There is no character with time bomb passive, also no talisman.
Better than blue Trickster are power moves of blue Pyro Soldier and red Shinobi as they put time bombs on all enemies. Best choice ofc Major Malakhov, but not everybody has him.
Printable View
What are some good teams for the new LoL dungeons?
How many battles can you get per key? Want to make sure I buy enough SoT before I walk walk away.
How much loot are you getting so I can get rid of enough inventory. I got burned enough from all those 3* colorless runes in other dungeons. I also got caught with too many common souls.
They really need to increase inventory slots again.
It's bad enough we need to manage resources for events. Slot management is also becoming a pain.
I have done all effect achievements using multiple allies
Alexander - Orbit
Sentinel Troll - Inspiration/Greed
Killer Prime - Warlord/Greed
Warrior Rocket Dog - Trooper/Cosmic used this for my last Lifesteal achievement
Average time was 1:30 will probably go faster once I move out Rocket Dog maybe to Ferryman. Ended up dropping Rocket Dog and went with Maclo, Robo Droid with Greed/Warlord and it averages 1 to 1:30 minutes.
Major Malakhov was best bet for Time Bomb
Gunner Minotaur is great for most of the other achievements. I think I also used Soldier Eddie a bit too.
Witch Doctor/Val, Valkyrie Guardian/Crimson Pharaoh Dog are good for Lower Accuracy
Wickerman on Defense Down/Attack Up. I also used Assassin Newborn of Light since his revenge always triggers and his Def down is guaranteed.
Yeah I used all of these too. Soldier Eddie works fine for a few of them and then for most of it had Malakov (Warrior Savage Reaper OK too), The Wickerman and Blue Bat. On tidying up used Newborns (W and A) as they work well too. All done I think other than the need to do Gunner run later in the event when it comes up.
Level XII I was/am using Gambler or FFE with KP, Witch, Ferryman. Just a heavy hitting AOE team is all you need though there may be quicker stuff time is not a major issue for me.
Yeah, the shard inventory slots are a real problem. In one dungeon key, I got about 10 new types of awakening materials. I ended up burning a lot of existing shard stacks to make room. It looks like there may be a total of 25-30 new types of materials available, which (again) is a real problem with our existing inventory limits.
Devs - will we get more shard inventory slots soon?
Yeah having to sell or use a lot at the moment. We need more shard and rune slots for sure and we need this quickly as we should not have to sell or use stuff we do not want to use or sell! And fix the troopers iOS issue too asap please.
Does level Xl and XII count toward the LoL acheviement battles?
In my dictionary awakenable is a word.
How much SoT do you need per key?
That Fallen Angels Pak for $29.99 U.S., if one can afford it, is the much better deal than buying ironite to get enough event souls to meet the 750 requirement for a guaranteed LoL.
The pack has 1,000 Fallen Angel Frags.
With what you earn in the event , and getting the pak, thats more than enough for the 1,500 cost for LoL in the store.
Plus, no new allies, so why bother w/ event souls. Depending on your ironite on hand, going the old route can cost $50, $100 or more.
Each key will open the dungeon for 2 hours and the first time you play through you will have to lose some time due to storyline but you can skip them. Then there are two dungeons available at first. Cost is 15 and 20 per run. Dungeons are relatively easy so with a good team you should get somewhere between 100 and 120 runs in per key. Adjust your cost according to what dungeon you farm. I expect as the different LOL themed dungeons open throughout the week then we will be able to farm higher tiered dungeons up to XV which will cost 35 SoT per run.
What's the difference in rewards between XI and XII? Do keys drop in XI and XII?
I guess my question is after earning the acheviement, would it be better to save keys for later higher levels and earn keys in level X.
The costs are definetly rising fast. We will see who the whales are quickly.
I feel like the keys only drop in the I-X levels as I farmed 1800 SoT all in XII and received no keys. I could not tell you the reward difference as I farmed XII exclusively.
The keys supposedly only drop in X levels, though i haven't seen a single one I dont think. (I have earned 5 total keys, so maybe they did drop?)
BEWARE!!!! all achievements are for all dungeons I - XII EXCEPT the all sentinel and all assassin achievements. They must be done only on floors I - X
Which toons gave safe def down?
Only 3 have dropped for me.
Anyone else notice that one challenge is to run Gunner dungeon with only Assassins? That doesn't come around until Saturday at reset for the last 200 Enlightened frags...
Iced: Use Ass and/or Warrior NBOL.
Benjis vile move gives def down to all opponents and give extra turns. Run a low attack and you can get many strikes per run.
I'm going with Benji and it's coming along nicely. S. Anubis and A. Axis bomber boy power moves inflict guaranteed def down on all enemies but I have no idea how often they fire off on auto. There's also W. and A. Newborn of light, Aces Ed and probably some more that I can't think of.
Come on Devs! Inventory overflows. Events chain farming LoL and introducing new shards. You need to adjust the limits for the long-term players. I buy 2 mega refills to run and come back to barely any SoT used due to shard overflow and I've lost over an hour of time is a special keyed dungeon. Really not cool.
Or at least put a counter on the inventory screen so we know how close we are to the maximum allowed stacks. It's frustrating hitting these limits when you dont know what they are.
I spent down my soul stacks. I didn't know I was supposed to check shard stacks. Am I going to hit rune stack overflow next?
If I am constantly running your events I often dont have time to spend the resources I am acquiring. I should not find out unexpectedly that I hit an overflow when I am chaining an event based special limited timed dungeon.
Yes, according to one of the event announcements (see first post here):
We’ll be running an all-dungeon weekend to ensure you can keep completing challenges all through the event!
LOL key looks exactly like the Viral key in the BOS.. fix this please.
Also I purchased 2 LOL keys and 1 Landing Strip key...... got 1 opening.... NOTHING stacks as Devs claim it does.
Keys NEED to go to the BOS so they can be redeemed when desired. Auto-opening TIMED dungeons is a BAD idea.
(Put Revenge talismans on Major Malkov and and run any LOL dungeon... the Timebomb achievement will be completed in record time).
We had the same slot problems when they started with cosmic particles. They should at least increase the number of slot equal to or greater than any increase of items released. Last time after many of us hit the overflow and sold resources they increased slot capacity. It's hard to decide what to sell when they keep changing the rules.
I had a similar problem last fall, I sold a bunch of 1 * evo shards only to regret that when the pumkin sacathon came along. I lost out on alot of evolving/essence increasing.
I have hesitated on running the new LoL dungeons until they at least respond to our concerns.
Which lol are you all buying with your frags?
Spoiler Warning
The final character releasing in the store alongside the Assassin LoL is the definitely the merged form of the Lord of Light and the Beast Shard. Also, as much as this grind is ridiculous, I love where the devs are taking the story. Lilith really had no part of the lore and was kinda just a false playable LoL, and now we have more reasoning behind them both. So the Beast and LoL were one being at one point, but the Archangel Gabriel divided them and imprisoned them both. Now, I'm not sure if Avalon is supposed to be some form of heaven or the Garden of Eden, but I like how it is all being tied together. Doesn't explain why the Killer was more powerful than the Beast, but I'm going to disregard that.
Blue Pyro Soldier does guaranteed timebombs with his power move
If love to do this dungeon. Since this event started all I have been able to manage is 50 LoL battles. How I miss mega refills. No response as of yet from CS.....
My trooper auto replay option is stuck in the off position. Anyone else having this issue? Will definitely slow down my auto runs on timed dungeons by having to manually add a trooper each time.
Edit: it’s only LOL XI that auto is stuck to off - it’s ok on all other modes and levels.
So far none of their hot fixes have yet to fix anything for me.