lol--Nay, my friend... I seek not to make fools of any... merely to educate, and entertain! :cool: I must say though, I am happy with some of the new changes... (those Fierce talismans still hurt though).
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lol--Nay, my friend... I seek not to make fools of any... merely to educate, and entertain! :cool: I must say though, I am happy with some of the new changes... (those Fierce talismans still hurt though).
You're not wrong, good sir, and I know it. The irony of my finally getting my Soldier Eddie to 5* (the old-fashioned grind way) only to see his damage... corrected, as it was though is not lost on me. :cool: T'is but a small wound to lick though.
Anyone able to post his new 5* maxed skills since update please? EducatedFool?
Not sure what you mean, exactly... like a damage report? While it does depend, of course, on who he's hitting, he does, in general hit a fair bit harder. As I've mentioned in another thread though, the most amazing difference in him since the update is his heal, which is now, frankly, amazing.
These two skills definitely changed:
Tainted Attack
Deals magic damage to a single target.
30% Chance to Transfer a Negative Effect to the target.
LV2/3/4 DMG+10/15/20%
Restore
Heals all allies
Extend Duration of beneficial effects on allies.
Heal amount is based on target's Missing HP.
Yeah his heal is amazing now. Pair him with somebody that has a heal buff and it's guaranteed full heal for the entire team. I have a feeling it'll get "adjusted" again.
My Speed of Light Eddie's Restore ability seems to heal my whole team to full health every time! He just healed my Red Troll from near death to 100%.
I'm going to call him Nurse Eddie.