Originally Posted by
Jofer16
Yeah it's super broke, and like I said earlier, punishes you for participating. My attacks are super high this week because I did a ton of expirimenting Saturday night and Sunday in live battles instead of testing defense around the new talismans and meta. And then last night wanted some more data for my analysis so went on a quick spree. I was down around rank 50 and shot up to rank 2 in a couple hours, but like you explain that just opens up the floodgates. If i wanted to remain efficient I'd play exactly as you are. Anyone with half a brain is going to drop their participation greatly because all you're doing with high participation is feeding other players at your own expense. If people want to grind up all you're doing is digging yourself a future hole to climb out of. The game should be about participation, not manipulating ratios, and hiding/cherry picking. It's either a cowards game, or a fools, depending if you manipulate ratios or grind for rank relentlessly. Should be about sound competition. Just cause I had fun and played around earlier in the week I have to pay for it with even more attacks all week, it's a losing battle.
Contemplating not really playing this weekend but haven't decided. I like games i can grind and play if I want, this discourages that now and you just create more work for yourself with little results. Only people actually going for rank burning ironite are probably just chasing a rank they've never achieved before, or are happy the highly competitive are losing interest. Look at Enti, damn near quit because he sees through this as well and already tasted eternal. While the cats are away the mice will play.
Thanks as usual Nicko for your sound analysis and input. You're a breath of fresh air around here. I can see why someone would suggest this from the dev side, it makes less motivated feed off those who are motivated, we're just burning each other's ironite feeding off each others competitiveness. Very demotivating to anyone that gets it.