Cheers ,that solved it for me.
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Can we now use our Troopers toons to clear missions?
hey sparton,
can you please explain how angel talismans are supposed to work?
the description is pretty clear:
Attachment 4109
they cleanse everyone every turn and heal everyone for 5. in fact they don't anything in a reliable way (prolly rightfully). so either they don't work as intended or the description is wrong.
Greetings All and Happy Holidays!
So what's the verdict on the update? Is it good enough to come back to the game or more of the same? Or is it too soon to tell? Anyone?
:cool:
Tailgunner’s fury is bugged. Once he uses Raining Death, it just keeps repeating until all are dead. Verified against mammy twice, using 2 different defenses.
Hm... sloppy job on revising the description text it seems.
The intent is that you only cleanse yourself every turn, but the most recent tuning change has adjusted the heal part specifically to be all allies.
Yikes, that's no good. I've passed that to the team to be tracked.
Following up on this, our QA team is able to get Tailgunner to provide the Extra Turn when expected, but nothing that is having it "repeating until all are dead".
Can you post here/PM me the details for what teams this was used with or against, and/or the time of the matches where you saw this occurred?
It's intended that the purge can affect each enemy for an AoE attacker, so there may be a flaw in how the effect data is set up. I'll pass this along to be investigated.
It was between 5:15-5:30 PST (game time).
TGE, Gun and Assn Valks, S Des G.
Don’t quite remember the 1st time but I think it was
VH, W UR, Assn Art Dog, Gold Pharaoh Dog.
2nd time was VH, Clair, Valk Assn, W UR
Fury triggered like 3 times in a row without any other toon having a turn inbetween.
I’ll try my TGE when I can to see if I can duplicate this on offense. He isn’t shared at the moment though.
Good evenin' devs :)
YAY! New improvements has been launched... Very excited really... Haven't discovered all of them yet for sure, though couple of 'em been spotted... Here we go!
1. The game game crashes on a MASSIVE scale now...
Attachment 4110
4-5 times during last couple of hours... To mention of lost SoTs, rewards from SL, time and nerves... Where good 'ol MACLOS (or other demons) have gone? Now it's not even displaying error code... Just *POOF* ''Unfortunately Legacy has stopped working'' and that's it - no matter if you are in the middle of the level or just launched the game...
2. Selling the talismans on screen stopped working...
3. We have been given some thrilling ''race factor'' to the game...
Attachment 4111
I believe that this is NF response to all the complaints people been told that the gameplay and using troopers is waaaay to long and boring... So there you go people - now you can have a shiny clock at the end of each level to feel the thrills on your back when you race against time and if its taking too long its not our (NF) fault, but yours as you might not been able to do your best to improve your score... It's like having solar powered flash light, cool but utterly useless...
4. New shapes of shards...
Attachment 4112
Again... What was wrong with the old ones? Haven't heard people complained about them, so simple WHY? Now I can clearly see why you guys suffer the lack of time and WILLING to fix really broken and long time ago reported things, as you find one of THE MOST IMPORTANT things is to change the shape of the shards...
Cheers,
W
This update nothing fixed in arena,many freeze,many errors and not playable,i test my wifi and no problem with him,so game work very unstable with this update...
I can't even get the arena to load most of the time. Long, long delays.. then an error
Gunner Valkyrie with PI combined with passive blocker endure = unplayable crap.
Getting very sick of this defense combination. I’m not calling anyone out - it’s a legit defense but it’s making pvp garbage. Best case you grind forever in a holding pattern waiting to actually kill your opponents and get the win 5-10 minutes later. Worst case the G Valkyrie uses her power move and extends the endure it’s even worse. Once again I am quitting matches I can win because it’s a friggin stall fest.
For the first time since starting pvp I am thinking of quitting the game. This defense is becoming prevalent and it’s boring and if the cards fall wrong nothing can be done to prevent it.
G Valkyrie needs to either grant PI to less allies or for only one turn or something. It’s ruining pvp big time.
I lost a game against one of the Valkyrie's because it was the only one alive and it was granting endure to itself. My Prisoner was long dead, so it was a holding pattern.
One thing more - even the clock seem to be buggy... Quite often shows me: ''New Best Time:...'' while it is EXACTLY the same as it was before... How it can be new, while it isn't? #NF NEW; #NF LOGIC
No direct experience with it -- maybe it's a problem, maybe it's not....
why not get rid of all healing... get rid of all immunity... get rid of immortality... get rid of invincibility... get rid of invisibility... get rid of endure... get rid of life seal.. all they do is extend PvP, right?
Just sounds like a bunch of whining to me.
For what it' worth... I have no issue removing buffs, including Endure... I PLAN for that in attack.
Why don’t you let us in on the secret of how you remove endure when protected by PI?
I don’t expect an answer, because u can’t. You just have to wait it out.
Similar to bonfire - I had my full team against just GVal with endure. She kept using her power move and extending endure. My Clair and AVal kept pounding away but GVal hid behind the PI and kept using her power move to extend endure. Finally after around 10 turns the power move failed to extend endure and I killed her. Biggest waste of time ever. The worst part is I had a prisoner too and he never blocked her PI passive since she started the match with regular immunity I guess?
Hey EZZ,
Right now PI is bugged and doesn't prevent buffs from being stolen. I've had AG steal from Eda several times. This bug was confirmed by Sparton. Don't know if it extends to removing buffs, but they can be stolen (at least by defense).
A few more bugs, some that I believe are holdovers from the previous update.
1) Clairvoyant's fury does not give the cleanse buff to anyone she revives. (Think this may be a result of the fix that had her healing before she cleansed the team)
2) If the defense goes first passive blockers ignore the prisoner's passive even though it should still be active that first round.
3) Toons with counter are countering multiple times. Not sure if they're countering debuffs as well as the attacks.
4) I've also had toons with counterstrike counter even though they weren't the toon targeted by a single target attack.
5) And, of course, death dog does not get the damage charge when he uses his power move. :p
Like I posted....
why not get rid of all healing... get rid of all immunity... get rid of immortality... get rid of invincibility... get rid of invisibility... get rid of endure... get rid of life seal..
All they do is "slow down" PvP, right?
Don't battle teams with Edna if she bothers you.. simple.
Oh no! Saw one of my biggest fans quit and had to fire up some LotB for old times sake and crack some souls. Never disappoints lol. At least NF is trying to drop some knowledge on Missrael and these fools nowadays.. first lesson, Algebra on soul counts! I shall miss our friendly jabs Angel.
Attachment 4113
Wouldn’t be a farewell without some Youtubes from the God. No worries all, I’m still kicking, just moved on to greener pastures of domination (insert devil face emoji here).
https://youtu.be/HFd6zNZoa6w
Farewell my friend!
I’ll test this- thanks Kamuz. If this is true than i am ok with PI as it is.
Yup- I am not about mad nerfing or “get rid of everything” I just believe for a good meta all effects need a counter. If something can effectively alter the meta and has no plausible way to counter - than its broken and severely imbalanced
Another bug, this time with Alchemist.
He used his fury, manage to kill the rest of his team and they finally die after 3 turns of ghost. Ghost the alchemist and his counter for ghost keeps changing from 3 to 2 and then back to 3. Prisoner kept stunning him, so he couldn't hit thorn shields to get permadeath. He also couldn't use any skill that would gain him time. He died, but took maybe 10 to 15 rounds or more of him ghosted and almost resulted in a draw as he refused to die.
@EZZ other than that try aop for shorten down the effects, it works too.
@yup: endure has a counter ---> permadeath
healer ---> heal block
shields ---> buffremover
normal immunity : aop/buff remover
PI ---> unintentional bugs
so most things in the game have a natural counter and this is necessary. but as it is PI is a problem because there is no direct counter. and this is the slowest meta, that ever existed almost everyone who playes PVP long enough cam confirm this, and that's bad for players and for devs due to the lack of refills.
I absolutely agree. At the moment it takes me close to three times as long to get through one stack of SOW. There is also an additional problem: by not being able to have as many battles as before the amount of Iron Coins earned massively dropped (at least for me). With Talismans only available through the Arena store that is a problem.
Hey Sparton,
I noticed one thing today in the Arena, not sure if this is a bug, intentional or just random behaviour:
I had a toon with the Endure Talismans, endowed with Perfect Immunity at the start of the Battle. I went up against a Gunner Chopper with the Permadeath passive.
This caused the toon not to have Endure when I thought PI protected the Endure buff from being removed.
The conclusion is that the enemie's passives overrule my own or are at least applied first.
Is this how it is supposed to be?
Not sure if this has been said yet, but I noticed counters are triggering from revenge hits.
I really wanted to get excited about this update, but it’s just more of the same. Fixed a couple bugs, created even more. Tuning characters for a pvp mode that’s dying because it’s boring. We need something new to do guys. Your player base is deserting the game. Most people don’t even want to play 50 troopers a day anymore. BNW could have been a nice distraction, but you made it really annoying instead of fun. I’m trying to stay with the game, but it’s getting harder all the time.
Are we going to wait another 2-3 months for this new game mode that was mentioned? How about night city? Can it be that hard to open a new world. It doubt it took 4 years to make the ones we have, so why is it taking so long? We’ve all been incredibly patient. Please give us something new to do. I could care less about more tuning. Very few of the characters even resemble what they were in the beginning. You could go around in circles tuning forever, or we could move on to better things. I don’t want to quit, but your pace on this game is horrible. Grass grows quicker. And it really does, I’m not even joking.
Okay...... for those unaware.... there is absolutely a non-bug technique which will remove (blue) buffs, including Endure, when Perfect Immunity is present. And it's NOT related to Aces High Eddie... that's just another technique.
You all sound like an MMA fighter who keeps losing matches, or begrudgingly going the distance, because they aren't aware of what an arm bar is.
Ascension has no counter
Immortality has no counter
Sacrifice has no counter
Perfect Immunity is just in line with the perma-buffs
Face it.. you all just aren't pleased that your "standard" attack team isn't as effective as you'd like them to be against PI, that's all.
Is PI annoying at times? heck yes! But so is Immortality or Ascension. But you all seem to want to penalize players with a PI character or ability. Seems rather weak if you ask me. "Waaaahhhhhhhh I can't fight this battle in under 2 minutes.. the game is broke!"
And FYI.. I don't use a PI character, even though I have Edna fully powered up, on either defense or attack so it's largely irrelevant to my playing.
All I can say to contribute to anything, and nothing at all is... have fun in the chaos!!!!
Honestly, on this type of games there is only one way for the devs to really listen, stop buying refills, leave pvp as a casual matter, only do the 10 SoW and go watch a movie, listen to some Maiden songs.
Speak with your money.
This game for me still brings a lot of fun time killing moments. PvP or PvE, is all honesty I laugh in the constant flow of issues that sometimes happens on the arena, the last one is the awesome Viking's 65% Call to Arms change... that even with Accuracy up, bringing it to 90% (65+25=90 on the math I learned, clearly not the same math as NF knows.) that FAILS 90% of the time.
Yeah, I still found fun in things like that...
I like Sparton, Kaz, Levi and the others, BUT... I am sad to say, and believe me when I say it, this game is beyond broken... will take a LOT of work, and re-work of the game to fix it, just the fact that you can't tune a individual skill, (Check the preliminary topic, my Viking CtA suggestion to remove fury generated from that skill) Even a theoretically simple thing to change, tune a single skill, is impossible in the current state of the game.
So with the best wishes in mind, play the game for what it is, it won't be fixed anytime soon. (I still believe on the devs tho, but more things will be broken before they can be fixed.)
I worked long enough with coding to have an idea of what to expect.
Anyway...
Cheers!!! Ed.
Correct we are not pleased and PI with endure is annoying. Thank you for making our point for us.
Video games exist for fun, they are a source of entertainment. If they include features that bore and annoy the players than it fails to be fun and entertaining as intended.
Our complaints are meant to address this problem. I like a challenge - but a slow, boring feature that cannot be avoided in a game. No thank you.
Okay.. I dislike anyone using VHE.. should that character be removed then? Or changed so it's "more enjoyable" for me to defeat it????
You're whining. That's all.
This is most likely a reason why some bugs are never addressed... every month wimpy players whine abut something THEY want changed... they get together and all jump on the bandwagon.. devs can't tell what is merely players whining and what may be a real issue. So you pull focus unnecessarily away from quality in an effort to make the game what YOU want for your own selfish ends. You aren't looking to improve the game, you just want a game easier to beat, that's all.
The truth of the matter is there is no issue with perfect Immunity - some players don't like encountering it.. too bad for them. Suck it up and deal with it. As I've posted, there are techniques to combat Perfect Immunity, just because you seem to be ignorant of those techniques it does NOT make perfect immunity a "problem".
What's next? whining about ascension, permadeath, and charge being combined on a character because it does too much damage and you don't have any character capable defending against it??