- For the first issue, if a character has more than one "shield", then only one functions. That does mean right now that if you have Shell on a Gunner Corrupt Rescuer, what you describe happens. We intend on changing that in a later update when we do fixes relating to shields.
- The Repair not working if a Prisoner is around is also known, but I don't know when exactly we'll be able to do a fix for that.
- Revenging/countering characters will no longer attack your Gunner Corrupt Rescuer after using Resuscitate in the next update.
- For the Grim Reaper Eddie issue, there is a known issue where, for attacks that "reset" (like Slash), any reflected damage that would happen from the resets happen when the first strike hits, so the damage for the resets is happening, it's just happening too soon. Not sure about the Void Shield disappearing sometimes after attacking though; I've passed that to the team to investigate.
I would recommend clearing cache and redownloading all assets. The most recent update should have checks in place to make sure data downloaded from the server is not corrupted, but more improvements are happening in the next update if a redownload of game assets doesn't work for you now.
Yikes, that's a really strange one. I've passed that to our QA to investigate further.
What Eddie were you using?
The short answer is Taunt is working as it always has.
The long answer is Taunt makes it so a character will do a basic attack against the character which inflicted Taunt at the next chance that character gets. Normally that means at the start of your next turn, but if you get it in the middle of your turn, then you'll (potentially) be immediately basic attacking. Similarly, like most other debuffs, the duration ticks down at the end of your turn. That is why the Taunt will go away when your turn ends (like Taunt normally would), which is why you don't have a debuff that lasts longer than it would so it could affect you on another turn. Essentially, Counterstrike and Revenge don't change how debuffs work, they just makes attacks happen at a different time.
Also, while the Sentinel Soulless Demon has the highest AoE taunt chance in the game, the odds of taunting the rest of a team when countering is still fairly low (assuming 1 of 4 team members have gone, it's a roughly 1 in 6 chance of taunting all of the remaining 3).