Originally Posted by
Yup
Too much thinkin......
When Odin dies.. clan should get the 3K pts... doesn't matter if he started with 100% HP, 90% HP or 5% HP.. when he dies the clan gets 3k pts and every member of the clan should get the other rewards associate with a full-health kill.. skill shards, frags, tribute, etc.... the individual player that lands the actual killing blow.. should get MORE rewards.
think of it this way....
Odin kill is like a tier 5-6 sacrifice... decent rewards and all clan members get them each time Odin dies, clan gets 3k raid pts.
The killing blow is like a vortex fill.. better rewards and ONLY the player that dealt the killing blow gets those.
Other rewards are as they currently are.. based on dmg dealt.. so, if a player can full-kill Odin, he earns 6k raid pts for the clan plus other clan rewards AND the killing blow rewards for himself.
This eliminates and hesitancy to clean things up when Odin is in the red and actually causes a race to the Odin's death within the clan.... But also ensures the 3K pts for death is always awarded. Within the clan, anyone capable of a full-kill would need to work with the clan to ensure they are the only person fighting, otherwise its' a free for all...with little or no downside. Biggest drawback is communication.. if you want a full-kill you have to have clan members that will back off and let you start and end a battle. -- and the HP bar BEFORE entering the battle needs to ACTUALLY reflect the correct amount of HP Odin has -- so annoying to see it 100% green, start the battle and see he's got 30% HP left.....
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All this posted....
Devs most likely (hopefully) mapped all the rewards out. And I imagine they are how they want them to be with only quantities to possibly tweak. I suspect any change in HOW rewards are awarded is going to fall on deaf ears. They aren't exactly known for listening to player ideas.