Since the update I've got a few normal and one gunner/assassin soul and some 3* coloured evo shards from secret locations.
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Since the update I've got a few normal and one gunner/assassin soul and some 3* coloured evo shards from secret locations.
i just played 6 times the time rift in levels 7, 8 and 9 and no coloured 3* evo shards, played four times in level 10 and got only 1 coloured 3* evo shard.
it will take me sometime to get my 5* eddie.
Sparton, so how many sands of time would you expect on average for a player to spend on the various Lord of Light levels per 3* color evo shard drop?
The dungeon worked much better before, when 3* rainbow shards were the rarity. Each night, you'd get multiple colored 3* shards from the respective dungeons at the higher levels. They dropped fairly predictably. Rainbow shards weren't as plentiful, but that was ok - because they'd also fall in all the other dungeons. The bottleneck - 3* rainbow shard - was available every night.
Now the bottleneck - 3* colored shards - are available once a week! 80 SoT - or more - MIGHT give ONE 3* shard. So let's say one-two 3* evo shards a day...3-6 weeks to upgrade a character of a particular color. Then waiting another 3-6 weeks if you want another character of the same color upgraded.
Making the bottleneck a once-a-week drop as opposed to an every night drop like it was before is simply crazy. So glad I assembled a decent team and colored shards before the update. New players are screwed...
Not to mention that each bracket of lol should only drop its equivalent in coloured shards, as nothing makes you feel like your time is well spent in lol7 than getting 1* and 2* or common trash shards that you can already get mountains of from playing any level in cosmos.
Is it maybe possible (and do you want to do that anyway) to give healers ability to heal also Eddies in the back? That would also help new players (but really) with weaker Eddies...
Whoa! Complaining in the foruns seens to work. Got 2 rare souls and one gunner/assassin rare soul from secret locations today. Got a warrior Troll and 2 trash.
Attachment 1615
Sometimes Arthur says it best
2 full Sot = 0 3* red evo shard Today on Dungeon level 10. Yes, zero.
just to add to the statistics pool:i needed 4 shards to upgrade my wickerman. took me 37 LvL10 runs to get those and i got 1 rare soul along the way.
but the drops seem so odd...15xnormal souls or 15x red 5* shards (or crystals?...the lvling ones). its a total mess....
The drop rate in the normal campaign is much improved
Wish they'd just revert the dungeon to the way it was...
Dungeons drops are terribad. Played LoL X like 30 times today (need 3 shards to evolve warrior troll) and got ZERO, NONE, NADA, not shards nor rare souls.
Update : I got 2 - 3* red evo shards + only 1 rare soul on my 4th Sot. So we must grind A LOT
Honestly, Dev's PLEASE look into the drops on the 3* in the dungeon. Farming the dungeon should not be a full time job.
Wasn't there supposed to be something new by the end of the month? I thought remembered reading something like that.
Could you specify what is the chance of getting 3* evo shard on Level 8 of the LoL then? 1%?
Sounds like the military again, hurry up and wait.:cool: I just rember something about new characters or something by the end of the month.
I'm glad they are working hard. Just hope it not working hard to warm up the nerf bat again. Jk.
Spartan said they're pushing to get it to Apple/Google stores for approval. Once that happens it could be several days or up to a week for approval (from what I understand).
I think there's a good chance that we may still see something by end of month depending on any glitches they may encounter.
I'm very interested to see what's coming!
i kinda like the unknown.it's boring if we know what's coming up next, isn't it? :-) let's pray for a nice surprise
Count me in the column of wanting to know vs. being surprised! :cool:
I'm pretty sure its the addition of the new eddies guys :) The Grim Reaper and the Title Screen Eddie. I remember seeing Kaz or Sparton say that they wanted the new eddies to be out by the end of October.
Typically approval takes days (sometimes even less than a day), but that part is out of our control, yes.
Well, I understand your (and others') pessimism, and we definitely are cutting it down to the wire, but...
R.I.P.
My odds of replying probably is a bit lower than that, but I need to ensure I'm not taking too much of my time away from actually working on stuff. Luckily, I have some load times to sit through while I fix stuff like this Fan the Flames skill, so it's not all lost productivity at least.
This is still a priority for us (and I'm periodically poking people to ensure it's not forgotten/deprioritized), but it doesn't look like we'll have a solution for this impending update. I'm still trying to see if there's something we can squeeze in, though.
Thanks for the info Sparton. I really am rooting for you guys even if it doesn't sound like it sometimes.
I really do hope you manage to get the extra space added. For some of us nothing else is as important as that.
Thanks again.
Eagleknight, it looks like we still going to be f***ed with the space. I lost the assassin soul of the daily reward because i had all the souls space full, and it didnt tell me anything or error. Everyday that passes without a fix for this, makes me less interested on the game. I only play for the troopers. Seriously for me extra slots is number one priority, and i am tired of selling stacks of souls to keep playing. I cant understand how is so hard to make this change. Is the code so f***ed up that makes to do that so hard?
Thanks a lot Sparton... It's easier to wait (a little bit) when you talk with us :D Just one more question from two pages back, I think you overlooked it: Is it maybe possible (and do you want to do that anyway) to give healers ability to heal also Eddies in the back? That would also help new players (but really) with weaker Eddies...
Positive note on this front: while it probably won't make it in time for the release of the update, we've determined it safe to introduce a few more purchases of character inventory slots soon afterwards. I'll keep you posted if I'm able to confirm when exactly that will go out.
Sidenote: On a previous project I worked on, an update added a new feature which added additional information to the player save. However, what we failed to realize due to a lack of testing is that if a save file is larger than a certain amount of MB, the server would only send back up to a certain size, truncating the rest of the file. This basically meant that those highly-engaged users got a broken save file, locking them out of the game. That's one of the risks which makes us cautious about just upping inventory caps; there's certain extremes we haven't tested for yet, and we don't want to completely screw you guys out of the game by rushing something out.
Depending on how certain game modes work down the road, we may want to revisit the subject, but right now we don't want to enable something like that. We want switching eddies to manage health/make strategic skill usage an important strategic implication, such as when fighting a certain difficult stage people say is impossible to clear without using revives...
We also have plans to upgrade the auto battle logic at some point to also have rudimentary Eddie switching capabilities, but we want to make sure that it doesn't do something dumb if you're doing farming, for example, so it's not fully fleshed out and probably a fair bit away from being released.