AoP and Offensive Team Diversity
So I'm one of the ones without a prisoner.
When I go up against AoP, guess what I don't bring in a troll, a HH, or other passive toon, it requires(d) me to develop a broad list of toons that could win even if going second. I have a lot of diversity in my offensive team.
With the proposed AoP nerf, that diversity will diminish DRAMATICALLY. Today I probably rotate about 15 different toons on offense, depending on the opposing team.
Pretty much assume I'm going to have a troll if there are heavy hitters, and a HH/AD if there are high CC's toons in play.
I've said this before during my longer rant in Decembers adjustment (that was the tuning adjustment that made me go from a bystander on the forums to being more vocal) that we as a community will gravitate toward the toons /combos that give us the best chance to win. Freezefest, tauntfest, DM Gunner team from Hell...ultimate diversity isn't going to happen especially if you have different toons with different differentiated capabilities.
So you either try to level the playing field and take away the aura of the top tier toons, and take my desire from the game, OR you maintain the 5 and 4 star differentiation and those best combo's will, to probably a great extent, get replicated.
Natural selection.
My 2 cents, and can't state how appreciative I am that NF is engaging in this dialogue before taking action.
So adding my concern over the AoP nerf, officially I guess, amongst other things.
Cheers!