Your nomad is a clever one. He knows that it is better to leave this buggy shit.
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@ Nekro: Reminds me of the old days when Windows froze and you could 'paint' by dragging your programs across the screen
The Waves thing is purely cosmetic. What it does is show you all the enemies you'll fight in a level. Before you could only see what you'll fight in the Boss wave
Really disapointed by this update :/
- Souls fragments are limited at 20/weeks so no new character before 7 weeks unless if you have 20000 iron coins (and just 4 days to get them)
- secret locations seems to have better rewards but now cost 12 SoT (and we have to play 50 troopers/day)
- prisoner's passive don't works at all now, I have to waste 9 skillshards for building another toon i didn't need, just for facing the gunner CR in the arena
Seriously i'm loosing my enjoyment for the game, and starting to be tired of all that time and efforts wasting for building a competitive pvp team who is to rebuild every 15 days because of huge meta changes (intended or not) at every update :/
Not impressefd with the cost of SoW in the Skull Quests. Will wipe out your SoW in one go and make getting your 50 Troopers in a day more challenging and so far rewards didn't seem worth it. Talisman Horde cost me 12 SoW and all I got was 1 Piercing and Penetrating Talisman. Doesn't seem worth it to me. Hopefully next few days I get rewards that justify the high SoW.
Decided to see if the Prisoner lock up bug worked against the Prisoner in the Underworld.
It does.
And the Lord of Light is apparently a real boss now because the Prisoner no longer shuts down his passive.
Garden of Life - lyrics from Blood Brothers
Garden of Fear - lyrics from Brave New World
Maybe both will be part of the BNW dungeon, with different class requirements and/or rewards.
Good update, by the way. Love the fragments concept, including the Precious concept. Some nice new dimensions to the game. I'm hoping to see more ways to earn Eternal fragments besides just 20 per week from the Store and Arena Rewards. Maybe some events?
Clairvoyant looks awesome. I'd take her over the new Eddie. It would be cool if Eternal Souls guaranteed non-dupes, given their rarity and the small (current) pool of characters.
It's nice to have Immunity back for my HH.
druid138-6195
20000 iron Coins!!!! 😮3 days!!!! I'm in shock!!!😮😮😮
Well damn... gonna have to start playing PvP now.... even with his weird talisman layout, this char is cool as hell! At the moment, I can only imagine what he would be like fully sharded. 20k iron coins in 4 days isnt gonna happen... so 2 months later.... Clairvoyant lol... also CG chase is over haha
Thanks Killhouse!
I noticed a strange thing with my "80M Gold" Achievement. I was sitting at about 78M before the update, with 24M in current inventory. After the update, the Achievement was unlocked and showed 102M Gold. I'm guessing something with the update added my current inventory back to my cumulative total. I haven't claimed the 160 Ironite that it wants to give me - it feels unearned.
I'm also seeing what others are seeing regarding the "120 Achievements" Achievement. I was reset to 0 with the update.
druid138-6195
So right now what is the best drop from the eternity soul? Except eternity eddie ofc...
Id say Wrath > Beelzebub > Clairvoyant
Wrath sure did give me hell back when i did madness underworld! Savage strike... removes all fucking beneficial effects and also raped the enemy team! Oh and ofc, this is the basic!
His other death mark is meh but applies 3 marks to the whole team.
His fury though, is fucking rape hell, whats worse than true dmg? True dmg with magic, whats worse than true dmg and magic? True dmg, magic and physical! Also applies flare!
The only thing i think Beelzebub has over his bro is dat fury. Dat fockin fury. Talk about a nomad on drugs.
I didnt even read the clairvoyant's abilities, but i assume shitty healer magic bitch. Will prob be good
Some quick updates about the recent update:
- We've identified an issue with the Prisoner soft locking combat and not having his passive work in various scenarios that worked in the previous update. We're working on a hot fix build to release ASAP.
- We've identified an issue causing increased load times, specifically on Android. We're also getting this into a hot fix build ASAP.
- There is an issue with the new tiers of "Achievement Completed" (that require 120 or more achievements) where your count starts at 0 if you already completed 100 achievements before this update. This will take more time to fix, but when the fix does go out, it'll update to the total amount of achievements you have earned so you can continue collecting from that achievement line.
- Regarding the Eternity Soul and the Eternity Soul Fragments, the Soul is there purely as a one-time offer for people who have lots of Iron Coins saved up from months of PVP. For getting more of the Eternity Soul Fragments, you can get anywhere from 5 to 40 more per week based on your division (in addition to buying 20 per week from the Arena Store).
I can't do more in-depth responses right now, as I'm coordinating with the team to help ensure we get the high priority fixes out without delay.
Very sorry about the issues caused by the recent update.
Hey Sparton a minor thing I noticed with Resistance talisman... description in update notes is mixed up with Resilience set (Resistance was 3-set, Resilience was always 2-set). In-game it says HP increased by 50% of ATK and MAG but it shows no increase in either HP or DEF or MR to show it's functioning properly in either way... please add that to the list...
thanks bro, was with this line in my mind and cant get which lyric it came from.
Sometimes, when coming back from a Skull Quest, the game sends me to the first world, with a big canyon on the start and nothing more.
Bug 2: skull quests are freezing before the loading. Happens three times in a row at the second quest. Will come back to it tomorrow.
Bug 3: Assassin CR sealed an Harpy, which happily uses its skill. I double checked the status.
Hey it's me again! Many many several months later and fervor is still not fixed (though this time you bothered to post a note saying it would be). Instead now, the charge is procing but it's not doing anything to damage output.
Now the server is back to its slow loading days I can say that period of smooth and quick loading times was a fun ride while it lasted. Real nice update...
Major weird shite going on with secret locs or skull worlds... PvTe0 error when trying to enter unlocked mission... Every. Time. W. T. F.
Mine crashes every time I try to start a skull qwest.
I was just going to post the same thing, for me its only half the skull quests. Crashes on xp material cache and talisman cache.
Congratulations on your first update is broken to hell game!!
1) half of the quests skulls are not included with the error about server unavailability
2) achievements...
3) iron 20000 coins for the new soul in the arena (Frank flirting with the tops) with a three-day period to receive
4) and killed the progress achievements...
Epic... Now I do not want to criticize one of my favorite games, but... a Bunch of burned chair.
Skull quest materials consistently crashes. Kinda sucks when new material is unplayable.
Wrote Twice about achievements...
So the game as a whole has become more
Getting consistent PVTE0 crashes every time while trying to enter the XP material cache and horde, and the Talisman cache.
At least I dont have to spend all that SoT I guess?
My first guess is maybe something to do with those quests aren't normally open today cause of 1,2,3,5 day timing? So that is what might be causing the error?
Anyone try a sacrifice? Screen hides the number of toons you have and you can't get to the first toon to click on it to sacrifice. Have to scroll to the right and try to click the toon before it scrolls back off the screen.
Like the concept of the update but the game is unplayable on android due to lag and loaf times.
One step forward, two (or three) steps back on this update.
Aside from the lag and fresh round of bugs, here is my biggest issue with the update:
Everyone has been asking forever to make it easier to use all 50 troopers. It just became immensely more difficult with the SoT requirements on Skull Quests. I can appreciate that the reset times are 1 day now, but getting rid of 4 quests (8 total now, down from 12), and more than doubling the SoT needed just doesn't help streamline this game. LoL Dungeons are already a luxury, if you find yourself with some extra SoT. I don't see myself ever getting into those dungeons again now.
Dunno how in the hell they did it. Made a game that was barely playable already and made it so much worse. They Michael Jordan'd the level of how bad this game got. Well, far as I know, it can only get better. I won't be seeing eternity souls for a long damn time.
Can the Clairvoyant spawn from Magus souls or only Eternity?
Death Dog still does not retain damage charge, it vanishes on him as soon as it's cast.
Also, facing a CG in pvp (3 times) and stun 3 out of 4 on my team every time, 3 rounds in a row every time. I'm pretty sure the odds on that are extremely slim if he's actually proc'ing at his advertised rate. Mine's maxed on effect chance and doesn't come anywhere close to that ratio. Think he had stun and energy (same combo as mine) and yet he manages to pull off the impossible. Mummy doing a lot better at taunting as well.
Of course, long loading times, pvte0 trying to do skull quests. 65k SoT progress dropped to 40.0K.
The new SOT requirements for the old-but-altered SLs is like a slap in the face. Unless the chances for getting something decent have been more than doubled to fit the SOT requirement, then I see no reason why the SOT costs should be so excessive. This truly does put a damper on our ability to hit the daily 50 trooper requirement.
End of March rewards have disappeared. No ironite, sands of time or gold is awarded after matches.