Give us auto-repeat when dying in autoplay!
Give us auto-repeat when dying in autoplay!
I managed to get a team that was able to auto 4 times out of 20. That's progress, but 150 wins is so far away that I'm going to try one more thing tomorrow, then I'm giving up. Please let us do some of the challenges on normal. Pretty, pretty please?
Forget it, I'm not touching this dungeon unless it is scaled down. Complete waste of time.
I have all Relics and all my awakenable toons are maxed, with bespokes if available, but I still cannot find a team that has a consistent chance to beat the boss round.
This is ridiculous.
Given that the vast majority of people will never get the required amount to get the bespoke, myself included, you can all but guarantee the next dungeon grind will rely exclusively on said bespoke resulting in even less people being able to complete it.
Well played, NF, well played.
After running this dungeon for a few days I can say:
-I've found a "cheap" almost reliable team, FFE/Icarus/WD/TerribleTim, which sadly after 3 keys full auto had my first defeat..
-What I thought about Road to Valhalla being successful I keep it here. A dungeon with 5 waves populated with every kind of revival (almost impossible to stop cos class restrictions) complex, and deal-breaker situations isn't funny, is boring, and frustrating. Put a difficult task to beat, a possible one but keep it short. 3 waves max...
-I said I've found an almost reliable and cheap team, it takes ages to go through... but so far is working. Now being said that.... why you keep pushing the same bad situations and previous unsuccessful experiences? How come this is really different from Infernal Hard? I believe it's just a bit less hard than Infernal.. but you go and do exactly the same thing...
-Following the previous one, I don't understand why you force playing hard (well, yes nobody "forces" you to play anything at all). If you give the chance of playing Hard/Normal and HARD were a GOOD DUNGEON, with good rewards, good benefits, and a decent challenge, ppl would play it anyway, you wouldn't need to force playing through the achievements. You wanna make a difference for those who run it HARD, the dungeon itself should be the reward!!!!!!! Not the event!! If you want to push it anyway, make it hard but possible, I dunno 100 runs... Again, if the dungeon itself isn't interesting enough or if it doesn't have good rewards per se, and on top of that is unreliable, how come you expect to be a success? how come anyway is going to touch this dungeon next week?
-False Gods Eddie looks amazing, and the slap of new toons in the same dungeon with the new talis and bespoke it was a really big and nice surprise.
-Glad to see some heaven shard starting to pour a little at least.
I enjoy actually playing a dungeon for once. That being said, a grind style rewards scaling really does not give me much of incentive to spend the resources and time to manually play the level. So if they could have decided on either a grind event with a high quantity of plays required or a manual, fight it out, level with attainable rewards I would be fine with this event...but they didn't, and for that reason, I'm out.
It is entirely possible to create teams that win at least 95% on autoplay. They may be 4-minute teams, but we have a week, and as long as you have your device nearby so you can reset in the event of a defeat, there's no reason why end-of-game players or near-end-of-game players should be struggling so hard. It is entirely possible to create teams that are 100% autowin, but are 7-10 minute teams. The path you take is up to you.
We're what, 2/7 of the way into this event? We have plenty of time to figure it out. Those only wanting 150 wins to get the cosmic should be able to play a couple keys a day a skate by. Those who, like myself and others I know, want the Heaven awakening material probably spent the evening of event launch trying out various combos, deciding on a team, and working to optimize it. For me, this has been the most satisfying event in ages. Last month's frontier dungeon was fun - until I did my 250 runs, got Skuld, and was done in one evening.
After I'm done with my 500 runs, I get to awaken a new Baph - always fun - and I'm guessing we'll spend most of February in events that we can walk through blindfolded.
For those complaining that there are no possible teams, blah blah blah, try this one:
Dark Road Eddie: Paranoia T3, Apocalypse
Sentinel Odin: Envious, Aesir T3
Skuld: Ragnarok, Valhalla T3
Terrible Tim: Brave
It's not 100% autowin, but with a Max Pharaoh Eddie sidecar it knocks out two achievements (Pharaoh and Tiny Tim) as well as accomplishing the dungeon grind.
Honestly, this game needs more, not less, challenging content for end-of-game players. Those who only want the cosmic can do 150 runs and stop. 25 runs a day gets you there. Those that want to awaken another Baphomet can do the whole event. It's up to you, participate or don't, but the constant woe-is-me whinging is basically channeling your energy into complaining on a forum instead of figuring out how best to conquer the challenges set for us. Instead of achieving something positive, you're doing thirsty work - making Holy Smoke.
I like apples
I agree, that having some challenge for us late game players is great.
My problem lies in the fact that this event is only for the late game players.
Let's look at your suggested team
DRE with Paranoia and Apoc - Event toon with event bespoke and gauntlet talisman, not going to be in everyone's aresenal
Odin with envious and Aesir- Expensive toon that hasn't had any real use before this event so probably only end game/collectors have him. Aesir you needed to be able to complete Valhalla dungeon event which while a bit more accessible as it didn't have a class restriction. I can't remember where Envious came from but I have a ton of those so that might be accessible.
Skuld - Again need to be able to have done well in the valhalla event or an older event that I can't remember for the bespoke. Ragnarok, that is in the clan soul pools so I can see even a new player having that.
Terrible Tim - An event toon that was decently achievable but there could be a lack of awakening mats. Brave???? I honestly don't remember where those came from
Quick and easy way to fix this event? Let people grind normal for less currency. Goes back to the point I made earlier, reward the higher difficulties, don't punish not being able to play them.
And most events are aimed more towards early-game or mid-game players. Take evolution events - anybody can do those, and they grant what would've been an awesome talisman for someone who hasn't yet cleared Night City, but is generally crap compared to the arsenal of level 50 red T3s us end-game players have. We do them because it's something to do.
If people could just grind the easy dungeon for less currency, then almost everybody would take that path (as they did during the Infernal event) instead of trying to use their noggins to win the biggest rewards.
I'm sure the cosmic will come around again in some frag event or whatnot. The Heaven shards should be hard to get - and also highly motivating to those of us who've only managed to max 4 Baphs without paying real cash.
I like that there's a whole event for those of us who are inevitably getting bored with easy evo events, frag events, f***ing Towerfall, and dungeons we can beat on Insanity reliably with the first team we slap together.
We see it all the time with non-frontier dungeon events, it all comes down to efficiency. People run whatever gets them the most frags/currency per ironite or time (depending on which is the more pressing factor). Quick and simple way to address this, make Hard give out more currency to the point where us end game players would still play it while normal still gives out some currency so that the beginning and mid game players aren't just sitting on the outside looking in.
All it takes is perseverance, much tweaking, snarling and gnashing of teeth.
Had relative success with:
FFE - Viper/Bespoke
Horus Max - Brave
Odin 4* - Apocalypse/Alchemy cosmic
KP Yggdrasil/Paranoia
Can take anywhere from 5-9 minutes but been pretty safe thus far
I appreciate your positivity. It's easy to complain, and hard to praise. I would like a little balance, though. Every good team I've seen posted has been based on Dark Road Eddie. But he was a long shot character that a lot of us weren't lucky enough to get. I've managed a few successes with Scream For Me, but that team fails way more often than it succeeds. I've spent 6 solid hours (3 keys) trying various combinations of characters and talismans, and I do like the challenge, but I feel that this one is too weighted toward us having a small group of unlikely characters.
I don't want them to make Hard easier. I also don't want them to take away the incentive for endgame players to work at it. What I'd like is for the event to not be exclusive to top endgame players. Give us a way to get one bespoke on normal and I'll say, "If I were better, I could have gotten more, but this is very fair."
👆👆👆👆👆👆👆
Lots of good points and perspectives on this thread, but THAT is the golden one for me all things considered.
Just make it an option and that would improve the quality of life instantly for many who don't mind taking some losses, but can't sit and babysit the game all day.
Threads like this one prove only one point.
The game team is incapable of adjusting events on the fly.
It's not that they don't hear us. They just can't act upon it.
But beyond this sad reality, what it really means is that they lack ressources and skills to handle this game, and are too scared to accept offered hands.
I'm still saying this from a 25+ yrs background in software engineering with degrees to back my claims.
So I know that people are frustrated about the event, and I get it. I get that the idea that content is locked behind a harder difficulty that what we're used to can make things quite annoying. On the other hand, I will say this: unlike the Paranoia talisman from months back, the Desert Deity talisman is not going to be enough of a game changer that you should be worried about missing out.
If you want a team, then here's what I had most success with:
Dark Road Ed: Apocalypse, Paranoia T3
Baphomet: Envious+whatever cosmic you want, it doesn't matter
Horus: Navigation, Blight, and his T3
Terrible Tim: Yggdrasil and the Sinister Solstice T3
I don't think this dungeon needs full re-adjusting. It's fine. The final wave is the real kicker, but it should not be that bad. The only thing I personally may change is just removing Brave talismans from Osiris, as they are kind of annoying to deal with. I would instead put him with Envious and a T3 or maybe Artifact and a T3.
I think that everyone here needs to take a deep breath and remember at the end of the day this is a game, and if you miss one talisman or character it will not be the end of the world. I understand it's frustrating, believe me I hated that Happy Holibeast event, but I think we can all just chill a bit.
The main problem with your point is that these events build off each other. We've got a powerslave themed month coming up and it's not unreasonable that having 1 desert bespoke or 1 pharaoh dog bespoke could be the tipping point between success or failure and only us endgamers will have one and we're going to be the ones who probably don't need it.
I mean look at your team and quite a few of the others here, they all rely on things that were only introduced once or twice so far.
I like powerslave Hard being this difficult, the only thing I don't like is that this is yet another "the rich get richer" event.
Seconded on this. The real frustration with this event is that it's largely undoable if you didn't get Dark Road Eddie the one time that he was made available. We're dreading the next time we're having this conversation and everyone is saying, "This event is easy. You just need the Desert Deity Bespoke..."
If just the talisman challenges were made to work on normal, we'd get enough currency for a T2. Every endgame player would still have a ton of incentive to work on Hard, since T3 bespokes are significantly better than T2s, but the rest of us wouldn't feel like we missed an important opportunity. The same thing happened with me in the December cyborg bespoke event. I got a T2 and my thought process wasn't frustration, it was, "I can't wait until next year when I'll have enough for a T3." Much better to make me look forward to the future than be frustrated about it.
Ah please, when Powerslave Normal came out it was adjusted because Set with Labyrinths was too much. They don't want to. When we had to get Bounty Hunter Eddie they had to add days to the event since it was ridiculous. Compensation packs have been given out to make up for issues.
They think this is fine. Checked twitter? They gave a shout out to some guy who posted a team that could beat the dungeon.
They don't adress the issues here, or on social media, but want us to care about some terrible looking ring for Killers anniversary.
They can fix things, as long as it isn't Prisoner (Same reason The Killer's passive got changed), they just don't want to.
All the feedback on the forums? All the suggestion threads, all the comments on Facebook, Instagram, Twitter? Who cares. It counts as interactions so it looks good on a report. Doesn't matter if it's almost bot-like "DURR Up tHe IroNS", personal insults, valid criticism or suggestions. They still make money like this, and that's the bottom line.
I think that's a fair point you make. Yeah, I do think that it's unfortunate the event is hard only.
I don't think that the Desert Deity bespoke will be game changing. The stats on it are pretty eh, and the characters you can put it on aren't great even with the recent retuning. However, you are right at the end that it is "rich get richer." If I were the devs I think I would have done something similar to Infernal's event, where you can play it for a short amount of runs on hard, or you can play it for a larger amount of runs on normal in order to get the bespoke. Endgame players can be done with it quicker, and new game players just have to grind at it a bit.
Guys any team without dard road eddie?
I've got a team with Scream for Me that I worked on for a long time tweaking talis, etc. But, in the end, it took 8-10 minutes and only won 1/5th of the time (4 successes in 20 attempts). I failed miserably to find a sustainable team and gave up.
I wonder what mechanism they're going to use to bring Dark Road back. Maybe Heroic rotation? I'm a bit scared that it will be sacrifice rewards. I'd like both of this month's rewards, but getting both will leave me in a state that it'll be hard to get next month's. So, if next month is Dark Road Eddie, I'll have screwed myself. (Gengis Khan ally is nice and all, but he's not the kind of character that singlehandedly makes a whole event possible, the way Dark Road clearly is.)
Seeing as he was a Halloween event character, I’d be surprised if he showed up before next Halloween.
Unless they have an all characters from 2020 event.
You could try:
Viking Invader (Serenity / Grail / bespoke)
S. Odin (Apoc / bespoke)
Terrible Tim (Yggs / bespoke)
Necropolis (Rags / Serenity cosmic - ideally T5)
This is around 98% reliable, I've got through entire keys with no problems but do get the odd failure. Typically around the 4-5 minute mark.
Another team I've seen posted, but haven't tried is:
VI (Brave)
Horus (Envious / Blight cosmic)
Tim (Yggs / Bespoke)
Necropolis (Rags / Alchemy cosmic)
The team with S.Odin does work. You'll get an odd defeat once in a while...
No Dark Road Eddi, No Odin Sentinel...
I have tried everything with no result... cannot pass boss wave.
I don't know how many sands of time and how many gold I have spend to evolve everything to max with no result
Only time I saw reference to that was wishful thinking from another player.
There has been no official statement just like there has been no official acknowledgement about how badly they messed up the holiday events.
scream - colericos - plaga
kp - apocalipsis - paranoia
horus - apocalipsis - alquimia
banshee - ygggrasil - su cósmico
Many thanks.
At least I won my first battle. Time is always around 7 minutes.
It takes minutes to pass over Sekhmet and NEPHTHYS (2nd Wave)
Any suggestions?
Apart from this I have to say that the game slow down a lot even a 3X speed
Lot of pauses between actions
Well, as a player who doesn't own Dark Roads Eddie, nor either a Sentinel Baphomet or Odin, this dungeon proved incredibly challenging. But I finally managed to beat it today, my first run took 13:40, so pretty happy about that. The same team has got all the way down to 8min though, so you weren't kidding about how inconsistent this dungeon is.
I don't like this event. It feels very different to the Road to Valhalla dungeon, which had multiple options and different viable teams. The class restriction here greatly limits our choices, and many people will be missing out on the Desert Deity Cosmic. Plenty of people missed out on the Aesir cosmic in the Valhalla launch event too I'm sure, but that cosmic was limited to end-game characters, unlike the Desert bespoke. Missing out on something you could use right away feels so much worse than missing out on something you can't use until further down the track. I support the decision to have high-end, challenging content, and don't think that all content should be accessible to everyone. The dungeon stage itself is pretty cool, it has a lot of interwoven effects and you need to craft a rather specific team to cut through it all. My problem is with the event. Rather than an all-or-nothing approach, I would prefer if future events like this would offer a lesser reward to those who can't reach the required benchmark. Allow for at least a T1 to be available through farming the normal mode, while the T3s are exclusive to those who can do the new Hard mode. We'd still need to use resources to complete the challenges, but instead of ending up disappointed, we'd end up with a small taste of the full thing. Something to leave us wanting more, rather than wanting out.
Anyway, enough complaining, I have a present for you all! Have still been super busy with other things, but glad I was able to put this together before the event ended. Wont be too helpful to you all right now, but hopefully you'll be able to look back on it in the future and find some use for it then.
For those curious about my team... it is not consistent, it can, and will fail, but it is the only one I've managed to beat the dungeon with.
Final Frontier Eddie - Envious/Bespoke
Max Horus -Apocalypse/HorusBespoke
Banshee - Yggdrasils/Bespoke
Skuld - Ragnarok/Bespoke