Originally Posted by
Kaz_LOTB
Hi I'm Kaz, the lead designer on LOTB.
A little about me, I've been in the industry about 12 years and have worked on a wide variety of projects, from smaller mobile and indie games like Profit Motive and Spy Wars to large scale console titles, such as the Prototype franchise. As I mentioned in a post yesterday, our team continues to work on overall game health and bug fixing. Here are some details:
[LIST]
[*]Tuning: Within the next few weeks we will be releasing a build focused on character tuning and balancing as well as reward drop rates. The goal there is to increase the viability of many underpowered characters and fix the abuse cases of certain effects in the game (such as Accuracy). We are also looking to give players better access to higher tier evolution materials so they have more opportunity to build out a greater variety of teams.