rate. I think time is something that has to be factored in can't go on strait numbers. But mabey we lucked out only time will tell.
Bomber boy marks seem to be healing the enemy.
And this is a known issue.
If you want to heal an enemy from in the red to full up do this: After Bomber Boy marks -> Axis Soldier Assassin basic attack and your enemy is as shiny as new ...
That's what I ment earlier ... instead of getting rid of really annoying bugs ...
Alchemist needed ...
I wish there would be an alchemist where I could rebrand some of my talismans for 10k gold or so. Some Health from Overwhelming -> Ward, Some Fierce to Safeguard ...
Everybody went fierce and Overwhelming - for obvious reasons ... this should have been fixed right at the beginning not after everyone spent so much time in developing them ...
Note that I've encountered a game freeze which characters went idle with no option during the 3rd form of the Beast.
Also encountered inventory change not saved error.
I'm not very satisfied about this update, ok fierce and overhelming is balanced nice! but the fury of Soldier Eddie is like a normal attack, no good and very shitty...
Gold award is now 47XX in level X on Lord of Light dungeon instead of 104XX...
And I can't buy skillshard now...
It is not an update, it's a downgrade...
Permadeath doesn't seem to work on lol boss's.
I haven seen any tailisman effects that work on bosses either like freeze or blind.
No rare soul drops in rifts but to be fair I did not run as many as I usually do getting tired.
Mabey it's bad luck but only got 2 3* rainbow runes tonight. Will try again in the morning.
NOT EVERYONE. In retrospect, you're realizing that the situation needed to fixed. It was obvious that it needed to be fixed but *almost* everyone went for it like it was the gold rush and did not consider what was obviously going to inevitably happen.
It was easy to avoid this issue for anyone who was considering how things would play out. Any characters or talismans/types that were far too good, so good that even skill-less players could kick ass and brag on and on here (or rage-quit when called out), were obviously going to be adjusted, and those same people are very very VERY pissed that they now have to actually think about the game while playing it and gain some skills or they're toast, especially in PvP.
Live and learn. In any online game that's new, check out which characters/buildings/addons are far too powerful. Then, instead of falling into those traps, look for the characters/buildings/addons that will become more powerful in relation when those far too powerful ones get knocked back....invest in those and you gain instead of lose.
(and of course, this same thing will happen after PvP goes on for a bit and then when the needed tunings happen in PvP will be another outcry here)
I must say that EducatedFool was not foolish and maxing his Speed of Light Eddie was an educated choice. Tried him and it is as good as Cyborg Eddie damage with more battle enhancing effects.
Thank you everyone for your comments and suggestions. The team is really happy to see a positive reaction from many players, and we are still making note of criticisms to help refine the game further in subsequent updates. Up the irons!
Part of what lets us be comfortable with adjusting the odds to the way it is is the total amount of attempts you can do with a full Sands of Time for the rewards it can give. While the gold and rare soul rate was lowered, the primary draw is supposed to be the evo shards (which yes, we do expect will take many battles to get enough to fully evolve one character). We also want to provide more varied options for Sands of Time costs so people with more or less time on their hands have options to be able to make their play sessions longer or shorter without needing to refill Sands of Time, if that's what they wish to do.
Battlefield Madness and Underworld Hard too.
You can double check what's the best drop for a given kind of item by using the Drop Info button (just be wary of the bug where it'll give you normal mode's drops if you're viewing it via the quest list screen).
Hi,
Well after some battles, I already have 2 3* evo shards (in Shadows of the Valley Madness) which is a good thing. thank you for that. And thank you for the change in Holy Smoke Eddie, now he's good !!
Hope (I say all the time the same thing sorry...) that the next update will be fixing all the crashes .. thank you.
I have a question.. Pharaoh Sand Spirit (Sentinel one) got a quite good buff with the update about the stats, thanks for that. But why he have a one boring red talisman spot, since his both skills are scaled with only magic?!? And additional to that there is also 2 Green Talisman spots, since his skills nothing to do with scaling HP.. I can't see any logic with this, please consider to change Talisman spot colors in a supportive way. I have him as 5* lvl 100 now, and that useless red and green talisman spots ruins his usability. I don't think a 5* 100 level maxed talismans char supposed to make 1500-2000 k damage.. Being only able to add 3 magic talismans from 6 spots for a char that only scales with magic, is not fair
One trooper has a level 80 Newborn of Light (Assasin) that hits almost as hard as my Rainmaker (just basic attack). So I checked out if he did something special to him. To my surprise he only had 2 talismans out of 5 and no skill shards spent.
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I'll head out now and buy a nice skirt for my Rainmaker with 6 level 50 talis (3 assassins shield // 2 strength fierce // 1 health mystical) ... he screams like a girl and hits like one ...
Anyone else notice that rainbow evo shards seems to be way more common in the regular maps than runes? I thought the intent was that the dungeons were for shards & regular maps for runes. But I seems to be getting more 3* rainbow shards in regular maps than in the dungeons now. Add to that, the money is better in regular maps now, then why would I need to venture into the dungeon?
Also, am still having difficulty finding 2* rainbow evo runes! lol
Yay i have the update and is very hard!!!! nice !!
Good job devs
His special got nerfed big time and that is OKish (but CR almost has as much special as rainmaker now) - a fury every turn was way too much. If he gets it he does hit hard but no overkill. But it does mention he should do physical and magical damage and he does only physical at the moment.
But without that there is not much to like about him.
1. He has very low defences (def 70 / mr 70) and for a single hitter (all his attacks are single) he hits not hard enough to compensate that he is very fragile.
2. His marks are not usable right now as marks do heal the enemy sometimes ... so Rainmaker should be renamed in the "Friendly Nurse Eddie" ... :)
Right now I switched back to my CR as Rainmaker is a liability ...
I have to admit drops are much better now:
Another SoT and I got luckier this time: six A*** and two 3* rainbow shards ...
still a bit grumpy about the very bad drop in the secret locations ...
Defeated the Beast again and for everyone info, he has been fixed and there's no way to stop him from changing his 3 forms...yes I knew 3 different methods and none of it works anymore. So beware. :D
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Just downloaded the update and played 80 sands.
I was expecting a more serious nerf on Magus Allied Soldier (who still does a good job) while Soldier Eddie's Fury got a worse nerf I imagined (time to bench him and give a try to Carriage Rider) but overall seems a good update.
The only complaint is the skill "crumble" (Holy smoke Eddie/Gunner Voidling), its heal is really really weak, if it's not possible to fix it, at least rename it to a more accurate "smallish Band Aid" or something :)
Abnyway, thx devs.
Wow, Speed Of Light got a great buff, his heal is amazing (24k to my Allied General), and pretty decent damage. I really like this update, the game seems more challenging and with the talisman tuning, there are many different options to try. Also, I haven't had any crash since I installed the update and the game runs pretty smooth now!
Good work with this update! I think it really balances the game and makes it challenging again :)
I'm surprised by the huge buff my Prisoner got. Before it was hitting for 970 damage, but I kept him in the team for his utility (stun, passive disable, seal). Now he's does 2900 dmg, almost triple :o
I guess I'll give a try again to my dog of War, which now has a more reasonable health.
Overall, it looks like now you can have more team compositions than before and that's a good thing for the PvP coming
Ok, my observations so far: first of all, droprates seem to be better (2 3* rainbow evo runes though, but some dudes had more luck with them, I had shitload last week). Rainbow evo shards 3* are there again in UM, and lots of them. 6 blue 3* rainbow evo shards on UM SL this morning and 3 3* rainbow evo shards on BM, plus 5 or more generally in UM. So far so good. Magus allied soldier doesn't seem bad as much as I expected, but I do not know about shield since I don't use it at all for a month or so. Axis Commander still can stun often, freezing talismans are of great help, and his mandatory Lower MR works great with allied soldier and Mummy Eddiee (and all magus chars, right?). Soldier Eddie went from hero to zero, from one of the most useful chars to back seat guy. Mummy Eddie's damage is rescaled, yes, but considering lowered HP on talismans, it is same as before, -15k HP in worst case, leaving it on 26-7k, plus basic 10k. Still decent, I am happy I started upgrading and using him 10 days ago. Now he has lot of skill shards and I got used to him, and got used to play without SE. And SoL Eddie now steals huge amounts of fury and deals more damage (although I would still put one, or even more probably two Health ward talismans, since he is still too fragile). Overall, really really good char, just a little weak to be main and too strong to be just support. I can still play Casted Die on madness and beat it with almost no effort, just need a little more time then before. Literally the only thing I feel sorry for is that lowered HP on my Mummy (and all other sentinels from other players).
Further, 3* runes and shards (the ones for leveling) on UM, really? Then, less talismans, but I actually got two Assassin talismans this morning, and I haven't seen them in a month or more. Hope it helped :D \m/
Kaz, Sparton, one thing - Pharaoh Eddie has higher basic HP and defense then Mummy, and F'n Vissions Eddies has higher HP and MR, so, is there any chance for Mummy to be #1 amongst them with some of these stats?
The return of the 3* colorless evo shard on Underworld Madness was a surprise for me.
Also, Rune drops are weird. One playthrough gave me 5 3* green (not evo!) runes. I still get 4* colored runes, but sometimes something like this happens
I do greatly enjoy the increased colorless 3* evo runs drops though
This seems a little crazy to me. Yes, a few talismans were overpowered, and it was certainly possible, even likely, that they would get nerfed. But it was far from "obviously...inevitabl[e]", especially considering how long they've been in the game like that. Further, it seemed far more likely (unless you understood the programming error, like a poster a dozen or so pages back) that they would get somewhat nerfed, but not necessarily leveled w/r/t the other types in that class.
Also, who finds a powerful character in a game, and decides not to use them because it's too strong? How is that a smart strategy? Maybe (MAYBE) if you were able to get a ton of characters leveled and saw how much overpowered some were you might expect a nerf, but most players never had that deep of a bench, considering how difficult it is to upgrade chars/talismans.
For the record, I'm not too upset about the changes; a more balanced game is better. I just think this post is a little sanctimonious about expecting everyone to have the foresight to see how the dev's would handle these issues.
It's always the same pattern. Community finds an optimal strategy (eg, some talismans have a higher point budget than others or accuracy synergies really well with prof effect talismans), a tuning pass levels the playing field, there is a week or so of uproar then the next optimum strategy emerges until it in turn is squashed. If you think the moaning is bad now, just wait until pvp is released :)
Overall happy with the update, definitely in the right direction for me.
Even with all the nerfs, yes. We'll get used to the new balance between characters...and I find things not so tragic as others say.
The drops are so good I found myself upgrading my Troll to 5* in 4 sands (!), and spent around 2 million already upping some talismans ...not even 1 full day has gone by. With these rates, i'll have the runes to upgrade and will have to farm for gold lol :p
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