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Just for coins until pvp is fixed.
I'm not doing as good this week as I did last week. Part of it is the RNG gods are mad at me. My GRE hits once, and once only, every time. Opponents with GRE, hit me 6 or 7 times quite often. Shields not working, have seen that happen sometimes on the defense side as well. Miscellaneous other things that don't seem to be proc'ing right. To top it off, my entire list is comprised of people who are way below me. So, I attack them, they attack back and I end up going backwards in points. Hard to hit only people that are above you when you only get 1 or 2 on your list if you're lucky. Just fighting for the coins.
Another thought I had, was I wonder if the devs could throw in a new talisman with an immunity effect. That'd slow down mummy/ssd teams without debuff'ing them. Make it a 3 set, low stat bonus to keep people from stacking their team with it. Would help with the endless freeze and stun as well. Then it would be more about getting the AI to play well so that it's a challenge instead of a coin toss.
I did make a spreadsheet for playing around with character development. It's not the prettiest, and I'm sure there are some errors. Used the character guide on the forum and not sure but some of the talisman colors may have changed on some of the characters. Hopefully it helps someone out.
https://goo.gl/yyP0c1
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Why taunt teams are currently the best defense
Thought I'd share my thoughts on the issue with taunt teams. It's about the numbers. I don't have a SSD to verify, but unless he got a debuff, he's one of the best for pvp. He has a 40% chance to taunt each character, make him all green slots since his damage is based on HP. So, you use all Mystical to build DEF and MR, pair that up with Blind and Paralysis and the the numbers add up. He will hit each member of your team with at least one of those effects a little over 50% of the time. Mummy is worse with a 45% chance to taunt, only slightly balanced by the fact that he can't carry as many HP, but give him some Freezing capability along with Blind or Paralysis and his odds are a little over 55% chance to hit each of your characters with an effect. There's math to it, but I just cheated with an excel spreadsheet. It calculates the odds for 1,000 hits and gets roughly the same result every time. There is random, and there is stacking the odds. That's what makes it work, especially with AI that isn't very I. The odds get worse when you add it up over 4 characters, I didn't calculate that one, but I'm sure it gets it into at least the 60-70% range that one character will be effected. People can argue that if you flip a coin 1,000 times you have a 50% chance heads every time, but this is basically flipping that coin 1,000 times and giving you three tries each of those 1,000 times to get heads. Worse, that's per character, when you go against the whole team, it's flipping it 1,000 times and giving you 12 tries each of those 1,000 times.
All of that said, I hate to speak in favor of debuffing. My team is not a mummy team as I don't have the right other members to make it work. If I did, that would probably be my defense. I do think the taunt odds are rather high, and hitting the whole team makes it even higher. Maybe they do need to be debuffed. If they hit only one player it would at least cut the odds considerably.