It's hard to even do just that now. :p
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We want our War Chest of irons coins...whatever amount that may be.
^^THIS^^
This is why I try not to post much at the moment... disappointed with the game too and dislike my rant-centric posts, but... it seems like it just gets worse with every meta change, every update brings new issues to deal with. I don't know for sure if it's the reason for all these bugs, but I remember a time with less meta changes and a much more stable environment.... it was before PvP and all these chars started getting nerfed/buffed for "fairness"...
Hey Sparton, will there ever be a point where NF halts the meta changes and says, "this is it, this is your PvP environment"? Some chars as supposed to be better, that's why there are native 5*, 3* and 1* chars. Deal with it, beat them or die trying.
PvP balancing is breaking the game and needs to be capped already! Game needs to move forward before it becomes even more stagnant than it already is. It's dying on the vine dude! I know I won't be getting an answer and that some are ok with drinking stale water and looking forward to a hope that no new bugs come with future updates... but for how much longer man?
Alright... done... I'll try to read more, type less for a while.
Couldn't express my feelings better than you guys! Exactly what I'm feeling about the game now. Since I started playing PVP I never was lower than the first 25 on the top but lately I don't even care anymore. Sometimes I have more than 10 SoW and just don't want to spend them fighting. Got most of the good toons to play and stay on top but don't have the motivation to do it, even the iron coins don't attract me anymore. Many times I have a toon sharded the "fairness" kicks in and it gets nerfed...
Had enough with all the bugs, "fairness" and the stupid point system, oh and don't forget the dummy AI!
Sparton, question about the Warrior Undead Rescuer and the change to the guide skill. Is the heal of up to 3 random allies in addition to, or in place of, it's current chance to self heal? And what are the percent chances that it heals 1,2, or 3 allies? As a character with the block passive any healing of self or allies could enhance its survivability; would enjoy using him more often!
Odd stuff. I'll pass those along to the team as well.
The reality of the situation is the game will continue to evolve and expand over time, one way or another. More characters will be added, more talismans will be added as well (or other kinds of equipment and character improvements), new features will arrive that have different kinds of characters which are more or less viable, etc. As far as tuning existing characters, that's more a question for Kaz than me... I imagine we'd do less of that over time, but we don't want a stale, solved PVP environment, because then people would definitely lose interest. It's easy to say that it's "dying on the vine" if it's capturing less of your interest, but that doesn't hold out in terms of actual metrics for total amount of people competing in PVP from week to week, or average amount of battles done in PVP in a given week, or variety of characters used in PVP. The only reduction we've seen is a slight reduction in total battles across the user base on reset day in the last few weeks (but there's still a sizable spike of activity); everything else is going up, and we expect that it will only improve as we bring more players to the game and continue to improve and add to it.
We're still committed to improving the game by fixing bugs and so forth as well (with some things already in the preliminary tuning notes), but it's worth keeping in mind that even fixing certain bugs will cause meta shifts (such as when you can reduce damage from a Damage Reduction Shield while also having a Titan Shield, or when Angel of Fear triggers the reset consistently and not multiple times in one battle).
The healing is now done to up to 3 random allies (in place of doing it to only himself... but he could randomly pick himself for the heals). The character does three attempts at 35% chance to heal (so anywhere from 0 to 3 heals could happen, with each heal picking a random target). So you could heal 3 other allies for 15% of Undead Rescuer's max HP each, or himself and one other ally, or no one gets a heal, or even one single ally three times!
I can understand why Jofer, mjmxiii, and Bradata all feel that way. I've begun to burn out a bit as well with the game. I figure it's mostly due to the fact that we haven't had some new content in a while, and sacrifice only entertained us for so long before we blew through our stockpiles of souls. We're all humans here, and we can't help but get bored in between content updates when we're essentially doing the same things over and over again in the game. The next content update will sate our appetites for a while, and then we'll become uneasy again waiting for the next big thing. No worries though, we've all been rather patient up until now. It's just human nature that can't be helped. :p (This has all made me realize how difficult it must be to run a business and try to please all of your customers!).
To clarify, warrior UR will no longer have his guaranteed self heal, right? He'll have a chance to heal himself along with 2 allies, but no longer a 100% chance of healing himself (when his heal procs)? Or will he have a 100% chance of healing himself, and then 3 tries to heal other allies and himself again on top of it? Hope this isn't too confusing haha.