Originally Posted by
ipoop
i’ve always been taught that you play the cards you’ve been dealt. Not the ones you wish you had, but the ones you’ve been dealt…and you play them to the best of your ability!
We’ve all been dealt certain characters as a result of our game play, our investment of time or even money. And once we’ve been dealt these characters, we’ve made decisions on selling them or further investing into them.
In my humble opinion, it’s incredibly demotivating that after the cards have been dealt and decisions around investments made, that someone can actually come and change the cards in my hand, ala nerfing. I do not care if they believe its justified via some “fairness” objective, the nerfing just makes me no longer want to play and invest in character development. That’s sad too since i’ve been essentially an everyday player since ~august of last year.
I believe the proper solution to the balance the dev’s seek still lies in creation, not removal. Create new characters and talisman that require further investment. Introduce a character like st. Michael the archangel who’s passive would remove the prisoner’s passive. Don’t want to use an angel, call it the prisoner’s mother for all i care.
Sure, you tried a bit of this with the introduction of two new talismans. It may not have completely levelled the playing field, but the immunity talis can help mitigate tauntfest. Now don’t just give up and swing the nerf bat, keep going and expand the meta further. If you want suggestions, we are a creative bunch, just solicit ideas from us. You’ll have more ideas than you’ll know what to do with if you ask.
Regressing all characters to a mean in order to achieve some sense of fairness is not a fruitful direction of the game. That is a road to nowhere. I recommend a different path…
p.s. I do not have a prisoner, w. Troll, aof or many other great characters. I hope to one day…but that hope will be lost if the nerf bat continues to swing.