Took me a few rounds to get it. I think I ended up leaving it at the NORMAL difficulty for it to unluck. Might be unnecessary but I did it in 3 rounds killing it each time
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i like the update so far. just the nerf of the nobl right after the nobl event is still horrible marketing.
nontheless the missions are great and i really enjoyed playing some other levels again.
just one question, is this the "lots of new content" that was announced recently or can we expect more soon?
llexileon stated on facebook, that BNW is almost ready and that you guys are just "polishing the bosses" atm.
would really love to hear some more details on this.
can we expect something cool for the lotb birthday next week?
very curious about the future of the game :)
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They posted this on their twitter account so I guess there will be an event for the birthday. At least I hope so.
As an aside, we really appreciate the feedback and passionate discussion. However, Ian's post crossed a line and we'll be deleting quote blocked snippets of his original post to ensure that we keep the discussion productive.
We will hand out bans (temporary or permanent) for repeated infractions.
I didnt realise milk turning sour was such a big deal, Sparton :rolleyes:
in which mission on battlefield are the allied soldiers? i cant remember..
its for the misson
We're seeing reports of this, and for whatever reason it seems to more consistently (or perhaps always) work on the "Normal" difficulty of the mission, even though all three difficulties of the mission are flagged in data.
We are still working on isolating the cause and seeing how fast we can push out a fix. Thanks for the detailed info.
Well, as per the tuning notes, the Energy Talisman is finally stealing power (as it was originally intended), as opposed to just generating it for you, but yeah, maybe there's some cases where it's draining too much. We will investigate further.
Yeah, that doesn't sound right. I've passed that along for our QA to investigate and write up.
The update was originally planned for early- to mid-July, but we signed off on it sooner than expected, and thus the corresponding tuning went live with it sooner than expected.
Blocking beneficial effects doesn't count; it has to be an action that tries to remove beneficial effects. As such, "remove beneficial effects" works, but so does "steal beneficial effects" (because stealing is removing from the enemy and adding to your character).
Yeah, the intent is that he's still good in all the ways he was before, but you are 100% correct. We will work better to ensure we are highlighting characters that are not scheduled for tuning updates in the future.
The short version is I don't have anything specific to announce at this time.
On the subject of saying "lots of new content", one of the unfortunate problems with working with a big brand with many different stakeholders (not just us developers and the band members), that lots of different people have different ideas for what they call "content" or a "big event" or whatever... and sometimes, even internally what we call those things are not what we'd call them to our players! Not to say that you shouldn't trust stuff that isn't coming directly from us developers of the game, but just be aware that "content" could mean a lot of different things depending on who it's coming from (from missions, to new game modes, to PVP activities or deals, and more). I can tell you that we do have a lot of different things planned throughout July, so stay tuned!
For those with problem stunnig the Prisoner, i was through the same problem not counting when playing on madness. Then i tryied on normal and it worked fine.
If you enter the mission through the button on the missions list, it will direct yout to the mission on normal level.
Let us know if worked for you guys too.
No no, haha - no need to do that, Sparton. We've all got the same opportunities to grab energy talismans, no need to modify how they're working now. Some people point things out that don't need to be pointed out, haha (nervously laughs).
Energy talismans are performing fine. Let's move on.
Hey, question, will the missions be forever available, or will there be a finite number of them? They are such a fun way to use up the troopers.
Add me to the list of those that don't agree with the nerfing of CRM, & NoLW. It's very disheartening.
17 skill shards I would now rather spend elsewhere.
There are far more fearful toons in the arena than these 2. For one, The green demon is back with a force and his taunt festival.
Anyway, Sparton I know you stated in the past removable skill shards are not going to happen, but how about a shard event of some sort when toons are nerfed?
A few ideas:
Up the purchase limit in the arena for a couple of weeks.
Lower the tier to get shards in sacrifice. Instead of random rewards, ability to choose rewards.
Make them available to purchase with ironite.
Lower their cost of trooper badges.
Guarantee drops in skill quest. Btw nice to get a drop here every so often.
Other?
My list of toons to shard continues to grow. It's a losing battle, and quite discouraging.
On the positive, it's cool to get the missions.
BNW is close.
I pulled 3 new cool tunes this week. Nomad, FotD Eddie, and just now the green demon. Wow!
Thanks for keeping us posted on things.
Think I'll finally try out the update tonight. Was a bit worried last night with all the bug reports, but seems a bit better today as people figure things out? Also, great communication dev team.
The last week or so it's felt like this every time I login and try to play, attacked by robot spider bugs! lol
http://www.youtube.com/watch?v=S9zzHnRYxtc&t=0m7s
I think someone mentioned it, but, I just battled a SOL Eddie, and he didn't heal his team at all when it triggers. He was in the red, and the other three were probably at 75%
Major issue on the permadeath Skull Quest Mission - evidently, it doesn't work on the Hoard quest. I don't know if it works on the Cache.
I went through and used my goofy but winning strategy which involves spending over 100 in ironite revives just so my dumbass voidling could permadeath those artillery dogs 3 times, and it didn't register the permadeaths for that mission at all. It did register the permadeaths in another mission though, it hit my 50 permadeath mission. So I know that was working.
So to recap: That mission remains unfillable, I'm out over 100 ironite and 24 SoT from playing it twice, and I'm pissed. Anyone else experiencing this?
Seems like I'm not alone. Used Axis Bomber Boy, too.
WOW WOW and once more WOW!
Weeeeeird stuff happening in the arena this morning,James...weeeeird stuff...
First the obviouse,not bugs, but intended tweaks:
-SSD counters at about 100% rate (out of around 20 attacks in 3 separate matches)
-MCR steals beneficial effects at about 15% rate.(even the freezing rate seems lower)
And now to unexplainable bugs:
-i only have one sentinel harpy left, with about 20% HP. Enemy has still a Nomad,troll and SSD all at around 1/3 HP. Her days are counted...
But suddenly,out of nowhere, the harpy heals to 90% HP (no such skills or talismans around),which alows her to withstand one more round and massacrates the enemy team within 2 rounds. thanks bug!
In another crazy bug game:
My VE was close to dead and the enemy had a Nomad with more HP than VE can deal to win. but then as i cast the CLUTCH skill with hope to stun him, VE picks up my long gone Harpies talismans and inflicts silence+all explosive talismans debuffs(with a power move!!!) and the Nomad just explodes at the beginning of his round HAHAHAAA. another lost game won...
Works for me in cache quest 2* enemy
Team: prisoner, ass goat, VE
Basically I used the pm on artillery dog, killing it instantly, but has been recorded in the mission progress 1/3
Could kill two dogs but both my prisoner and goat revenge the ass dog after hit my team.
In real life NF would now need a good lawyer:
You buy something because of some advertised feature. After you bought it the assured feature, will be taken away. Would be much fun before the judge.
If NF would be somehow honest with us players and not some moneyhorny company, they would give us at least the possibility to get our shards back.
Hey Sparton,
I just tried for Assassin Trial III (complete Gunner LoL X with all Assassin characters surviving), but it didn't register despite only the boss getting a turn in (none on my side got killed).
My team was Assassin Possessed Mine, Assassin Golden Son, a Trooper's Wrath, and Storm Eddie, with Vampire Hunter and Eternity as backup.
Claire and GCR steal 6 power points every and I do mean every turn (like MCR is not OP enough already), with Claire freezing my entire team two turns in a row. 12%, right :rolleyes:
hey sparton just one sidenote,
really love that you have upped the g/a souls for level 5-7 and for vortex buuuuuuut:
the discrepancy in rewards is still way to high.
lets assume tier 6: 50 normal souls (fair), 20 g/a souls (fair), 2 skillshards (very crappy ) 2 legendays (also very crappy)
tier 7 is even more spreaded between up to 50 g/a (jackpot) or the very low drops from skillshards and legendary.
since level 6 and 7 are very hard to get i would really like to ask you to up the drops for skillshards and legendaries there.
according your own prices a g/a soul is worth 75% of a skillshard (trooper badges) and a skillshard is approx 1/3 of a legendary (pvp store)
so if we convert these numbers:
Tier 6 should drop something in that range:
15-20 g/a souls drop = 11-15 skillshards and 3-5 legendaries
Tier 7 should drop something in that range:
40-50 g/a souls= 30-38 skillshards and 10-13 legendaries
well don't get me wrong 30-38 skillshards seems too much, don't wanna be greedy, but the examples show clearly that the diffence in values is way too high.
it would be nice if you could make them more equal with some sane numbers of course. all rewards should be awesome for a tier 6 and 7 not only the g/a souls...
btw: can confirm the green harpy is healing herself for no obvious reason (mizraels was the opponent) and the energies are broken as well. vions generated 3x3 energy!
Takes me back when I did a level VI sacrifice, got 50 rare souls and pulled precisely zero 5* characters, if I remember correctly there were four 4* ones...
Not to mention those 10 rare souls, navigator soul packs and such which yield all 3* characters...
I will continue playing the game daily, even supporting you financially, but that RNG is a tough one! The probability of one pulling 0 5* characters from a 50 rare souls pack is very very low and leaves a human factor feeling, not a random one.
I agree with slauki about the need for more Skill shards and thank you for adding them into daily bonuses; perhaps if you remove 1/week limit on Skill shards in Arena. I've read on forum that players sit on more than 100k+ Iron coins, which is a jaw dropper.
Let's consider this: if one does around 300 wins in Arena with an average of only +10 Iron coins per win, it would amount to 3000 of coins per week. Now, if you try to spend them, you can purchase a skill shard for 350, souls for another 600, fragments for 500. Even if one could purchase a legendary soul each week, it would leave more than 500 coins unspent each week- that is another 2000 unspent coins per month (the reality is around 5000 for "moderate" :) playing).
The idea is to get as many characters as possible and shard them for more fun- this can be done through spending those Iron coins, since the emphasis of the game is currently on Arena. Consider giving us a chance to spend those coins, which will push us to play the game more.
Not to mention that this is a very conservative calculation as we simply have nowhere to spend our tens of thousands of coins.
I understand that you need to sell in order to develop, which you're doing fine lately with those exclusive talisman set packs ( :rolleyes: ), but one really needs to wait too much in order to fully shard a character (not talking about eddies with 20+ slots)
Example: if all goes well and your Troopers perform, you could get between 2000-2500 points daily, or 60k-75k per month. The upper limit yields only 15 skill shards, if you choose to spend all trooper points only on Skill shards. Add to that 4 more from Arena and 2 from daily bonuses and you could almost shard a single Eddie with that!. That is like 3 months of grinding to shard a single team for Arena.
My opinion is that the bottleneck is currently on Skill shards and that it can be fixed by removing the Arena restriction on shards (relaxing Green color, feel good when you read this :) ), even if you upped the cost all the way up to 500 coins (really the upper price, since legendary soul goes for 1000).
Thanks for reading this @Sparton_LOTB
Congrats on 1 year anniversary and up the irons!
I'm gonna take a guess that the survive LOL X with all class toons alive missions, that its intentionally designed for people not to use troopers as legendary soul shards are the prize. If so I am unsure when I might be able to complete them as I dont have a team full of 5* toons of all classes....
You don't need to have an entire team of that specific class. I did the "beat the X gunner level with assassin team" with only a Vampire Hunter Eddie (no shards or talismans whatsoever) and the assassin golden son, fully sharded and with lvl 50 talismans. Using endure as the first movement and then just attacking, I got the mission down without having to revive with ironite.
Hello @Sparton,_LOTB
I'm reporting u an issue connected with the missions. Basically some of them aren't showed in the achievement resulting in a lack of progress to get the guardian fragments. Specifically I'm up 75 fragments collected, with only LOL assassin, magus and warrior missions left. Others players instead got only 50 frags with the same mission status. That's a bad bug because we can't make progress in the tasks to get those specific guardian fragments. I know we are short of missions because some friends already got 100 fragments. Can you then give us some advice to figure out how to get over it?
Thanks, really appreciate the updates so far.
Best regards
Pretty sure I was getting points for "remove beneficial effects"-missions while playing with teams that didn't have that ability whatsoever.
As already pointed out, the missions to put permadeath on Harpy in Garden of Aset and to stun The Prisoner only works on normal difficulty, and some of the LoL-missions doesn't work when employing troopers.