They are removing so much on this talis, i can say again NF are so amateur and incompetent.
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They are removing so much on this talis, i can say again NF are so amateur and incompetent.
Can someone explain to me what effect nightmare had ?Quote:
Primordial Talisman - Updated some of the effects that this Talisman grants. Specifically: We've removed Exhaust and Nightmare effect from Silver debuffs Inflicted, and removed Shroud, Ascension, and Soul Protect from the Golden Effects granted.
At least they're keeping the 100% strike chance. I mean, it's basically the attack side of Ascension.
So nerfed just days after being released. :rolleyes:
Glad I didn't spend any resources on them. NF just keeps finding a way to sit on their own balls... can only chuckle and continue with my day.
So this update will fix the empty arena in addition to ruining my talisman orgy? With 30 maxed and 2 extra primordial tals I hope they are worth something after nerfdate. Maybe sell and get carp at store? Was most fun I had in a long time destroying PvP with these, thank you for the memory whoever programmed in the bug. You rule!
Seriously?! that’s it?! not a single word of explanation,apologies,compensation?!!!
So now i have 4 sets of talismans, which only add 3 effects? I, as a paying customer, would like to have the choice of keeping them or getting a full refund of 1000s of common souls and around 20M gold!!!
Up yours Neglecting Frauds!
Not the best nerf.. The issue wasn't with specific buffs.. it's with the STACKING of 7-10 buffs due to multiple talisman sets. The stacking needed to be addressed... it wasn't.
The announcement indicated the stacking problem was addressed, it may mean that some of the buffs were intentionally stackable. I haven't run any battles to see how the talisman work after the fix.
They still stack pretty heavily if there are multiple sets in play.
Gotta admit it is kind of funny to come across teams at higher rankings now which clearly only got there due to these talismans.
We will see how the talisman work without those ascension stacking, those were killer attacks. Now the big guys can whip some butt on the players who got where they are by having multiple talisman.
I think it's a good thing to make those talismants less overpowered. They are still very good and allow the return of the prisoner in the arena 👍
Very very good thing to have remove those ghost effects from those talismants before the next arena event (nobody wants to spend 5min/match when you have 400 to do)
The ghost effect was actually the saving saving grace on those talismans. They actually seem worse now.
You didn't expect anything else from Naughty Fraud, did you?
The level of incompetence combined witht the "lack of responsibility for their actions" and "we don't give a shit" really is unheard of.
If I would have spent real money on those talismans I definitely would want a refund especially they weren't particularly cheap. I just wasted a lot od ressources on them plus roughly 10M gold what is a bit annoying. Luckily I developed only 2 sets as I fully expected that those wannabe devs will bum screw the players again.
Okay but honestly as someone who didn't have them, how the hell were we supposed to counter them? You guys are all pissy they got nerfed, yet normal players couldn't even counter them in their original state. There was no way to stop people who had them if you're a player with less money.
Exactly what i have been saying. I guess I would be considered “lucky” as I have characters that can over come them and win some matches against them but that is not the case for most players. There were quite a few people who didn’t get a single set of these and having to fight people with even one set is damn near impossible to beat let alone facing someone with 4 sets. Watching my son struggle even at rank 6000 and losing before his turn is pretty disheartening for any “new” players. It has been said on many other posts that the game is targetting “new players”. I can’t see how “new players” would enjoy this aspect of game.
I honestly don’t have a solution to offer though because I am sympathetic to those who spent millions of gold and resources. They don’t deserve to be screwed out of that investment either. It was really just a poor execution of an event and has caused the PVP part of the game to really be skewed. Way more than what Relics caused.
Ghost was great for when you lost the toss. Each battle I had against teams with them when I’ve lost the toss, half my team is destroyed as unsurprisingly they are full of 100% crit chance and all the good stuff and I’ve been full of the negative shit.
From impressions so far I preferred the old way.
That’s just the serial moaners. They’ll moan about anything and keep coming back.
Yeah playing PVP there is a notable difference but there is still plenty of teams with multiple sets I'm guessing, I have a theory that playing multiple sets may still hold an advantage over the player using only one set.
To spite having one set on a GCOTD all my would be gold buffs were non existent (cancelled out) when faced with a team I suspect had three sets.
No they did not stack, true but having more than one set may still eclipse the opposition, this team consisted of Cyborg Eddie, Prisoner, GCOTD and gold bat...
Yes multiple sets still stack (both yellow and grey buff).. which, to me, is the entire issue. Removing a couple of the more beneficial buff doesn't do a great deal to change things. Especially since characters with Primordial talismans now seem to auto-revive upon their first death even if the Immortality buff isn't present.
That's true Yup I see that happen regularly reviving for no particular reason...
But I have not seen them stack yet, and I thought they said they would address the stacking issue..?
Yesterday I had doom with one go left on GCOTD he got given a death blow by a different opposition member and this forced him to ghost which cancelled out the doom...
They don't continually stack as much as they used to from one set ...... but they can and do still stack from multiple sets. So 3 sets means 6 yellow buffs each turn... and 6 grey buffs for enemies. That's the issue. Limit everything to 2 maybe 3 buffs of each kind.. problem solved and eliminate the benefit some got from the broken vortex fills.
I have 2 sets... I use 1 on attack, but you can bet I'll use both on defense until this is fixed.
As Stormeye points out.. I can't see how these are at all helpful for new players. Heck it was a month before I could do one vortex fill when I started playing. So teams with 2, 3, 4 sets of these have an unfair advantage because of how broken they are.. apparently NF never dreamed of a situation where any one player had more than one set... idiots.
Not true as I said before that they are overpowered and I don't mind the nerf. I get pissy how things are constantly handled by Naughty Fraud. They f*ck things up (every single update) and never ever take responsibility like compensating accordingly or the like.
I'm not angry that the talismans get adjusted - but I would like to have an option where I can get my stuff back I put into them - yes I should have known better but it's still not my fault either that they never ever test things before it gets released.
Truth is that they are almost useless now - I'm not even sure if they work as intended or work at all or how they should work. Because they behave very odd I have to say. But it wouldn't surprise me if Not (giving a) F*ck have messed up the update again. These talismans seem to be a lot buggier now but I can't get a grip on how yet ... I think it has to do that certain buffs or debuffs are not showing on the player.
if I would have bought those talismans with real money (over 40 €!) I certainly would want my money back. Selling / adverstising something and take half the features away after one week is clear fraud to me. Imagine this with any product you but. You pay and via an update your product is down to 50% of the features - what would you do? I'd bring it back and if they won't refund me I'd consult a lawyer for sure. Yes - fraud makes me pissy I have to admit. And lack of responsibility as well ...
Hold.. realize the Prisoner disables passives invisibly since it last got an update.... so.. passives can be disabled and there's no actual buff anywhere if The Prisoner is on the other team.
That was my guess - thanks ... I can't proof anything because who knows anymore what's a bug and what's intended but sometimes I have the feeling that the Prisoner also disables talismans ... maybe it's just me in all this chaos ...
But cleaning up the mess is far less important than "focussing on new players" in dishing out more and more stuff with more and more bugs.
I've lost count of how many Eddies I've killed in spite of a blocker on the other team... and no passive disable buff anywhere :) I just learn to use the bugs to my advantage whenever possible. That's really the only way this bug-fest is still entertaining.
So True Yup and I had it happen earlier to me on defense. Match started Iron Eddie, beast, prisoner , gunner lillith vs my Magus Lillith, PoM, Gunner Lillith, Sentinel lillith. Lost the toss and Iron Eddie goes first hitting and killing my Gunner Lillith for 47k..while my Magus Lillith just stood there untouched.
Now that, i think, is not a bug. :D
It’s kind of a “overkill” where the whole HP gets taken by 1 hit. the guard passive seems to apply only if HP gets to 25% (or whatever amount).
but yeah....who knows what works as intended anymore?! [i can’t stop laughing that they “nerfed” the sets flawed design idea and still missed the REAL bug this set provides. but i’m done with providing beta test info for free and enjoy exploiting it instead...really good job No Future! LOL!]
Right.. now they want you to fill in their wiki for free :) HA!!!!!
For the record I think the Prisoner is acting as he's supposed to disabling passives on one member of the opposition each turn..... what's broken is the actual passive disabled buff displaying.
...but no clue why Primordial Talismans seem to grant Immortality at start even with no immortality buff present.
I've written and deleted and rewritten a response to the talisman debacle. I just don't know what to say. There is a giant virtual rug somewhere this whole thing is going to be swept under and forgotten so what is the point. Maybe it will get a footnote in the wiki.
I'm just going to issue a support ticket and see where that goes. Even for a game this is disappointing.
I do wish they would make a post on what the new intended effect of the talisman set is supposed to really be. Should the remaining options stack, not stack, is it still being tested and tweaked so they don't know yet what the final outcome for this set will be? Will future new yellow and silver buffs be added as options for the set to pull from or will it always be only the options available right now?
There were ways to counter them. At least to a mangable extent. It just took a lil time to figure out.
I spent a ton of resources on getting a few sets and maxing them out. I didn’t benefit from the apparent bug of them dropping in masses either.
Destiny talisman are even worse, but of course those are pay to win so...?
And btw the Arena is broken again this morning with empty list.
I don’t see Destiny Talimans as broken. They work as intended. Yes they were for purchase only but they are not broken by any means. You could also buy Primordial too.
Game or not - in my eyes that is clear fraud. The continued to sell the talismans that clearly gave a massive advantage an knew that they will castrate them in the near future. The ethical thing would have been to drop them from the store and give everyboy the money back. Furthermore roll the whole thing back. Take them out of the game and refund everybody what they spent / sacrificed ...
A lot of work? Impossible? Well - how about testing your shit before it goes live for once? I will repeat it again: They never ever take responsibility when they fuck something up and just continue the scam. Luckily I stopped putting money into this fraud a long time ago and everybody should do so until they learn how to treat customers. Not the fault of the players but they have to pay for the incompetence of Naughty Fraud.
I don’t have a set, and I don’t recall, but are they suppose to add buffs for the duration of the battle? I’ve had battles where it took me about 20 turns to kill the last toon specifically because of those talisman buffs. They even buff within the same turn.
Example: Destiny buff invincibility, I remove it, but then after my next toon attacks the buff is right back plus now with a shield as well. My remaining 2 toons can’t remove it, and when they attack a new buff most likely gets added on top of what’s already there.
Is that how they are suppose to work?
I wish I had a set, but pay to win just isn’t my style. I would pay something for a good game that works properly though.
Exactly my thoughts! I also don't pay to win in this bugfest.
But it is real "fun" to fight against a team with double pay-styler destiny sets plus primords from another team member that gives perfect immunity. The problem with Destiny is (apart from the fact that you cannot get them elsewhere in the game. I thought to open a thread with all talis sets that are not available, but no motivation right now due to all these bugs and frauds), that they grant per hit (!) not per attack. I was close to lose with 3 of my team up, against a single gunner Lilith with Destiny, as that b'tch got 4 buffs every time my gunner Lilith did an attack (even the powermove has multihits...). So even if one buff is removed, 3 new are there. As we are in that "cool" phase of nerfing things, why not nerf the Destiny Set to grant per attack instead of hits? The are not longer available in the store, so the money is already made by the buyers... Shame!
I have encountered several problems with opponents with promordial talisman. I had 2 tunes with golden immortality attacked both died and only one of them revived. I have also killed opponents with immortality that has not revived.
Secondly, I have been stunned by the green bat while I have golden immunity. Its difficult on deciding what tune to attack if you can't trust the buffs you see or have.
As it's been stated, it's impossible to know what the prisoner is actually accomplishing with his passive disable.
I would agree that from an opposition standpoint they tend to auto-grant invincibility a bit too often - if they did so on turn rather than on damage they'd be okay, but I'm not sure I'd throw them into the same broken category as teh Primordials. I mean on defense, that's not really a "problem".