And I don't believe you. I've seen it too many times just like everyone else. I understand confirmation bias when it comes to drop rates and the like, but you aren't playing the same pvp teams we are.
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And I don't believe you. I've seen it too many times just like everyone else. I understand confirmation bias when it comes to drop rates and the like, but you aren't playing the same pvp teams we are.
Just fought a team with Dessert Marauder w/Echo.. it got 8 (EIGHT!) turns in a row. I've NEVER had more than 3. How does it hit that 35% chance 8 times in a row???? If it is all RNG, which I'll accept. The RNG REALLY seems to favor the AI. So if it is merely player perception.. then it seems to me some sort of "cap" on the AI would assist. Such as "no more than 4 perfect hits in a row", "No more than 3 extra turns in a row" that sort of thing. Because that's really what players experience.. a "max cap" on those sorts of abilities firing - even if that "cap" is due to the player missing a perfect hit or something.
And it's not just PvP, it's seen in PvE as well... running BNW GOF with the S Mayan Priestess and Echo talismans.. if I run it.. she might get 3 or 4 extra turns.. if I auto-play she OFTEN gets 6 -8 extra turns. (BTW S Mayan doesn't do ANY damage to the DK in GOD when she "revenges" - not sure if that's intentional. She'll hit the DK shield on revenge, but won't ever do any actual damage on revenge if the shield is down. She does do damage in GOF)
I’m gonna join in on the “cheating defense conspiracy”. I think everyone of us has mentioned seeing it...and not once. i would dare ta say i’ve seen it 20,000 times.
Plus the 50/50 coin toss:
I remember one episode of Derren Brown trying to do a 10 heads in a row. It took him way over 100 tries to get the footage....i’ve lost the coin toss 11! times in a row the other day. go figure....
Mine is more the invincibility buff anymore I swear I have how many toons that remove buffs and will remove every buff but invincibility
If I have a 35% chance I don't have to run 20000 samples to say with 99,9& that there is something wrong.
Number is much lower, and there is something totally wrong. Read here in the forum, lot's of examples.
F.e. my AoF NEVER, really never, stuns on 1st attack, I am observing this for weeks now.
I'm sorry but I belive that is plain bollocks ... maybe it's a bug again but the reason I'm avoidig teams with Red Lilith is that most of them running Echo talismans and they always get at least 3 turns.
It's possible like the weird coincidences like pulling 2 WUR ater each other on 2 Legendary souls or any of the other weird dupe shit ... but highly unlikely.
Either you really don't have knowlegde about some of the code or you are talking bullshit - sorry for being blunt.
to those that suspect something else at play with unlucky streak, is your win streak above 50%? If so, consider yourself already ahead haha. Top players are in the upper 98% not withstanding crashes, so...
And the devs have said in the past the AI isn't that smart. Play pvp on auto and AI will prob play your team same
I wonder if in PVP defence test screen if you set the same attack team vs the same defence team if you run this on auto say 100 times then outcome should be about 50/50 attack to defence wins? Looking at statistical analysis (I do this in my job for sample surveys) 100 cases is not a really enough but something closer to say 500 would be pretty accurate - you should never really need 20,000 goes or anywhere near it to get an idea on accuracy of results to +/- 5%. The maths does not quite hold true for a game of course as the number of possibel battles is infinite (surveys are not if you are sampling from a fixed universe of something like households in a geographic area that you know the totals for). The logic should hold true though. Here in the UK when we are doing large surveys of a Local Government area we know that as sample of 1500 surveys wil do the trick for overall accuracy and that we can then look at smaller geographies within the Local Government area at a lower degree of accruacy. So the same will figure here give or take a % point of accuracy or two.
Anyway, who has the time to run these (well maybe I can over time!) but that would be interesting to do and just to see how the AI works out after several hundred runs on auto. I may have a think about it as I am a boring stats guy in my job so why not run this little experiment in the back ground to see what happens!
NF will wait again till everyone has forgotten this.
Every player knows, that there is something wrong, NF simply says, no and over.
I cannot write, what I think about NF, because this would give me again a ban.
Will the sound leak get fixed in this update?
Is there a fix for warlord killing himself when he uses his power move and his health is very low. The last update helped, but if his health is low he still dies. It's like he uses 10% of hp to use the power move.
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When are you going to fix this, at least I didn't lose points.
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Yeah, had this several times today.
I recommend this one to the awsome devs:
https://www.amazon.com/Beginning-Pro...dp/0470108541/
For Halloweed Eddie need add a couple mutli-target attacks.
Please
Just to bring everyone up to speed who's following the upcoming update on the forum, during our maintenance window we discovered an issue that prevented us from releasing our latest update. We are currently working to solve this issue. Once it is resolved, we will push our May update live.
We don't have a timeline for that, so we disabled maintenance earlier so players could continue playing the game.
Thank you for your patience while we work, and sorry about the delayed response on the forums.
Thanks for disabling it until you get things sorted. :)
Thanks Sparton, do you think it will be today?
can we expect it today or is it impossible to say yet?
Seriously?...cock up after cock up! nothing new sadly, but will you ever pick up your game Neglectful Frauds?!
game content appearing when it shouldn’t, game content disappearing from the game, updates failing or causing enormous drama for the players...pathetic!
We won't know until we're confident we know how to work around the problem we found under maintenance, and trying to rush it out today would potentially overlap maintenance with the end of the current event, which we want to avoid if possible.
So the short answer is we're still not sure when we'll release the update yet.
It is, frankly, wise to allow players to play before the current event ends. Even if you know you could address it today.... killing another 2+hrs of play would.. well.... I mean, they'd probably be sharpening pitchforks and axes otherwise :)
The Gemini event won't start until later this week.
Yeah, that's why I can't say for sure it'll happen within the next few hours or not; if we think we need another hour or two of maintenance, we won't schedule it before the event ends.
Hi Devs, any update on the update and the timing for the May events?
Yea just give us a notice at least before you go into maintenance mode. Dont want to be farming LOL and game starts updating.
Facebook just notified that they're going into maintenance at 2:00pm PT
any news about the coming update?
Update failed again?
Sadly, that is the case. During today's maintenance window we were able to discover the root cause of the issue that prevented us from updating on Monday.
We learned that this bug requires a resubmission of our update to the App Stores. We are currently working to solve this bug, and submit this change for review. We are hoping to be approved quickly so we can get this update out to you within the next day. We will keep you update regarding this.
Thank you for your patience while we work.
Was the Gemini Twins fragment event supposed to have started? Will we get a time extension or higher drop rate for fragments for the remaining lord of light dungeon time that is left once the update goes live? Hope the issue gets resolved quickly! Best of luck guys
Regardless of when we start the Gemini Twins fragment event, we'll ensure there'll be a full 3 days of being able to get fragments from the Lord of Light dungeons. That may or may not be right when the update is finally released to everyone, depending on the exact timing of when the fixed update is approved/propagated by the platform holders.
Can we expect the update today?
The full update patch notes are now live.
Closing this thread.