not on my ios, android and emulator ^^
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Up through about Tier AA or AAA, the Ironite cost is about worth it given the rewards you get (both from the tiers and the ranked rewards) - 2 Rare Souls, 2 Precious Souls, 3 Heroic Souls, 3 Warrior Souls, enough fragments for a few more Heroic Souls, 2 Skill Shards, 1.6 million gold, and a set of Fate Talismans. That's a heck of a lot more than you get out of the Arena. Of course the rewards will be changing, but I'm expecting a similar amount of stuff, including Gauntlet exclusives. However, the Ironite price accelerates rapidly after that and the rewards don't seem worth it at all for the higher tiers. I don't expect I'll be chasing anything past AAA unless it looks super worth it. And as people have pointed out, if what you really want are Iron Coins, the Arena gives a much better Ironite to Iron Coins ratio.
So let defend ask something for the devs, and try and defend all that are playing the beta...
OFC I have friends that are playing this, and we talk to each other, so I will try to be brief here:
- This is a beta, ok fine, this is actually great to have a beta available.
- Wipes will happen, like the one which already happened, wiping players progression, this is normal in beta stage.
- This is, for the looks of it, a really costly mode to play in terms of resources.
So:
Since wipes will probably happen more then one time, where is the compensation for the player testing this new mode?
Lots of friends telling me that they spent hours and a lot of SoW / Ironite, and then the progress got wiped.
It's fine to have things like wipes, resets, tweaks and fixes to happen on this stage. but please don't harm the players in the process.
Either use a alternative resource for then to play with, or compensate then for their loss of progression and resources that could've been spent on another modes.
I know that they will keep the rewards and everything, is just when wipes occur.
Here is an idea for the moment a wipe of progression happens:
- The next 10 fights are on the house, cost free. (don't know if this is a low or a high count tbh).
Or something like this.
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Look this is not a rant or a offensive post, I am trying to stay neutral here, not taking sides, but this is something that I think needs to be addressed on this particular stage.
Quick Question: About rewards.
If you complete all tiers, does that mean you automatically get the 1st place reward? or how the raking system really work? how is Rank determined?
From the start this game is freenium but what was good about it is that you would be able to do and get everything eventually without spending real money (i.e you would be able to get the soul fragments and the skill shards in the arena by weekly playing all the free sand of war and the soul fragments and skill shards for free from using all the sand of time). Until Brave new world (which is still optional till this day) was released to an insane sand of time cost. But even with that insane cost level x cost 15 sand of times (the most sand of time cost for a single battle)... you would be able to finish at least 4-5 battle per full sand of war... Now the gauntlet is released (which doesn't seem optional) , even level 4 you can't finish more than 2 battles per full sand of war ... I don't want to think what higher level would be for higher levels, maybe 12 sand of war per battle?
Although I never used to believe that before, with this insane amount of sand of war needed for the gauntlet, unfortunately this game will officially become pay to win.
I am not complaining about the game becoming a more pay to win type of game since I have never spent any real money on this game.
I have been playing just over a year and was acquiring the resources to compete in the arena. Then the relics came out and I lost all hope of competing. The ironite earned in the game doesnt allow me to play events and the arena. I just accept what a free player can do and have fun.
Hi All!
Thanks for all your great feedback so far.
Wanted to let you know that this is very early days (almost 48hrs!!) we're evaluating the tuning as the data comes in.
Initially we're looking at the difficulty settings. We want players to have a great time, create some amazing teams and make solid progression. Once we're happy with difficulty we'll be moving on to cost.
Keep posting those comments/questions and really glad that people are liking the feature!
\m/ Mia
Great questions Zamasu.
If you complete all tiers, you would gain the rewards for those tiers. Ranked rewards are based on how you progress vs other players, so that's where your Rank would matter.
Rank is based on the amount of wins you have. If someone has the same amount of wins as you, the person with the fewest losses is higher ranked. If the win ratio is the same, whoever got there first will hold the higher rank.
Well I finally got in... forgive me for not reading everything up to this point. I had no access so there wasn't a great deal of interest in reading what others were experiencing.
Good so far.
Yeah...... sucks up SOW like there's no tomorrow. Really should possibly award SOW for completing battle or a grade. Like 2 SOW for a battle and 10 SOW for a grade.. something like that maybe?
And the SOW limit should be increased above 10 (20/25) so you can let more accumulate before entering the Gauntlet. Since some of the battles are 5 SOW each and keep increasing.
Or cut the regen time of SOW down form an hour for 1SOW. (which is really long to begin with)
After playing the beta this morning, I gotta say that the requirement for using specific characters really spices up the enjoyment of the game, using characters I never thought I'd use. Haven't run into and bugs as of yet but I'll let the forum know if I come across something.
The SoW cost is kind of a bummer though. What if after a wipe we get back the SoW we spent during the time? That'd be neat.
I like it so far, but the SoW costs are getting really heavy. Costs increase from tier to tier. Number of matches per tier also increase. I did 23 matches and now on the way to reach milestone "AA", you need to do 6 matches and each costs 7 SoW! Yes, you get some rewards, but 7 SoW is way too much in my opinion. My hope: SoW Maximum will be increased and reset timer shortened. Also, SoW are included in the normal rewards for all battles in the cosmos etc.
The requirements are cool for us long time players. You need to get out of your comfort zone and have to use different setups.
I'm really digging Gauntlet. I love playing around with a much larger set of characters, and I'm happy to see some benefit for keeping dupes of my favorites.
Question for everyone . . .
As I understand it, there is no way to manually reset progress. So, if you get stuck in a Tier and use all of your viable characters, you just have to wait until the automatic reset. Do we like this? Or would we prefer a manual reset option to go back to the beginning with a fresh roster (this is more similar to the Star Wars GOH approach, I think)? I see pros and cons of both. Thoughts?
I agree with those who said that the sow amount needed is too high.. Without paying is pretty hard to make your way through the higher levels. I really hope they let us refill sow more quickly than now otherwise you'll need 1-2 days just to pass a level!
I was lucky to have collected like 90 sow by sacrificing some 99 normal souls stacks, so that I could pass several gauntlet levels in 1 day, otherwise by now I would still be in the first or second level only.
About possible resets etc.. I hope the rewards we got till now will stay anyways..
Im excited to play, i dont have access yet. Devs, can i please get access? Figured asking nice was worth a try haha
GREAT WORK. Thanks NF. Fun to use all my dupes, was afraid this would not be allowed. Now the reset says in 3 days, is my Beta going to last through then and we get rewards? Maybe you can keep it going after that please, really wanting some Fate sets from these Beta rewards. So happy to have this feature, please don't shut it off.
Gauntlet Beta: First Impressions of a Fool
Attachment 4791
They don't look like much, do they? Hell, my Arena attack team would run them through in two rounds... IF they got the first turn. ;)
When I ran into them, as the second fight in Tier C, I didn't think too much of them. I'd breezed through the earlier fights, and was feeling cocky. My roster is deep, I've got decent relics, so I figured, don't go too nuts... save your best reds and blues and get by with the minimum. To that end, I assembled what I thought was a team that would get the job done: Grim Reaper (with nothing special on him), Lady Azov (Fate/Chance), Warrior Troll (Fate/Immortal) and Warrior Pyro (nothing too special either). Naturally, I was completely blown out of the water. lol
I quickly determined what I was facing: Cyborg had Promordials, for sure. The Gold Bat had himself some Destiny talis. Red Lilith had Echo, and that Gold puppy had Angels, without a doubt. Cool, a challenge! I've still got a lot of blues and reds... let's see you do that again! lol
This time, I took some time to set up my team: Clansman (Fate/Guard), Crimson Pharaohpuppy (Energy/Hunter), Ragna (Valor) and Clairvoyant (Destiny). Good to go! ... and utterly crushed. They went first, as before, and when the smoke cleared, Only Clansman and the dog got to hit. They went down immediately in the next round. Huh.
Well, round 3. Don't despair! Still some good reds and blues on the bench! We got this! More set up time. It was time to go big! Speed of Light started warming up, running in place and flexing and whatnot. ;) He wore the same build that he'd thrashed the red BNW with so many times before: Lightning/Predators. He was joined by his partner in crime, the Magus Undead Rescuer, sporting his own psycho build of Predator/Penetrating/Life (it goes without saying these are all maxed 5*s). To keep these heavy guns safe, I brought a power couple: Warrior Undead Rescuer (Steel/Immunity) and the mighty Aset (Immunity/Soul). How could I fail? The ghosting of Aset would get them back, if worse came to worse, surely... I was sure to win it this time... Nope! The Primordials made sure that the ghosting never happened, and they went down like a Trooper Ale on a warm summer night.
Well now! Jinkies! Who's even left? Hmm... gotta plan this one out! So, after much deliberation, I settled on this: Samurai (Valor), Warrior Lilith (Echo/Advantage), Magus Lilith (Destiny/Immunity) and a duplicate Warrior Undead Rescuer, newly sharded for the occasion (indeed, every one of these blues and reds had all of their shards in place). They fought their best, but like the mariner's crew, they all dropped down, one by one.
And it is here that my Gauntlet story ends, for now... the reds, the blues, they lie slaughtered. I know not what brought this cursed team to block my path (I've killed no albatrosses recently, that I'm aware--lol) but this was the initial fate of the Fool.
It was a blast though, to play something new, and many thanks for the inclusion in the Beta! (Even if it was just a random fluke.) Given the way it went down for me, I'd definitely say that a manual reset would help a lot to make the challenge a bit more fair, but that's the way the cookie crumbles.
I encountered not a single bug... very nice! I play this game only on my phone (curently a Galaxy S9, for the record). Have fun, those still in the fight!
EDIT: But that was not the end! HSE, MCR, WAS and The Alchemist did the trick! Then Trooper Ed, AoF, Nomad and Warrior Trickster got the next team, and now I find myself in Tier B, with a new lease on life. lol
Hi Edsel!
Unless something unforeseen happens, players will continue to have access to Gauntlet up to the start of the regular seasons, exact date tbd.
\m/ Mia
Here's some more thoughts on the gauntlet...
Talisman management is probably the hardest part about all of this. If you don't have enough Talismans to go around, you're going to spend a load of time moving them from person to person after every few fights. It would be nice if there was a faster way of doing this, however I'm totally blank on suggestions.
Agreed. Having a roster of fully-leveled and fully-sharded characters isn't enough. You also need the Talismans on them to succeed. The opposing teams aren't f'ing around. An easier way to manage your inventory would be great. On top of it - and I've said this in other threads - Alexander the Great Eddie is worth the purchase. If you want to compete in the Gauntlet, you need the Talismans and you're gonna run into a bottleneck of getting 3-star colorless evo runes. Alex Eddie gives you the ability to auto-farm Number of the Beast Madness, which gives you a very good return on 3-star colorless evo runes. You'll get enough every day to level up 2-3 Talismans to 5-star.
I just reached Tier AAA and you have to win 5 battles using only Warrior characters. That's 5 Warrior class Eddies and 15 Warrior class toons and they'll need to be fully-leveled, fully-sharded, fully-Talisman'ed, and not pumpkins. 8 SOW per battle, too. Hoo boy.
Completely agreed. I love that you have to use a lot more of your characters and that there's some thought and risk behind what you choose to use.
On one hand, I can understand the frustration of hitting a dead end and not being able to play that mode for a week or more. On the other hand, I really like the "hardcore mode" feel of it and it adds a fun amount of risk. The battles I win feel a bit more rewarding and I like that I have to put some thought into it.Quote:
Question for everyone . . .
As I understand it, there is no way to manually reset progress. So, if you get stuck in a Tier and use all of your viable characters, you just have to wait until the automatic reset. Do we like this? Or would we prefer a manual reset option to go back to the beginning with a fresh roster (this is more similar to the Star Wars GOH approach, I think)? I see pros and cons of both. Thoughts?
Apparently app crashes count as losses and you get that team locked out as having been used. (Just a seemingly random crash at A4 when My Klansman was mid-strike)
I think I'm kind of spoiled by the uncreative people in PvP.. I EXPECT Prisoner to have Primordials... I EXPECT M Lilith to have Destiny.... nice that it's not always true. Well.. at least up to the AA battles.
It does somewhat suck when the AI team seems to get first strike for every battle. I think I hit first in a total of 3 fights from ground zero to the AA level.
The higher tiers are definitely becoming ironite cost prohibitive. I want to do a few more levels tonight but I’m burned out on buying more SoW atm. I’ll try more tomorrow. The levels seem appropriately challenging and require a good bit of planning ahead. I have not run into any bugs in my progression so far.
Having 3 characters revive at once seemed to lag a bit but everything picked right back up once they were back in place.
It was almost like they revived sequentially. There was a couple second delay between the second character popping back and the third getting up. I was afraid the third was not coming back then he finally did and play resumed.
If you thought using only warriors and Magus in order to clear a floor was a challenge wait till you reach level SS I think that’s were the challenge will start for me 10 fights in order to clear it each fight cost 10 sow a total of 300 ironites plus you won’t be able to use the characters that you use in this floor for the next one I’m midway the teams that you will find in this floor is like fighting the top 10 teams in the arena, a decrease in sow will be a good change assuming that one day is going to be available for everyone if this sow over cost continue not many players are going to compete every week once I get the rewards from this week I don’t think I’m going to spend that much ironite again for next week, gauntlet it doesn’t take a lot of time in order to get to floor SS and that is good, is fun to play with characters that were in the bench and create new teams it will be cool if you guys add a floor that needs to be clear only with Eddies so far I’m having fun
Just got access a few hours ago
Currently on rank AA which is the 7th Tier of fights. Each tier increases in the number of battles, the cost of each battle in SoW and the reward for winning. The first tier is 2 fights. There are also progression rewards for every win so you can earn Heroic souls, gold, class souls and shards.
It seems every odd nunber tier has a class restriction. This restriction of classes will most likey change every week. The current seems to be using only Magus/Warrior characters. The menu is considerate in that your character list will only show what classes you can use.
There is also a pretty good reward for Achivements the first time you clear tiers. Earned 200ic for clearing A tier and ironite. Reward to clear AA tier is 45 ironite, 35 Heroic Fragment and 300 IC. As stated these rewards are subject to change.
Current costs for AA tier is 7sow per fight, 32 IC for each win and 75 Heroic Fragments awarded progressively in the tier with 3 rare warrior souls for completing the tier.
Well if SOW costs remain the same I won't be venturing into the gauntlet often - at least not to try and rank really. Just fight the first couple tiers where the SOW costs is, well, livable I guess. It's just too high a cost for the upper tiers. I mean 1 fight, then wait 10 hours for another fight.. then another 10 hours for another fight.. just ridiculous if you ask me. And 3 days isn't enough time to build SOW naturally to even dream about competing.
At least with PvP you can use naturally accruing SOW to remain relatively set at a given rank or teir.
Okay, so after another dozen or so fights, I have to revise my prior comment a bit. Gauntlet is amazing! This is the most fun I've ever had with this game. Fighting with constraints, dusting off several of my old favorite characters, playing with combos I had never before considered, and feeling the crazy pressure of knowing that a loss is a burn of 7 SoW and four valuable characters. Awesome job, NF! This thing exceeds what I had hoped for by a light year!
Edit: And, one more thing, it's running smooth as butter with no real meaningful bugs that I've noticed.
OK, so I played up to AAA and liked it very much. I'll not be able to play some more this week, and here's why:
I can see that I'll have to level up some more Eddies, especially Warrior ones, currently I only play Samurai but that's going to have to change.
All other classes I got at least 3 fully sharded Eddies.
I really like the challenges, I hope they are not fixed but will change from week to week.
One thing though: I only have 5 Warrior Eddies total. Round AAA has 5 battles and you can only use Warrior class. I lost the second battle, and that automatically means I can not finish this round, since I cannot start a battle without the Eddie slot filled.
One loss, instant game over.
I like the challenge, but that is maybe a bit steep...
Apart from that, I find the SOW cost much too high at this point. 8 SOW for a single battle in AAA? Imagine one BNW stage costing 64 SOW and think again if this is reasonable.
The whole AAA stage would cost 40 SOW, and that is without any loss (not that you can afford to lose often, see above).
So some scaling is definitely in order, but I understand that is the main reason for releasing a beta version.
The whole thing is marvellously bug-free (not counting the known bugs that plague the other modes and characters of course), and overall, I really like the concept.
It is way more challenging than just setting up a single, great go-to team and blasting everything away with the same tactics over and over again.
Please keep it up and improve where necessary!
i'm having the beta on two of three devices and like it. Both the fix enemies plus character limitation give the game a new edge. All players that hoarded their characters and kept them and not sacrifice them (like me) have now a lot of better chances to get the higher ranks. I'm on rank C on one device and can't continue as i have no more magus or warrior eddies left. Also this will bring a lot of gold draining, as you now have to level some talismans just for the sake of having a certain character of a class fully equipped.
I mean before, you had your teams:
1 PVE (mainly a good AOE eddie with leveling characters)
3 for the dragons
1 or 2 LOL Teams and
1 or 2 PVP Teams (maybe matching against prisoners)
and now you may need:
5 Teams of Magus/Warrior and maybe other combinations, too
Gauntlet costs too much SoW as is. But on topic of being able to manually reset or start a level over...
What are thoughts on being able to unlock specific used characters? Say for example 2 Ironite per character.
If you cleared 3 battles, and lost 4th. Instead of starting all 4 over, you could unlock team of your choice and fight just the 4th battle needed...
There defintly needs to be a way to unlock characters. Look at BNW, its like 40 ironite if you get defeated.maybe charge 20 to unlock the same team and go again. I will stop at 4/6 AA as I don’t have a good enough roater left after losing twice to Pharoah Eddie, Gunner NBoL with Primordials and 2 warrior pyro soldiers stacked with taliamans.
So far not a single bug except,
and I cannot be sure, but it seemed a couple times when I would buy 10 SoW do a battle for 6 and go back to store I would have 0 SoW left. I will check it again if I battle otherwise I have had no other bugs happen. All smooth so far.
it's bad that you can use several toons of the same type. so it will become about "man i cannot compete in gauntlet i have only 3 pom eddies, but i would need at least 5". you should encourage us to use all of our toons, and not to focus on the same toons all over...
and 10 sow per fight in the later stages, fail and wait 10 hours while skipping arena the whole day? someone really didn't do his math well.
the best solution would be to add a new energy currency like sand of "revenge/satisfaction/whatever" which has another reset time. good games do this very commonly, so you don't have to sacrifice one game mode because of the other
All seems good so far for me as it opened up last night (UK). No issues to report and so far I like that it has filters/limits. Others are correct though based on their views - it does cost a fair bit compared to arena. If you do lose the last battle there should be a way nto to need to do all the previous ones I would say.
Would be nice, if in the toon selection you could long press a toon an then get a selection for editing the talisman setup.
@Translation: Yesterday a popup came up. That popup didn't use game language, but device language. Button of the popup was using a 3rd language (spain or so).
How much SoW is it costing to play the gauntlet. Is it worth saving ironite for gauntlet to be able to initial clear the levels for rewards.i still need to earn or buy green and yellow lilith. Pulled 5 red and blue liliths. With 10 SoW per 30 ironite I don't know if the rewards will be worth the cost.
I did not note down the costs, but it was like this:
"Tier 1" (might have a different name) = 2 matches, 1 SoW each match
Tier 2: 3 matches, 2 SoW
Tier 3: 3 matches, 3 SoW
Tier 4: 4 matches, 4 SoW
Tier 5: 5 matches, 5 SoW
Tier 6: 6 matches, 6 SoW
Tier 7: 6 matches (yes, not 7), 7 SoW
From Kamuz one page earlier in this thread: "wait till you reach level SS I think that’s were the challenge will start for me 10 fights in order to clear it each fight cost 10 sow"
So you'll need lots of SoW!