100% agree with that, encountered same issues, it was used as an example..
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Had to laugh at your nerf posts, I almost maxed GRE and AoF last week after seeing how lethal they are together. Decided to wait till the next round or two of nerfs hit, glad I did! This game has me trained now to be super careful investing in any character.
Edit: I checked and I'm sitting on 51 skill shards. I went from not having enough to now being scared to use any. Two equally frustrating scenarios.
I laugh at it too, it's kinda funny... Well not the fact that everyone is scared of building up toons or trying things, personally kick myself for building an AoP last week as I built my AoF about 2 days before it was nerfed for the first time..
It's sad but I now keep shards for the day I'll have time to compete or I'll loose em all to nerfs on every obvious to build..
This point is being brought up all the time, it's becoming an insult that skill shards haven't been made refundable yet. If the devs can nerf characters willy nilly, surely it's our right as players to have the ability to withdraw months of investments into those characters willy nilly also. I truly hope, for everyone's sake, they develop this feature sometime in the very near future.
A simple fix to the Prisoner issue would be to make his passive act as a debuff that can be countered with immunity (and no other nerfs). This means that against teams with immunity talis or a HH/AD, the Prisoner won't be an immovable obstacle anymore. This also means that he would then block passives in the 2nd round of battle and probably continue working as usual after that. It still leaves the door open for people playing around with different team combos while not unnecessarily nerfing the king of PVP. Oh, almost forgot, this also means that he'll still be incredibly useful in PVE since you only rarely run into a group with HHs or ADs (and they aren't tough anyway).
I also agree with everyone on skill shards being refundable. This has been brought up in this topic numerous times by now, and I'm sure the devs will be keeping it in mind for the future.
I have been always curious, this is question to the guys with Prisoner.
I have a Warrior Troll with Immunity talismans but I was wondering if when a Prisoner team attacks my defense does the shield from my Troll still apples to all my toons or it's removed from the Prisoner?
i think this would be a very good solution. i posted it many times prisoner was simply so far ahead (only on attacking teams since the new talismans came out) that he deserved a nerf, but not a castration. bring in more balance is okay, but killing 5* toons is too much. simply make his passive agression a debuff could work fine. and even then you have to offer people a possibility to reset skillshards on nerfed toons. man, GRE takes 28 skills if he gets his nerf, 2 months of work would be affected, how can this be fair?
anyway, the real problem on PVP is the rigged point system and still the matchmaking like many people pointed out many times. some guys get 150 attacks others get 400+ attacks (with similar induced attacks) and everyone is loosing much too much points on defense losses. how can someone compete in the arena if he suffers so many more attacks than others?
that's really unfair and kills the fun for many of us, it a slap in the face when you wake up in the moring and have 15-20 notifications. basicly you have to grind the whole day to make up for the losses, this is atrocious from a psychological perspective, i really don't get it. that's the right approach if you want all people to be frustrated and quit the game really soon. really basic stuff, reward people for playing and not punish them constantly will make players happy and generate more income.