same here, the first hit is always pretty week, the second and third do much higher damage, for no reason. something seems buggy there, but not sure what it is.
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Yep seem bugged. First attack is 3 hits around 600 while following could be 1500-2k each hit
Now that others have mentioned it, I'm seeing it also. Strange.
I was going to give him 2 yellow Talismans until I realized I have only one Bulwark Warp Talisman
I could kick myself right now. Guess I have to wait for Brave New World or something
Which is better? This or soldier? My team (which i assume everyone knows) is the nomad and alliance general (i also have red cotd)
And i dunno really what talismans to give this dude... any help for a poor old nekro?
I equip him with 2 health ward and 4 holy talismans (2 arcane/2 power) I slowly upgrade him with skill shards, only 9 left!
Soldier was my main before him.
I chose GR because I like his abilities and the way he looks is awesome imo. He has different type of attacks, one of his basics (Cleave) is AoE and his main attack (Slash) is for one enemy and these attacks can hit very hard and cost 0 power, so he is more diverse than Soldier I say. Either Eddie is great.
Has anyone experienced in PVP an opponent GRE performing SLASH attack 4 times straight? I calculated the odds of that happening to be 1.5%, not out of the realms of possibility but highly unlikely you would think. But it's happened about 3 separate times today in PVP of out maybe 12 PVP battles. Mine struggles to reset once in either story mode or PVP... Am I just that unlucky? Sometimes I think this game hates me... :confused::(
Slash can only proc up to 3 times in a row. When you see GRE attack 4 times in one turn, he is likely using Horrow first, proccing an extra turn, and then using Slash for the maximum 3 times total. That would make him attack 4 times in one turn. It's possible, but doesn't happen too often in my experience.
This guy is a royal pain in the ass to deal with. Seems the times he attacks 4 times to me are the times I could actually win a match until he takes out my harpy and I'm left with two characters. I usually can survive without my Eddie, but the harpy is the one he aims for with 4 attacks.
Shell talismans kill Grim Reaper Eddie dead. Just about every Grim Reaper build is a glass cannon. He bounces off of the Shell talismans (and high HP Sentinel characters) and then gets crushed.
But yeah, I've seen teams involving a Grim Reaper, a Nomad, and a Red Bat, and they'll vaporize a couple of your toons if they go first if you're not prepared.
EDIT: This build has been rendered useless by the recent change to energy talismans. They used to be able to steal power from every target they hit, now they can only steal power from one target at a time.
Has anyone else considered building Reaper Eddie for anything other than pure damage? (I only read half this thread, so sorry if that was already answered. Anyway, I mostly use my Grim Reaper as a support character in the arena, with an Energy set and a Freezing set. I mostly use Horrow (his AOE attack that can heal himself and gain an extra turn). This almost always gives him a heal, since it's a 50% chance for all 3 hits, and usually steals 3-6 power. The chance to freeze enemies coupled with the chance for an extra turn makes for some truly powerful, if inconsistent, crowd control. Anyway, I use those power steals and extra turns to use high-cost abilities (such as The Nomad's Mirage and and The Prisoner's Chain) in the same turn. Since I recently acquired a (gunner) Golden Son, who can give my harder-hitting allies an extra turn for just 5 power, I usually end up stunning, freezing, or killing half the opposing team in a single turn, with half my own team being invisible more than half the time.
I think glass cannon Grim Reaper is probably better for cosmos and time rift battles. But in the arena, I go with the high-health, power stealing Reaper Eddie >:D
I just noticed that Grim Reaper Eddie is mentioned as awakenable on the compendium, but so far in the game it is not.
http://www.news.maiden-lotb.com/n3/c...iew_count=4908
Any thoughts?
Very good, let's see what they will bring us!
When can we expect this change?