Thanks, Yup. Had to do it twice, but now is running smoothly. The drop rate are still really bad... Good times when we could farm FC... Oh well...
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Thanks, Yup. Had to do it twice, but now is running smoothly. The drop rate are still really bad... Good times when we could farm FC... Oh well...
I posted in the other thread, my autorun for Frozen Wasteland madness:
Mystic Eddie / Celestial - Cosmic
Warrior LoL / Any
The Killer Prime / Any
Gunner Banshee / Any
Awesome, I've added that to the Madness post. Thanks! What sort of run speeds are you getting?
I've been having decent success with this team. Average around 1:20, depending on the bat phase. The yellow ghost with vipers feels more reliable than the Prisoner, he can hold his own if the enemy manages to avoid Passive Disable, where the Prisoner was dead weight.
Flight of Icarus Eddie - Lantern/Warlord
Sentinel Onyx Son - Celestial
W. Ghost of Christmas Giving - Forge
G. Ghost of Christmas Past - Viper
Updated a few bits in the Madness section yesterday, including a missing talisman icon.
Then, for Science and the Greater Good, I popped a key, threw away a couple hundred ironite, and recorded the drops from 100 runs in both difficulties. Enough runs to come up with some reasonable-looking drop patterns, but also enough runs for a 1/100 chance to prove my hypothesis wrong! Still, it doesn't have to be perfect, just "good enough" to give people an idea of what to expect. Will comb over it this evening, and should be able to update the rewards sections either tonight or tomorrow. Depending how detailed I want to get... you have no idea how excited I get when I believe I've found mutually exclusive drops :p
Not sure if anyone else has written this, but is anyone else having troubles keeping auto play going on madness?
After almost every run it stops.
Restarting the game seems to fix it for a while.
What are the reward drop rates in madness?
About the same as hard was. But after 4 hrs so far farming, I noticed very small amount of ironite return its depleting it fast.
SOT return is very low, hardly any frontier coin, I remember it giving a generous amount before. I guess for fc you have to farm the trooper dungeon now.
Bricks, about 4 per run, and 11000 gold. Overall not that great, they really destroyed it, this was great before. For 20 SOT per and very little SOT given back I won't be farming this too much, can't afford the ironite.
4 hrs in and used almost 500 ironite up on madness. If you're low on ironite I wouldn't recommend opening this 8 hr dungeon.
Yeah, sounds like they ruined it.
Well, if your getting double frags from grinding a certain area, or a particular dungeon's rewards are helping evolve your team.... well that gets fixed quickly.
But when bugs in arena inflict yourself w/ pass. disable, or your serenity tals allow silver debuffs, or talis enable a toon to have infinite attacks in a row, or your whole team w/ labs gets destroyed before your 1st turn, or singularities allow pass disable after 1st turn, or thorn talis never inflict heal block.... well, maybe that will get fixed..... one day..... maybe.
I'm just saying.....
I'm merely curious.... Why? Is there something there you want?
The SOT is better spent in other dungeons. There's nothing unique to the Frozen dungeon. The Frozen dungeon, when it first appeared, was a fantastic place to catch up on evo stones or runes and collect ironite etc.. but since they've lowered drop rates horribly, its's really not worth running, unless you CAN'T run other dungeons due to missing characters or keys.
Should have something to share later today. There are some interesting patterns here. More interesting than the rewards themselves...
This mathes my research pretty well. Four guaranteed 3* evo shards each run. ~80% chance for a pair of cosmic evo runes, of any of the six varieties. 1*T1 being the most common. 5SoT and 3SoW drops pretty common, but at 20SoT a run, the SoT returns (and ironite) don't help too much. Ironite, Skills Shards, Rare Souls, Frontier Coins, and Talisman Fragments though... don't expect much.
It's okay for cosmic evo runes and red/green/purple bricks. Although I don't know how it compares with other Frontier dungeons for those things in terms of SoT investment.
8 hours is a long time, but given the rewards aren't anything special, there is little pressure to "make the most" of the time. Get int a few runs here and there, use up some naturally refreshed SoT. Certainly made it easier for me to write down the results of each individual run, not having to worry how much time that was losing me :p
Was it always the same wave for you? The 3rd one, with the bats, can slow down a lot.
Have updated the rewards section. Red, Green, Purple evo shards, Cosmic evo runes, and SoW are the main reason you'd do this dungeon. Not great reasons, but still reasons. If the SoT costs were reduced, it would be a different story. 8SoT for Hard, 12SoT for Madness, putting it inline event dungeons, would make the Frozen Wasteland more appealing.
If anyone is interested in a summary of my raw data (rather than the massive spreadsheet), here are the bulks drops from 100 runs in each difficulty.
Attachment 7437 Attachment 7438
I believe I've teased out the pattern used for drops here, but still working on a way to visualise it into a nice flowchart. The most interesting thing about this dungeon is while the cosmic evo runes are NOT guaranteed, they can only drop ONCE per run.
Super rough summary:
Hard = 2 Icy Frags + 2 Evo Bricks + 0-3 additional rewards.
Madness = 5 Icy Frags + 4 Evo Bricks + 0-4 additional rewards.
Thanks for your work Azagthor, it sure helps.
Azagthor, the autoplay would stop when the countdown page is supposed to pop up. It played all the way through the victory and prize screens, then ask if you want to play again instead of counting down.
I found to get auto to work again I had the reboot the game. Then it worked fine. I don't know what started it but it did it 4 times to me in the 8 hrs.
Oh and thank you for all your work on this thread, and your team setup work flawlessly. Not sure though if I'll play this dungeon much unless they lower the cost and up the return, currently I find it a rip off. I'm ironite poor after yesterday.
Just FYI there is now an Insanity level for 30 SoT... I haven't attempted it so don't have any talisman info but the characters in the waves are below: Max Awakened Beast and both Demon Princes together anyone...?
Attachment 7872
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Jesus Christ, that’s a step up
You could almost say it's "insane" :)
Okay.. well I found it HIGHLy UNentertaining...
Every battle has OP talismans, from Ragarok, to Yggrellll, Forge, Metal, Starfire, Inspiration.... some battles with 6 enemies (like the last battle) have these in combinations. And MOST battles start with perfect health on all enemies.
Because Prince Wrath, Prince Beelzebub, Beast are "bosses" they can't be doomed or passive disabled....
This is a devs special...... "hey it'd be cool if we used every damn overpowered thing we could find". IT's NOT designed for players to run and have fun with.. nooooo... it's designed to suck up ironite and hopefully get you to revive as often as possible.
This is quite possibly the WORST dungeon set up I've seen yet in terms of playability. I thought the original Powerslave boss battle was overpowered.. well this whole dungeon puts that battle shame. What you can configure to get past Prince Wrath, won't let you get past Prince Beelzebub... or wont' let you survive the last battle with all 6 OP characters and talismans. It's a dungeon specifically configured to be impossible even if you have the same character and the same OP talismans. Because they BOOST stats of the enemies in dungeons.
What is the point of this dungeon?
The insane level is by far the most challenging in the game, the rewards are terrible, and the only unique drops are the icy talisman frags, but if you collect enough of them you can get a soul that will reward you with... a BLUE cosmic talisman? BLUE!?!
When the dungeon first launched, blue talismans were barely useful to me. Now they are completely obsolete. Due to the fact that upgrade materials are rarer than cosmic talismans, it just isn't worth wasting them on anything less than purple.
for auto insane level i am using
fully awaken cyborg
fully awaken wicker man
fully awaken moonchild
fully awaken prisoner
oh... oh wow. Going to go out on a limb here and suggest it may be quite some time until I'm able to provide any reliable reward drop data from the Insanity level! May be quite a while before I can even beat it a single time myself :p
I'll see what I can do over the weekend, but the enemy/talisman image for this one might end up being another collaboration with someone who can actually beat this level :cool:
Interesting, seems they wanted to make something to really push the players who are asking for more and more challenge!
Not sure I've seen a fight with more than one Boss character in the same wave before. Are you sure that's what causing the immunity to passive disable? No talismans or passives, or even bugs, that could be causing it?
Also, sorry to ask what might be a stupid question, but I've seen a couple of people mention fights against 6 enemies. I've only ever seen 5 enemies though? Is this a common typo, or a graphical bug or something?
Woof, that's a hell of a team you've got there!
What were the rewards like, if you remember/noticed? Would imagine it follows a similar pattern to the other two stages, but with more overall drops, larger drop sizes, and a higher chance for the top-tier rewards?
Has anyone been able to test if the talisman-wearing achievements work in Insanity? Do they still not count in Madness?
Attachment 7877
__________
Honestly, I couldn't do it. Tried with BHE, Lilith Darkmoon, Max Beast, Max Moonchild... also swapped BHE for Champ Ed... and Oni Ed... I either got stuck at Prince Beelzebub because he heals on physical or magic damage and simply forfeited after a while..... or got wiped out by the last battle with Starfires, Raganrok, Inspiration, and Forge.
I need a few more 4 star colorless awakening runes to max my Prisoner and Wickerman in order to try IP4's set up.
Auto team
Attachment 7881
Wickerman is not necessary, manage using Madam Fortune with space , the Beast fully awaken and also the killer with forge. Only never changed Cyborg and Moonie.
Oh gosh, you weren't kidding about the difficulty! I managed to make it to the boss wave on my first run, but only survived for two turns. Brutal. I had to double check some talisman, so went back in a second time, wrote down what I needed from the first wave, and hit auto. Expected it to be over quickly, but somehow managed an 8m30s victory?
The First Time Reward is: 1 Skill Shard, 1 Epic Soul, 400 Talisman Frags, and 35 Ironite. Not bad.
I've been told each run drops 20 Icy Tali Frags, which means you'd only need 25 runs for each talisman.
Attachment 7883
(metal talismans look so stupid all squished like that)
And as if that wasn't enough, the talisman-wearing achievements appear to finally be working in the Madness level!
Yes.... I agree.
The first time I saw them, I cringed.
Everytime I see them it bugs me.
It's obviously a resizing (free transform) that did not constrain proportions.
Btw, nice job once again on the enemy/talis image!
It's got most of the new talis in that level:
*Forgery
*Vagisil
*Implants
*WatTheHellas
*RagNcrotch
*Obits
*SpareTire
LoL ;)
I think the Metal talismans are actually an error... there's no reason for them to be squished like that. Someone jut didn't want to point it out to the artist.. or they didn't have time to correct it..
This is what it looks like when stretched out.
Attachment 7886
It might be an aesthetic mistake, but the frame is intentional. This is the fancy version (the ones you see in the Store) on the Compendium.
Attachment 7887
The image of some future talisman designs the devs shared on social media a couple of weeks back features these two which also have the squished frames. We'll be seeing more of them in the future. I'm sure we'll get used to them eventually.
Attachment 7885
As for the level, I've managed to beat it three times now using a trooper's Max Cyborg. ...10-15min manually. It is super slow, Yggdrasil talismans, DP Wrath going invulnerable, Beelz's damage immunities, etc.
Celestials on Dark Claire, Forges on Red Ghost, & Ragnaroks on Yellow Ghost. Max Cyborg's fury draining Fury is wonderful against the Max Beast, as his Fury removes all beneficial effects, which can ruin the Forge's Perfect Heal Shield.
While it's not team you can farm with, if you only want the First Time Reward, it might be an ok starting point.
Why does that yellow talisman look like something out of Tron?
Can someone help me with this, I feel I'm missing something. What is the purpose of running the frozen dungeon?
The rewards are not that good, you can get them from other better dungeons. I find the ironite return rate not good compared to those other dungeons. You collect frags to get the second lowest talisman of the color grades. I've finished the tali wearing achievements. And now they added a near impossible dungeon to still get next to nothing in return.
Not trying to be negative about it, just wondering if someone could tell me the plus side of running this dungeon, other then during event challenges or finishing the achievements.
Frozen dungeon WAS designed to be a useful dungeon for lower to mid tier players to get various materials very easily.
Then they added madness for some people who wanted more of a challenger with better rewards.
Now, with no provocation what so ever, they added an insanity level for people who want to torture themselves
It depends upon how far you are into the app. It's kind of a pointless dungeon once you get past a certain point. Unless you REALLY want those icy cosmic shards rather than the plethora of blue cosmics you'll get from everywhere else. I mean, it's not like blue cosmics are rare. There's not really any great return since they nerfed the rewards. IT WAS great at first..... but they couldn't actually leave it great for long.
But they dropped the payout of materials. When it started it was and awesome dungeon. Now it just eats ironite for 8 hrs.