I am really confused now with these changes. Could you please share a clear list with us showing which type of frags will be affected? This would be really great and helpful, and highly appreciated! Thanks!
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I dare you to demonstrate to us how your testing procedure works. There is a 25% percent chance for a successful hit when labyrinth are equipped. Meaning, for 10% HP damage, I require to make 4 hits (in expectation). In order to deal 100% HP damage I have to hit 40 times. With eclipse on the other hand, 5% HP is lost on each hit. meaning for 100% HP damage I need to hit 20 times. That's half of what is required for toons equipped with labyrinth. Plus, labyrinth is one talisman less than eclipse, not a buff (it's a passive) and inflicts debuffs on all enemies. If your tests don't reveal the superiority of labyrinth your testing procedures are seriously flawed.
Kaz u do realize the invisibility from shadow is removed from Set the moment he attacks and leaving him open for enemy turn and Set will not have invisibility untill player's turn so Shadow set in 99% of the cases is useless for Set as a block set, it however is great for damage i suppose.
There is no doubt they take more hits on average, they are just more variable than Eclipse and can really be hampered by Max HP reduction effects. They are also not that much more difficult to take out in a round with just a few multi-hitters. Eclipse does have the weakness of being strippable, but there is a trade off there for sure. And as I mentioned, on a Blocker like Set, they don't tend to perform as well as you might expect due to all the incoming hits from allies. The other factor to consider is that Eclipse is becoming a fairly accessible set as they are farmable in the dungeons, whereas all 5-sets will be much more difficulty to obtain, but can be used with a cosmic talisman, so again there is a trade off in cost vs value that will need to be considered within the larger context as well.
Yeah, I find Shadow way better on Set, personally for this reason. If you go second you usually have protection for the first turn, if you go first paired with a primordial user or other damage enhancer, you can deal great damage and give yourself Perfect Hit, which potentially allows you to do it again next turn.
-Kaz
I am not sure if this a the direction to go but if these talismans were designed with Eddies in mind could they be flagged to only be used on Eddies? Then you accomplish the goal and not cause too much turmoil once someone figures out the "best possible ally" use for them.
I cannot get too much behind the pushback factor on these new sets until they actually come into play and we have tested them ourselves. Mostly we can only speculate on the outcome and can't really make a judgement.
however there is currently a bug with Invisibility and immunity not working properly on first turn when enemy team has both KP and Prisoner
my chracter was running SET with Shadow yesterday and expecting useful interaction. but it seems my SET's passive as well as my Assassin Banshee's passive are disabled even tho i have no Passive disable icon on my characters when the enemies won the coin toss and attack my team i basically wiped.
Keep in mind that i had Immunity on assasin banshee and Shadow on set so its not possible for my characters to have passive disable
it feels more like somehow KP is removing the "Buff" applied by assassin banshee because this bug goes away if i use a sacrifice set on blocker so KP does not seem to remove assassin banshee's passive from my blocker.
It is not technically a "bug" Zantarath. It is more of an unintentional mechanic based on the Prisoner's Passive. This why I inquired as to when Prisoner passive would be adjusted. What happens when you have KP/Prisoner is that the KP passive will always kick in first removing two beneficial effects, Immunity not withstanding since he can remove any two effects and if you only have two then you lose them both. Then the Prisoner passive kicks in and disables your team. Add to that Primordials and you begin the match at a severe disadvantage, especially if you lose the coin toss as well. What appears to be a bug is that if you can cleanse the Disable Passive or "transform" it with Alchemist, the effect is still in place and the next round the AI defense will still be able to bypass the Assassin Banshee passive because the latent Disable Passive is still in place so your team is still under the effects of Disable Passive. This only happens when the two allies are combined. Prisoner alone will not remove Immunity if you have it on an ally. Prisoner will still Disable Passive on anyone without Immunity. KP will still remove two effects when alone but the Disable Passive in not in place so the Assassin banshee will still protect the blocker even if they don't have Immunity.
Those new Labyrinth Talismans will be a very big game breaker, and you know why? How are we supposed to know when the enemys got a user of them? Should i just Always be prepared now and bring only Multi hitters during an Arena match? I understand that you want to make a efw Chars better by giving them an Option to survive, but the numbers are just to high. Furthermore, A char that would counter them Pretty good for example would be gunner dog. He hits 6 times and has a Chance of reset, but you know what? the Talismans do a stop effect! You guys could just Change the numbers a bit, like 50% Chance to be hit with 15% of the Health. I mean Keep in mind that Mres and armor still reduce the dmg of the hits!. This will be more than enough to help Eddies like Doomsday survive a hit!
Did I miss something? Where are the 6 set talismans dropping? Or when will this start? If you are referring to the monthly RNG-fest dungeon runs, maybe fix the drop rates. I must have done over 1000 runs for primordials and i think i got 2 or 3 total and they all came WELL after the 600 run mark.
Otherwise, is this a new change coming soon? Personally I would like to see a reasonable chance of the 6 set talismans to drop from the talisman horde daily, instead of complete crap talismans that i just sell right away.
I just got an update so it looks like the updates are in place now looking at Soul Prices now
Rare Souls - 50 frags
Rare Gunner/Assassin Souls - 150 frags (seems a bit high)
Legendary, Heroic Legendary and all Class Epic Souls - 250 frags
All Mythical Souls - 500 frags
All others unchanged.
Checking the Banshee now.
No man this is not like a million turns after
this is the FIRST turn. like before ANYTHING happens
my characters have no Icon of the disable passive itsnot present on any character except FFE and Alchmist who have no immunity talismans
But still the passives does not kick in
if they has passive disabled then how do u explain that when i swaped to a different blocker with a different talisman set (immune sacrifice instead of shadow)when i fight the same team with the same coin toss that all of a sudden this stuff is not present anymore? also the Immune and sacrifice was removed leaving only the heal shield so i have perma death and curse but no passive disable which si same as SET with shadow set, however, this time the banshee's passive is present so FFE and Alchmist take normal amounts of damage that's covered by banshee while banshee took damage till 50% and blocker was also covered by banshee
Can you list your team and talismans Zantarath so I can try and emulate it? Also what team are you facing? I am sure I can find one that matches lol.
First team(buggy)
Beast eddie(Sustain/Warlord/Assassin)
Alchmist(Angel/Trap/Cosmic)
A.Banshee(Sustain/Warlord/Immunity)
SET(Sustain/Shadow)
Second Team(not buggy? 90% of the time)
FFE(Sustain/Sustain/Warlord)
Alchmist(Angel/Trap/Cosmic)
A.Banshee(Sustain/Warlord/Immunity)
Desert Guaridan(Immune/Sacrifice/Random Green)
Fighting Charlette/FFE/KP/Prisoner
It must be a visual bug since you do not have Immunity on Beast, Alchemist or Set, then you should have Passive Disable placed on your team at the beginning of the fight. The Invisibility from Shadow should also be removed from KP and Passive Disable should be in place.
I would say that this was the SHITTIEST move ever from you guys!!!!
You first say you will change the fragments in the UPCOMING UPDATE and yet you do it IMMEDIATELY when we start asking what and by how much they are changing. You didn't give us a change to convert our fragments. That is SHITTY and FUCKED UP! I'm sorry but you guys are losing all of the players trust with moves like that.
so ur saying that invisibility dont function correctly compared to immune talisman?
i guess this could explain why banshee and set and some times alchmist gets 1 shotted
since unprotected banshee dies than the damage flow over to rest fo the chars and everyone dies
just that visually i dont see the passive disable which is funny
so its invisibility's priority bug at work here then
I was in the process of converting my rare soul fragments to souls when the update happened. I have 1730 fragments remaining that I didn't get to convert before the cost change. That's over 30 souls I'm going to lose. If there was a button to convert more than one at a time I would have been done. I'm going to put in a ticket I think.
So for a legendary soul we now need 250 instead of 100 fragments??? Are you guys fucking crazy??? Do you know, that we mostly only get 4* shit from these souls and now we have to collect 2.5x the amount??? Rare soul is 50 now, don’t know about class specific rare, but this is a big let down to many of us and I would seriously rethink my actions if I were you!!!
this is their solution to us having too many fragments after all
whith this they wont need a claim all button
Considering that you only usually find Fragments of these types in skull quests on the daily it's a weird choice to change them since their issue was because of the Sacrifice and fragments from souls. I'm rather happy that epic and mythical souls remained untouched.
But to push this update with no warning and take away plenty of player's souls is a pretty dickish move I gotta say.
I would have preferred a claim all button in fragments
Some people had tons of legendary or rare soul frags from the sacrifice events. It would have been nice to start a new type of frag and slowly obsolete the older frags so immediate conversion or loss of souls did not take place..
They also need to increase the soul inventory slots since all these new type of souls they are generating. Otherwise they are making us convert souls because of lack of inventory space.
this Hurts new players mroe than it does to the upper echelon
honst would not recommend to my friends at the current state
people who come to try the waters would have second thoughts
I have not looked at this forum until now and it’s too late for me. It’s a shitty move NF made by increasing the fragments required to claim legendary souls. I have a shit ton on rare soul and legendary soul fragments, but was just too lazy to spend almost an hour to claim them all. And now they have been reduced to less than half without any heads up in the game.
I lost almost 20 legendary souls due to this and countless rare souls. Is this the end of the world? No! But it is beyond discouraging to players that have been hoarding these fragments. This is not the first time they have done something like this and I am sure they will continue to do so in the future. So my reaction to this move from NF is that they will not be getting a dime from me anymore.
I don’t spend too much but I do buy monthly ironite packs and some special offers that are too good to pass away. I do this to help support the developers and appreciate all the work they put in to maintain this game. But with this move, they have lost my respect (not that they care)..
Amen.
I don't know what you mean exactly by they did it in the past, I only remember the missing compensation for the first Primordial appearance and for the bugged gold and crimson event. To me, this change on-the-fly right into the discussion with Kaz was the most evil thing. Even so evil that I somehow doubt that this was planned.
I lost about 60 legendaries and 90 rares and I am still not over it
My condolences. With this I guess you are "the biggest loser".
Actually, we should stop playing. But if all disappointed people stop giving money it could also be very interesting... Fortunately, we have almost all the characters, but still it's just incredible.
Just noticed Beast is now 3000 FC instead of 3500.
Now that I read all the posts in this thread, I think you are right. This is planned to be released sooner than planned after they realized that players are converting their existing fragments into souls. I am sure the devs worked overtime to try and get the patch ready ASAP, something they should consider doing about some of the bugs and exploits in the game.
And me too @still not over it. It’s not the lost souls that makes me mad, but the way this has been executed by NF.
I find Lack of information and communication in this game the biggest issue.
If other forum members didnt ask questions and if I didnt read the answers I would have lost more than zamasu. It only cost 11/2 hours converting frags to souls. Then I had to convert souls because I ran out of soul slots.
If I lost all those souls I probably would quit. I am only playing half the time while my nephew learns the game and takes my account over. The pace they are releasing toons/talisman I dont have the time to learn how to play them during the grinding events.
Well then lucky you! I should have anticipated this, as it is known that you also have a good inventory management. Druid, how about you?
Within my anger and frustration I also think about to quit. Would be a well deserved finish, lol.
On the other hand I just enjoy a PvP match against Wipp's madams ;) He is at 18k points now!
I can feel you with all the stress. I still did not have time to try out the count, madam, redan, all other banshees apart from assassin, the Killer and of course today's Killer Beast - I also need someone to share the account with :)
My story is a little funny cuz I didn't have rare souls and stuff to convert I converted around 120 heroic souls and all my mythical souls thinking that was what they were changing so now my book is cluttered up with souls that I'm not claiming until someone good comes along.
This is why we don't claim our fragments and this is also why we need a claim all button!
From early on there is an incentive to hoard resources in this game. The developers have done a really good job of rewarding people for hoarding resources with many of the events that have come out, especially the past year. It is a little shocking to see the devs come in and cut resources that people have been hoarding based on game play since the game started in half. I can't log into this game without 3-4 pop ups about whatever special for money is currently available. Sometimes I can't change from one screen to another without the same intermediary screen being displayed. You can't tell me that for a change like this they couldn't put up a single screen somewhere warning players that their hard earned and preciously hoarded resources are about the be devalued dramatically.
I read the forum earlier today and converted everything and was in the middle of converting regular rares when the update occurred. Really not a very customer-service friendly way of implementing this type of change.
Amarthir, Kaz did indicate that normal mythical frags cost was going to increase. That may be where you thought it was going to increase. He specifically said heroic frag price would not change. With all the comments it was getting a little confusing to know what to do.
Hello everyone,
Thank you very much for the comments regarding today's changes to Soul Fragments.
Whenever we make changes to game systems, we do our best to give everyone warning to adjust. However, due to an oversight on our end, our tuning notes were posted later than expected.
For a little more context regarding this decision, our past few updates have made Soul Fragments of all kinds much more common. They now drop from Event Challenges, Skull Quests, Sacrifice, and will appear when Souls are summoned. The previous Fragment conversion rates were based on the relative rarity of these items. This change was meant to update the system to be more inline with the current levels of Fragment drops.