Yes... it is valid, Stone and Iron Talismans Bonuses are also not displayed, in difference from Strenght, Guardian, Resistance, Resilence and Assassin Talismans Bonuses (I have sat with the calculator, I have counted)...
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There should be a "legendary skill shard" this would be a removable skill shard. It could be obtained by sacrificing a fully skill sharded character or for sale in Arena for high amount of iron coin. This would appease people and give incentive to play Arena. 3 regular skill shards for 1 legendary skill shard, something like that....
I wholeheartedly agree with you and everyone else on this matter. Skill shards are the most premium item in the game and, as such, take a long time to amass. Add on to this the fact that skill shards are absolutely needed in order to compete in PVP, and you end up with a problem when toons get nerfed into oblivion and we have no chance to remove those now-useless skill shards and give them to a better toon.
I completely agree as well. It seems like now I should max a Death Dog but who's to say that this toon won't be nerfed in the future.
The AoP had to be sharded to be actually useful in PvP but with the upcoming changes this toon will be trash and so now 10 skill shards were wasted.
There has to be some sort of compromise. Maybe you get half the skill shards if you sacrifice a fully sharded toon? Otherwise like you said I don't want to use skill shards.
Sacrifice has made it a lot better. I've done 3 void fills and got shards each time for a total of 24. Obviously you'll get souls sometimes too but at least we have another way to obtain them. Also if you're doing your trooper grinding you can buy one about every 3 days.
The nerfing of characters people invest in is unfortunate, but it's a pretty standard thing among games with PvP. played a bunch of others and it happens in all of them. OP toons get nerfed and underused ones get buffed to keep the game constantly changing and fresh.
Anyone play SWGOH when Royal Guard was essentially useless in all aspects of the game, somewhat of a joke, and with one meta update, went to the single most powerful toon? Even games like World of Warcraft do the same thing. It's not that bad here compared to other grinds. Imagine playing WoW, only having 1 toon you've played and leveled, spent a year grinding raids, etc for gear only to have the class you chose to play nerfed into the ground. It could be worse, and like I said, it's a natural thing with games that evolve and aren't static.
My advice to people is don't sacrifice unless you have dupes or it's an easily obtainable character. I cringe when I see people say stuff like "I sacrificed my Samuari because he sucks and I don't use him". This is exactly how you DON'T want to play, unless you don't care about the long term game. With one update any toon can go to the next best thing. Prepare and play smart and it won't be such of a burden. It's people that don't plan ahead that tend to feel the pain.
2 days with a full list of active troopers ^^'
On prisoner change, I'm a bit disappointed.
I read somewhere in the forum to make his passive blocking passives of his teammates.
This proposition sounds better to me.
Moreover it is also a change that matches new talisman.
For info, I do not have a prisoner :)
Other changes sounds good.
Well said, this is the only mobile game I have ever played, probably won't ever be another because of time investment. I keep all my characters and have anticipated some others becoming useful at some point. I have invested skill shards in my Angel of Pain also and I don't even care if he is useless, just means all the ones that give me so much hell are useless as well. I was expecting it to be the next dominant character, good to know I was wrong.
Sparton, is there any chance the 1 per week limit on skill shards in the arena shop could be changed?
I agree with a limit as people who pump money into the game would get too big an advantage. But 1050 iron coins is not a hard target to achieve through regular play and maybe the odd SoW refill.
I believe lifting the limit to 3 would help alleviate some peoples frustrations when these 'Nerfs' happen as while they'll still think they've lost those skill shards, at least they'll be able to shard up other characters quicker.
Skill shards are the premium item in the game and so hard to come by. 3 a week from the arena doesn't seem like an unreasonably large amount, especially if you are putting the time in with arena.
This would be a welcome change. I'm sitting on a ton of coins I can't use. Was also thinking it would be cool to introduce a monthly PvP skill oriented character, make shards available for that character in the store, and make the price costly. after X amount of shards you can combine them into the character. After the month is up (or even a few months) pull the character and add it to souls as a 5*, add a new character, rinse and repeat.
Yeah, I wish there were other ex WoW players, man that grind was insane. In the early days PvP rank was setup similar to this game, if you possessed enough skill you could grind as high as you wanted. Matches were team style like 10v10 in theme based battlegrounds, capture the flag, etc. To get rank #1 (titled Grand Marshal, came with permanent title and exclusive gear) for the week one would literally have to grind like 12+ hours a day, the servers had exponentially more users so competition was crazy fierce. We had a group of 20 or so players that would run together all day every day swapping out tired players, never lose, and pick a player to let take 1st each week who we'd carry the entire time. Otherwise it was virtually impossible to win, if matches lasted too long because someone was slacking, they were booted from the circle, I think we had matches down to like 45 seconds each, was ridiculously efficient. premade groups such as ours were extremely rare so we'd faceroll everyone, they wouldn't even make it out of the starting area haha. Sometimes we'd run into other top server premades and the matches were sometimes a half hour+. Their was private voice chat so the conversations got hilarious, or people would pop in from other teams to talk smack.
I know a lot of people are shocked by my play style but it's the world I come from, not too many hardcore grinders here, so i probably seem crazy to some. well that's my nostalgia for the day :)
I get the nostalgia. My co worker is a regular WoW non pvp player. Even with a active guild, they dont raid legendary cuz time/grind restrains.
I have the lucky to daily play LOTB with him. Its good to have someone to chat.
Myself, Im an ex Game Designer and ex MTG grinder. I've seen metagames shifts and bans for lot less than we have here. Auto play is a bless. In fact, that was what made me farm and keep up with the game. Nerfs sucks, always. But we can recover.
But a 3 shards per week would made the burn much much softer.
Yeah PvE and raids were a whole other animal. Most top tier guilds back then would get together almost every night for 4-6 hours to clear raid instances. Was rough when new raids would come out, guilds would spend weeks wiping over and over trying to figure out boss mechanics. Imagine trying to instruct 40 guild mates on strategy when one persons mistake can mean a failed attempt, people had to solo grind for hours outside the raids just to have potions, etc for attempts. Lots of heated chat sessions and drama haha
And cool, I played a ton of MTG back in the day, still have a giant box of the original revised series, the one after Black Lotus, etc. and dabbled in the digital games, same with Hearthstone. Good memories :)
I had a few friends several years ago try to get me to play World of Warcraft and I never would because I saw how much time they were putting into it and I new I would become equally obsessed. At that time I was working, going to school, playing in 3 different bands, trying to hang out with a chick once in a while, etc. I would have never slept again if I would have started playing that. I started playing this game because I am a big Iron Maiden fan. I thought it would just be something I had on my phone when I got bored. I don't think you're crazy for the way you play. Hell, I would try to compete with you if I had the time.
Nerfing characters is always a bad decision... Now AoP and prisoner will become useless (nice to have invest 15-20 skillshards on them..., and 10 others in AoF).
Just wait 2 weeks to see witch ones will be the new overpowered characters (troll? corrupt rescuer?) so they will be nerf after we have invest skillshards on them...
Very disapointed with this character tuning...
For the Troll, everyone knows what is happened when you attack a troll team without prisoner/blue bat.... If you nerf those 2 toons you have to remove the reflect shield from the troll (or allow more power points for the team who win the coin toss) because there are no counter for this!
I was a hardcore grinder in Wow man. I just left it like a year ago. My 2 greatest grinds are 2 achievements "insane in the membrane" and "Hero of shattrath", the first one took me a year and a half to complete, that's why the reward is the title "the insane" wich I used until I left the game. Lol. You can check it out.
http://us.battle.net/wow/en/characte...ement#81:15273
By the way 3 skill shards per week sounds so sweet.
Jofer could do 3 vortex sacrifices by dropping only dupes so he could keep 1 of each in case he needs to adapt his strategy. I guess he was super lucky...
I play since the begining of the game (June or July was it?) and kept all my dupes >=4*. Even if I update them all to 5* and max level due to the fact that upgrading a character to the next level does not increase its value significantly (which is unfair for the effort required to get those 3* Evo, I can be happy if I can update 1 char/week but I had 0 in a month to balance with that...) I might just have enough to do 1 vortex sacrifice. What I can only complain to is the RNG for not dropping me better dupes so I could do better sacrifice. Sweet...
Ranking as Eternal or King in PvP gives you additional skill shards, so we have an elite of a few 25 players who are gaining more flexibility in their strategy by getting additional shards (probably keeping a stack to adapt to the next tuning, which I would do too...). And the other players have no chance to compete with them because by the time we've catch up by upgrading 1-2 chars, the next tuning arrives and frustrates you...
I have 50 troopers and play them everyday, but I don't get more than 1 crystal shard every 4 days, so not all my troopers are doing their part of the job (thanks a lot those who do by the way and enjoy the ride while you can to the others :P) and there is no solution coming to figure out how many points did my trooper bring me in the last 7-14 days which would be an excellent statistic.
Clearly I don't know what strategy now to adopt. Do I try to collect 30 skill shards (about 15 weeks) and then figure out what is the trend to setup a good team? That won't help me much anyway because the gap between me and the top 25 will just have gotten bigger. When attacking you have to adapt to the defending team, so the more skill shards you have, the more you get and the stronger you remain....
I understand that Jofer doesn't want any change (who would in his position?), but the system is currently at his advantage.
I think I’ll be looking for Brave New World and the Night City, hope the dev don’t spend too much time on tuning and more on new content overall. I'm not interested in new characters either, I just want to collect the missing characters (maybe if you implement the collector's souls I proposed? http://forum.ironmaidenlegacy.com/sh...ns-for-updates)
Well said, the game is becoming more and more like the story of the wobbly table. Cut of a bit of one of the legs and find yourself with another wobbly table, cut of a bit of another leg......you get the idea. In the end there was no table ;)
tex (soon to have a neutered roster) ;)
You guys talking about World of Warcraft just makes me think of one thing..........
LLLLLLLLLLEEEEEEEEEERRRRRRRRRROOOOOOOOOOYYYYYYYYYY Jenkins!!!!!
After digesting & reading some about this upcoming update...
Won't make friends but...
•The Prisoner,
if passive agression is to become a buff, it should keep power on every opponents... After all it can now be cleansed, immunity prevents it ect..
It's not nearly as unbearable as it used too by any means..
To me having his passive as a buff is already enough to neutralize him easily... HH, Artillery Dog, Death Dog, immunity tallismans can all pass over him easily & just leave a single hitting toon without much resources... Not his only counter anymore if it's a buff & by much!
•AoP,
Wouldn't be that bad if he wasn't that week to begin with, storm is awesome but can't now compensate all his downsides like it used too by avoiding many first turn downfall.. still have a use but as niche one who makes regret the 10 shards I've put in... This very week!
Maybe he would benefit from the first turn 50% work read earlier instead of rendering him useless..
•Void,
To me, void problem is not as much damage than a too high chance to debuff, many characters don't have choice to jump in & remove any shield or immunity from team most of the time... Hence over use of every true damage toons around the arena since it's the only way to "Dumbproff" a defense, don't see that change anytime soon... Arena will still run mostly on true DMG toons, even worse now every other shields trigger the same way & all let pass true DMG...
Void still being the worse by far as it prevents use of a myriad of great characters that would be otherwise useful by fear they would be a handicap..
Maybe 15% debuff would be enough & let ppl be more creative with toons choices..
•AoF
Seriously.. With all the Droid, Mummys & SSD out there he's among the only reason fights can go fast & one of the best answer to taunt, again an answer.. Again a nerf.. Already sees Droid & SSD HP scale goes down because this nerf will empower them.. By much since grinding down 40k will only gets longer..
Those are my 2 cents, feel free to disagree if you want but stay polite... Or I won't either ;)
Totally agree!
When i spent 78 naut souls f.e. and get nothing but 3* dupes i can't complete a proper sacrifice to get shards and can't compete in pvp to achieve a good place.
I only sacrifice dupes and i use 50 troopers everyday, i grind 24/7 and i invested a lot of money since i started playing but still can't do anything.
So yeah Jofer and a few other "lucky" guys may agree that we don't need to get back our shards from nerfed toons because they have them all fully sharded but i am thinking more of the future of this game and when every week 3-4 troopers quit this feature is not bright.
Ok... I know my comment won't be very popular with some, but I'm glad that GRE will be left alone. He is a reward for completing the game and at 28 skill shards to get him maxed out, I think he deserves to be very strong. If he wasn't then why would people invest that many skill shards in him. As Sparton mentioned, he really isn't that durable... so sure he can do massive damage but provisions need to be made to try and make him more resilient in battle. Maybe I'm bias because I invested all the skill shards in him, but if he was neutered, there could be riots... :D
I'm surprise some of you guys have mention void shields as a problem.
When you will still have to encounter Sentinel and Warrior Pyro Soldier.
Who will still have a 65% chance of inflicting flame over time, with a 35% of removing beneficial effects every turn.
Guess you guys didn't think they were op. Since they are equivalent to void shields.
Anyways....the next op toons I see in my line up, is Corrupt General stun chances, Sentinel & Warrior Pyro Soldier flame percentage, & Sentinel Souless Demon taunt ability. Other then that I like the changes you guys have made. But i hope you guys cancel Corrupt Rescuer from the list as she is already good as she is.
well... 65% and then 35% is not very much compared to 100% (felt) on voids.
if the tunings work as advertised, CG/SSD/Pyros won't be a real threat - at least with the current "AI"
I knew I liked you for some reason! haha Wow that is an "insane" grind. I think one of my toughest was the Winterspring Frostsaber mount, took months of playing hours and hours everyday to grind that damn thing, but I was one of the few on my server with it.
Ok sorry everyone, I'll stop with the thread hijacking now :)
... From the last who talked about it,
Never said they where OP (well not in the meaning)
Said tey restrict real bad the usable toon pool because AI throw himself in every time & debuff the whole team nearly every times, hence the over use of the small number of true DMG toons as nauseam everywhere...A thing that won't change with upcoming update while it's the goal targeted..
Flame for it's part is built with skill shards & can be countered by any cleanse or immunity... Kind of a different animal.. Think everyone saw those everywhere as they aren't that rare..Even have all pyros myself...
Personally don't mind void shields even built 3 sets... But on another hand everyone is tired of seeing the same toons in every defense & it's one of the main reasons..
1. With the proposed changes to the prisoner, IMHO, you are making him a 4* toon. I really think if you go forward with these changes to him, he should be changed to 4*. Otherwise, if you want to keep him 5*, what you've proposed isn't the answer. I don't have him, just for the record.
2. Question. With the DDog changes being proposed, does anything counter the passive? If one has immunity or invisibility active, does that counter the remove beneficial effects passive from applying to those toons? If the whole team is invisible, will it still remove all beneficial effects on up to 2 toons?
3. Like many others have suggested, please be gentle on the AoF. He's been nerfed hard already, and while he is present on some teams, he isn't widely used. For full disclosure, I currently use him on my defense, but I never went tauntfest. I refused to shard the SSD.
4. While I like that your enhancing the nomad, in his current state still very risky. You'd have to use mirage last and hope to get invisibility active on toons. One way to get him more into arena is to ensure that after you use mirage, invisibility won't go away if a toon attacks that SAME round. Otherwise it's a big gamble and not worth the risk.
My 2 cents.
I agree with all the points you make. I am not keen on nerfs on any toons unless they have things like scaling issues or wrong talisman slots and that sort of thing. If the games keeps going down this road without moveable skill shards it is going to annoy more than it helps I think. I have a Prisoner and he is great and rare and should be treated as such, the same for AoP (not got him but really wanted him) I would love a Cyborg as well as several other toons and Eddies but RNG has kept them off my team. It is good to see other rares getting more good stuff on them - like the Nomad and Samurai (both of which I have) but there changes are not going to fundamentally change their roles - just give them more hit power. The Prisoner looks not to be a benched guy - it was great to have him and sorry to see him go like this but hey ho. Now what about the GRE and his OP ness? I get it - he need loads of shards and people should have his benefits because of the time invested in him but if Prisoner is nerfed to uselessness why not GRE which at the moment is the only toon that can kick my ass badly - I have not lost to any team that does not have a fully sharded (or mostly sharded) GRE so that must say something (though the GRE does still need the RNG to favour him for it be utter devastation.
I don't suppose any of it matters but really this would be so much easier to take if skill shards could be moved!
- If you attack and win, gain points and iron coins (nothing changes);
- If you attack and lose, lose points (a lot);
- If your defense is broken, YOU LOSE NOTHING (AI is dumb don't punish us);
- If your defense holds, GAIN 1 SOW, 10 IRONITE, IRON COINS AND 30K GOLD;
- REMOVE IRONITE REWARDS FROM ARENA. People get refunded every week, no effort or spending money here;
- RESET POINTS TO 1000 FOR EVERYONE.
Cheers guys.Quote:
Originally Posted by Sparton_LOTB
However, I must say that it looks like you're turning PvP from a tauntfest into a trollfest. Unless there's something I'm missing, the troll will be in everyone's defense team since siege and passive aggression are being nerfed. This simply is not a viable solution. It will put those without a troll at a huge disadvantage before the battle has even begun.
Also, in the preliminary notes under skill changes, one entry states "wickerman dog". I'm guessing that should read "wickerdog of night" since he's the only wickerdog I know with the heal skill, right?
I don't understand that much the complain about the Prisoner changes, the current way he works makes the game completely boring with the same toons everywhere and the same strategies and unbalance.
This patch will make everyone need to be creative and get out of the braindead prisoner way of play.
Im figuring out that all the other changes were necessary to balance this change on the Prisoner.
I really feel like I'm leaving Beta for the first time and will be able to use many other combinations of toons just becouse of this change on the Prisoner. So please guys, try to be happy now when we will have for the first time a chance to try some other combos.
I don't want to take the merit of some players, but if you feel confortable playing this way with your Prisoner and you dislike the fact that everyone will have a chance to play equal (or something like this) your not fighting for a balanced game, you just want to make YOUR gameplay easier.
Sorry to bring wow again, but I think this would be great here. Back in early days in wow when a talent tree suffer critical changes they were full reset for free so people can choose talents again. That would be great here, I agree that skill shards shouldn't be removable always due to the rarity, but if a character suffer a huge nerf or buff (critical change) all the skill shards should be returned to the inventory so we can decide where to use them.
And please left the Angel of fear alone, no more nerf to him.
Not very keen on nerfing the prisoner... On the forum I constantly read how imbalanced the game is between prisoner and non-prisoner teams... Funny, because my def rate was constantly below 25% with prisoner after week 3 (21-23%), and I do not feel I have a poor choice on toons and their talismans on my defense. That means people do find the way to counter him already.
Now what will happen is that a set of immunity talisman or a hellhound paired with warrior pyro will put the prisoner out of the game completely.
Gimp paired with death dog MIGHT be a solution, but that again takes you to the miraculous RNG playgrounds.
Yes, I know, I am biased because I have him.
Someone said earlier that the best solution would be to simply disqualify him from arena and leave him untouched. I second this idea.
The Prisoner nerf is huge - but I agree something was needed. I think - as someone mentioned - saying he's a 4* character is right on the money.
But Homem - don't you see that if they didn't adjust Siege the AoP would just become the next Prisoner? Fair is fair
I think whatever the developers do we'll adapt. I have no problem with a Prisoner nerf (though was expecting something less extreme) but am glad they're adjusting the other toons that affect passives as well